Username:
VindStot
Secondary Magic:
Eden’s Celestium
Evidence of Accomplishment:
Stars above the garden
Description:
Special Celestial magic that is closely tied to the Gardens of Eden. Just like regular Celestial spirit summoning, special keys and contracts with the summon must exist. Once mage obtains a special key and summons the spirit that is tied to it for the very first time, a special bond can be formed that will allow the mage to summon said spirit during battle or in other situations. Summoning can take place only if the mage is holding appropriate key and has enough magic to keep the Celestial spirit in the Earthland. Unlike many other summoning magic, strong Celestial spirits are capable of denying the mage’s commands and sometimes even forcing their own gates open or shut.
Eden’s Celestium is not very different from this pure form of Celestial summoning magic. However, instead of using common stellar keys, this magic uses special keys formed from the wood of trees that grow in the Gardens of Eden. With that, every single key is completely unique to the mage and cannot be obtained or found by anyone else. It also means that all summoned spirits are inhabitants of the Garden itself, usually completely human in appearance and mind.
Strengths:
Weaknesses:
Abilities:
Celestial connection – Bodies of celestial spirits are made mostly out of raw magical energy and thus react differently to being under destructive state than bodies made out of flesh. And with blessing from the broken goddess Leila, who’s body is of exactly the same origin, the spirits have learned how to utilize this and connect to their summoner in another way when summoned. Thanks to this, all damage that is dealt to the summons is reduced by 25%.
Adaptation – Over the years of being summoned into different worlds by their masters, the spirits of Celestial world and Gardens of Eden managed to adapt to the different environments. This doesn’t mean they would be capable of simply existing after being summoned, but they are capable of staying in the other worlds longer by using portion of their own power. Thanks to this, cost of all limit transcendence used to keep the spirits on the battlefield longer is cut in half and rounded to the nearest lower number if necessary.
VindStot
Secondary Magic:
Eden’s Celestium
Evidence of Accomplishment:
Stars above the garden
Description:
Special Celestial magic that is closely tied to the Gardens of Eden. Just like regular Celestial spirit summoning, special keys and contracts with the summon must exist. Once mage obtains a special key and summons the spirit that is tied to it for the very first time, a special bond can be formed that will allow the mage to summon said spirit during battle or in other situations. Summoning can take place only if the mage is holding appropriate key and has enough magic to keep the Celestial spirit in the Earthland. Unlike many other summoning magic, strong Celestial spirits are capable of denying the mage’s commands and sometimes even forcing their own gates open or shut.
Eden’s Celestium is not very different from this pure form of Celestial summoning magic. However, instead of using common stellar keys, this magic uses special keys formed from the wood of trees that grow in the Gardens of Eden. With that, every single key is completely unique to the mage and cannot be obtained or found by anyone else. It also means that all summoned spirits are inhabitants of the Garden itself, usually completely human in appearance and mind.
Strengths:
- Every single spirit is unique, harboring special abilities and skills that they can utilize in battle.
- Since the spirits fight for their master and try to protect them, mage is in greater safety than while using other kinds of magic. Or, when the mage decides to join the fight, can create a 2 vs 1 scenario.
- Summoning with the keys is fast and effortless, as long as the mage knows how to do it properly.
- Celestial spirits have mind of their own, allowing them to act independently. That frees the mage of having them to guide all of their actions and sometimes, they can have better ideas that the mage herself.
Weaknesses:
- Stronger spirits can rebel against the mage, not following their orders in the slightest.
- Certain spirits, especially zodiac ones can forcefully close or open their gates, either leaving the fight or consuming the mage’s MP when there is no need to do so.
- Magic is completely dependent on having the summoning keys, most of the spells cannot be used without them.
- Every single spirit has different strengths and health, forcing the mage to decide what spirit is best suited for the task at hand.
- If strong enough, celestial spirits can refuse to be summoned at all, leaving the mage in rather problematic situation.
Abilities:
Celestial connection – Bodies of celestial spirits are made mostly out of raw magical energy and thus react differently to being under destructive state than bodies made out of flesh. And with blessing from the broken goddess Leila, who’s body is of exactly the same origin, the spirits have learned how to utilize this and connect to their summoner in another way when summoned. Thanks to this, all damage that is dealt to the summons is reduced by 25%.
Adaptation – Over the years of being summoned into different worlds by their masters, the spirits of Celestial world and Gardens of Eden managed to adapt to the different environments. This doesn’t mean they would be capable of simply existing after being summoned, but they are capable of staying in the other worlds longer by using portion of their own power. Thanks to this, cost of all limit transcendence used to keep the spirits on the battlefield longer is cut in half and rounded to the nearest lower number if necessary.
- Spells:
- Name: Memory of Eden
Rank: S
Type: Signature, Offense & Defense
Duration: Instant
Cooldown: Instant
Description: Despite Leila losing her status as Goddess of Eden and her direct connection to it, a little bit of memory still remains within her being. And with this, she is capable of summoning at least a portion of power from the Gardens of Eden, forming it to her desires and using it to either attack or defend. With this spell, Leila is capable of summoning any vines, roots and trees without restrictions. This means she can do anything from transforming her hands into wooden claws and growing a tree in front of her to block enemy’s attack to unearthing a root to allow her to jump further than normal. It also allows her to create trees that can move her and her allies through long distances in mere moments, provided she is not in combat. In combat, the attack can only deal maximum of regular S-ranked damage, dividing it between all performed attacks equally, or block a single S-ranked spell if used for defense.
Strengths:- Works both as offensive and defensive spell
- Gains great amount of power outside of combat, allowing Leila to create giant trees or roots that can help her in daily tasks or close distance between places as she rides her growing trees
- Free-form gives Leila great deal of freedom in all situations
Weaknesses:- While she can created nearly anything with this ability, she will always be limited to only creating in area of 100 meters around her in combat
- When using this spell to transform her own body into a weapon, for example claws, she has to put herself into bigger risk, as she’ll be forced to engage the enemy in close ranged combat
- No matter how many times this spell hits the enemy, it cannot do more than 100% of it’s regular spell damage. If there are multiple hits, the damage will be divided equally between them
- Defenses with this magic cannot stop more than single spell of the same rank as Leila, even when buffed
- Summoned creations are easily destroyed, meaning Leila cannot create elaborate traps with her free-form
- Greater creations that exceed 100 meters in size can only be summoned and formed outside of battle
- It is impossible to use both offensive and defensive properties of this spell at once. Only one of the two can be chosen per use
Name: Eden’s stellar Key, Fleta
Rank: D
Type: Summon
Duration: 3 posts
Cooldown: 4 posts
Description: Fleta, the self proclaimed princess of the holy gardens. The only thing she truly rules over are sentient, talking pumpkins. She is a young looking girl, wearing fancy and frilly dresses. However, her attitude and personality does not match her appearance. She is a spoiled, stubborn and mean child who thinks she is better than everyone else. These traits can sometimes pose a problem, as she might refuse to actually do anything. Thankfully, her low ranking means that Leila can always force her into any action necessary. She has a small dagger that she can use to attack enemies if she ever gets close enough.
Strengths:- Capable of sending a whole party of people to pretty much anywhere on Earthland, as long as it’s out of combat
- Summons a lot of annoying, yet adorable sentient carved pumpkins
Weaknesses:- Likes to disobey, sometimes not using her ability right away when she’s asked to
- Her low HP and supportive role make her into an easy target
- Her long, fancy dress makes it rather hard for her to move around too much
- Will completely ignore request from anyone who isn’t the mage who summoned her, only responding to them in insults
- Doesn’t really have any offensive abilities other than her small knife that she can swing around in panic
- Pumpkins can be annoying to allies as well, they’re completely unpredictable!
- Abilities:
- Royal Envoy (Active) – The entire world is Fleta’s kingdom! Or at least she wishes that it would be, but it really isn’t. Still, she is very much capable of teleporting Leila and her allies to any desired location. However, the process takes a post of preparation and cannot be performed during combat at all. If, somehow, Fleta is hurt or otherwise interrupted during the preparation, the spell will also fail and enter cooldown.
Duration: Instant
Cooldown: 10 posts
Pumpkin surprise (Passive) – For as long as Fleta is summoned, random carved pumpkins will spawn all around the battlefield. Two pumpkins will be summoned per post and they’re capable of talking in annoying, high-pitched voice. They’re incapable of attacking anything or anyone, but they can explode at will, leaving a stack of randomly colored smoke that will spread to 15 meters wide area. If they’re attack, the same will happen automatically. The explosions deal no damage.
- Appearance:
Name: Eden’s stellar key, Harpae
Rank: C
Type: Summon
Duration: 5 posts
Cooldown: 6 posts
Description: Harpae, the maiden of pristine, blue eyes. She is one of the most kind spirits, and also the one who desires to protect others the most. Her motherly nature brings comfort to her summoner and with her kindness and understanding, she can be a good company outside of battle as well. However, she had to pay terrible price to get position as one of Eden’s starts. Even though her eyes are of beautiful blue, there are no clear irises. For she had to give up her sight, making herself blind. She comes equipped with a bow that she uses to attack from distance.
Strengths:- Her protective nature is perfect for a spirit that wants to protect her summoner.
- Can use her abilities to both aid others in combat or to get in the way of enemy’s attack
Weaknesses:- Harpae is actually blind, meaning her accuracy is completely dependent on magic sensing
- While her protective nature might be good, it also means that she’s more likely to throw her body in a way of incoming spell, protecting Leila and taking unnecessary damage
- Can be summoned with low HP if Leila herself is heavily injured from previous fighting
- Exchange only works within very limited range
- Abilities:
- Exchange (active) – A simple teleportation spell that can exchange position of two different people or objects. This will work as long as the target for exchange is no further than 30 meters away from Harpae upon activation. When exchanged, each one will assume position and momentum of the other. Only objects or allies can be exchanged instantly, but when trying to swap positions with an enemy, they will first get surrounded by a whirlpool of magic that they have chance of dodging if their speed is greater than 30m/s. Also, if the enemy is at least two ranks higher than Harpae, they cannot be affected by this ability at all.
Duration: Instant
Cooldown: 1 post
Close bond (passive) Upon summoning, Harpae’s maximal HP will change to the exact number of Leila’s current HP. This applies in all situations and thus if Leila is harmed, Harpae’s HP will be lower than it could potentially be. This also becomes her cap on HP for the entirety of her being summoned, meaning that once it is done, it cannot be changed until her next summoning.
- Appearance:
Name: Eden’s unknown key, Yuki
Rank: B
Type: Summon
Duration: 6 posts
Cooldown: 8 posts
Description: Once roaming Earthland right next to her master Leila, Yuki is a special spirit of Eden that was assigned the role of the Garden’s goddess. But now that the goddess is no more, the role became hollow and Yuki had to start following regular rules of celestial spirits, making it impossible for her to continue existing in other worlds for infinite amount of time. Thankfully, her master still has a summoning key and can bring her old companion forth at any time. Yuki fights using only her bare arms and legs.
Strengths:- Both active and passive abilities boasts strong status changing capabilities
- Can freely fly around the battlefield during combat
Weaknesses:- Attacks with fire or lightning element will cancel the freezing effect
- Frozen Nova can affect allies if they’re standing too close in the moment of casting
- Yuki can only partially freeze her foes, never truly stopping any of them completely
- Wings made out of ice are limited to combat only situations, as the passive ability is inactive outside of combat
- Even with wings, Yuki is unable to carry anyone into the air
- If the wings are destroyed by any point in the battle, she’ll be unable to use them for the rest of the thread
- Weak against fire and lightning based enemies
- Abilities:
- Frozen Nova (active) – Releasing a wave of cold energy that extends up to 50 meters all around Yuki, she can partially cover her enemies in ice. Only the part of the enemy’s body that is facing Yuki at that point. If this ice-covered part of their bodies is attack, the attack’s damage will be boosted by 50% unless the attack is fire or lightning based. If that’s the case, the ice will melt right away before the duration expires.
Duration: 2 posts
Cooldown: 4 posts
Dragon's frozen armor (passive) – Whenever Yuki enters combat, her body starts emitting cold. A frozen wings appear behind her back, allowing for temporary flight. Light armor of ice also forms all over her body, making magical energy coarse through her body and icreases her movement and reflex speed by 50% while also making her basic speed the same as Leila’s.
- Appearance:
Name: Eden’s unknown key, Lisette
Rank: A
Type: Summon
Duration: 7 posts
Cooldown: 8 posts
Description: Lisette is one of few spirits that actually walk the corrupted garden of Eden, instead of remaining in the holy part which is their proper home. She has no real home, even in the garden, and is by many other spirits considered completely evil. Her personality and emotions are unstable, making her a wild card. She is nearly completely insane and uses her golden scissors to attack anything that gets in her way. This makes her rather effective attack-based summon, unless she decides to attack her own summoner and her allies. She wield a pair of scissors, one in each hand and uses them to attack.
Strengths:- Her attacking power is higher any other spirit’s
- Capable of dealing massive damage under the right circumstances
- As she focuses on direct melee combat, Lisette is more agile than all other spirits
Weaknesses:- Lisette is completely uncontrollable, even by Leila. This means she will choose her own targets as she pleases
- Her aggressivity and knowledge of own immortality means that she usually cares not for defense. Even with her higher HP, she can die rather quickly because of this
- Being high-ranked summon, Lisette can force her own gate shut, leaving the battlefield prematurely when she doesn’t want to fight
- In order to perform her massive attack that can sometimes deal devastating damage, she also has to sacrifice considerable amount of her own HP
- Abilities:
- Slash of the broken world (active) – Consumed by hate and anger, Lisette became the strongest spirit of the Gardens of Eden. And with this power, her slashes can cut down anything that exists. Every five posts, Lisette can use her scissors to cut down a single incoming attack that is S-rank or lower, completely countering it. Or she can use this ability to directly attack an enemy, dealing 175% spell damage. This ability comes with a cost, however. As the powerful attacks put a lot of stress on her body, she will also lose HP equal to ¾ of the base damage she will deal.
Duration: Instant
Cooldown: 5 posts
Grand aggression (passive) – With her chaotic and aggressive nature, Lisette’s attack is much higher than attack of all other spirit’s. Instead of doing regular spirit melee damage, all damage Lisette does is increased by 50%, also making her receive 50% damage from all attacks directed at her.
- Appearance:
Name: Zodiac key, Libra
Rank: S
Type: Summon
Duration: 10 posts
Cooldown: 11 posts
Description: After a certain incident with her summoner, Libra took it as her duty to better herself both in and outside of battle. Now she is no longer the quiet spirit she once was. Instead she became a mature and socially friendly woman who learned how to fight with a sword. She is also in a possession of small golden shield that is always on her back. However, this shield cannot actually be used to block any damage and is instead used for attacking or movement support along with other spells that are in Libra’s arsenal.
Strengths:- Boasting a great deal of control over gravity itself, she is capable of expanding anyone’s movements beyond what they thought was possible
- Never questioning her orders, she will carry them out immediately. This means there will never be any sort of dispute between her and her master
Weaknesses:- Her acceptance of all orders may also be a disadvantage, as she would only rarely pointing out that her master’s orders are not the best in given situation
- Her field of increased gravity increase has to be disabled temporarily every time an ally wants to move the target from one position to another, creating a short window of time when the target gets their speed back
- While being a master of gravity manipulation, she can be still overpowered by gravity mages one rank above her. This means she will be always weaker than H-rank mages who can control gravity
- Abilities:
- Core creation (active) – Spell that can shift gravity partially or completely in a certain space or for a target. Once that is done, all unbound objects in 130 meters wide area will start moving towards the affected target at speed reaching up to 35 meters per second, damaging and restraining the target if they are of the same or lower rank than Libra, sometimes even completely encasing them in rubble and earth. If the target is one rank above Libra, their speed is simply reduced in half, and if they are two or more ranks above her, they are not affected at all. Damage itself changes on the number of hits from other objects on the target, but can never be greater than 150% of spell damage on Leila’s current rank. Lowest damage possible is 100% of spell damage.
Duration: Instant
Cooldown: 3 post
Heavy air (passive) – For as long as Libra is summoned, an area of 100 meters all around her constantly searches for present enemies. And when they’re detected, gravity that affects them is heavily increased. This slows them down and cuts their speed in half unless they’re at least two ranks above Libra. This field gets temporarily disabled every time it’s needed, like when the enemy has to be lifted from the ground in order to perform certain attacks. If the target is one rank higher than Libra, their speed will be lowered by 25% and if they’re two ranks above Libra, they won’t be affected at all.
Absolute gravity control (passive) – As the Zodiac spirit that specializes in controlling gravitation, libra has a complete control over it. While she’s summoned, gravity in the area of 100 meters all around her is completely under her control. This allows her to extend her attacks via actions like shooting out waves of heavy gravity to extend her regular attacks when melee attacks are not a good idea or to extend attacks done by her katana the same way. It also allows Libra to move smaller objects in the controlled area in any way she desires at the speed of 50 meters per second, levitation and other. All offensive actions done this way do not add any extra damage and simply extend existing attacks done by the spirit.
- Appearance:
- Works both as offensive and defensive spell
Last edited by Leila Vergious on 12th December 2016, 7:56 am; edited 11 times in total