Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    The Cat's Meow

    Chloe Rivers
    Chloe Rivers

    Player 
    Lineage : Curse of the White Witch
    Position : None
    Posts : 129
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The Cat's Meow Empty The Cat's Meow

    Post by Chloe Rivers 27th May 2016, 7:42 pm

    Name: Cat's Meow
    Rank: Strong(+)
    Type: Weapon - One's Body
    Description: This 'weapon' is the user's body. Their teeth/nails being the primary focus, however the abilities of the weapon, are part of the body. This means the weapon's durability only applies to the nails & teeth. Showing exactly when they could break. Though because of this, the user does not receive any sort of damage reduction that a weapon could grant, and all physical strikes are considered armed with a strong(+). If in the event the user is holding a weapon(E.G a sword). Then the damage of the stronger of the two (This vs that weapon) will be the damage that is used in calculations. This does not apply to 'ranged' weaponry, which the damage of any ranged weaponry will be used in priority over this weapon.
    Strengths:
    -Part of the user, and thus cannot be stolen(well.. can steal if you steal a limb)
    -Entire body counts as a weapon, and thus the abilities of this 'weapon' can still effect other weapons. Any references to 'unarmed' refers to this weapon.
    Weaknesses:
    -Do to being part of the user, this provides no damage reduction like another weapon
    -Low Range.
    -Despite being part of the body. The damage from this weapon will not tack onto another (E.G a sword)
    Abilities:
    -Ability 1(Scales up to B): Typically there are 3 attack modes (Light,normal heavy). Light being only 50% of the damage. Normal being Base damage. Heavy being 50% increased damage. However, this ability grants a 4th attack mode known as Vicious. This mode makes the user's damage become: base melee damage of your rank + weapon damage +75%. Alternatively, every 3% they sacrifice they may increase the strike speed by 1% instead. Only two vicious strikes may be made a post. Vicious strikes are considered a normal attack mode, and cannot be buffed by using light or heavy.(E.G cannot make a heavy Vicious attack)

    -Ability 2(Scales to C): Normally Chloe can extend her nails out by an inch. However, if she decides to coat her hand in magic(doesn't cost mana) she may extend out 'magical nails' up to 5 inches from her fingertips, and make her entire hand become able to be used to cut. The strength of this is only equivalent to as if being cut by her nails normally.


    Last edited by Chloe Rivers on 28th May 2016, 6:24 am; edited 5 times in total
    avatar
    Guest
    Guest

    The Cat's Meow Empty Re: The Cat's Meow

    Post by Guest 27th May 2016, 8:37 pm

    Just contact me on Skype if you need to argue anything, Raiza.
    original:
    Chloe Rivers
    Chloe Rivers

    Player 
    Lineage : Curse of the White Witch
    Position : None
    Posts : 129
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The Cat's Meow Empty Re: The Cat's Meow

    Post by Chloe Rivers 28th May 2016, 6:24 am

    Nerp, dont need to pm :p thanks. Everything should be fixed now. As for your question you have asked me about. I'll quote and link the thread in which the quote is from.  Bleed ability was removed, and replaced.  Also lowered Vicious strike's buff. I'm assuming 25% would be an acceptable buff? Since its just heavy +25%  Can't make a vicious heavy strike after all.



    from here: Physical body, Equipment rules.

    Light: Light are swift blows that the user has generally put less dedication into and thus are easier to pull out of. They are harder to dodge though as they are generally swifter. These do 50% of the base melee damage of that rank (after weapon boost has been applied).
    Normal: Normal attacks are just your standard attack. Not super swift, not super powerful. Easier to dodge than light attacks, but less hard hitting than heavy attacks. These do the base melee damage of your rank.
    Heavy: Heavy attacks are your powerful brute punches, slow but devastating. They are easier to dodge, but hit harder. They do base melee damage of your rank plus 50%. This boost is applied after weapon boost is applied.


    edit: Sorry for all the edits. I kept missing something lol.


    _____________________________________________________________________________________

    Chloe used to have a signature... but she ate it.   *Lick*
    Profile Link|| Dimensional Chaos||Bank/Plotter link
    avatar
    Guest
    Guest

    The Cat's Meow Empty Re: The Cat's Meow

    Post by Guest 28th May 2016, 6:30 am

    The Cat's Meow QbJa7GR

      Current date/time is 5th November 2024, 5:16 pm