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    Seven Deadly Sins.

    Morning Star
    Morning Star

    Player 
    Lineage : Kuroryu: The Void Dragon
    Position : None
    Posts : 106
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Seven Deadly Sins. Empty Seven Deadly Sins.

    Post by Morning Star Tue 24 May - 17:29

    Magic

    Primary Magic: Seven Deadly Sins.

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)

    Caster or Holder: Caster

    Description:

    Twenty Years ago Morning Star was taken captive by a Dark Wizard who spent one year torturing and casting dark Magic on Morning Star. This act broke the former Rune Knight's soul, cutting him off from his magic and replacing it with the Seven Deadly Sins. This manifested in Morning Star learning how to take on aspects of the various sins and harness their power to a fantastic degree.

    By making a deal to spread the various Sins all over the world, Morning Star gained the power to manifest this magic and apply it to various situations.

    Strengths:
    -Versatile- Morning Star's Magic is varied and allows him to adapt to various situations.
    -Stackable- Using his magic, Morning Star can cause terrible side effects to those who he deems a foe.


    Weaknesses:
    -Holy Magic- Not light but holy power is extra effective against Morning Star's Take Over.
    -Pact Binding- If Morning Star goes to long without spreading Sin then he loses the ability to access his Magic.
    -Enslaving- Using his magic too often will result in Morning Star becoming a slave to Sin, resulting in the loss of what little humanity he has left. Should this happen he will become a full fledged Demon with no will of his own.

    Lineage:

    Spoiler:

    Unique Abilities:
    -Great Wrath- Morning Star can boost the strength of his melee attacks by 25%

    -Prideful boost- Morning Star's pride won't let him fail easily and keeps him restoring magic at a 2% rate per post.

    -Sloths Delay- If Morning Star is struck by a spell or effect that has direct impact on him. (An instant effect such as damage or mind altering effect) He can shrug it off for one post and take the effect on the following post. (usable 3 times per thread with a 3 post cool down)


    D Rank Spells:
    Spoiler:


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank:
    Type:
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Morning Star on Sat 28 May - 17:41; edited 4 times in total
    Anastasia Isayev
    Anastasia Isayev

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    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Seven Deadly Sins. Empty Re: Seven Deadly Sins.

    Post by Anastasia Isayev Wed 25 May - 3:59

    Howdy, there! You don't see take-overs very much so this will be super interesting.
    So I'm going to be grading your magic. Anything you see in this color will be what I ask you to edit. So let's get this on the road, shall we?
    Morning Star wrote:Magic

    Primary Magic: Sin Soul Take Over

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)

    Caster or Holder: Caster

    Description:

    Twenty Years ago Morning Star was taken captive by a Dark Wizard who spent one year torturing and casting dark Magic on Morning Star. This act broke the former Rune Knight's soul, cutting him off from his magic and replacing it with the Seven Deadly Sins. This manifested in Morning Star learning how to take on aspects of the various sins and harness their power to a fantastic degree.

    By making a deal to spread the various Sins all over the world, Morning Star gained the power to fight with these sins, bringing them to take over parts of his body and gaining fantastic power. Some of this allows him to cause others to fall in love with him, grants him a powerful armor that harms others that hurt him, and allows him to eat magic that would otherwise harm him a great deal.

    Strengths:
    -Versatile- Morning Star's Take Over Magic is varied and allows him to adapt to various situations.
    -Stackable- Using his take Over, Morning Star can stack his abilities to create powerful beasts of pure Sin.


    Weaknesses:
    -Holy Magic- Not light but holy power is extra effective against Morning Star's Take Over.
    -Pact Binding- If Morning Star goes to long without spreading Sin then he loses the ability to access his Take Over Magic.
    -Enslaving- Using his magic too often will result in Morning Star becoming a slave to Sin, resulting in the loss of what little humanity he has left. Should this happen he will become a full fledged Demon with no will of his own.

    Lineage:

    Spoiler:

    Unique Abilities:
    -Greed Armor- While not using a Take Over effect Morning Star is surrounded by an invisible force that reduces and reflects damage. Lower damage by one effective rank and reflecting the rest. I.E. If a C rank Wizard strikes Morning Star he takes D rank damage and reflects the remainder of the damage back at a foe. This is a little too much. I can agree with allowing you to have up to 25% damage reduction of spells of equal or lower rank than yourself (scaling from 5% Damage reduction at D Rank up to 25% at S Rank). But what you're asking for is a lot. The reflection bit, however, ought to be a spell instead of a Unique Ability
    -Gluttony Drive- When using his Take Overs Morning Star can increase the duration of the Take Overs by one post per rank he is, at the cost of a two post per rank he is cool down. Sorry, but you aren't allowed to increase duration of your spells
    -Sloths Delay- If Morning Star is struck by a spell or effect that has direct impact on him. (An instant effect such as damage or mind altering effect) He can shrug it off for one post and take the effect on the following post. For this to work, state that spells of equal or lower rank than Morning Star effect this, while spells of higher rank work normally


    D Rank Spells:
    [Spoiler]
    Name: Partial Take Over: Gluttony Mouth
    Rank: D
    Type: Take over
    Duration: 3
    Cooldown: 5
    Description: Morning Star opens his mouth and sucks in everything around him for a moment before a flash of dark purple light envelop's his face and transforms it. This leaves his face looking like that of a hungry Wolf's.
    Strengths:
    -Dark Vision- It's possible for Morning Star to see in the dark with this Partial take over active. Unfortunately, this would be more of a passive ability than a strength. Please change this.
    -Bite- This form gives Morning Star a strong bite, equal to that of a weak weapon.
    Passive:
    Gluttonous Scent: While in this form Morning Star can track his targets by scent very well, blocking out all other scents.
    Active:
    Duration: 1 post
    Cooldown: 3 Posts
    Gluttonous Roar: Sending out a terrible wave of sound from his mouth Morning Star deals 2 D Rank spell damage to all in a three meter burst around him if they are a higher rank than he is. If they are equal or lower it only deals half D rank of damage.
    Need at least 1 strength
    Weaknesses:
    -Sound- High pitched sounds effect the Sharp ears of the partial Take over and have a 50% chance to stun. Casters of sharp sound roll a D6 dice and on any odd number stun Morning Star for one post making him unable to move from his spot.
    -Bright Lights- Morning Star's Take over is vulnerable to bright lights, dazzling him and causes his dark vision to back fire. If a light spell is cast in his face he will auto miss any melee attack for the next post.
    -Silvered Weapons- Silvered Weapons deal an extra 5 points of damage to the Threshold of this Take Over.

    Name: Partial Take Over: Gluttony Claws
    Rank: D
    Type: Take Over
    Duration: 3
    Cooldown: 5
    Description: Morning Star pulls his hands back and lets dark purple light envelop them from the shoulders down until they become wrapped in thick muscle and grey fur, giving him sharp and elongated claws to strike with.
    Strengths:
    -Fast Strikes- Using his long arms and powerful build Morning Star can swing very fast with this take over.
    Passive:
    -Gluttonous Healing- When Morning Star drops a foe with his claws he heals 10 hp. I would prefer if MS gets HP back depending on the strength of the foes killed:
    Weak: 0 HP
    Normal: 10% D Rank damage worth of HP back
    Strong: 20% D Rank damage worth of HP back
    Boss: 30% D Rank damage worth of HP back

    Active:
    Duration: Instant
    Cool Down: 2 Posts
    -Gluttonous Slash- Infusing his claws with Magical power Morning Star swings his hands at a rapid speed dealing D rank Spell damage with each strike. Just be aware that if you strike multiple times with a single use of this instant spell, all damage is split into the number of attacks made. So if you attack 5 times, each attack deals 20% D Rank damage
    Need a strength
    Weaknesses:
    -Melee range- Anyone not in melee range cannot be struck by the claw strikes made.
    -Heavy Armor- Those wearing armor of metal or stone only suffer basic melee damage from the claws effect.

    Name: Partial Take Over: Gluttonous Legs
    Rank: D
    Type: Take Over
    Duration: 3
    Cooldown: 5
    Description: Morning Star Taps his boots on the ground and envelops them in a dark purple light, causing them to erupt into a set of powerful wolf like legs.
    Strengths:
    -Powerful build- This Take Over grants Morning Star a one foot height advantage.
    Passive:
    -Speed boost- In this form Morning Star moves at the rate of one rank higher than he actually is.
    I would actually rather this become a +25% speed increase instead
    Active:
    Duration: 1 Post.
    Cooldown: Usable 1 per post per rank with a two post cool down. Cooldown will always be at least 1 post higher than the duration, FYI. But I'm not quite sure what you meant by what you have in cooldown
    Glutton Chase: At the sacrifice of using his passive ability Morning Star can shoot himself in a straight line at B rank speed four meters to close in on a target. This ability is usable once per rank of Morning Star. (D rank 1, C rank 2, up to B rank at 3.) Unfortunately, you're locked at D Rank so this means you could only logically travel at D Rank distance (which is generally 15 meters (give or take depending on weaknesses) with the speed to match the distance. Yup, D Rank spells are great, right?

    Need at least 1 strength
    Weaknesses:
    -Reduced Threshold- Morning Star has a reduced damage threshold by 5 points in this form.
    -Silvered Weakness- Silver based weapons yet again deal 5 more points of damage when using this Take Over.

    Name: Gluttonous Devour.
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: N/A Only useable once per thread.
    Description: Morning Star's jaw unhinges and he sucks in a deep breath of air and any dead bodies around him and recovers some stamina.

    Strengths:
    -Cool down- This spell reduces the cool down of any active take overs with the "Gluttony" or "Gluttonous" title by two posts. Unfortunately, I can't approve of a skill that lowers cool-down. Cool-downs and durations are 2 things that we aren't really allowed to alter

    Weaknesses:
    -Take Over Dependent- This spell can only be used during a Glutton Take over.
    -Once per thread- This spell can only be used once per thread.



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank:
    Type:
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


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    Morning Star
    Morning Star

    Player 
    Lineage : Kuroryu: The Void Dragon
    Position : None
    Posts : 106
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Seven Deadly Sins. Empty Re: Seven Deadly Sins.

    Post by Morning Star Wed 25 May - 11:28

    Please read this in it's entirety.

    Spoiler:

    How about instead of simply saying no, work with people. I will fight this to the end of time.
    Morning Star
    Morning Star

    Player 
    Lineage : Kuroryu: The Void Dragon
    Position : None
    Posts : 106
    Guild : N/A
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Seven Deadly Sins. Empty Re: Seven Deadly Sins.

    Post by Morning Star Sat 28 May - 15:14

    Bumping this to get it looked at.


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    Seven Deadly Sins. Empty Re: Seven Deadly Sins.

    Post by Guest Sat 28 May - 17:42

    Seven Deadly Sins. QbJa7GR

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