Magic
Primary Magic: The Inversion
Secondary Magic: Not Yet Achieved
Caster or Holder: Caster
Description: In Ishgarian mythology, there existed a god named Arastor. Now, this Arastor was a malevolent god, killing humans for no particular reason, and destroying entire countries. He came to be when the god of war, Ares had a child by a human woman(So, by technicality, Arastor's a demigod). Now, here's the kicker. One day, while Ares was sparring with a particularly powerful human, Arastor came along and without a second's thought, killed said human. This angered Ares to no end, and to the point where he fought Arastor, intending to kill him. The two fought for twenty-eight years, fourteen months, seven weeks, and three and a half days. On the final day, Ares released the strongest weapon in his God of War arsenal: A broadsword named "Grand Great". It is said that Ares ran Arastor through with this sword, and he died in fourteen minutes. Before his death, Arastor transferred his fourteen powers into fourteen books which were scattered across the entirety of Earthland, hoping that some day, there would be an uprising against his father, that fourteen people would inherit his powers and kill the God of War. To this day, only four of the books have been found, one of them being entitled "The Inversion".
While Arastor was still alive, he had fourteen powers that were designed to shut down certain types of fighters. One of these powers is known as "The Inversion". Out of all fourteen, this magic was by far his least favorite. However, some might say that it was his most powerful. When the lucky target reads the book of its title, they will be bestowed with the powers of what is written in that book, to the last letter. The power granted by The Inversion is the power to "invert", or turn things to their reverse. The user can turn many things upside down, from the direction of a rock, to the entire passage of time. The Inversion doesn't simply grant the power to turn things upside-down: It can also turn many things backwards, instead of forwards.
For some reason, those blessed by these fourteen books hold disdain towards those who have inherited Ares' traits, including those who use ReQuip Magic.
Strengths:
1. The user can literally reverse certain aspects to his advantage, just by activating the spell and holding his hand out.
2. No matter what, the user of this magic will see the "right" side of things, that is, if the magic is copied, and then used against him, he will not be affected by it.
3. The user of this magic cannot be lied to: They will always see the right-side-up of an argument.
Weaknesses:
1. Certain spells of this magic are especially weak to magics that utilize AoE.
2. The user of this magic cannot read another book of Arastor: The words will become distorted.
3. This magic in particular is not inherently offensive: It has little to no offensive capabilities.
4. Mirrors can be used to counter this magic, and easily at that.
Lineage:
Unique Abilities:
1. Arastor's Eyes: The user has inherited the eyes of Arastor, which he used in order to fight Ares. Automatically activated when a fight breaks out, the user can see up to a distance of fifteen meters(the starting distance at D-Rank). This distance increases by ten meters every rank thereafter. While active, the user's irises give the appearance of being split in two. It can help the user anticipate attacks that are coming from their front.
2. Reversal Factor: The user is blessed with a "reversal factor" that is imparted into their own body. It allows them to "invert" 10% of the damage they had taken in a post. For example, if the user took 60 damage, then their body will reverse that damage into healing for 6 HP per post, every post until the total HP reversed equals the total damage taken, or the user's HP caps off. However, this ability requires the user to take damage, and will not work if the user's HP is 90% below its original capacity.
3. No 1Ups: During a battle, any passive buffs possessed by those in the area other than the user become "inverted". This means that if a person were starting off with +50% strength, it would be reversed to -50% strength. This does not work on buffs brought on during a battle.
Spells
Primary Magic: The Inversion
Secondary Magic: Not Yet Achieved
Caster or Holder: Caster
Description: In Ishgarian mythology, there existed a god named Arastor. Now, this Arastor was a malevolent god, killing humans for no particular reason, and destroying entire countries. He came to be when the god of war, Ares had a child by a human woman(So, by technicality, Arastor's a demigod). Now, here's the kicker. One day, while Ares was sparring with a particularly powerful human, Arastor came along and without a second's thought, killed said human. This angered Ares to no end, and to the point where he fought Arastor, intending to kill him. The two fought for twenty-eight years, fourteen months, seven weeks, and three and a half days. On the final day, Ares released the strongest weapon in his God of War arsenal: A broadsword named "Grand Great". It is said that Ares ran Arastor through with this sword, and he died in fourteen minutes. Before his death, Arastor transferred his fourteen powers into fourteen books which were scattered across the entirety of Earthland, hoping that some day, there would be an uprising against his father, that fourteen people would inherit his powers and kill the God of War. To this day, only four of the books have been found, one of them being entitled "The Inversion".
While Arastor was still alive, he had fourteen powers that were designed to shut down certain types of fighters. One of these powers is known as "The Inversion". Out of all fourteen, this magic was by far his least favorite. However, some might say that it was his most powerful. When the lucky target reads the book of its title, they will be bestowed with the powers of what is written in that book, to the last letter. The power granted by The Inversion is the power to "invert", or turn things to their reverse. The user can turn many things upside down, from the direction of a rock, to the entire passage of time. The Inversion doesn't simply grant the power to turn things upside-down: It can also turn many things backwards, instead of forwards.
For some reason, those blessed by these fourteen books hold disdain towards those who have inherited Ares' traits, including those who use ReQuip Magic.
Strengths:
1. The user can literally reverse certain aspects to his advantage, just by activating the spell and holding his hand out.
2. No matter what, the user of this magic will see the "right" side of things, that is, if the magic is copied, and then used against him, he will not be affected by it.
3. The user of this magic cannot be lied to: They will always see the right-side-up of an argument.
Weaknesses:
1. Certain spells of this magic are especially weak to magics that utilize AoE.
2. The user of this magic cannot read another book of Arastor: The words will become distorted.
3. This magic in particular is not inherently offensive: It has little to no offensive capabilities.
4. Mirrors can be used to counter this magic, and easily at that.
Lineage:
- Warrior's Heart.:
- Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Unique Abilities:
1. Arastor's Eyes: The user has inherited the eyes of Arastor, which he used in order to fight Ares. Automatically activated when a fight breaks out, the user can see up to a distance of fifteen meters(the starting distance at D-Rank). This distance increases by ten meters every rank thereafter. While active, the user's irises give the appearance of being split in two. It can help the user anticipate attacks that are coming from their front.
2. Reversal Factor: The user is blessed with a "reversal factor" that is imparted into their own body. It allows them to "invert" 10% of the damage they had taken in a post. For example, if the user took 60 damage, then their body will reverse that damage into healing for 6 HP per post, every post until the total HP reversed equals the total damage taken, or the user's HP caps off. However, this ability requires the user to take damage, and will not work if the user's HP is 90% below its original capacity.
3. No 1Ups: During a battle, any passive buffs possessed by those in the area other than the user become "inverted". This means that if a person were starting off with +50% strength, it would be reversed to -50% strength. This does not work on buffs brought on during a battle.
Spells
- Stop and Go(D-Rank)"[b:be19:
- Name: Stop and Go
Rank: D
Type: Supportive
Duration: Two posts
Cooldown: Three posts
Description: This particular spell is about mobilizing certain things, while immobilizing others. The user can cast "Stop and Go" by clapping their hands together into prayer position. The spell will immediately activate, causing things that are within a certain radius that are meant to move to stop moving and become unable to move, while things that are not supposed to move become able to do so. For example, if someone is in a forest, fighting someone, their opponent would become immobilized, while the trees and such become able to move. However, if the spell affects people, it is diminished to an extent, only immobilizing them completely for one post. The second post of the duration will see them still moving, but their speed is halved.
Strengths:
-Can immobilize multiple people.
-Only user is immune
-Can create improvised projectiles
Weaknesses:
-Can create obstacles for the user
-Improvised objects only move forwards in the direction of the user where he last cast the spell
-Only stops people's movement
-Objects will move for fifteen meters
- Direction(D-Rank):
- Spell:
Rank: D
Type: Supportive
Duration: Three posts
Cooldown: Four posts
Description: This spell focuses on inverting the direction of a person's vision. The user activates it by twisting their arm to make a half-circle. Once it activates, anybody caught within a fifteen-meter radius of Vaticano will have their vision affected. While the spell is activated, the directions of the targets are reversed. For example, left becomes right, up becomes down, etc. The spell can cause enemies to aim their attacks way off their mark.
Strengths:
-Can affect multiple people
-Causes people to miss
-Only the user is unaffected
Weaknesses:
-Can be figured out with enough effort
-Useless in the case of AoEs
-Can be overridden by an illusion
-Those who are outside the radius can divulge information to those affected
- Magic Cylinder:
- Name: Magic Cylinder
Rank: D
Type: Supportive
Duration: Instant
Cooldown: Three posts
Description: The user casts this spell by holding their hands in prayer position. This spell is meant to be used when the user is having an attack thrown at them. When it is activated, the attack will automatically reverse itself so that it comes after the opponent. Depending on the spell, this can work perfectly, or it won't work at all. It's more of a gambit, just hoping that you'll be right.
Strengths:
-Can redirect any D-Rank spell back at its caster
-Can cast instantly
Weaknesses:
-Costs 50% more MP
-Can only redirect D-Rank spells
-Useless against non-magical attacks
- Conditioning:
- Name: Conditioning
Rank: D
Type: Supportive, Temperature
Duration: Three posts
Cooldown: Four posts
Description: The user casts this spell by putting his hands into prayer position. Once it is cast, the fifteen meters surrounding the user will have quite literally, no temperature. It won't be hot, it won't be cold, it'll just be nothing. Null. Void of any hot or cold. Anything inside the radius won't feel...anything.
Strengths:
-Fire and Ice mages can still use their magic, but the user won't be affected by any freeze or burn statuses for the spell duration.
-User will be unaffected by temperature change
Weaknesses:
-Can kill vegetation or smaller life forms near user
-Drops user's temperature to zero
-Does not affect spells of anything other than the Fire and Ice elements
Last edited by Vaticano on 24th June 2016, 8:22 am; edited 2 times in total