Winter Wonderland
Primary Magic: Winter Wonderland
Secondary Magic: N/A
Caster or Holder: Caster
Description: Winter Wonderland is a magic that allows the user to manipulate the elements of the season, primarily snow. Rather than dealing damage, however, this magic utilizes the white and powdery stuff to weave a web of affects and status conditions to make it easier for Grace and/or her allies to dispatch enemies.
Strengths:
Weaknesses:
Lineage:
Spells:
Name: Snow Blind
Rank: D
Type: Instant
Duration: 1 post
Cooldown: 2 posts
Description: Graces throws a snowball at someone’s face to blind them; deals five damage and blinds an opponent. (Target blinded until they wipe the snow from their face; C-rank mages get blurred vision, and mages above that are left with an unamused look on their face.)
Strengths:
Weaknesses:
Name: Flurries
Rank: D
Type: AoE, Supportive
Duration: 3 post
Cooldown: 4 posts
Description: In this spell, Grace creates an area of snow flurries around her. While an opponent is within the area, their MP drops by 5% per post. In addition, they have a 10% debuff against physical attacks (with or without weapons). (Effects cut in half for C-rank mages and nonexistent beyond that.
Strengths:
Weaknesses:
Name: Snowball
Rank: D
Type: Instant
Duration: 1 post
Cooldown: 2 posts
Description: Grace creates a hardened snow ball and throws it at her opponent. (Deals D-ranked damage)
Strengths:
Weaknesses:
Name: Flurries, v.2
Rank: D
Type: AoE
Duration: 3 posts
Cooldown: 4 posts
Description: Unlike the first iteration of “Flurries”, v.2 is used in a more benevolent fashion. For each post an ally is in the area of snow flurries, they are healed 2/3’s of D-rank damage; by extension, Grace is healed as well. (healing cut in half for mages above D-rank).
Strengths:
Weaknesses:
Primary Magic: Winter Wonderland
Secondary Magic: N/A
Caster or Holder: Caster
Description: Winter Wonderland is a magic that allows the user to manipulate the elements of the season, primarily snow. Rather than dealing damage, however, this magic utilizes the white and powdery stuff to weave a web of affects and status conditions to make it easier for Grace and/or her allies to dispatch enemies.
Strengths:
- This magic is extremely useful for group environments.
- Creates status effects and other impediments to opponent’s movements, defense, and offensive capabilities.
- Is useful for trickery and unorthodox strategies.
- Snow created by this magic cannot be melted by naturally occuring weather.
Weaknesses:
- Has very little in the way of direct damage.
- Snow can be easily dispersed by the wind.
- Snow can be melted by fire magic, nullifying the effects of the spell.
- Is almost useless on its own.
- Requires a good team to use effectively.
Lineage:
- Spirit Warrior:
- Spirit Warrior:
Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.
Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities, having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.
- Winter Manipulation and Creation- This ability allows the user to create and manipulate snow, and, to a limited degree, ice and sleet at will; this also allows her to cast her spells as well as create items out of solidified snow or sleet (equivalent to a weak weapon). In addition, if it is snowing or below freezing outside, spells mana costs are reduced by 5% at D-rank. (+5% for every rank above D).
- Silence in the Snow- When it is snowing outside, Grace has the ability to camoflague herself from the senses of sight and smell, effectively becoming invisible to mages of her rank or below; in addition, her movements make no sound in the snow, and she has a 20% boost to her speed.
- Hardened in the Cold- This ability grants Grace a 15% buff to strength and resistance to all forms of damage; when it is cold outside or snowing, this buff jumps to 25%. Grace is immune to the ill effects of naturally occuring cold temperatures.
Spells:
Name: Snow Blind
Rank: D
Type: Instant
Duration: 1 post
Cooldown: 2 posts
Description: Graces throws a snowball at someone’s face to blind them; deals five damage and blinds an opponent. (Target blinded until they wipe the snow from their face; C-rank mages get blurred vision, and mages above that are left with an unamused look on their face.)
Strengths:
- Cheap shot to get out of a sticky situation.
Weaknesses:
- Does very little damage.
- Target can wipe the snow off their face to shave one post off of the blinding.
Name: Flurries
Rank: D
Type: AoE, Supportive
Duration: 3 post
Cooldown: 4 posts
Description: In this spell, Grace creates an area of snow flurries around her. While an opponent is within the area, their MP drops by 5% per post. In addition, they have a 10% debuff against physical attacks (with or without weapons). (Effects cut in half for C-rank mages and nonexistent beyond that.
Strengths:
- Reduces the amount of mana someone has available.
- Makes them (slightly) more vulnerable to damage.
- The flurries move with Grace.
Weaknesses:
- Practically useless against higher ranked mages.
- At an area of only 15 meters, it’s AoE is extremely limited.
- Wind mages could easily blow the snow away, ending the spell.
- Spell’s effects are cut in half if the target is wearing winter clothing (scarfs, coats, etc).
Name: Snowball
Rank: D
Type: Instant
Duration: 1 post
Cooldown: 2 posts
Description: Grace creates a hardened snow ball and throws it at her opponent. (Deals D-ranked damage)
Strengths:
- Cheap damage.
Weaknesses:
- Can easily be melted before it reaches it’s target.
- Could easily come apart in mid-air.
Name: Flurries, v.2
Rank: D
Type: AoE
Duration: 3 posts
Cooldown: 4 posts
Description: Unlike the first iteration of “Flurries”, v.2 is used in a more benevolent fashion. For each post an ally is in the area of snow flurries, they are healed 2/3’s of D-rank damage; by extension, Grace is healed as well. (healing cut in half for mages above D-rank).
Strengths:
- Flurries follow Grace wherever she goes.
- Heals allies of D-rank considerably.
Weaknesses:
- Flurries can be blown away or melted.
- Allies must be within the flurries.
- Like the original “Flurries,” the AoE is only 15 meters.
Last edited by The Bird on 31st May 2016, 6:06 pm; edited 2 times in total