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    Arm Shift Magic [Complete]

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    Completed Arm Shift Magic [Complete]

    Post by Guest 28th July 2016, 4:27 pm

    Magic

    Primary Magic: Arm Shift
    Secondary Magic:
    Caster or Holder: Caster
    Description: Arm Shift is a type of pseudo take over magic that grants the user the ability to change the makeup of their arms to six basic elements that can be changed per spell as well allowing them access to new abilities based on them. The elements are Light, Dark, Water, Fire, Earth and Air. Higher ranks of this spell will later unlock fused elements.

    Rajah uses this with his signature ability to make his arms multiply so that each of the elements has a passive arm whenever using the magic. When using this magic he sprouts four extra arms so that he has a total of 6, each of them interchangeable so that they can be used to the fullest extent of magic. The arms do not have an inherent element tied to them and can sprout even when not casting a spell.
    Strengths:
    - Passive extra four arms at will.
    - Extremely elementally versitile for almost any situation.
    Weaknesses:
    - A large span of elemental weaknesses for each type of spell.
    - Unable to be used if the cast cannot use his arms.
    - It can drain mana at an exceptional rate if using multiple spells at once.
    - Can only use one element per arm.(Though it does not limit to how many spell outside of how many arms he has access to.)
    - Each shift ability has a hard limit of duration to 4 posts.
    Lineage:
    Arm of Destiny:

    Unique Abilities:
    - The caster can at will create up to four extra arms at will (If disabled the arm cannot be used the rest of the topic or until healed)

    - The caster has a passive 25% boost to speed and physical strength (Rounded up)

    - The caster may once per three posts fire a blast from a hand that has an element on it to deal half a spell rank damage.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature:

    D ranks:

    C ranks:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Completed Re: Arm Shift Magic [Complete]

    Post by That Adopted Kid 31st July 2016, 5:57 pm

    This is the part where I normally say "this is that adopted kid, I am here to grade your magic, let's have some fun, changes are in XXXX color" but I don't see any problems, so approved, have fun!


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