Magic
Primary Magic: Tempo Magic
Secondary Magic: (N/A)
Caster or Holder: Holder
Description: Tex’s Magic fits her personality perfectly which she has channeled into a conducting wand she has had ever since child hood it’s her treasure which is why her should is in this item giving it It’s power. Tex’s Tempo magic is a magic that as soon as she is hold the wand in her hand an illusion of a band apper’s behind her that comes with instruments though they are only illusions to people so they can fight or block they are mostly there for show. As soon as she starts conducting the wand looks into her mind and soul and with make the band have that tempo and song though she has learned to swap out songs at the drop of a hat so she is very proficient at making her songs blend into a valiant tempo.
The way the magic works is very simply as long as the wand is moving to some way the wand will sense the music in her that she desires. Depending on song and it’s tempo it will have different effects on how the magic work, an example being a dub step song might let her manipulate the gravity in her given area, or a soft harp might heal her allies, or certain types of jazz might make a magical blast to throw enemies away from her or create a sound wave to hurt or paralyze there enemies. Depending on the tempo she chose’s will depend on its effect. This combined with her fighting style this will make her a very difficult enemy to anyone who face’s her tempo magic.
Strengths:
• Can control the flow of the battle field with deferent tempos
• Can provide herself and her allies with lots of buffs and field effects to help
• Can create music anywhere, anytime the band will auto fit the room to Tex’s design in her mind
Weaknesses:
• Her magic provides her with little to know stealth abilities since it revolves around noise
• If her Conductors Wand isn’t moving somehow nothing will happen
• The music works with her soul and emotion if the two are lacking then nothing will happen
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Tempo Magic
Secondary Magic: (N/A)
Caster or Holder: Holder
Description: Tex’s Magic fits her personality perfectly which she has channeled into a conducting wand she has had ever since child hood it’s her treasure which is why her should is in this item giving it It’s power. Tex’s Tempo magic is a magic that as soon as she is hold the wand in her hand an illusion of a band apper’s behind her that comes with instruments though they are only illusions to people so they can fight or block they are mostly there for show. As soon as she starts conducting the wand looks into her mind and soul and with make the band have that tempo and song though she has learned to swap out songs at the drop of a hat so she is very proficient at making her songs blend into a valiant tempo.
The way the magic works is very simply as long as the wand is moving to some way the wand will sense the music in her that she desires. Depending on song and it’s tempo it will have different effects on how the magic work, an example being a dub step song might let her manipulate the gravity in her given area, or a soft harp might heal her allies, or certain types of jazz might make a magical blast to throw enemies away from her or create a sound wave to hurt or paralyze there enemies. Depending on the tempo she chose’s will depend on its effect. This combined with her fighting style this will make her a very difficult enemy to anyone who face’s her tempo magic.
Strengths:
• Can control the flow of the battle field with deferent tempos
• Can provide herself and her allies with lots of buffs and field effects to help
• Can create music anywhere, anytime the band will auto fit the room to Tex’s design in her mind
Weaknesses:
• Her magic provides her with little to know stealth abilities since it revolves around noise
• If her Conductors Wand isn’t moving somehow nothing will happen
• The music works with her soul and emotion if the two are lacking then nothing will happen
- If people can't hear the music they are not effected by her magic at all
- Linage:
- Lineage: Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
- Unique Abilties:
- Unique Abilities:
• Tex’s Stage: Tex has the ability in and out of combat to interact with the band she make an example being if a piano was made she could lay on it and walk on it while others would fall threw it (for pvp purpose I must give a description of the band otherwise can’t be interacted with)
• The show must go one: Tex won't stop if she can, At 50% health or lower Tex gains a 25% speed boost till she above 50% health again, additionally if below 50% mana he will gain a 15%reaction time making it way easier to dodge attacks
• Crescendo: All of Tex’s attacks and abilities have a buff equal to on rank below her current one as long as she is playing music. The buff effects area of effect and the intensity of the music (it’s damage/effectiveness)
- Jazz Rock:
- Name: Jazz Rock
Rank: D Rank
Type: Offensive, buff
Duration: 3 posts
Cooldown: 4 posts
Description: Tex raise’s her Conductors wand and starts to order her band and lead them to what they need to play. The band would then start playing a fast rhythm of jazz with a little bit of rock. Jazz Blast lets her melee attacks do an extra half d rank of damage each hit she gets on them addition like some types of Jazz it’s a faster pace so it allows her and any allies in her zone of 15 meters to move and react at an extra 10% there original reaction and speed.
Strengths:
• It’s helps Allies around her as well.
• It will give the user an edge in close combat even at Higher levels
Weaknesses:
• If the conducting wand stops the spell stops working till she calls it off or can move the wand again
• Allies don’t get the damage buff
• If outside the area of effect no bonuses are given.
- Healing Harmonics:
- Name: Healing Harmonics
Rank: D
Type: Supportive/Buff
Duration: 1 posts
Cooldown: 2
Description: Tex raise’s her Conductor and play’s a softer more gentler tempo on that you would here in a story book fantasy almost as if a gentle angel was coming to help. As Tex plays this song any allies including herself in a 15 meter in a radius gains a D rank worth of health. Additionally anyone healed this way will only take half damage next time they are hit.
Strengths:
• Healing spell for the team
• Provides a armor buff for those who were healed
Weaknesses:
• If outside the area of effect no bonuses are given.
• If they aren’t hurt they do not get the buff
• If they are fully healed they do not get the buff
- Beats:
- Name: Beats
Rank: D Rank
Type: Offensive/ Defensive
Duration: 2 posts
Cooldown:3 posts
Description: Tex raise’s her Conductors wand and starts to order her band and lead them to what they need to play. She starts playing a little bit of dubstep and it fills the air. Using this tempo It allows her to control the gravity around her when it’s higher solid objects are floating when the base drops they slam into the ground hard dealing a D rank of damage if above 15 feet in the air they will take one half D rank of damage While they are floating they are treated as being in zero gravity so if they are hit they will go lying till they are out of the zone. It will also stop all types of projectiles that it comes in contact Tex's chacter rank of lower. The range is a 20 meter range anything outside that is treated normally. This ability will not affect Tex however.
Strengths:
• Disorient enemies while floating
• Stops all types of projectiles
Weaknesses:
• Extremely loud song could attract a lot of attention
• If the wand stops moving nothing happens
• Lower Gravity effects Allies as well
- Techno Pulse:
- Name: Techno pulse
Rank: D Rank
Type: Offensive, Debuff
Duration: 3 posts
Cooldown:4 posts
Description: As she waves her wand In the air the band morphs into a modern day band and lets out a techno sounding style of music. If they are within 15 meters of the music they will suffer a D rank of damage each turn they are in it additionally the sound waves will disorient his opponents and will slow them by 10% of their original speed. This debuff doesn’t effect people who can’t hear it and it will not harm her allies.
Strengths:
• It’s helps Allies around her as well.
• It will give the user an edge in close combat even at Higher levels
Weaknesses:
• If the conducting wand stops the spell stops working till she calls it off or can move the wand again
• If they can drown out the sound they aren’t affected by this melody
• If outside the area of effect they will not suffer any damage
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Tex Technol on 11th May 2016, 4:22 pm; edited 2 times in total