The Blade of Light: Part 2
A Rank
Player Requirements:
Minimum 1x A Rank
or
2x B Ranks
Max 6 wizards
Dark/Guildless/Neutral Guild Only
Job Requirements:
10,000 Words
+1,000 per player beyond the first
All participants must have completed
"The Blade of Light: Part 1"
Must link Part 1 in the job thread
Must Roll 15 Enemies minimum
Job Location:
Sukai (Wakusai Portals)
Job Description:
With your handy dandy map in tow, shout "Map!"
Doing so will make you realize you shouted map for no reason at all.
Firs you must find a means of transportation to the island with the weapon, or at least you hope has it, which means traversing through the forest covered floating island you're on now, facing lions and tigers and bears (oh my), to get to small airship that the map has listed being on the edge. Why they didn't just store it near the facility is anyone's best guess. ((All "Boss" Rolls will be counted as 4x Strong Rolls.))
Enemies:
Weak: Tanuki x10
Strange dong... raccoon... things that will try to snuggle you to death... they don't deal damage but their pelts are worth a pretty penny if you're feeling heartless. They take 1 hit of any rank to die, and are a bit dopey so their reaction time sucks. Their snuggles deal no damage, but rather make you feel warm inside.
Normal: Tribal Villager x5
These individuals are well versed in Light Magic, able to use just about any spell you can think of and are quite obviously, not happy to see you. They deal A Rank damage with their magic, and take 4 hits of B Rank each to take down.
Strong: Tribal Guardian x2
A pair of tribals who have obviously been comrades for quite some time. Each is covered in battle scars, and emit immense amounts of magical power. They use Light magic that's mixed with BOTH Holy and Unholy energy, making it impossible for any slayer to consume. Their magic deals S Rank damage, and each takes 8 hits of B Rank damage to take down.
After encountering so many foes (15 rolls), you will come across a shrine with a golden sword stuck inside. However, before you can remove the sword a female appears behind you. She may engage you in dialogue, or she may outright attack; either way, you won't be allowed to leave without fighting and killing her.
Boss: Guardian of Light
Immune to controlling effects, the Guardian of Light stands as a beacon of power and beauty. The Guardian of Light, much like the Tribal Guardian's magic is imbued with both Holy and Unholy properties that make it so no slayer can consume it. What's more, she's able to consume Light magic regardless of what's mixed in it. The only way to consume her light magic would be for an Ascendant Demon, and Fallen God slayer to pair up and consume her spells together, splitting it up into Holy Light and Unholy Light. She deals S Rank damage with her attacks, be it magic or melee, and takes 30 hits of B Rank to kill. Incapacitation isn't an option as she will pursue you even through the wakusei portals.
Reward:
Base of 20,000 Jewel
+1,000 Jewel for each enemy defeated on the LAST Job
Maximum +30,000 Jewel bonus
If those on this job weren't together on the last one; the kill count will be the average number of kills across the multiple threads and NOT the sum of them.
A Rank
Player Requirements:
Minimum 1x A Rank
or
2x B Ranks
Max 6 wizards
Dark/Guildless/Neutral Guild Only
Job Requirements:
10,000 Words
+1,000 per player beyond the first
All participants must have completed
"The Blade of Light: Part 1"
Must link Part 1 in the job thread
Must Roll 15 Enemies minimum
Job Location:
Sukai (Wakusai Portals)
Job Description:
With your handy dandy map in tow, shout "Map!"
Doing so will make you realize you shouted map for no reason at all.
Firs you must find a means of transportation to the island with the weapon, or at least you hope has it, which means traversing through the forest covered floating island you're on now, facing lions and tigers and bears (oh my), to get to small airship that the map has listed being on the edge. Why they didn't just store it near the facility is anyone's best guess. ((All "Boss" Rolls will be counted as 4x Strong Rolls.))
Enemies:
Weak: Tanuki x10
Strange dong... raccoon... things that will try to snuggle you to death... they don't deal damage but their pelts are worth a pretty penny if you're feeling heartless. They take 1 hit of any rank to die, and are a bit dopey so their reaction time sucks. Their snuggles deal no damage, but rather make you feel warm inside.
Normal: Tribal Villager x5
These individuals are well versed in Light Magic, able to use just about any spell you can think of and are quite obviously, not happy to see you. They deal A Rank damage with their magic, and take 4 hits of B Rank each to take down.
Strong: Tribal Guardian x2
A pair of tribals who have obviously been comrades for quite some time. Each is covered in battle scars, and emit immense amounts of magical power. They use Light magic that's mixed with BOTH Holy and Unholy energy, making it impossible for any slayer to consume. Their magic deals S Rank damage, and each takes 8 hits of B Rank damage to take down.
After encountering so many foes (15 rolls), you will come across a shrine with a golden sword stuck inside. However, before you can remove the sword a female appears behind you. She may engage you in dialogue, or she may outright attack; either way, you won't be allowed to leave without fighting and killing her.
Boss: Guardian of Light
Immune to controlling effects, the Guardian of Light stands as a beacon of power and beauty. The Guardian of Light, much like the Tribal Guardian's magic is imbued with both Holy and Unholy properties that make it so no slayer can consume it. What's more, she's able to consume Light magic regardless of what's mixed in it. The only way to consume her light magic would be for an Ascendant Demon, and Fallen God slayer to pair up and consume her spells together, splitting it up into Holy Light and Unholy Light. She deals S Rank damage with her attacks, be it magic or melee, and takes 30 hits of B Rank to kill. Incapacitation isn't an option as she will pursue you even through the wakusei portals.
Reward:
Base of 20,000 Jewel
+1,000 Jewel for each enemy defeated on the LAST Job
Maximum +30,000 Jewel bonus
If those on this job weren't together on the last one; the kill count will be the average number of kills across the multiple threads and NOT the sum of them.