Magic
Primary Magic: Seven Deadly Sins.
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:
Twenty Years ago Morning Star was taken captive by a Dark Wizard who spent one year torturing and casting dark Magic on Morning Star. This act broke the former Rune Knight's soul, cutting him off from his magic and replacing it with the Seven Deadly Sins. This manifested in Morning Star learning how to take on aspects of the various sins and harness their power to a fantastic degree.
By making a deal to spread the various Sins all over the world, Morning Star gained the power to manifest this magic and apply it to various situations.
Strengths:
-Versatile- Morning Star's Magic is varied and allows him to adapt to various situations.
-Stackable- Using his magic, Morning Star can cause terrible side effects to those who he deems a foe.
Weaknesses:
-Holy Magic- Not light but holy power is extra effective against Morning Star's Take Over.
-Pact Binding- If Morning Star goes to long without spreading Sin then he loses the ability to access his Magic.
-Enslaving- Using his magic too often will result in Morning Star becoming a slave to Sin, resulting in the loss of what little humanity he has left. Should this happen he will become a full fledged Demon with no will of his own.
Lineage:
Unique Abilities:
-Great Wrath- Morning Star can boost the strength of his melee attacks by 25%
-Prideful boost- Morning Star's pride won't let him fail easily and keeps him restoring magic at a 2% rate per post.
-Sloths Delay- If Morning Star is struck by a spell or effect that has direct impact on him. (An instant effect such as damage or mind altering effect) He can shrug it off for one post and take the effect on the following post. (usable 3 times per thread with a 3 post cool down)
D Rank Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name
Rank:
Type:
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Seven Deadly Sins.
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:
Twenty Years ago Morning Star was taken captive by a Dark Wizard who spent one year torturing and casting dark Magic on Morning Star. This act broke the former Rune Knight's soul, cutting him off from his magic and replacing it with the Seven Deadly Sins. This manifested in Morning Star learning how to take on aspects of the various sins and harness their power to a fantastic degree.
By making a deal to spread the various Sins all over the world, Morning Star gained the power to manifest this magic and apply it to various situations.
Strengths:
-Versatile- Morning Star's Magic is varied and allows him to adapt to various situations.
-Stackable- Using his magic, Morning Star can cause terrible side effects to those who he deems a foe.
Weaknesses:
-Holy Magic- Not light but holy power is extra effective against Morning Star's Take Over.
-Pact Binding- If Morning Star goes to long without spreading Sin then he loses the ability to access his Magic.
-Enslaving- Using his magic too often will result in Morning Star becoming a slave to Sin, resulting in the loss of what little humanity he has left. Should this happen he will become a full fledged Demon with no will of his own.
Lineage:
- Spoiler:
- Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
Unique Abilities:
-Great Wrath- Morning Star can boost the strength of his melee attacks by 25%
-Prideful boost- Morning Star's pride won't let him fail easily and keeps him restoring magic at a 2% rate per post.
-Sloths Delay- If Morning Star is struck by a spell or effect that has direct impact on him. (An instant effect such as damage or mind altering effect) He can shrug it off for one post and take the effect on the following post. (usable 3 times per thread with a 3 post cool down)
D Rank Spells:
- Spoiler:
Name: Lustful Gaze.
Rank: D
Type: Support/Defensive
Duration: 3 posts
Cooldown: 5 posts
Description: From Morning Star's uncovered eye he gazes at a foe and strikes them with a sense of lust. Those who see it are more willing to help him when needed.
Strengths:
- This spell can change foes to friends for 3 posts.
-This spell has a range of eye contact.
Weaknesses:
-This spell only works on the opposite sex.
-Those effected by this spell can't do anything that would obviously cause them harm such as stabbing themselves.
-This spell won't effect those who don't look directly at Morning Star's eye.
Name: Wrathful Strike
Rank: D
Type: Offensive
Duration: 3 post
Cooldown: 5 posts
Description: Morning Star's limbs and held weapons light up with a dark purple energy and deal the spells rank in damage.
Strengths:
-This spell has a long duration.
-When struck with this spell more than once it deals an extra half rank of damage.
Weaknesses:
-This spell is extremely close Range, working only in melee combat.
-Lust spells are ended if struck by this spell.
-This spell does 5 points less of damage against anyone under the effect of a holy or light spell.
Name: Greed Armor
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 5 posts
Description: This spell wraps Morning Star in an invisible force that protects him from up to one spell of a higher rank.
Strengths:
-The armor is invisible and thus can't be seen.
Weaknesses:
-While this armor is active it drives Morning Star to seek out pain, almost letting blows land against him.
-The force from this armor restricts him from using his Wrathful Strike.
Name: Gluttonous Devour.
Rank: D
Type: Support
Duration: 1 post
Cooldown: 3 posts
Description: Morning Star absorbs a dead body and draws energy from it, healing himself a great deal. (D rank currently)
Strengths:
-This spell heals Morning Star for D rank worth of Hp.
Weaknesses:
-This spell has a long cool down.
-If Morning Star is attacked during the spells effect it ends and heals only 2 hp.
-This spell can only be used if Morning Star is under half Hp.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name
Rank:
Type:
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Morning Star on Sat 28 May - 17:41; edited 4 times in total