Magic
Primary Magic: FrostFire Dragon Slayer
Secondary Magic: WIP
Caster or Holder: Lost Magic
Description:
Lineage:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Primary Magic: FrostFire Dragon Slayer
Secondary Magic: WIP
Caster or Holder: Lost Magic
Description:
- Spoiler:
- FrostFire Dragon Slayer Lacrima is the first dragon slayer lacrima that had a uniquely engineered element designed by the now deceased mad scientist, Dr. Tucker. After investing his entire life in searching for answers on combining elements to create a unique element that could be implemented into a dragon slayer lacrima, he finally succeeded in this task. The lacrima is actually incredibly potent with magic power that just by touching it will give you a tingly sensation throughout your body as if an avalanche filled with burning hot charcoal buried your body. Dr. Tucker after engineering this perfectly designed lacrima was caught by the magic council for human experimentation. While he was detained, the magic council diagnosed him as mentally unstable and just before he was to be transferred from his holding cell to the grand prison at Era, he bashed his skull into the wall until he died. The FrostFire Dragon Slayer Lacrima was confiscated by the rune knights but in the process of transporting it, it mysteriously went missing. A couple of months later it showed up in the black market.
-FrostFire is an actual element that was created when the Knight of FrostFire lineage was added. It combines both aspects of fire and ice but due to the insane nature of having elements that clash with each other the strength in terms of burning or freezing capabilities could not be capable of being on the same level of strength of a fire dragon slayer or an ice dragon slayer respectively. However, FrostFire allows for more versatility and is equally as strong as any other dragon slayer in terms of power. (All this means that the fire aspect of FrostFire doesn't burn as much as fire from a Fire Dragon Slayer and that the ice aspect of FrostFire isn't as cold or strong as an Ice Dragon Slayer. There is no way around it. You simply can't beat a Fire Dragon Slayer with only the fire aspect of the element and you simply can't beat a Ice Dragon Slayer with only the ice aspect of the element. You do have the capabilities of using FrostFire which is a new element specifically designed to have both effects.
-FrostFire Dragon Slayer Lacrima does not allow the user to regenerate or regain strength/boost strength by eating ice or fire. Instead you can only regain/boost/regenerate through eating the FrostFire element from users who have the lineage "Knight of FrostFire." However, you may only do it once per a thread.
-FrostFire as an element is essentially an element that has the solid properties of ice and the flames of fire. Simply imagine ice cubes that don't melt with flames surrounding it completely. FrostFire packs a punch by not only being able to freeze other mages but also allows the user of FrostFire to burn or deal damage over time to their desired target. Your abilities can essentially either be used to freeze the user(utility), burn the user(power), or a mix of both with the sacrifice of the length you can freeze and the destructive capabilities. Essentially FrostFire is 50% of the power and capabilities of a Fire Dragon Slayer and 50% of the power and capabilities of a Ice Dragon Slayer.
This slayer lacrima by itself would be considered one element that falls into the category Second Generation.
The dragon force for this slayer lacrima is different as Dr. Tucker designed it to physically change the user into a newly created FrostFire Dragon. In dragon force, the user will be able to fly with it's wings and grows in size (roughly the size of Toothless from How To Train A Dragon). The boost in power is the same as a Second Generation Dragon Force though.- FrostFire Dragon Slayer Visuals:
FrostFire Dragon Slayer Lacrima
Dragon Force Mode
Realistic Image: http://pre14.deviantart.net/66ec/th/pre/i/2014/004/d/3/realistic_mega_charizard_x_by_darkimagimp-d70wt34.png
Strengths:
- The user has a perfect manipulation in the element of FrostFire.
- Gains resistance to FrostFire, fire, and ice magic based on slayer resistance chart.
- Flames can not be put out, nor can the Ice melt, without the user of the magic's will to do so.
Weaknesses:
- The magic can easily backfire on allies if not used properly.
- Most Crowd Control type spells can be broken out of by hitting them enough times, with a certain rank of spell damage.
- The magic doesn't directly counter either fire or ice slayers of the same rank of spell. (Fire Slayer spells are stronger than a fully flame based Frostfire spell, but a normal FrostFire spell is on par with theirs.)
- Only deals damage to MP/Whatever is used for a persons abilities, based off of the Unique Ability: FrostFire Manaleech
Lineage:
- The Celestial Pharaoh:
Wielder: Aiyana
Description: The young woman known as Aiyana is the last living descendant of those known as “Pharaohs' in a parallel world where Egypt was still the leading faction well into the future. The Pharaoh was considered a god to his people, being genetically altered to be superhuman in all aspects, including magic. This allowed him to easily lead his people, and help them in the best way possible. Everything for this kingdom changed, however, as Aiyana's grandfather made a contract with another race of people from an unknown land. These people seemed to be immortal; a goal for every Pharaoh that succeeded the previous before them.
The Pharaoh one day learned how the others managed to obtain their permanent lifespan, some kind of fountain of youth. After being denied even the basic of questions about it, the Pharaoh declared that the contract was over; as they had pried for information almost constantly and provided nothing in return. This proved to be a poor choice in the end, and the group sent forth spies with the sole purposed of assassinating the entire lineage of the man. The plan failed, partially, as a maid ran off with Aiyana as a babe; not even a year of age at the time. The low status woman went through an experimental portal being created by the Egyptians that brought her to a land of much lower technological levels; Fiore.
The desert was hot and dry, slowing the woman down as she attempted to keep the baby safe from the harsh land. Two women of the unknown race followed through, one easily killing the woman as the other fought over her about killing an innocent child. When realizing that the older of the group was going to follow through with orders she snatched the child, as well as the information that the woman had on her. and successfully ran way. She blended in with the people long enough to leave her at an orphanage that would some day adopt her off to a 'loving' family. Thus Aiyana, the one born to a family of genetically altered humans, would never learn of her of her past unless her adoptive parents would give her the information left with her at the orphanage.
Lineage Abilities
Pharaoh’s Command: Those with a weaker will find themselves unable to disregard the orders given to them by the Celestial Pharaoh.
-NPC's will follow her orders without question. Does not affect other Mages, enemies, or Major Event NPC's. (ONLY affects NPC's in socials!)
Ancient Knowledge: The understanding of language is something many people strive for. For Aiyana this is not the case. All languages are seemingly translated in her mind as she looks at the words, or symbols, of any written language; or hears one spoken.
-Understands any language without problems.
Return to Home: A Celestial Body means the option of returning to the celestial realm. This can only be done out of combat, as the time inside of the celestial realm is different than that of the human worlds. Includes when HP reaches 0.
FrostFire's Dominion: Spells involving Fire and Ice are treated as pure Frostfire when within 200 meters of Aiyana.
Aura of Influence: Aiyana's magical body will not allow any form of offensive magic to form inside of her body or from less than 5 meters from her.
Body of the Gods: Aiyana's soul was somehow altered at birth, although not completely. The end result was a body that is, naturally, more resistant to the wear and tear of battle; no matter what body her soul inhabits. She takes 25% less damage from all sources, but only half as much against attacks from more powerful opponents.
-Takes 25% less damage from physical and magic damage of her rank and lower, 12% less damage of the next rank higher, and all damage 2+ ranks higher is unresistant.
Mind of a Spiritual Leader: Aiyana's mind is one of a leader meant for a people known for technology and magic. Thus, her magic is more powerful in comparison to those equal to her in rank.
-25% increased Spell Damage of all ranks.
Celestial Contracts: Due to her new body, that of the Nine-Tailed Fox Celestial Spirit, Aiyana is able to make contracts with other mages. As with any other celestial summon, the woman must make a full contract with them that includes all demands from both; and must adhere to them. The contracting mage must also follow all standard Celestial laws that would normally be in place. Due to being one of the more uncommon spirits, though she is of human mind and descent, she can only have contracts with three mages max at a time.
-Can make contracts with up to 3 mages at a time. Mages can summon her using the key obtained in doing so to summon her for their jobs. Costs 10% mana to summon her.
Upon being summoned to the job Aiyana posts for herself in the job, but does not count towards the post total of that job. She has access to all of her spells and items, but all costs are doubled and she naturally uses up 20% mana per turn to stay out.
The player that summons her has no negative effects on the outcome of the job, and Aiyana receives experience if she successfully helps out in combat.(Must land at least a few hits in combat or defeat one enemy.)
50% equal rank or lower, 40% for SS-Rank, 20% for 10Y, and 10% for 100Y
- Slayer Bonuses:
- 10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart: (Frostfire)
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
These are dragon Slayers who have obtained the magic through one or two Lacrima produced from the Great Dragon of their respective element. In the case of those who have differing elements they are known as hybrid second generation slayers.
Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. (Dragon Skin: Body is covered in scales of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts 7 posts.
- Unique Abilities:
- Frostfire Weave: All offensive spells that land have a choice of one of these applications to them;
* Deal 1/4 rank of, user rank up to S, spell damage per turn of duration.
* Cause a 25% slow for the duration.
- Icebound Fortitude: Crowd Control effects and Debuffs are reduced by 50% on Aiyana.
- Frostfire Aura: Aiyana emits an aura in combat that has both effects of the FrostFire. Enemies in the 60 meter radius aura will find themselves chilled to the bone and burning hot at the same time. Slows enemies in the aura by 25% while they are in it.
- FrostFire Mana Leech: When a spell lands on an opponent, the frostfire magic leeches part of the affected person's magic power(or whatever they use for their abilities) and it is granted to the user. The mana leeched is dependant on the rank of the spell used. (D=5%, C=5%, B=5%, A=10%, S=10%, H=20%) Mana leeched this way is treated as frostfire element eaten towards force.
- Frostfire Mana Block: When someone is hit with any FrostFire Spell they lose the ability to regenerate any extra mana for 5 posts. Any extra hits only reset the duration of this ability. Does not affect the base mana regen one may receive. Unique abilities that deal damage do not count towards this effect.
- Frostfire Make: The user of the magic can create the special element at will and is able to use it for any circumstance when out of battle. When in battle, however, the user can use it to deal spell damage equal to the rank of the user once per post. If need be, the magic user may defend with the element instead, blocking one spell equal to the rank of the user. (Out of combat may be used infinitely. In combat, may use it either for offense or defense once per post.)
- Signature Spells:
Name: IcyHot Domain
Rank: D
Type: Field Control
Duration: 1
Cooldown: N/A
Description: Aiyana, using the power of Frostfire, can freeze the ground in a 25 meter radius. Everyone other than Aiyana will find themselves slipping and sliding across the traction-less surface.
Strengths:
- Enemies will slide across the surface, no traction possible on it for anyone other than Aiyana.
Weaknesses:
- Allies will also slide across the surface of this ice.
- Anyone that falls on the ice will take the Unique Ability, FrostFire Weave, burning damage option.
Name: FrostFire Spear
Rank: S
Type: Offensive
Duration: Instant
Cooldown: N/A
Description: By throwing her arm back, as if about to throw something, and then bringing it forward in a throwing motion creates a blast of frostfire in the shape of a spear. The spear can fly up to 100 meters in the direction she throws it, or until it collides with an object. The spear travels at 50 meters per second.
Strengths:
- Easy and fast to use.
Weaknesses:
- Flies in a straight line in the direction thrown.
- Could possibly hit allies if they somehow are in the wrong place at the wrong time.
- D Rank Spells:
Name: FrostFire Dragon's Small Barrier
Rank: D
Type: Defensive
Duration: 3
Cooldown: 4
Description: By creating a small amount of frostfire, Aiyana can prevent up to 2 D ranks of damage coming at her from the front
Strengths:
- Can take up to 2 D ranks of damage.
Weaknesses:
- Only affects Aiyana.
- Only protects from the front.
Name: Fiery Snowball of Healing!
Rank: D
Type: Heal
Duration: Instant
Cooldown: 2
Description: Aiyana creates a magical burning snowball that is then chucked at an ally. The snowball, when it strikes, erupts around them to heal injuries and damage. Restores 10% of their HP. It has a smiley face on all sides.
Strengths:
- 10% hp heal.
Weaknesses:
- The snowball can be caught to stop the spell from working.
- Might hurt if an ally gets hit in the face.
Name: Cleansing FrostFire
Rank: D
Type: Cleanse
Duration: Instant
Cooldown: 2
Description: A sheet of burning ice is created, just a layer really, and then thrown like a frisbee at an ally. When it strikes the sheet wraps around them and absorbs into their body, removing the one most recent debuff or status effect they have.
Strengths:
- Removes most one recent debuff or status effect on the person it hits.
Weaknesses:
- Can be caught mid-air to stop the spell from working.
- Multiple status effects or debuffs on one person makes it hard to use effectively. (Some may not appreciate being relieved of a slow while poisoned.)
Name: FrostFire Gauntlet
Rank: D
Type: Weapon Creation
Duration: 2
Cooldown: 3
Description: Aiyana creates a sheet of frostfire on her hands and her wrists. If she is holding a weapon, it also covers the item in a layer of near white frost. All physical attacks for the duration gain a half D rank worth of spell damage on hit.
Strengths:
- Bonus half D rank magic damage on physical attacks.
Weaknesses:
- Requires close range combat.
- Not very effective to that can avoid physical attacks.
Name: FrostFire Spike
Rank: D
Type: Offensive
Duration: 1
Cooldown: 3
Description: A stomp on the ground sends forth a spike of FrostFire out from underneath an opponent. If it hits properly it not only deals damage, but it also knocks them up into the air. The spike can be done up to 15 meters away from the point she stomps.
Strengths:
- Provides a knock-up if hitting properly.
Weaknesses:
- Can only hit a single person.
- Any off center hit will just knock them back, or just injure.
Name: FrostFire Blink Burst
Rank: D
Type: Offensive Teleport
Duration: Instant
Cooldown: 2
Description: The user of the magic disappears from sight and reappears in another location anywhere in a 15 meter area from where they were standing originally. Upon reappearing, the user emits a blast of frostfire that deals a full rank of spell damage to anyone in a 15 meter radius
Strengths:
- Mobility spell that deals damage.
Weaknesses:
- Affects anyone caught in the blast, friend or foe alike.
- Not too useful for dodging large area of effect spells.
Name: FrostFire Blink
Rank: D
Type: Mobility
Duration: Instant
Cooldown: 2
Description: The user disappears in a blast of frostfire and appears somewhere else in a 15 meter area from where she was originally.
Strengths:
- Allows mobility outside of physically moving around.
Weaknesses:
- Deals no damage.
- Short range is not useful for dodging large area of effect spells.
Name: FrostFire Fling
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2
Description: The user of the magic throws their hand forward, a chunk of frostfire coming forth and flying at whatever she aimed at. It can travel up to 15 meters before it disappears, and flies at half the speed per second.
Strengths:
- Basic damaging spell.
Weaknesses:
- An ally in the way will find themselves being hit with it.
- Short range, and requires direct impact.
Name: FrostFire Queen's Claim
Rank: D
Type: Passive
Duration: Passive/Toggle
Cooldown: Passive/Toggle
Description: The user of the magic may choose to emit a damaging aura of frostfire in a 15 meter radius. All of those, other than the user, will take a full rank of spell damage per post that they are in it.
Strengths:
- Toggleable passive aura that deals a full rank of damage per post.
Weaknesses:
- Affects allies as well if they are in the aura.
- Very low range around her, so high flying and fast targets have no fear of it.
Name: Frosty Flames of Protection
Rank: D
Type: Defensive Passive
Duration: Passive
Cooldown: Passive
Description: The user of the magic is protected by a small shield of frostfire. The burning ice can only take a rank of damage in a post before breaking, and does not protect against anything but the damage of a spell or ability that hits. Regenerates at the beginning of every turn.
Strengths:
- Regenerating shield.
Weaknesses:
- Very weak compared to most shielding magic and spells.
- Can only protect against damage, other effects will still go through.
- C Rank Spells:
Name: Frostfire Shards
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3
Description: A flick of her wrist, like someone throwing a fan of knives, results in the creation of three burning shards of ice that fly towards the same opponent. Each deals 1/3 of the rank in damage. May fly up to 30 meters out at 15 meters per second.
Strengths:
- Multiple projectiles at the same time make it hard to completely dodge.
Weaknesses:
- Reduced damage if not all three projectiles hit.
- Hand motion may give the astute enough of a tell to react in time.
Name: Lockjaw
Rank: C
Type: Offensive/Status Effect
Duration: 3
Cooldown: 4
Description: A web of frostfire is thrown at an opponent, flying up to 30 meters at 15 meters pet second, that upon hitting freezes the muscles in the jaw. The spell deals half the normal damage of it's spell rank, but keeps them from speaking or using spells that require them to say words for the duration of it. Also keeps spells that require the mouth from working.
Strengths:
- Can keep vocal and mouth based spells from working
Weaknesses:
- Weaker damage than most spells.
- Enemies whose magic does not involve speech or the mouth render the spell basically useless.
Name: IcyHot Grave
Rank: C
Type: Offensive
Duration: 4
Cooldown: 5
Description: Aiyana puts her arm out and raises it up, commanding ice to come out of the ground on all four sides of an opponent. A layer of burning ice covers the ground inside the square and a roof of the same element forms as well. Any opponent caught inside of the spell is trapped until the duration of the spell runs out. Can be cast up to 30 meters away, and makes a 30 square meter box that is 10 meters high. Can be broken out of by the use of B rank or higher spells.
Strengths:
- Can wall in multiple people, or split up groups to create more manageable fights.
Weaknesses:
- Can be jumped out of if you can jump high enough, and on time.
- B rank or higher spells may destroy a wall to escape.
Name: Fiery Frost Ring
Rank: C
Type: Offensive
Duration: 2
Cooldown:3
Description: Aiyana lets loose a ring of burning frost in a ten meter AoE around her. All enemies hit recieve a full rank of spell damage and find themselves unable to move their feet from the ground; ice sticking to their feet/legs. Will also stick to the legs of flying enemies, weighing them down to the ground as well. One can escape, but it takes 2 C ranks of spell damage to the fiery ice to do so.
Strengths:
- Binds enemies to the ground, including those that are flying and get hit.
Weaknesses:
- Small range for a spell of its rank.
- Only binds legs, meaning they can still fight back so long as they don't need their legs to do so.
Name: FrostFire Blink Heavy Burst
Rank: C
Type: Offensive Teleport
Duration: Instant
Cooldown: 3
Description: The user of the magic disappears from sight and reappears in another location anywhere in a 30 meter area from where they were standing originally. Upon reappearing, the user emits a blast of frostfire that deals a full rank of spell damage to anyone in a 30 meter radius
Strengths:
- Mobility spell that deals decent damage.
Weaknesses:
- Affects anyone caught in the blast, friend or foe alike.
- Not too useful for dodging large area of effect spells.
Name: FrozenFire Teleport Freeze
Rank: C
Type: Mobility
Duration: 2
Cooldown: 3
Description: The user disappears in a blast of frostfire and appears somewhere else in a 30 meter area from where she was originally. When she reappears, a 30 meter radius area of effect blast will go off around her, dealing a quarter rank of damage as well as freezing anything touching the ground in place for two turns. Those frozen will find it takes a C rank worth of spell damage to the frostfire to break free from it.
Strengths:
- Teleport that deals damage and freezes those in the area of effect in place.
Weaknesses:
- Deals low
- Easy to break out of the frostfire that holds them in place, a single C rank of spell damage
Name: FrostFire Farblink
Rank: D
Type: Mobility
Duration: Instant
Cooldown: 3
Description: The user disappears in a blast of frostfire and appears somewhere else in a 30 meter area from where she was originally.
Strengths:
- Allows mobility outside of physically moving around.
Weaknesses:
- Deals no damage.
- Short range is not useful for dodging large area of effect spells.
Name: FieryIce Cauldron
Rank: C
Type: Offensive/Terrain
Duration: 6
Cooldown: 7
Description: The user of the magic drops a giant pot-looking batch of her magic that then begins to spill out across the ground in a 30 meter area. This frostfire mist deals a quarter rank of damage per turn to all enemies inside of it. The cauldron lasts for six(!) turns.
Strengths:
- Long lasting DoT spell in an area.
Weaknesses:
- Low damage per turn.
- Easy to get out of if crowd control spells are not used to keep enemies in place.
Name: FrostFire Creation; Summon Elemental
Rank: C
Type: Summon
Duration: 4
Cooldown: 5
Description: The user of the magic creates an elemental out of the frostfire that is at their command.
Passive: The creature's physical attacks, being an elemental, deal a half C rank of spell damage on top of regular damage.
Active: The elemental slams down in front of them, creating an eruption of frostfire shards that fly out in a cone in front of them that deals C rank damage to all hit, moving out up to 30 meters at 15 meters/second. 2 post cooldown.
Strengths:
- Adds an extra body to fights.
Weaknesses:
- Only a conical area of effect active.
- Active can hit allies.
Name: FrostFire Subsitute
Rank: C
Type: Illusion/Defensive
Duration: 3
Cooldown: 4
Description: The user of the magic creates a perfect replica of themselves, made of pure frostfire that mimics the colors and clothing of the person making it. This illusion is able to use all the spells and abilities of the creator, but falls after taking 3 C ranks of damage. The illusion also does not deal damage, and is only made to be a distraction in battle.
Strengths:
- Quick and easy distraction for any situation.
Weaknesses:
- Illusion may confuse allies trying to help her.
- Does not deal damage, so anyone that can see through illusions need not worry about it.
- B Rank Spells:
Name: Frostover: Fiery Clothes
Rank: B
Type: Offensive/Armor
Duration: 6
Cooldown:7
Description: Aiyana coats her clothing in burning frost, just enough to bring everything to beautiful blue and red colors of ice and fire, ranging from the light blue on the tails to the darkest blue on her dress with reds and oranges mixed in. The magical frostfire protects her from physical attacks in a special way. Instead of simply providing defense, the armor creates formations of frostfire just before she is hit and blocks attacks of all kinds. Physical attacks also result in the person taking half a spell rank of the abilities damage, the frost counter-attacking on those in a 5 meter radius. The fiery frost can block up to 2 B rank spells of damage before it wears off.
Strengths:
- Blocks spells while also allowing the user to counter-attack with it.
Weaknesses:
- Can only cause damage at close range.
- Only blocks 2 spells worth of damage. After that it wears off.
Name: Frostover: Tails
Rank: B
Type: Offensive
Duration: 6
Cooldown: 7
Description: Aiyana covers her tails with a layer of frostfire, the appendages turning an almost white blue color as they ignite with a blue flame with red at the center. The tails are then usable as a magically created weapon would, dealing a quarter rank worth of damage, on top of the physical damage, anytime she hits someone with her tails.
Strengths:
- Nine tails means a large variety attacks and combos.
Weaknesses:
- Must be in range of tails to be useful.
- Some attacks may leave openings for counter-attack.
Name: Path of Burning Ice
Rank: B
Type: Offensive/Movement
Duration: Instant
Cooldown: 4
Description: Aiyana let's loose a giant claw of frostfire that travels the ground, damaging all enemies in a straight line for a full rank of damage as it moves. By focusing on the spell, and stepping on a part of the spell's path, Aiyana can teleport to the claw; ending the spell at the same time. Can move up to 50 meters max.
Strengths:
- Deals damage while providing mobility.
Weaknesses:
- Travels in a straight line.
- Have to step on the spell to be able to teleport to the claw part.
Name: Burning Ice Wall
Rank: B
Type: Defensive
Duration: 3
Cooldown: 4
Description: Aiyana can create a MASSIVE wall of burning ice on the battlefield. While controllable in size, the wall can be up to 50 feet wide and up to 25 feet tall; and can be created anywhere in a fifty-foot radius for the start of it. Opponents can break through the wall with the use of 2 B-rank spells.
Strengths:
- Able to create a wall of different sizes upon command.
Weaknesses:
- Can be jumped over if someone has the right powers.
- Can be walked around if you're really up to it.
Name: FrostFire Gate Jump
Rank: B
Type: Mobility
Duration: Instant
Cooldown: 4
Description: The user disappears in a blast of frostfire and appears somewhere else in a 50 meter area from where she was originally.
Strengths:
- Allows mobility outside of physically moving around.
Weaknesses:
- Deals no damage.
- Not useful against same rank AoE spells.
Name: FrostFire Blink Explosive Burst
Rank: B
Type: Offensive Teleport
Duration: Instant
Cooldown: 4
Description: The user of the magic disappears from sight and reappears in another location anywhere in a 50 meter area from where they were standing originally. Upon reappearing, the user emits a blast of frostfire that deals a full rank of spell damage to anyone in a 50 meter radius
Strengths:
- Mobility spell that deals decent damage.
Weaknesses:
- Affects anyone caught in the blast, friend or foe alike.
- Large blast means a lot of friendly fire in large battlefields.
Name: Flame On, Chill Out!
Rank: B
Type: Offensive/Defensive
Duration: 3
Cooldown: 4
Description: The user of the magic creates flames over their entire body, making themselves akin to a flame elemental; save for the fact that the flames are so cold that they are actually frozen. This mixture protects the user from two hits of B ranks of spell damage while it is on them. If it is not broken at the end of its duration it then explodes to deal a B rank of damage to all within twenty meters of the user.
Strengths:
- A shield with offensive capabilities.
Weaknesses:
- Does not deal damage if enemies break it with damage.
- Short range explosion compared to spells of similar rank.
Name: FrostFire Blast
Rank: B
Type: Offensive
Duration: Instant
Cooldown: 4
Description: The Frostfire dragon slayer lets loose an explosion of their element that originates from them. The explosion goes out fifty meters in all direction, hitting everything in its path.
Strengths:
- Instant Area of Effect explosion.
Weaknesses:
- Hits allies and enemies alike.
- Has no extra abilities, unlike most of the spells in the users arsenal.
- A Rank Spells:
Name: Firestorm of Glaciers
Rank: A
Type: Offensive
Duration: 3
Cooldown: 5
Description: Aiyana creates a massive storm of mini frostfire glaciers. This storm goes on for three turns of combat, dealing half a rank of damage per turn. The storm rages in a 75 meter radius.
Strengths:
- Large AoE DoT spell.
Weaknesses:
- May hit allies that decide to be in the storm.
- Storm can not move once started. Leaving the range makes it a dangerous looking vortex.
Name: Shattering InfernoIce
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 5
Description: Aiyana creates what appears to be a ball of frostfire with sharp icicles sticking out from all sides. She then throws it at a target at a speed of 38 meters per second, which may travel up to 75 feet before reaching max range. Upon hitting something it deals half a rank of damage and then explodes, dealing another full rank of damage. If it doesn't hit something directly it explodes on proximity to an enemy within 5 meters of it. The shrapnel from it deals a full rank of damage to those within 20 meters, and 75% rank of damage to those 20-40 meters away.
Strengths:
- Can direct impact for a bonus half rank of damage.
Weaknesses:
- Missing completely means the spell does nothing.
- Proximity explosion means no bonus damage.
Name: Heaven's Frozen Flowers of Flame
Rank: A
Type: Offensive/Large AoE
Duration: 6
Cooldown:7
Description: Looking to the sky, both hands up while making a diamond shape with her fingers, Aiyana lets loose a bright pillar of burning ice into the air. This then comes down as a snow, a very deadly snow! Any opponent that is touched by the burning snow finds themselves trapped in a flower of burning ice, the extremely cold yet hot, spell dealing damage as well as locking them into place for the entirety of the spell. Deals .25 rank of damage per turn to those hit, and freezes them to the ground for the duration. The AoE is a 75-meter radius with Aiyana as the center point. Opponents can break free of the frostfire with the use of 2 A rank spells. Opponents can only be trapped once, but once hit they will receive the full damage-over-time part of the spell.
Strengths:
- Long Duration Crowd Control
Weaknesses:
- Leaving the radius of the spell lets you watch a beautiful snow fall.
- It's possible to avoid the snow if you, yourself, can turn into particles.
Name: Frostfire Dragon's Roar
Rank: A
Type: Offensive
Duration:Instant
Cooldown: 5
Description: The most common spell of all Dragon Slayer magics! By breathing in heavily, Aiyana charges her breath with the FrostFire of her dragon slayer magic before breathing out through her hand. A magic circle of the purest Ice Blue forms around her hand as a cone of ice and fire goes forth, spreading outward up to 75 meters and spreads out to 50 meters wide at the edge of it, starting at the pinpoint of breath from her hand.
Strengths:
- Extremely Long Range.
Weaknesses:
- Shoots out in front of her.
- Being too close can keep you safe, as long as you don't walk into the cone of effect.
Name: FrostFire Carpet Bomb
Rank: A
Type: Offensive
Duration: 6
Cooldown: 7
Description: The user of the magic creates a massive cloud of frostfire in the air in a 75-meter radius that is 100 meters off of the ground. It then begins to fall down onto all those underneath it, friend or foe, and deals a quarter rank of damage to everyone under it for the duration of the spell.
Strengths:
- Long duration, area controlling, damage spell.
Weaknesses:
- Being outside or above the spell makes it useless.
- Hits all allies and enemies of the user, making it dangerous to use inside or in close combat.
Name: BurningIce Blitz
Rank: A
Type: Mobility
Duration: Instant
Cooldown: 5
Description: The user disappears in a blast of frostfire, reappearing somewhere within 75 meters of where she was at before.
Strengths:
- Long range teleport, useful for getting out of most situations easily.
Weaknesses:
- An AoE of equal or greater rank centered around her means she, most likely, will not be able to escape it.
- As a standard teleport, deals no damage.
Name: Torrential Teleport
Rank: A
Type: Offensive Teleport
Duration: Instant
Cooldown: 5
Description: The user of the magic teleports to anywhere within 75 meters of their original position. Upon reappearing they create a massive downpour of frostfire based snow that flurries down to deal an A rank of damage to all within a 75-meter radius of their position.
Strengths:
- Strong AoE added to a long range teleport.
Weaknesses:
- Such a large AoE means a high chance of friendly fire.
- Not that great for using to get away from attacks, else it wastes an opportunity to deal with opponents.
- S Rank Spells:
Name: 悟りの冷たい炎 (Cold Flame of Enlightenment)
Rank: S
Type: Supportive/Offensive
Duration: 10
Cooldown: 12
Description: The user of this spell has their eyes covered in frostfire. While it looks painful, it deals no damage to them. Instead, it grants true sight; allowing them to see in all spectrums of all types. While active it also allows them to see the weaknesses in armor and on beings, adding 25% more total damage to any attack that lands while the spell is active.
Strengths:
- Grants true sight and adds extra damage to hits that land.
Weaknesses:
- Not useful if the enemy goes to another realm, such as the realm of celestial spirits, when they are in a different one than them.
- If no hits land, the ability to see weaknesses is pointless.
Name: 天国の永遠のバースト (Heaven's Eternal Burst)
Rank: S
Type: Offensive
Duration: 10
Cooldown: 12
Description: The user of the magic throws a blast of frostfire into the sky, this magical element creates a change in weather that brings about a massive storm that rages on for the duration of the spell. Every turn an enemy is inside the 100-meter radius of the spell they will take a quarter rank of damage.
Strengths:
- Extremely high damage output is possible.
Weaknesses:
- To deal much damage at all, the opponent must somehow be kept inside long enough.
- The storm does not move from its position, making it quite simple to move out of before the damage takes its toll.
Name: 炎のフロストポート (Frost Port of Flames)
Rank: S
Type: Teleport/Mobility
Duration: Instant
Cooldown: 8
Description: The user of the magic turns into frost before all that can see her before reappearing in a burst of flames somewhere else within 100 meters of her previous position.
Strengths:
- Extreme range teleport.
Weaknesses:
- The burst of flames may give away position upon reappearing.
- Deals no damage, so needs to be used wisely.
Name: 運動によって死:フロストファイア (Death by Movement: FrostFire)
Rank: S
Type: Offensive Teleport
Duration: Instant
Cooldown: 8
Description: The user of the magic disappears without a trace, no sign given to the teleport, before reappearing somewhere within 100 meters of her previous position. Upon arrival, the user emits a blast of frostfire that strikes all within 100 meters of her new position to deal a full rank of damage.
Strengths:
- Extremely long range, damaging, teleport.
Weaknesses:
- Massive range means massive friendly fire.
- Not too useful of a spell when fighting low amounts of people.
Name: フロストファイアマーク (FrostFire Mark)
Rank: S
Type: Supportive
Duration:7
Cooldown: 8
Description: The user of the magic reaches out and touches an enemy with their hand, magically infusing a tattoo of frostfire in their skin. Should the affected not cut it out, which would be equal to self-harm equal to a spell, it will burn them for a quarter rank of damage each time they are damaged by something else.
Strengths:
- Add's extra damage when the affected person is hit.
Weaknesses:
- Requires physical contact on something to use the spell.
- Can be destroyed by dealing an S rank of damage to the spot of their body it is on, through self-harm.
Name: アイスビームを燃えます (Flaming Ice Beam)
Rank: S
Type: Offensive
Duration: Instant
Cooldown: 8
Description: The user of the magic creates a massive beam of frostfire that shoots out in front of them. This beam deals a full rank of damage to anyone caught in the 100 meter long and 50 meter wide beam, moves at 50 meters per second.
Strengths:
- Large area with no tell to it.
Weaknesses:
- Only attacks directly in front.
- Not useful when surrounded, or inside small rooms.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Last edited by Aiyana Dominatus on Wed 17 Aug 2016 - 3:39; edited 28 times in total