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    Family Ties (Mashyuu's Secondary Magic)

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    redheadedstepchild

    Slayer


    Slayer

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    Posts : 2084
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    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Family Ties (Mashyuu's Secondary Magic) Empty Family Ties (Mashyuu's Secondary Magic)

    Post by redheadedstepchild 3rd April 2016, 12:43 pm

    Username: Mashyuu
    Secondary Magic Name: Family Ties Requip.
    Evidence of Accomplishment: https://www.fairytail-rp.com/t20870-mashyuu-and-marshy-family-matters-mashyuu-s-secondary-magic-training
    Description: Nothing is more important to Mashyuu than family, this has developed in the form of Requip magic allowing Mashyuu to conjur up tools his family have used in the past to allow for a wide array of Magical effects.
    Strengths:
    - Versitile: Mashyuu's secondary magic is capable of preforming a vast array of powers.
    -Long Lasting: Due to the nature of Requip magic, these new effects have a good duration.
    Weaknesses:
    -Non Combining: Mashyuu can't use more than one of these requips at a time.
    -Mind Foging: Using the requips requires Mashyuu to let his dead family posses his body, thus changing aspects of his personality. This can cause major mood swings and mind sets. In the most extreme cases he may kill those he fights or bring his allies to physical and mental danger.
    -
    Abilities: --


    • Past Life: By drawing on the spirits of his family now lingering in Mashyuu's soul he can gain valuable information on Guilds they have belonged to and experiences they have had.
    • Primed to go: If needed in a pinch Mashyuu can use his life force as half the magic cost to summon up his Requips. (I.E. D rank- 10 hp/10 MP.)

    Spells:
    D-Rank Spell Name: Holy Arms Holy Arms
    Rank: D
    Duration:3
    Cooldown: 5
    Type: Requip/ Offensive/Holy
    Description: Mashyuu slams his forearms together or focuses hard on his hands, allowing for his Grandmother, a former Rune Knight to seek out justice against the forces of evil. This is represented by the weaponized gauntlets she wore. While wearing these Gauntlets Mashyuu is much more likely to deal with the strongest foe in a group and will not care about the safety of his allies in any situation.
    Strengths:
    Passive:
    -Holy Surge: When struck in melee combat by a demon/devil or undead creature (Ghost, zombie skeleton) The foe takes 10 points of holy damage.
    Active:
    -Shining Finger: Mashyuu opens his palm and grasps a target, releasing from his palm a blast of super heated holy light dealing D rank damage to normal targets and D rank and a half to the undead and Demons/devils.

    Weaknesses:
    -Flash back: Mashyuu's grandmother was killed by a Demon and it's undead horde. If struck by a demon or undead in melee combat Mashyuu takes an additional 10 points of damage while wearing the gauntlets.
    -Blow back: While using these Gauntlets Mashyuu cannot access his magic items worn on the arms or hands. (I.E. Dragon Gloves, Earth Saint's Ring, Oni Gauntlet.)
    -Non Defensive: When your Grandmother acts only to harm those who are evil you forget how to defend yourself. Mashyuu's defensive spells block one less spell as long as the gauntlets are on.

    C-Rank Spell Name: Hell Blazer
    Rank: C
    Duration: 5 posts
    Cooldown: 7 posts
    Type: Requip/Offensive/Fire
    Description: Mashyuu allows the spirit of his Father to burn freely inside him and manifest himself as the entirety of his right arm and part of his back. Mashyuu's Father destroys everything his his path and strives to keep his allies as safe as possible.
    Strengths:
    Passive: Flash Fire: Fire spreads fast causing Mashyuu to be blessed with a 15 percent speed boost while the hell Blazer is equipped.
    Active: Explosive Bullet: Mashyuu aims his fist and ignites the air in front of him in a cone effect. Fire erupts from thin air burning those in a twenty foot line and cone effect. (Just over 6 meters) Dealing C rank in fire Damage.

    Weaknesses:
    - Wild Fire: If used at point blank range the fire sweeps back as well, dealing D rank Damage to Mashyuu.
    - Water: Water spells that hit Mashyuu in this form deal their rank and a half on the Slayer.
    - Self Sacrifice: Mashyuu uses his new found speed to defend his friends and allies to a fault. Mashyuu willingly jumps in front of any spell or attack he can to keep his friends safe, going as far to drop his guard in a fight.

    B-Rank Spell Name: Brotherly Love
    Rank: B
    Duration: 6 Rounds
    Cooldown: 8 Rounds
    Type: Requip/ Defensive/ Force
    Description: Mashyuu's older Brother passed before the two could meet but even in death his Brother, a member of Blue Pegasus, is willing to help keep his younger Brother safe. Mashyuu's left arm forms into a large shield capable of forming walls of force.
    Strengths:
    Passive:
    - Mental Wall: Spells that effect Mashyuu's mind that are C rank or lower have no effect.
    Active:
    - Force Wall: The shield on Mashyuu's arm projects a 4 meter tall and wide wall of force that blocks spells and attacks. This wall is clear and part of Mashyuu's arm, making it hard for foes to see the shield.

    Weaknesses:
    -Shadow Spells: Spells with the Darkness or Shadow descriptor pass through the wall with no negative effect.
    -Wide open: This spell can't defend against strikes from Behind.
    -Increased Cool down: If the spell is broken before the duration of the effect is over then Mashyuu increases the Shields Cool down by three posts.

    A-Rank Spell Name: Dark Matter Hand.
    Rank: A
    Duration: 7
    Cooldown: 9
    Type: Requip/Offensive.
    Description: Mashyuu's uncle was a master of Shadow Magic and his signature spell was the Dark Matter. A spell that sheathed his bladed gauntlet with magic and could be thrown out in a shock wave. The man was renown for his stay in Black Rose. The man attacked until he couldn't do so any longer, this spell drives Mashyuu to do the same.

    Strengths:
    Passive:
    -Shadow Cape: Mashyuu's Dark Matter shrouds him in shadows granting him a blurred effect. Spells and attacks have a 20% chance of not hitting him. (I.E. 2 out of ten attacks will miss Mashyuu) This effects up to A rank spells and strikes.

    Active:
    -Dark Matter: Mashyuu wraps the blade of his uncles gauntlet in a dark shadow and enhances it for the worth of A rank unholy power. If he ends the spell early he can throw the dark matter in a 8 meter slash.

    Weaknesses:
    -Easy to see: Mashyuu's strike from the Dark Matter travels only as fast as he can move and is easy to see coming and dodge.
    -High Cool down: For every round Mashyuu lets the Dark Matter stay active it increases the cool down by one post.
    -Life Draining: If Mashyuu sends the shock wave out of the blade it drains 20 points of health from the Wizard.

    S-Rank Spell Name: Lion's Armor
    Rank: S
    Duration: 10
    Cooldown: 13
    Type: Requip/ Defensive
    Description: If Mashyuu wasn't a Dragon Slayer he would have been a brawler and with this requip he summons up a suit of armor that looks like a lion, granting him major buffs to his physical prowess.
    Strengths:
    Passive:
    -Lions Strength: The armor grants Mashyuu a 25% boost to Mashyuu's Strength, Speed and hit points while active.
    Active:
    -Kings Fist: Mashyuu punches his palm out and a wave of intense arcane energy rushes out in the form of a lions roaring face. It moves at a rapid speed dealing S rank Damage to anyone it hits while passing through everything for its range. (10 meter range)
    Weaknesses:
    -Kings gambit: Mashyuu's Lion Armor can only block one S rank strike, any more will end the spell instantly.
    -Hunter: Mashyuu is driven to hunt anything while in the armor and once his prey is defeated he will turn on his allies.
    -Lions draining: After the spell is over Mashyuu loses his Dragon Slayer boosts for ten posts.

    S-Rank Signature Spell Name: Dragon's Bow
    Rank: S
    Duration: 10
    Cooldown: 14
    Type: Requip/ Offensive
    Description: Mashyuu's Great Grandfather was a former Dragon Slayer and used Requip magic before that. He was known for his archery and Mashyuu uses this bow to slay all those who threaten his allies and himself.
    Strengths:
    -Dragons roar: Mashyuu pulls back the bow string and releases a thin blast of golden light that is hard to track, dealing S rank of Pure arcane energy. It travels at 45 mph for 15 meters.
    Weaknesses:
    -Dragons Blow back: The force of energy that releases from the Dragon's Roar is so strong that it has a 25% chance of knocking Mashyuu over onto his back.
    -Soul Draining: The Dragon bow is made to harm Dragons, and as such Mashyuu can't use his Dragons Gloves or Ring while the bow is active.
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Family Ties (Mashyuu's Secondary Magic) Empty Re: Family Ties (Mashyuu's Secondary Magic)

    Post by Anastasia Isayev 6th May 2016, 4:32 pm

    Hi Mashyuu!  I'll be the one to grade your secondary magic.  
    So let's get to it, shall we?
    Anything you see in this color are requested corrections.
    Mashyuu wrote:Username: Mashyuu
    Secondary Magic Name: Family Ties Requip.
    Evidence of Accomplishment: https://www.fairytail-rp.com/t20870-mashyuu-and-marshy-family-matters-mashyuu-s-secondary-magic-training
    Description: Nothing is more important to Mashyuu than family, this has developed in the form of Requip magic allowing Mashyuu to conjur up tools his family have used in the past to allow for a wide array of Magical effects.
    Strengths:
    - Versitile: Mashyuu's secondary magic is capable of preforming a vast array of powers.
    -Long Lasting: Due to the nature of Requip magic, these new effects have a good duration.
    Weaknesses:
    -Non Combining: Mashyuu can't use more than one of these requips at a time.
    -Mind Foging: Using the requips requires Mashyuu to let his dead family posses his body, thus changing aspects of his personality. This can cause major mood swings and mind sets. In the most extreme cases he may kill those he fights or bring his allies to physical and mental danger.
    -
    Abilities: --


    • Past Life: By drawing on the spirits of his family now lingering in Mashyuu's soul he can gain valuable information on Guilds they have belonged to and experiences they have had.
      I would like you to tell me what guilds, exactly, you are intending to use.  Because this wouldn't make sense for newer guilds such as Pharoah's Call, Infinity Hydra, etc etc.  Also, please state how you intend to use this because this could lead to potential metagaming and knowing information that you really shouldn't.  So please explain this further and in a bit more detail.
    • Primed to go: If needed in a pinch Mashyuu can use his life force as half the magic cost to summon up his Requips. (I.E. D rank- 10 hp/10 MP.)

    Spells:
    D-Rank Spell Name: Holy Arms Holy Arms
    Rank: D
    Duration:3
    Cooldown: 5
    Type: Requip/ Offensive/Holy
    Description: Mashyuu slams his forearms together or focuses hard on his hands, allowing for his Grandmother, a former Rune Knight to seek out justice against the forces of evil. This is represented by the weaponized gauntlets she wore. While wearing these Gauntlets Mashyuu is much more likely to deal with the strongest foe in a group and will not care about the safety of his allies in any situation.
    Strengths:
    I need at least 1 strength from you

    Passive:
    -Holy Surge: When struck in melee combat by a demon/devil or undead creature (Ghost, zombie skeleton) The foe takes 10 points of holy damage.  Change this to 5
    Active:
    -Shining Finger: Mashyuu opens his palm and grasps a target, releasing from his palm a blast of super heated holy light dealing D rank damage to normal targets and D rank and a half to the undead and Demons/devils.  I need a cooldown, range, and speed of this attack

    Weaknesses:
    -Flash back: Mashyuu's grandmother was killed by a Demon and it's undead horde. If struck by a demon or undead in melee combat Mashyuu takes an additional 10 points of damage while wearing the gauntlets.
    -Blow back: While using these Gauntlets Mashyuu cannot access his magic items worn on the arms or hands. (I.E. Dragon Gloves, Earth Saint's Ring, Oni Gauntlet.)
    -Non Defensive: When your Grandmother acts only to harm those who are evil you forget how to defend yourself. Mashyuu's defensive spells block one less spell as long as the gauntlets are on.

    C-Rank Spell Name: Hell Blazer
    Rank: C
    Duration: 5 posts
    Cooldown: 7 posts
    Type: Requip/Offensive/Fire
    Description: Mashyuu allows the spirit of his Father to burn freely inside him and manifest himself as the entirety of his right arm and part of his back. Mashyuu's Father destroys everything his his path and strives to keep his allies as safe as possible.
    Strengths:
    Need at least 1 strength.  Passives/actives aren't strengths
    Passive: Flash Fire: Fire spreads fast causing Mashyuu to be blessed with a 15 percent speed boost while the hell Blazer is equipped.
    Active: Explosive Bullet: Mashyuu aims his fist and ignites the air in front of him in a cone effect. Fire erupts from thin air burning those in a twenty foot line and cone effect. (Just over 6 meters) Dealing C rank in fire Damage.   Duration and Cooldown?

    Weaknesses:
    - Wild Fire: If used at point blank range the fire sweeps back as well, dealing D rank Damage to Mashyuu.
    - Water: Water spells that hit Mashyuu in this form deal their rank and a half on the Slayer.
    - Self Sacrifice: Mashyuu uses his new found speed to defend his friends and allies to a fault. Mashyuu willingly jumps in front of any spell or attack he can to keep his friends safe, going as far to drop his guard in a fight.

    B-Rank Spell Name: Brotherly Love
    Rank: B
    Duration: 6 Rounds
    Cooldown: 8 Rounds
    Type: Requip/ Defensive/ Force
    Description: Mashyuu's older Brother passed before the two could meet but even in death his Brother, a member of Blue Pegasus, is willing to help keep his younger Brother safe. Mashyuu's left arm forms into a large shield capable of forming walls of force.
    Strengths:
    Need at least 1 strength

    Passive:
    - Mental Wall: Spells that effect Mashyuu's mind that are C rank or lower have no effect.
    Active:
    - Force Wall: The shield on Mashyuu's arm projects a 4 meter tall and wide wall of force that blocks spells and attacks. This wall is clear and part of Mashyuu's arm, making it hard for foes to see the shield.  Duration and Cooldown?

    Weaknesses:
    -Shadow Spells: Spells with the Darkness or Shadow descriptor pass through the wall with no negative effect.
    -Wide open: This spell can't defend against strikes from Behind.
    -Increased Cool down: If the spell is broken before the duration of the effect is over then Mashyuu increases the Shields Cool down by three posts.

    A-Rank Spell Name: Dark Matter Hand.
    Rank: A
    Duration: 7
    Cooldown: 9
    Type: Requip/Offensive.
    Description: Mashyuu's uncle was a master of Shadow Magic and his signature spell was the Dark Matter. A spell that sheathed his bladed gauntlet with magic and could be thrown out in a shock wave. The man was renown for his stay in Black Rose. The man attacked until he couldn't do so any longer, this spell drives Mashyuu to do the same.

    Strengths:
    Need a strength

    Passive:
    -Shadow Cape: Mashyuu's Dark Matter shrouds him in shadows granting him a blurred effect. Spells and attacks have a 20% chance of not hitting him. (I.E. 2 out of ten attacks will miss Mashyuu) This effects up to A rank spells and strikes.  Cap this effect to 1 spell avoided in this manner per post

    Active:
    -Dark Matter: Mashyuu wraps the blade of his uncles gauntlet in a dark shadow and enhances it for the worth of A rank unholy power. If he ends the spell early he can throw the dark matter in a 8 meter slash.  You can make this weapon deal A.5 unholy damage.  How long does this active last?

    Weaknesses:
    -Easy to see: Mashyuu's strike from the Dark Matter travels only as fast as he can move and is easy to see coming and dodge.
    -High Cool down: For every round Mashyuu lets the Dark Matter stay active it increases the cool down by one post.
    -Life Draining: If Mashyuu sends the shock wave out of the blade it drains 20 points of health from the Wizard.

    S-Rank Spell Name: Lion's Armor
    Rank: S
    Duration: 10
    Cooldown: 13
    Type: Requip/ Defensive
    Description: If Mashyuu wasn't a Dragon Slayer he would have been a brawler and with this requip he summons up a suit of armor that looks like a lion, granting him major buffs to his physical prowess.
    Strengths:
    Need a strength
    Passive:
    -Lions Strength: The armor grants Mashyuu a 25% boost to Mashyuu's Strength, Speed and hit points while active.  The HP needs to be noted as a separate pool of HP only usable while this is active.  Also, I would state that damage dealt to Mashyuu during this time is dealt to the secondary pool of HP as well.  Also, I would state that you can't heal this secondary pool of HP
    Active:
    -Kings Fist: Mashyuu punches his palm out and a wave of intense arcane energy rushes out in the form of a lions roaring face. It moves at a rapid speed dealing S rank Damage to anyone it hits while passing through everything for its range. (10 meter range). Make this deal AoE damage, dealing 100% damage to the first person it hits and 75% damage to everyone afterward.  Also need a duration/cooldown.
    Weaknesses:
    -Kings gambit: Mashyuu's Lion Armor can only block one S rank strike, any more will end the spell instantly.
    -Hunter: Mashyuu is driven to hunt anything while in the armor and once his prey is defeated he will turn on his allies.
    -Lions draining: After the spell is over Mashyuu loses his Dragon Slayer boosts for ten posts.

    S-Rank Signature Spell Name: Dragon's Bow
    Rank: S
    Duration: 10
    Cooldown: 14
    Type: Requip/ Offensive
    Description: Mashyuu's Great Grandfather was a former Dragon Slayer and used Requip magic before that. He was known for his archery and Mashyuu uses this bow to slay all those who threaten his allies and himself.
    Strengths:
    Need a strength

    -Dragons roar: Mashyuu pulls back the bow string and releases a thin blast of golden light that is hard to track, dealing S rank of Pure arcane energy. It travels at 45 mph for 15 meters.
    This can be it's normal effect.  You can change this ability if you wish.  Also, indicate whether it's a passive or active.

    Weaknesses:
    -Dragons Blow back: The force of energy that releases from the Dragon's Roar is so strong that it has a 25% chance of knocking Mashyuu over onto his back.
    -Soul Draining: The Dragon bow is made to harm Dragons, and as such Mashyuu can't use his Dragons Gloves or Ring while the bow is active.


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    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Family Ties (Mashyuu's Secondary Magic) Empty Re: Family Ties (Mashyuu's Secondary Magic)

    Post by redheadedstepchild 6th May 2016, 7:30 pm

    You can delete this if needed. I'm going to stick with my other magic since this has done nothing but stress me out to no end. Nothing you did wrong exactly but I just can't put the effort needed into this. I'll take the hit to my jewel count since it has already been deducted. Sorry for bothering you.
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Family Ties (Mashyuu's Secondary Magic) Empty Re: Family Ties (Mashyuu's Secondary Magic)

    Post by Anastasia Isayev 6th May 2016, 8:37 pm

    Well. Since you haven't actually changed your magic, you will be refunded your 50k.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 5th November 2024, 7:06 am