Primary Magic: Restrict Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Restrict magic is a unique type of caster magic that is different than most caster magics. It isn't like having Ice make or some sort of ability to control something or manipulate something, instead it is directly inflicted onto an opponent and cannot be seen or touched. it's completely invisible, and can increase or decrease magic ability, senses, or physical strength depending on what the user is trying to focus on. However because of this, the user has to rely heavily on their own physical capabilities to fight in hand to hand combat. Luckily the only thing Rei is truly passionate about is training herself to become physically stronger and more agile, so this issue isn't exactly a problem for her. Restrict magic is much less common than most magics, it's also hard to tell when one has this magic type, considering that its abilities are invisible, and might not even be recognized until someone else were to point it out. because of this magic's appearance and the way Rei looks, she is also often underestimated because of it.
Rei can use her restrict magic in many different ways, the most obvious one is how she can restrict aspects of her enemy's, like their sight, hearing, their ability to use their magic, etc. Not only does her restrict magic inflict on physical capabilities, on top of that it also does some spell damage with the negative effect to try and give herself the upper hand and in most cases force her opponent to fight her hand to hand. she can also increase her own senses or speed depending on how much magic she has left. the downside to this magic is before she can inflict a spell onto someone, she must touch them first. if she cannot get a finger on them, the spell won't work. and fighting higher rank enemy's is very difficult because the effects of her spells decreases, that is if she can even get a hit on them in the first place. but the opposite is also true with restrict magic, she can also give her allies speed boosts or increased sight or a boost of magic energy, etc with the sacrifice of her own magic energy she has left.
Strengths:
Weaknesses:
Secondary Magic: N/A
Caster or Holder: Caster
Description: Restrict magic is a unique type of caster magic that is different than most caster magics. It isn't like having Ice make or some sort of ability to control something or manipulate something, instead it is directly inflicted onto an opponent and cannot be seen or touched. it's completely invisible, and can increase or decrease magic ability, senses, or physical strength depending on what the user is trying to focus on. However because of this, the user has to rely heavily on their own physical capabilities to fight in hand to hand combat. Luckily the only thing Rei is truly passionate about is training herself to become physically stronger and more agile, so this issue isn't exactly a problem for her. Restrict magic is much less common than most magics, it's also hard to tell when one has this magic type, considering that its abilities are invisible, and might not even be recognized until someone else were to point it out. because of this magic's appearance and the way Rei looks, she is also often underestimated because of it.
Rei can use her restrict magic in many different ways, the most obvious one is how she can restrict aspects of her enemy's, like their sight, hearing, their ability to use their magic, etc. Not only does her restrict magic inflict on physical capabilities, on top of that it also does some spell damage with the negative effect to try and give herself the upper hand and in most cases force her opponent to fight her hand to hand. she can also increase her own senses or speed depending on how much magic she has left. the downside to this magic is before she can inflict a spell onto someone, she must touch them first. if she cannot get a finger on them, the spell won't work. and fighting higher rank enemy's is very difficult because the effects of her spells decreases, that is if she can even get a hit on them in the first place. but the opposite is also true with restrict magic, she can also give her allies speed boosts or increased sight or a boost of magic energy, etc with the sacrifice of her own magic energy she has left.
Strengths:
- Weakens opponents using debuffs
- Can enhance the abilities of the user and allies
Weaknesses:
- Less effective against higher ranked mages
- Because of the nature of this magic, the user is forced to rely heavily on hand to hand combat
- Close to none long range capabilities
- Unique Abilities:
Quick Recovery: Rei’s magic constantly feeds energy to her body, regenerating her HP by 5% every other post. If HP is full, then her magic reroutes to sustaining itself, regenerating 4% every post.
Power Hits: Rei throws powerful hits, causing internal bleeding that takes away 10 HP per post for two posts after a successful hit. However, multiple successful hits does not cause multiple status effects. Only one status effect at a time can come from this UA.
Slowing Aura: Rei emits an aura with a 25 meter radius that affects all enemies within its radius. Anyone with ill intentions towards Rei will suffer a 25% speed loss, making their physical attacks 25% less effective. Mages of one rank higher than Rei will only suffer a 15% loss. Two ranks higher are not affected.
Learn Thy Enemy: Rei’s attention to patterns grants her the ability to predict her enemy’s next move. For each post that she fights a certain enemy, she can automatically counter, dodge, or block two of an enemy’s attacks. Ex: fought enemy for five posts, ten attacks predicted and dodged.
- Lineage:
Musashi’s Descent
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
Usage: Speed and lightning fast reflex is passive.
- D Rank Spells:
- Wave of the Senseless:
Name: Wave of the Senseless
Rank: D
Type: Debuff
Duration: 3 posts
Cooldown: 4 posts
Description: By sending an invisible wave of magic into her enemy, Rei can temporarily disable or weaken one of their senses or traits. This wave of magic travels in a 45 degree cone travelling at 25 MPH and has a maximum range of 50 meters. Rei can either choose to send this wave from a distance or simply touch an enemy and send it directly. Regardless of means of delivery, getting hit by this spell will cause a disorienting wave and disable a sense or trait of Rei’s choice. Smell, sound, sight, and taste will be shut off entirely for the duration. Touch will only disable one limbs movement for the duration. Affected sense of a mage one rank higher will be disoriented, but not shut off. Two ranks higher are not affected. Strength and speed may also be affected. If one of these are chosen to affect however, they will only decrease by 35%, not shut down entirely. Mages of one rank higher will be affected by 25%. Mages of two ranks higher will be unaffected.
Strengths:- The opponent loses one selected capability which gives Rei an advantage
Weaknesses:- Only affects C rank mages or lower
- it doesn't last very long
- The opponent loses one selected capability which gives Rei an advantage
- Magic Lock:
Name: Magic lock
Rank: D
Type: Disable
Duration: 3 posts
Cooldown: 4 posts
Description: By sending an invisible wave of magic into her enemy, Rei can temporarily disable their magic. This wave of magic travels in a 45 degree cone travelling at 25 MPH and has a maximum range of 50 meters. Rei can either choose to send this wave from a distance or simply touch an enemy and send it directly. As soon as she touches her opponent, they lose their ability to use their magic for 3 turns. This spell can only disable equal or lower rank spells, regardless of the opponent.
Strengths:- Disables magic of the enemy
Weaknesses:- Can only disable equal rank spells
- Does not deal direct damage
- Disables magic of the enemy
- Physical Enhance:
Name: Physical Enhance
Rank: D
Type: Buff
Duration: 3 posts
Cooldown: 4 posts
Description: This spell boosts the affected person a 50% increase to a sense or trait (sight, sound, smell, touch, taste, strength, or speed). Rei can cast it using a wave of energy like her other spells, but risks accidentally giving her enemy a boost. The safest way is with a simple tap on the shoulder. Mages of one rank higher are affected 35% instead of 50%, and two ranks higher are unaffected.
Strengths:- Can boost any sense to any mage of one higher rank or lower
Weaknesses:- Can accidentally affect an enemy
- Cannot affect multiple mages
- Can boost any sense to any mage of one higher rank or lower
- Force Strike:
Name: Force Strike
Rank: D
Type: Offensive, DoT
Duration: 3 posts
Cooldown: 4 posts
Description: Rei can supercharge a melee hit to inflict extra damage, dealing 10 HP plus 10 HP per post over the next 3 posts, dealing 40 HP all together.
Strengths:- Makes one hit more powerful
Weaknesses:- Cannot supercharge more than one hit
- Must connect the attack to deal DoT
- Makes one hit more powerful
- D Rank Signature Spell:
Name: Jumper
Rank: D
Type: Support
Description: Rei puts extra magic into closing a distance extraordinarily quick. This ‘teleport’ has a max range of 25 meters and can teleport Rei almost instantly, but can only teleport Rei, not any other mages.
Strengths:- Closes distance very quick
Weaknesses:- Cannot teleport anyone but Rei
- Only limited to 25 meters
- Closes distance very quick
- C Rank Spells:
- Tank Mentality:
Name: Tank Mentality
Rank: C
Type: Buff
Duration: 2 posts
Cooldown: 3 posts
Description: Rei can use her magic to nullify a few enemy attacks. By putting up a mobile barrier right against her body, she can absorb 2 attacks of equal rank, 1 of one higher, or 4 of one lower rank without any effects. This barrier is invisible and prevents anyone from moving her until it is destroyed or expired.
Strengths:- Absorbs a few hits without draining Rei’s HP
Weaknesses:- Ineffective against higher ranked mages
- Doesn’t last very long
- Absorbs a few hits without draining Rei’s HP
- Predict:
Name: Predict
Rank: C
Type: Defensive
Duration: 1 post
Cooldown: 4 posts
Description: By focusing on her enemy, Rei can predict and react to all of an enemy's attacks for one post. Anything that is dodgeable, blockable, or counterable at Rei’s current state will be avoided. However, Rei can only predict attacks of her rank or lower. Higher rank attacks are not predictable enough for her to guarantee a counter.
Strengths:- Allows Rei to avoid a post of an enemy’s attacks
Weaknesses:- Ineffective against higher ranked mages
- Has a long cooldown relative to duration
- Allows Rei to avoid a post of an enemy’s attacks
- Extreme Conditioning:
Name: Extreme Conditioning
Rank: C
Type: Buff
Duration: 5 posts
Cooldown: 6 posts
Description: Rei can focus and supercharge her magic to focus on her physical stats, temporarily increasing her physical abilities by 50%. This includes her speed, strength, and reaction time. However, magic ability is not affected by this spell.
Strengths:- Boosts Rei’s physical traits
Weaknesses:- Cannot be cast on any allies
- Does not affect magic ability
- Boosts Rei’s physical traits
- Player Rank Signature Spell:
Name: Power Hit
Rank: C
Type: Offensive
Description: Rei supercharges a hit to inflict rank spell damage.
Strengths:- Makes one hit more powerful
Weaknesses:- Cannot supercharge a spell, only a physical attack
- No long range capabilities
- Makes one hit more powerful