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    Amaterasu Formula (for Aldous Focusine)

    TacticalFallacy
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    Post by TacticalFallacy 21st December 2012, 4:28 pm

    Primary Magic: Amaterasu Formula
    Secondary Magic: NIL
    Caster or Holder: Caster
    Description:
    The Amaterasu Formula is a set of 100 different formulas that are considered to be not only rare, but also powerful in their own right. The formulas take the form of runes, mudras and sigils, lined with magical energy and upon activation, induce phenomena in the target environment, most of which are highly destructive. It is near impossible for anyone to make use of all of 100 formulas, thus all users of this brand of magic have been shown from time immemorial to have specialized in a select few of the formulas, making use of them, in order to ensure that they maintain maximum battle efficiency.
     
    Amaterasu Formulas themselves are magic that make use of mudra configurations in order to induce magical phenomenon in the physical environment. They are largely comprised of long-distance magic that are offensive-based, as well having a knack for destruction, and are considered to be exceedingly versatile, due to the large number of different magic that can be used in the set, as well as their own internal range of uses.
     
    Aldous himself has decided to take a different path for the Amaterasu Formulas. In order to ensure that he is able to remain effective in the increasing pace of magic battles on Earth Land, Aldous has devised a system known as Fragments where the Amaterasu Formula seals are already pre-drawn and are left floating around his body, allowing them to be used immediately without needing drawing. However, once they are used, Aldous has to redraw them again, but his experience means that his combat abilities are not compromised during battle.(Basically the equivalent of a cool-down.)
     
    Strengths:
    -Making focus on distance, Amaterasu Formulas are considered as excellent in long-range firing, with their main power being able to keep away and barraging opponents with its spells.
    -The large number of available spells make the exact nature of Amaterasu Formula very unpredictable and thus trying to guess a central theme of the magic from all of its multiple functions is nigh impossible.
    -As arcane magic, the Formulas have no known elemental weakness beyond anti-Magic and they have very versatile utility, often having more uses than their initial description implies.
    -Techniques in using the Formulas are also available to dedicated users of the set, usable to boost their efficiency and power.
    -As arcane magic, the Formulas can be used in various ways and combinations to get different results, adding even more unpredictability to them.
     
    Weaknesses:
    -Amaterasu Formulas are fixed in their power, meaning that a user is unable to feed extra magic energy into the formulas. Mages who have experienced the Formulas and have tested their limits before would thus know the exact power level and properties of the Formulas, making it easy to counter.
    -The user requires that his fingers are in working order, meaning that simply breaking his hands can render him unable to draw his seals. Some of the spells that require both hands are even disabled if just one hand cannot be used.
    -Amaterasu Formula also has no superiority over other elements due to it being arcane magic.
    -There are close-combat techniques in the Amaterasu Formulas, but they are few and tend to have low-potential synergy with other Formulas.
    -Because the unused Amaterasu Formulas are floating around Aldous in an incomplete form, any form of AOE anti-magic/magic negation directed at Aldous and around him can very well obliterate all of his Formulas, setting his entire magic back into cool-down. This is subjected to differences in rank, with higher-ranked Formulas not being erased.
     
    Abilities/Powers:
    -Seal Floater (Active): As long as there are available seals around Aldous' body, Aldous is capable of levitating his body and hence can float in the air. Both flying and running on the ground are also faster, so through both methods of movement he can keep up with close-combat mages of equal rank or long-range mages one rank higher that would otherwise outrun him. The flight can only be used for four posts cumulatively and will require a cool-down of an equivalent number of posts.
    -Focused Drawing (Active): As a magic whose cool-downs relies on the drawing of seals, it is possible for Aldous to focus all his drawing efforts into one spell, reducing the cool-down to a fourth of the original post (rounded to closest number), at the cost that the cool-down of the other used spells are stopped.
    -Formulation Matrix (Passive): Grants Aldous perfect detailed memory regarding knowledge, such as books, history and spells. It grants him proficiency in a variety of knowledge-based skills, such as injury treatment, medicines, navigation etc. This stacks and synergizes with his spells that allow him to analyse magic. In character, it takes shape as a mind library.
    -Ancestral Superiority (Passive/Social): While Amaterasu Formula’s power is not that much stronger than other magic, it is undeniably one of the oldest, being the very magic that studied and solidified the foundations and uses of magic seals, which have become a fundamental aspect in almost all magic today. This age results in the invoked magic possessing a very large level of intimidation factor as most beings can feel that the mere presence of this Lost Magic is pressing down on them and, for mages, disturbing their own magic, as if readying it to be broken down.


    Spells are on the next post.


    Last edited by TacticalFallacy on 8th August 2015, 9:32 am; edited 44 times in total (Reason for editing : Application edit)
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    Post by King Zenshin 22nd December 2012, 9:36 pm

    Remove all unnecessary information

    bump when edited


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    Post by TacticalFallacy 24th December 2012, 9:04 am

    D-rank Spells:

    C-rank Spells:


    Last edited by TacticalFallacy on 14th August 2015, 12:13 pm; edited 11 times in total
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    Post by Zeno 24th December 2012, 10:27 am

    I'm just going to state my opinion here.

    I appreciate the amount of effort you put into this, but I don't think this kind of magic will be very practical to use in the actual rp here.

    The Drawing Periods would work as incredibly long charging times. The fights here are fast-paced and I don't think we'll see a fight long enough that you would actually be able to perform a 60 post Drawing Period.

    Not to mention the amount of detail each post will need to have, and how messy some threads can get.

    I see the word E Rank in there, while we don't even have that. I see variations, combinations, abstract descriptions, and tons of info that the user AND the opponent will have to follow. In other words, too complex for comfort.

    These spells are still only D Rank, so I can't imagine what the S Rank spells will look like...


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    Post by TacticalFallacy 25th December 2012, 11:17 am

    Thank you for giving your honest opinion Zeno, as well as for not holding back in your criticisms. I have long been aware of the difficulties and the kinks in the magic and the rules are meant to make it as simple as possible for the opponent, while I am alright with burdening myself.

    I will give this application one last go, with a bump when I am done. At the same time, another magic application will be prepared in case I failed.

    Thank you for your time spent in looking over this.
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    Post by TacticalFallacy 25th December 2012, 2:17 pm

    Final Bump.

    Summary on changes:
    -The Amaterasu Formula implement the same cool-down period of typical spells.
    -Rules have been completely removed and the finger-drawing system, along with the drawing period have also been removed and replaced.
    -The Amaterasu Fragment system has been adapted to explain the cool-down period for the Amaterasu seals, while the true system itself has been removed.
    -The description of seals in general have been simplified, so that they can be easily understood.
    -A new ability has been added to the Amaterasu Formula, due to the lack of abilities as a result of removal.
    -The rank of Formula #1 has been changed to reflect D-rank and its power has been increased to be appropriate for its rank. At the same time, a longer cool-down period has been given to it to compensate, along with a maximum number of hits.
    -Formula #8 has decreased maximum number of projectiles and their tracking ability has been decreased in power.
    -Formula #13 no longer explodes and can now only block one spell. However, its duration has been extended and it still retains its offensive feature.
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    Post by Zeno 27th December 2012, 10:14 pm

    Okay this looks much better. For your mudra however, I would suggest you use a single element through which these spells are cast. Considering the nature of the amaterasu formula I would suggest pure Arcane energy to be used. It is not elemental, so it has no elemental advantage or disadvantage, but it can be used in various ways to have different results. This is purely to get the elemental problem out of the way.

    I do have problems with the following:

    Formula #13, as an anti-Magic formula, is created such that whenever a single active D-rank magic spell smashes into the shield, the formula not only negates the spell, but immediately after, the four prongs angle themselves to aim at the spell’s shooter. They subsequently propel themselves in an attempt to spear the opponent in a four-directional crossfire. Each prong is equivalent to a D-rank magic spell.

    Formula #13 can negate any singular D-rank active magic, meaning that even if an opponent runs straight into it, as long as an active effect has been added to himself, then the opponent himself is propelled back while the magic surrounding him is completely negated. If multiple effects are on the opponent, he will still be pushed back but the negation would prioritize the largest effect, such as full-body spells.

    There is negation, defense, offense (counter) and multiplication of power. Definitely too strong for a D Rank spell.

    Zeno's Protip:
    I would like you to focus on one aspect here, for which I suggest the countering of a D Rank non-physical attack. The way it would work is that the shield catches the attack, confines it in a pointy cone-shaped container and is fired back at the user. The spear would not only pierce but explode on impact and whatever spell it contained inside would then take effect on the attacker. ( if hit succesfully )

    Counters like these are powerful and useful. They only cancel out 1 attack, whereas actual shields may be capable of blocking more, but they also offer an additional attack of a type your character would not be able to cast himself.

    At D Rank, counters are preferable over shields, if your character is able to perform them.


    For your stalagmite I would like you to only have 1 instead of 2. It is powerful enough as it crushes D Rank magic fully, whether it would be offense or defense.


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    Post by TacticalFallacy 27th December 2012, 11:29 pm

    Thanks for the pro-tip.
    Bump.


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    Post by TacticalFallacy 28th December 2012, 9:41 pm

    Re-Bump


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    Post by Alleria 31st December 2012, 5:40 am

    Seeing as he did what Zeno asked and I dont see any fault. Approved.


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    Post by Rosetta Crawford 30th January 2013, 5:47 am

    TacticalFallacy wrote:Primary Magic: Amaterasu Mudra Formula
    Secondary Magic: NIL
    Caster or Holder: Caster
    Current Rank: D
    Description:
    The Amaterasu Formula set is a set of 100 different formulas that make up the magic and the numbering of these formulas correspond to a general function of said formula, allowing one to list it all down with ease. However, there is a sheer difference between listing and using. It is near impossible for anyone to make use of all of 100 formulas, thus all users of this brand of magic have been shown from time immemorial to have specialized in a select few of the formulas, making use of them, in order to ensure that they maintain maximum battle efficiency.

    Amaterasu Formulas themselves are magic that make use of mudra configurations in order to induce magical phenomenon. They are largely long-distance magic that are mainly offensive-based and are considered to be exceedingly versatile, due to the large number of different magic that can be used in the set.

    Aldous himself has decided to take a different path for the Amaterasu Formulas. In order to ensure that he is able to remain effective in the increasing pace of magic battles on Earth Land, Aldous has devised a system where the Amaterasu Formula seals are already pre-drawn and are left floating around his body, allowing them to be used immediately without needing drawing. However, once they are used, Aldous has to redraw them again, but his experience means that his combat abilities are not compromised during battle.(Basically the equivalent of a cool-down.)

    Strengths:
    -Making focus on distance, Amaterasu Formulas are considered as excellent in long-range firing, with their main power being able to keep away and barraging opponents with its spells.
    -The large number of available spells make the exact nature of Amaterasu Formula very unpredictable and thus trying to guess a central theme of the magic from all of its multiple functions make it a terribly difficult magic to predict.
    -As arcane magic, the Formulas have no known elemental weakness beyond anti-Magic,

    Weaknesses:
    -Amaterasu Formulas are fixed in their power, meaning that a user is unable to feed extra magic energy into the formulas. Experienced mages would know the exact power level of the Formulas, making it easy to counter.
    -The user requires that his fingers are in working order, meaning that simply breaking his hands can render him unable to draw his seals.
    -Amaterasu Formula also has no superiority over other elements due to it being arcane magic.
    -As arcane magic, the Formulas can be used in various ways to get different results, adding even more unpredictability to them.

    Abilities/Powers:
    -Seal Floater: As long as there are available seals around Aldous' body, Aldous is capable of levitating his body and hence can float in the air. Running on the ground is also faster, so he can keep up with close-combat mages that should outrun him. Levitation can only be used for three posts cumulatively and will require a cooldown of four posts.

    Spoiler:

    Moved to add new spell slots. Original post is above.


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    Post by TacticalFallacy 31st January 2013, 5:54 pm

    Changes:
    Two new spells are added. Waiting for review.
    General description of the magic is altered to be more accurate and specific.


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    Post by NightDrivenEn7 1st February 2013, 8:10 am

    Heavy rain...seems just a tad over powered for a D rank at this moment. Granted your magic is powerful; but this just seems like...well..not just a game changer but a dominant attack that WILL end the fight against those of your rank. I do not think a D rank spell can nullify other castings while at the same time doing heavy damage, i mean the seal is up in the air how does that stop other magic?

    The other one I see is just fine.


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    Post by TacticalFallacy 1st February 2013, 8:23 am

    Thanks for the advice.

    Changes:
    -Nerfed the power of the Heavy Rain by reducing the number of drops per post. Maximum possible damage with this spell if the enemy stands still is now 4 D-rank injuries and if enemy moves is now 8 D-rank injuries.
    -Rephrased the weakness to be more clearer. Due to his arms being occupied, Aldous cannot use any of HIS other spells in the post of activation.
    -Added another weakness such that he is extremely susceptible to first-strikes during the activation posts.


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    Post by NightDrivenEn7 1st February 2013, 8:28 am

    Ok that is better, approved for your additional spells


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    Post by TacticalFallacy 7th April 2013, 2:44 am

    Unlocked for two more D-rank spell slots.


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    Amaterasu Formula (for Aldous Focusine) Empty Re: Amaterasu Formula (for Aldous Focusine)

    Post by TacticalFallacy 7th April 2013, 3:53 am

    Done, spells added into the new spells section. Ready for review.


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    Amaterasu Formula (for Aldous Focusine) Empty Re: Amaterasu Formula (for Aldous Focusine)

    Post by TacticalFallacy 23rd August 2013, 10:19 am

    I am conducting a review of my own and thus re-editing my magic.

    Edit: No changes minus a critical spelling error.


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    Amaterasu Formula (for Aldous Focusine) Empty Re: Amaterasu Formula (for Aldous Focusine)

    Post by Chelvaric 5th August 2015, 6:37 am

    TacticalFallacy wrote:Primary Magic: Amaterasu Mudra Formula
    Secondary Magic: NIL
    Caster or Holder: Caster
    Current Rank: D
    Description:
    The Amaterasu Formula set is a set of 100 different formulas that are considered to be not only rare, but also powerful in their own right. The formulas take the form of runes, mudras and sigils, lined with magical energy and upon activation, induce phenomena in the target environment, most of which are highly destructive. The usage of numbering of these formulas is based on corresponding a general function of said formula, allowing one to list it all down with ease. However, there is a sheer difference between listing and using. It is near impossible for anyone to make use of all of 100 formulas, thus all users of this brand of magic have been shown from time immemorial to have specialized in a select few of the formulas, making use of them, in order to ensure that they maintain maximum battle efficiency.

    Amaterasu Formulas themselves are magic that make use of mudra configurations in order to induce magical phenomenon in the physical environment. They are largely comprised of long-distance magic that are offensive-based, as well having a knack for destruction, and are considered to be exceedingly versatile, due to the large number of different magic that can be used in the set, as well as their own internal range of uses.

    Aldous himself has decided to take a different path for the Amaterasu Formulas. In order to ensure that he is able to remain effective in the increasing pace of magic battles on Earth Land, Aldous has devised a system known as Fragments where the Amaterasu Formula seals are already pre-drawn and are left floating around his body, allowing them to be used immediately without needing drawing. However, once they are used, Aldous has to redraw them again, but his experience means that his combat abilities are not compromised during battle.(Basically the equivalent of a cool-down.)

    Strengths:
    -Making focus on distance, Amaterasu Formulas are considered as excellent in long-range firing, with their main power being able to keep away and barraging opponents with its spells.
    -The large number of available spells make the exact nature of Amaterasu Formula very unpredictable and thus trying to guess a central theme of the magic from all of its multiple functions is nigh impossible.
    -As arcane magic, the Formulas have no known elemental weakness beyond anti-Magic and they have very versatile utility, often having more uses than their initial description implies.
    -Techniques in using the Formulas are also available to dedicated users of the set, usable to boost their efficiency and power.
    -As arcane magic, the Formulas can be used in various ways to get different results, adding even more unpredictability to them.

    Weaknesses:
    -Amaterasu Formulas are fixed in their power, meaning that a user is unable to feed extra magic energy into the formulas. Mages who have experienced the Formulas and have tested their limits before would thus know the exact power level of the Formulas, making it easy to counter.
    -The user requires that his fingers are in working order, meaning that simply breaking his hands can render him unable to draw his seals. Some of the spells that require both hands are even disabled if just one hand cannot be used.
    -Amaterasu Formula also has no superiority over other elements due to it being arcane magic.
    -There are close-combat techniques in the Amaterasu Formulas, but they are few, which in turn hurts their potential synergy with other Formulas.

    Abilities/Powers:
    -Seal Floater: As long as there are available seals around Aldous' body, Aldous is capable of levitating his body and hence can float in the air. Both flying and running on the ground are also faster, so through both methods of movement he can keep up with close-combat mages of equal rank or long-range mages one rank higher that would otherwise outrun him. The flight can only be used for three posts cumulatively and will require a cool-down of four posts.
    -Focused Drawing: As a magic that relies on the drawing of seals, it is possible for Aldous to focus all his drawing efforts into one spell, reducing the cool-down to a third of the original post (rounded down), at the cost that the cooldown of the other used spells are stopped.

    D-rank Spells:

    open for edits


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    Amaterasu Formula (for Aldous Focusine) Bakugou.Katsuki.600.1932217

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    Amaterasu Formula (for Aldous Focusine) Empty Re: Amaterasu Formula (for Aldous Focusine)

    Post by Thorn 14th August 2015, 11:00 am

    can you send me prove of perches for the D rank slots and the C rank slot please


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    Amaterasu Formula (for Aldous Focusine) Empty Re: Amaterasu Formula (for Aldous Focusine)

    Post by Thorn 14th August 2015, 11:45 am

    https://www.fairytail-rp.com/t8369-magic-rules please look at the damage rules and adjust your spells accordingly


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