Username: Elyx Reiaki
Secondary Magic Name: Chronicle Celestial Spirit Summoning Magic
Evidence of Accomplishment: First Secondary Magic Thread With Evidence
Description: Celestial Spirit Summoning is based on the user being able to summon beings known as the Celestial Spirits. They are unlike regular summons, since they require their own keys and contracts to be signed and confirmed before the user and the spirit can agree to be with each other. How this works is that the user will obtain the key, summoning the spirit in it before interviewing it and confirming its abilities. In battle, if the contract is made, the user is able to summon a Celestial Spirit provided the key is with them, in which they will be able to open the gates of the Celestial Spirit World and bring out the Spirit they wanted to have summoned. If the user obeyed the contract, there should not be much of a problem with the summon. However, the spirits, if strong enough, can deny the user of being summoned. Or if needed, one Celestial Spirit can force a weaker ones gates closed before taking their place if they feel that is what is needed.
Chronicle Celestial Spirits used to be part of the Volunteer Army, an army that dedicated itself to good deeds before stopping what was known as the Blackening. The virus that spread was defeat before they ended up going onto the sea... Where a few of them would meet their demise. Due to their strong wills and circumstances, they were all given chances to return back to the Volunteer Army if they agreed to be Celestial Spirits for a few days. They accepted, but once they hung out with their new owner, they decided to procrastinate on returning since this new world was much fun to them.
Strengths:
-Celestial Spirits can be summoned with simply a flick of the key, not much else is needed if timed correctly.
-Free beings, Celestial Spirits can act on their own. The user does not have to guide them through the fight with every exact move unless the Celestial Spirit requires otherwise.
-They all serve useful purposes in and out of battles, since this is supposed to be a versatile set of beings. All have different personalities and battle styles.
Weaknesses:
-Celestial Spirits can deny being summoned if they are strong enough to do so, or if the summon would violate their contract.
-A Celestial Spirit has a limited amount of time before they are unable to stay in the real world any longer, and they would painfully be forced back into their home in the Celestial Spirit World.
-Having Free Will also gives some certain ones rights to disobey orders if they feel they have something better in mind.
-They have their own health that the user needs to keep his attention on, or lose his Celestial Spirits in battle if otherwise.
Secondary Magic Name: Chronicle Celestial Spirit Summoning Magic
Evidence of Accomplishment: First Secondary Magic Thread With Evidence
Description: Celestial Spirit Summoning is based on the user being able to summon beings known as the Celestial Spirits. They are unlike regular summons, since they require their own keys and contracts to be signed and confirmed before the user and the spirit can agree to be with each other. How this works is that the user will obtain the key, summoning the spirit in it before interviewing it and confirming its abilities. In battle, if the contract is made, the user is able to summon a Celestial Spirit provided the key is with them, in which they will be able to open the gates of the Celestial Spirit World and bring out the Spirit they wanted to have summoned. If the user obeyed the contract, there should not be much of a problem with the summon. However, the spirits, if strong enough, can deny the user of being summoned. Or if needed, one Celestial Spirit can force a weaker ones gates closed before taking their place if they feel that is what is needed.
Chronicle Celestial Spirits used to be part of the Volunteer Army, an army that dedicated itself to good deeds before stopping what was known as the Blackening. The virus that spread was defeat before they ended up going onto the sea... Where a few of them would meet their demise. Due to their strong wills and circumstances, they were all given chances to return back to the Volunteer Army if they agreed to be Celestial Spirits for a few days. They accepted, but once they hung out with their new owner, they decided to procrastinate on returning since this new world was much fun to them.
Strengths:
-Celestial Spirits can be summoned with simply a flick of the key, not much else is needed if timed correctly.
-Free beings, Celestial Spirits can act on their own. The user does not have to guide them through the fight with every exact move unless the Celestial Spirit requires otherwise.
-They all serve useful purposes in and out of battles, since this is supposed to be a versatile set of beings. All have different personalities and battle styles.
Weaknesses:
-Celestial Spirits can deny being summoned if they are strong enough to do so, or if the summon would violate their contract.
-A Celestial Spirit has a limited amount of time before they are unable to stay in the real world any longer, and they would painfully be forced back into their home in the Celestial Spirit World.
-Having Free Will also gives some certain ones rights to disobey orders if they feel they have something better in mind.
-They have their own health that the user needs to keep his attention on, or lose his Celestial Spirits in battle if otherwise.
- Abilities:
- Celestial Fire:
Anyone who is within 20 meters of a Celestial spirit except the user or other Celestial Spirits take 5% Health damage for every turn they are that dangerously close to a Celestial Spirit. If an enemy is one rank higher than the Celestial Spirit they are around, the damage is cut to 2.5%. 2 ranks or higher will result in no damage infliction. For each rank lower than the Celestial spirits ranking, the damage added is 5% for each rank in difference.
Celestial Feed:
Whenever a Celestial Spirit lands a successful strike onto an opponent, the user gains 3% MP. This can only be used to gain 6% MP maximum per turn. Each Celestial Spirit can only add 3% to this ability, regardless of how many hits they make in a post.
Star Suit:
The user has the option to use this ability rather than summon a Celestial Spirit. In order to use this however, they pay the regular amount of MP required in order to summon that key when using this. This can only be used on one key at a time. The user gains the abilities and similar clothing to the Spirit they use this ability on. The user also gains magic power effectiveness on their primary magic depending on the ranking of the key used for this spell.
Effectiveness: The amount of impact a magic has. As it increases, so does the power of an offensive spell increases, the healing of a healing spell increase, etc.
D Rank: 5% Effectiveness
C Rank: 10% Effectiveness
B Rank: 15% Effectiveness
A Rank: 20% Effectiveness
S Rank: 25% Effectiveness
The user while in this form is considered a Celestial Spirit. Naturally, the Star Suit lasts for the same duration as the user as well as the cooldown. If this is used, the key that this ability has affected can't be summoned until the cooldown has finished. This ability while being used is considered a summon, and takes up one summon space.
- Stellar Key Yuni:
- D-Rank Spell Name: Yuni
Rank: D
Duration: 3 Posts
Cooldown: 4 Posts
Type: Summon
Description:
Yuni's abilities to fight have been sealed, but her magic still remains in her blood. Though she is not the commander of the Magic Army back at the Magic Tower, she is still able to keep her formal posture and attitude when being spoken to. She holds one giant blade behind her back normal, though she is not quite the excellent fighter. Instead, she acts most as a support sort of Celestial Spirit. With her magic, she is able to teleport a group of people and herself to a heavily known location. Though this is limited and can't be used in certain scenarios, this ability alone is very useful. The second one shows her loyalty to her user, willing to sacrifice herself in order to protect the user at all costs. She can take the full impact of a spell and return to the Celestial Spirit World, taking down the spell and herself in the process.
Her personality is very quiet but very loyal, despite her previous role while she was still human. Even then, she was very humble and did what she was told, making her the perfect Celestial Spirit and given the chance to be one. Very antisocial and awkward, she does not fare well when talking to people. The only one she actually answer to is the user, and even then, she only speaks as much as she needs to. Despite this, she does care about the user more than anything else, and like the other Celestial Spirits, will make sure no one touches him. In the end, she cares about the user and the Celestial Spirits very much, despite how little she talks to them.
Strengths:
-Strong and loyal to the user, she will protect the user at all costs.
-Able to transport the user and a group of people to any destination the user knows well, though in some cases, this may not be possible.
Weaknesses:
-Very antisocial and quiet, very often will remain silent when addressed unless done so by the user.
-Unable to physically fight, though she has a huge blade, nothing is really special about her fighting.
-Her adorable appearance makes her look like easy prey for others to target and eliminate easily.- Appearance:
- Yuni's Abilities:
- Passive Ability: When the user is about to take a hit, this ability can be triggered by the Celestial Spirit without permission from the user. She will take the damage instead before returning to the Celestial Spirit World, unable to be used for the rest of the thread. This applies against one hit/spell of any attack that is one rank above the users rank and below.
Active Ability: This ability can not be used while the user is in combat. Yuni may teleport the user, herself, and a group of people to a certain location that the user has been in before. This can only be used Twice per thread.
Strengths:
-Teleportation to any place known by the user.
-Can bring a group of people, not just the user and herself. Celestial Spirits as well can be transported this way.
Weaknesses:
-Can be used up to Twice per thread only.
-The location must be known by the user, who must have at least been at that area one time.
-This ability may not be used in Combat.
- Stellar Key Toka:
- C-Rank Spell Name: Toka
Rank: C Rank
Duration: 4 Posts
Cooldown: 6 Posts
Type: Summon
Description: Toka is an excellent swordsman with untouchable crafting when it comes to weaponry. She is the one to go to in order to remedy a weapon and it's abilities as well as have her along to fight alongside you. Though she is a technical fighter when it comes to wielding a sword so strongly, he strength is not exactly the next level against current day battle. She in face is heavily reliant on others when it comes to combat, despite how much he would try to scold them for trying to help her. Fighting independently is something she tries to do very often, not wanting others to get the kills for her. Unlike the other Chronicle Spirits and the Zodiac Spirit, she focuses on her allies evenly, and not just the user.
Toka is a very Tsundere character and loves to express the Tsun part of it. For some reason, she is just straight up mean to anyone who dares try to tell her what to do without it being from the user, who she knows can pull her away. She liked being in the real world, combat is something she loves a lot, and seeing enemies stumble and fall at her feet places a grin on her face. This is not due to her being insane, but just simply because she likes to fight, and often gets bored while doing otherwise. She cares about the Celestial Spirits and the owners of Celestial Keys, protecting them at all costs, but not the owners first. She treats them all evenly.
Strengths:
-Strong-willed, ambitious, willing to win no matter what.
-She cares for Celestial Spirits and owners of the Keys, protecting them with her blade at all costs, including her own life.
-Obedient to the users commands, despite how much of a Tsun she is. Despite this, she might let a sarcastic comment emit from her lips before doing anything.
Weaknesses:
-Tsundere to anyone while not in combat, that is just simply her nature. She is especially Tsun towards her owner, since she doesn't like being bossed around, but still does what they say anyways.
-Short-Tempered, anything can set her off. Not only does she have a hot Temper, but it can be triggered for the smallest of reasons.
-Though she likes battle, and though she is a very technical fighter, she does not really have much else going for her. Her physical stats are about average at first, though she does have some skills to help her out.
-Attempts to fight on her own instead of relying on others, the owner included.- Appearance:
- Toka's Abilities:
- Passive Ability: Toka gains 25% Speed and attack power increase for every turn that she is in combat, and all damage she receives from C rank attacks and lower are cut in half. This first part can cause this to happen to 5 C rank attacks before no longer being able to be used for the duration. She can negate this ability for 2 turns to reduce one hit the user takes in half.
Active ability: Toka can slash her blade towards the side, a wave of darkness slicing 35 meters towards that direction. Anything hit by it, allies included, will take C rank damage. If the target was an equal or less ranking mage than the summoner, those mages take C damage during the next turn. This can only be used twice per thread.
Strengths:
-This is a Wave of Dark magic that goes up to 35 meters to inflict C rank damage.
-Those of equal or less ranking than Toka take double damage during the next turn.
Weaknesses:
-Dark magic can be eaten by a Slayer without any harm, rendering this whole spell useless.
-Allies hit by this get harmed by the ability, including the user as well.
-The wave of Darkness can be dodged in many ways, ducking, jumping over, or just simply stepping towards the side enough to avoid the edges.
- Stellar Key Phoena:
- B-Rank Spell Name: Phoena
Rank: B
Duration: 6 Posts
Cooldown: 8 Posts
Type: Summon
Description: The Key of Phoena, the Chronicle Barer. She is the one who owns the Chronicle, the forces of the Volunteer Army Protect her at all costs. For very good reason as well, she seems rather gentle and innocent. In reality though, she is one of the strongest Celestial Spirits in the Chronicle Spell set because of the book in her hand. That is the Chronicle itself, only she and her father are able to use it correctly, and she is the only one of the two that are alive as her father died as a human. Though she is not much of a physical fighter, when one protects her for long enough, those who stand in her path have left no trace of their existence. On top of that, she even used her Chronicle to help out her teammates as well. She is almost all on one on the battlefield. Her Chronicle is also able to be used for performance purposes, like fireworks, or illusional spell displays that inflict no damage.
Phoena is a very nice and reasonable young lady with an elegant look as well. Overall, personality and physically, she is a well-built lady. Admittedly, she is actually a bit too naíve, and will believe anything that she believes her owner tells her. But she normally listens to the higher power in the room. So if the user is not there, whoever has the most power, while the gate is not being closed, she will obey that person instead. Always putting the user first before anyone else, she will make sure she does whatever she can to protect the user, even if it requires the sacrifice of other things, including her own safety. She will try to take the bullets for her user so that the user does not have to suffer, though her body is very delicate, and this system is a very risky one as well. She is not much of a physical fighter, and would try to work out the problem instead of provoke a battle. Her social skills are fairly decent, mixed with her looks, she is able to talk with anyone when needed.
Strengths:
-Phoena is kind and caring, her nice attitude being a charismatic feature when talking to people.
-Willing to support her summoner with all her strength, she is very ambitious about protecting them.
-Wields the Chronicle, a book of mass power than many fight to get, but she is the chosen one to wield the weapon.
Weaknesses:
-Too naíve. Very reliant on the highest power there if her summoner is not there to give her orders.
-Requires the users commands to user her Active Ability, trusting him completely.
-Delicate, her body is not designed to take damage, so it will be quick to close her gate when she takes a few hits.
-Protective, she puts her summoner first before anyone else, and will make sacrifices of her own health and other allies if she needed to.- Appearance:
- Phoena's Abilities:
- Passive Ability: While this Celestial Spirit is active, all those that this spirit considers an ally gains a 50% boost in attack power and movement speed, herself also benefiting from this effect. While she is there, the user and their magic (Celestial Spirits Included) are immune to effects of others Phoena's ranking or less.
Active Ability: Phoena Can change this for as many turns as she feels, each turn that passes by, including the one she uses the ability for, will add more power. Each turn that passes for charging will add 1 C rank worth of damage for this ability. While she is charging, she is unable to move, and attacks that hit her will not cause knockback. Her eyes are closed as she would charge it, holding the Chronicle as it shines with blinding white light. When she released the spell, the area she is in will be surrounded by a dome with a radius of 50 meters. Everything within it that the Celestial spirit does not consider an ally takes the damage from this spell. This is a light magic based spell.
Strengths:
-Phoena can use this ability to inflict heavy damage with light magic by charging the spell. This can inflict major damage with time.
-No knockback while she is charging, so she will be able to charge the ability without interruptions.
Weaknesses:
-She still takes damage while charging, regardless if there is knockback or not.
-Light magic that can be eaten by Slayers, one must be careful when Phoena uses this move.
-Done on command, Phoena will not do it until the user tells her to. She will also not release the ability unless the user tells her to.
- Unknown Key Lindsey:
- A-Rank Spell Name: Lindsey
Rank: A
Duration: 8 Posts
Cooldown: 10 Posts
Type: Summon
Description:
Adorable playful little Lindsey is one of the strongest Celestial Spirits among the rest of them. An energetic little Neko who runs around playfully and tends to doze off into naps. However, her fighting abilities are beyond the comprehension of the human mind. Her speeds are hard to even come close to touching, matching it is just too rough of a story. On top of that, she is able to fight with weaponry as she carries a dagger by her left hip, and on her right leg is a sheathe that holds two more just in case one fails. With this, she is able to move quickly and strike quick, often taking down opponents before battles can even start. The ultimate speedster to have around, Lindseys strikes and attack power are something that one will never be able to understand, but most certainly appreciate.
Lindsey has a happy go lucky attitude towards the world, refusing to let anything bring her down. An Optimist. And anything that bugs her, she just simply eliminates since she refuses to be bothered. A great and maybe somewhat weird Neko, but she means well and certainly does not mean any harm. A very lazy Neko as well, she often is shown just waking up when summoned from the Celestial Spirit World when summoned. However, when she is awoken, she is a very playful Neko, whether in combat or just simply hanging around. Whenever one is feeling down or needs something done fast, she is the one to go to.
Strengths:
-Fast on her feet, she can get many tasks done quickly.
-Great Martial Arts fighter as well, and she can even use weapons as well. A smart and versatile fighter.
-Happy and charismatic with everyone she meets, she tends to bring the mood up whenever it is low.
Weaknesses:
-A bit too playful, she might follow whatever she thinks is best if not given an order by the summoner.
-Too fast for her own good, sometimes she might not see where she is going. Then she'd crash or trip.
-Wisdom Lack, on her own, her wisdom is rather low. She is a very reliant Celestial Spirit.
-Being a Neko, her definition of normal is different from the average humans, so she is not the best for situations that require stealth.- Appearance:
- Lindsey's Abilities:
- Passive Ability: Being a fast one, she and all that she considers an ally will receive a 50% movement speed boost. Lindsey is able to manipulate the air. Attacks made of air equal or less than her rank can be manipulated by Lindsey, allowing her to do whatever she wants with it.
Active Ability: Lindsey holds up her Dagger into the air, and a huge wave of light magic is shot from it. Those who get hit by it's 75 meter radius will take A rank damage and lose 10% Speed.
Strengths:
-A wave of light that inflicts A rank damage to opponents who are up to 75 meters away.
-10% reduction in speed to those who get hit by it.
Weaknesses:
-This affects allies and enemies alike, so one must be careful when firing the wave.
-Lindsey may fire this off on her own, and like said before, she doesn't have the best of wisdom.
-A dagger must be available for her to hold up into the air for this ability to activate.
- Zodiac Key Virgo:
- S-Rank Spell Name: Zodiac Key: Virgo
Rank: S
Duration: 10 Posts
Cooldown: 12 Posts
Type: Summon
Description:
Virgo is a fighter of many forms, mainly related to her ability to serving her "Master", the user. While on the battlefield, she relies heavily on the users orders, and will often ask for confirmation when she wants to make an action of her own unless the user is unable to. Virgo serves, that was just simply her nature and will stick to it no matter what. No matter the cost, she would protect the user, her "Master", by using her body as a shield if her magic alone was not enough to do the trick. With the ability to manipulate to manipulate land and use her chains to bind enemies, her goal in battle is to beat an opponent into submission. Simply using punishment until they beg for mercy, it's her way of battle at the fullest.
She very much asks for punishments, regardless if her actions were good or bad for the user. This shows her personality to match one of a Masochist, an unfortunate reality for her and the user. The fact that she is a Maiden does not really help much with the situation. However, despite this nature, she means well for her "Master" and will remain by their side while she has full control of herself. Every action that the user takes, she will understand and obey without a refute unless she believes that the user would be hurt in the end. She would not even object if she were to get hurt in the end. The fact that she does this plus her ability to change her appearance for them shows her amazing loyalty to the user. She can even supply the user with any form of clothing at anytime.
Strengths:
-Loyal until the end, she will fight by the users side and follow their every order like a true maiden.
-Smart and Wise, her combat abilities are beyond amazing. This is a Zodiac Key, but even then she is very bright of a fighter.
-Versatile, she has many options to fight alongside the user, such as land, chains, boosts, etc. She even has many solutions to everyday situations, such as clothing.
Weaknesses:
-Lack of Free Spirit, very reliant on her "Master" while she is relaxed, and often needs orders from them instead of acting on her own.
-A Masochist, she likes pain inflicted onto herself, and looks for any reason to try to be punished by the user.
-She is not too social unless it is towards her master. Even then, she speaks very formally, despite how awkward that might make a few situations.
-Shameless to her surroundings, she puts her "Master" first before even herself. Self-Respect is questionable.- Appearance:
- Virgo's Abilities:
- Passive Effect: Land Manipulation, Virgo can manipulate solids below the ground in order to carry out her attacks. Attacks done this way inflict S rank damage. She is able to drill into the environmental ground as well unless otherwise is shown, like unbreakable magic ice.
Passive Effect: Chain Manipulation, the chains around her wrists can be used for fighting as well. These can be extended to dual-wielding chains that extend up to 30 meters (Due to FT canon series). Those wrap are wrapped in the chains are immobilized and unable to use magic or move. They can't be manipulated by their own abilities or lineages, but by others instead.
Active Ability: When the user takes damage while Virgo is in front of them, her Movement speed, Attack Power, and Defense are all increased by 75%. She will act on her own in order to avenge the user, and will not stop until the user tells her to. This is her corrupt form of protection, she doesn't want to see her "Master" punished, and she will show a hate to those who do just that.
Strengths:
-A boost in movement speed, attack power, and defense as well due to her anger.
-Avenging and loyal, willing to get the user out of trouble at all costs. An experienced fighter, this might not be so bad since she is very wise in battle.
Weaknesses:
-Corrupt, and her emotions are rather unstable. Those who get in her way will get punished if they are not her "Master", so careful when attempting to stop her.
-The user is the only way to stop her, but in the case of the user being knocked out, Virgo will not stop in assault until she punishes the source of the users pain.
-Actions reckless, she will not be afraid to risk her body to protect her "Masters". She wants revenge for the user, and she will do anything to get it.
- Signature Unknown Key Aludra:
- Name: Aludra
Rank: S
Type: Summon
Duration: 10 Posts
Cooldown:12 Posts
Description: Aludra is a serious Celestial Spirit mage who fights as if she were a regular mage herself. A smart and calculating key, she is able to analyze and act on the situations placed right in front of her. She casts out light magic from her hands or staff, which she relies on to cast out her spells. Nothing is really special except her ability to create small barrier defenses that block one S ranked hit, and firing spheres of light towards opponents that inflict regular damage. She is also physically able to fight, very agile and athletic as well as strong, she can use her staff like a weapon when it comes to close combat. Overall, she is a versatile fighter that is cunning and strong that should not be taken lightly.
Overall, she is a confident character that has no problem showing it towards others. When it comes to putting up a show, she is the woman to rely on. She loves alcohol a lot, in any form, and has a pit that can never be filled with alcohol. Aludra loves to laugh and joke around whenever she is in a social scenario, often daring others to do dangerous things whenever she is bored. With Elyx, she thinks of him as a best friend and often messes with him, like putting him in headlocks, or sometimes playing light pranks onto him. In the end though, she does not let others hurt him without a fight, a loyal Celestial Spirit who loves her summoner.- Aludras Appearance:
- Aludras Ability:
- Active Ability: Aludra places her staff up into the air as it glows with blinding white light. A giant spirit meteor is launched down onto an area up to 175 meters away, and when the meteor hits the ground, anything that it hits within 250 meters of the meteor takes S rank magic damage. This spell can't be stopped by S rank or lower impact.
Strengths:
-A giant spirit meteor made of light magic shoots down onto an area, inflicting S rank magic damage onto those who have been hit.
Weaknesses:
-Allies and enemies can both be hit, even Elyx, the summoner. Aludra can even accidentally hit herself with this spell.
-Aludra can only activate this ability 3 times every time she is summoned, and not without a 2 post cooldown in between this.
Last edited by Elyx Reiaki on 16th May 2016, 6:03 pm; edited 8 times in total