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    Eden's Celestium

    Noheme
    Noheme

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    Lineage : Armoured Beast
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    Guild : Fairy Tail
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    Age : 27
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    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Eden's Celestium Empty Eden's Celestium

    Post by Noheme 3rd August 2016, 1:41 pm

    Username:
    VindStot
    Secondary Magic:
    Eden’s Celestium
    Evidence of Accomplishment:
    Stars above the garden


    Description:
    Special Celestial magic that is closely tied to the Gardens of Eden. Just like regular Celestial spirit summoning, special keys and contracts with the summon must exist. Once mage obtains a special key and summons the spirit that is tied to it for the very first time, a special bond can be formed that will allow the mage to summon said spirit during battle or in other situations. Summoning can take place only if the mage is holding appropriate key and has enough magic to keep the Celestial spirit in the Earthland. Unlike many other summoning magic, strong Celestial spirits are capable of denying the mage’s commands and sometimes even forcing their own gates open or shut.
    Eden’s Celestium is not very different from this pure form of Celestial summoning magic. However, instead of using common stellar keys, this magic uses special keys formed from the wood of trees that grow in the Gardens of Eden. With that, every single key is completely unique to the mage and cannot be obtained or found by anyone else. It also means that all summoned spirits are inhabitants of the Garden itself, usually completely human in appearance and mind.


    Strengths:

    • Every single spirit is unique, harboring special abilities and skills that they can utilize in battle.
    • Since the spirits fight for their master and try to protect them, mage is in greater safety than while using other kinds of magic. Or, when the mage decides to join the fight, can create a 2 vs 1 scenario.
    • Summoning with the keys is fast and effortless, as long as the mage knows how to do it properly.
    • Celestial spirits have mind of their own, allowing them to act independently. That frees the mage of having them to guide all of their actions and sometimes, they can have better ideas that the mage herself.

    Weaknesses:

    • Stronger spirits can rebel against the mage, not following their orders in the slightest.
    • Certain spirits, especially zodiac ones can forcefully close or open their gates, either leaving the fight or consuming the mage’s MP when there is no need to do so.
    • Magic is completely dependent on having the summoning keys, most of the spells cannot be used without them.
    • Every single spirit has different strengths and health, forcing the mage to decide what spirit is best suited for the task at hand.
    • If strong enough, celestial spirits can refuse to be summoned at all, leaving the mage in rather problematic situation.



    Abilities:
    Celestial connection – Bodies of celestial spirits are made mostly out of raw magical energy and thus react differently to being under destructive state than bodies made out of flesh. And with blessing from the broken goddess Leila, who’s body is of exactly the same origin, the spirits have learned how to utilize this and connect to their summoner in another way when summoned. Thanks to this, all damage that is dealt to the summons is reduced by 25%.


    Adaptation – Over the years of being summoned into different worlds by their masters, the spirits of Celestial world and Gardens of Eden managed to adapt to the different environments. This doesn’t mean they would be capable of simply existing after being summoned, but they are capable of staying in the other worlds longer by using portion of their own power. Thanks to this, cost of all limit transcendence used to keep the spirits on the battlefield longer is cut in half and rounded to the nearest lower number if necessary.


    Spells:


    Last edited by Leila Vergious on 12th December 2016, 7:56 am; edited 11 times in total


    _____________________________________________________________________________________



    avatar
    redheadedstepchild

    Slayer


    Slayer

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    Second Skill: Light Dragon Slayer
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    Eden's Celestium Empty Re: Eden's Celestium

    Post by redheadedstepchild 4th August 2016, 8:59 pm

    Hello, I'll be grading this as we spoke on Skype you already know that so I'll try to make this easy. Edits needed will be in This color! Skype me if you have any questions.

    VindStot wrote:Username: VindStot
    Secondary Magic: Eden’s Celestium
    Evidence of Accomplishment:

    Description: Special Celestial magic that is closely tied to the Gardens of Eden. Just like regular Celestial spirit summoning, special keys and contracts with the summon must exist. Once mage obtains a special key and summons the spirit that is tied to it for the very first time, a special bond can be formed that will allow the mage to summon said spirit during battle or in other situations. Summoning can take place only if the mage is holding appropriate key and has enough magic to keep the Celestial spirit in the Earthland. Unlike many other summoning magic, strong Celestial spirits are capable of denying the mage’s commands and sometimes even forcing their own gates open or shut.
    Eden’s Celestium is not very different from this pure form of Celestial summoning magic. However, instead of using common stellar keys, this magic uses special keys formed from the wood of trees that grow in the Gardens of Eden. With that, every single key is completely unique to the mage and cannot be obtained or found by anyone else. It also means that all summoned spirits are inhabitants of the Garden itself, usually completely human in appearance and mind.

    Strengths:

    • Every single spirit is unique, harboring special abilities and skills that they can utilize in battle.
    • Since the spirits fight for their master and try to protect them, mage is in greater safety than while using other kinds of magic. Or, when the mage decides to join the fight, can create a 2 vs 1 scenario.
    • Summoning with the keys is fast and effortless, as long as the mage knows how to od it properly.
    • Celestial spirits have mind of their own, allowing them to act independently. That frees the mage of having them to guide all of their actions and sometimes, they can have better ideas that the mage herself.

    Weaknesses:

    • Stronger spirits can rebel against the mage, not following their orders in the slightest.
    • Certain spirits, especially zodiac ones can forcefully close or open their gates, either leaving the fight or consuming the mage’s MP when there is no need to do so.
    • Magic is completely dependent on having the summoning keys, most of the spells cannot be used without them.
    • Every single spirit has different strengths and health, forcing the mage to decide what spirit is best suited for the task at hand.
    • If strong enough, celestial spirits can refuse to be summoned at all, leaving the mage in rather problematic situation.


    Abilities:
    Wish to protect – When Leila’s HP drops below 50%, all spirits gain 50% increase in their overall attack power. This lasts only as long as Leila’s HP remains below said threshold. It also makes all summoned spirits target anyone who is attack their summoner and even step in way of spells to protect her, even if Leila doesn’t want them to.
    Blessing of starts – Gardens of Eden are place saturated with magic. And with the strong bond between Leila nad this world, the starts willingly give the female mage a little bit of power when she needs it. Thanks to that, she naturally recovers 2% MP every single post.

    Spells:

    In addition to these things all your active abilities for your summons need duration's and cool downs.
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
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    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by redheadedstepchild 5th August 2016, 9:09 am

    After changes have been made I dub this

    Eden's Celestium RplWsaa
    Anastasia Isayev
    Anastasia Isayev

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    Lineage : Valkyrian
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Anastasia Isayev 7th August 2016, 11:14 pm

    Opened upon user's request.
    VindStot wrote:Username: VindStot
    Secondary Magic: Eden’s Celestium
    Evidence of Accomplishment: Stars above the garden

    Description: Special Celestial magic that is closely tied to the Gardens of Eden. Just like regular Celestial spirit summoning, special keys and contracts with the summon must exist. Once mage obtains a special key and summons the spirit that is tied to it for the very first time, a special bond can be formed that will allow the mage to summon said spirit during battle or in other situations. Summoning can take place only if the mage is holding appropriate key and has enough magic to keep the Celestial spirit in the Earthland. Unlike many other summoning magic, strong Celestial spirits are capable of denying the mage’s commands and sometimes even forcing their own gates open or shut.
    Eden’s Celestium is not very different from this pure form of Celestial summoning magic. However, instead of using common stellar keys, this magic uses special keys formed from the wood of trees that grow in the Gardens of Eden. With that, every single key is completely unique to the mage and cannot be obtained or found by anyone else. It also means that all summoned spirits are inhabitants of the Garden itself, usually completely human in appearance and mind.

    Strengths:

    • Every single spirit is unique, harboring special abilities and skills that they can utilize in battle.
    • Since the spirits fight for their master and try to protect them, mage is in greater safety than while using other kinds of magic. Or, when the mage decides to join the fight, can create a 2 vs 1 scenario.
    • Summoning with the keys is fast and effortless, as long as the mage knows how to od it properly.
    • Celestial spirits have mind of their own, allowing them to act independently. That frees the mage of having them to guide all of their actions and sometimes, they can have better ideas that the mage herself.

    Weaknesses:

    • Stronger spirits can rebel against the mage, not following their orders in the slightest.
    • Certain spirits, especially zodiac ones can forcefully close or open their gates, either leaving the fight or consuming the mage’s MP when there is no need to do so.
    • Magic is completely dependent on having the summoning keys, most of the spells cannot be used without them.
    • Every single spirit has different strengths and health, forcing the mage to decide what spirit is best suited for the task at hand.
    • If strong enough, celestial spirits can refuse to be summoned at all, leaving the mage in rather problematic situation.


    Abilities:
    Wish to protect – When Leila’s HP drops below 50%, all spirits gain 50% increase in their overall attack power. This lasts only as long as Leila’s HP remains below said threshold. It also makes all summoned spirits target anyone who is attack their summoner and even step in way of spells to protect her, even if Leila doesn’t want them to.
    Blessing of starts – Gardens of Eden are place saturated with magic. And with the strong bond between Leila nad this world, the starts willingly give the female mage a little bit of power when she needs it. Thanks to that, she naturally recovers 2% MP every single post.

    Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
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    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Noheme 8th August 2016, 11:25 am

    Added my last spell, zodiac key Libra.


    _____________________________________________________________________________________



    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
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    Guild : Black Sails GM
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    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Anastasia Isayev 8th August 2016, 12:06 pm

    Howdy.
    Just a couple things on your celestial summon is all.
    You'll see all the corrections in This color
    VindStot wrote:Username: VindStot
    Secondary Magic: Eden’s Celestium
    Evidence of Accomplishment: Stars above the garden

    Description: Special Celestial magic that is closely tied to the Gardens of Eden. Just like regular Celestial spirit summoning, special keys and contracts with the summon must exist. Once mage obtains a special key and summons the spirit that is tied to it for the very first time, a special bond can be formed that will allow the mage to summon said spirit during battle or in other situations. Summoning can take place only if the mage is holding appropriate key and has enough magic to keep the Celestial spirit in the Earthland. Unlike many other summoning magic, strong Celestial spirits are capable of denying the mage’s commands and sometimes even forcing their own gates open or shut.
    Eden’s Celestium is not very different from this pure form of Celestial summoning magic. However, instead of using common stellar keys, this magic uses special keys formed from the wood of trees that grow in the Gardens of Eden. With that, every single key is completely unique to the mage and cannot be obtained or found by anyone else. It also means that all summoned spirits are inhabitants of the Garden itself, usually completely human in appearance and mind.

    Strengths:

    • Every single spirit is unique, harboring special abilities and skills that they can utilize in battle.
    • Since the spirits fight for their master and try to protect them, mage is in greater safety than while using other kinds of magic. Or, when the mage decides to join the fight, can create a 2 vs 1 scenario.
    • Summoning with the keys is fast and effortless, as long as the mage knows how to od it properly.
    • Celestial spirits have mind of their own, allowing them to act independently. That frees the mage of having them to guide all of their actions and sometimes, they can have better ideas that the mage herself.

    Weaknesses:

    • Stronger spirits can rebel against the mage, not following their orders in the slightest.
    • Certain spirits, especially zodiac ones can forcefully close or open their gates, either leaving the fight or consuming the mage’s MP when there is no need to do so.
    • Magic is completely dependent on having the summoning keys, most of the spells cannot be used without them.
    • Every single spirit has different strengths and health, forcing the mage to decide what spirit is best suited for the task at hand.
    • If strong enough, celestial spirits can refuse to be summoned at all, leaving the mage in rather problematic situation.


    Abilities:
    Wish to protect – When Leila’s HP drops below 50%, all spirits gain 50% increase in their overall attack power. This lasts only as long as Leila’s HP remains below said threshold. It also makes all summoned spirits target anyone who is attack their summoner and even step in way of spells to protect her, even if Leila doesn’t want them to.
    Blessing of starts – Gardens of Eden are place saturated with magic. And with the strong bond between Leila nad this world, the starts willingly give the female mage a little bit of power when she needs it. Thanks to that, she naturally recovers 2% MP every single post.

    Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Noheme 8th August 2016, 12:28 pm

    Updated, hopefully I fixed everything that was wrong.


    _____________________________________________________________________________________



    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
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    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Noheme 8th August 2016, 1:22 pm

    Another edit, I've added increase per rank to the spells for range and speed.


    _____________________________________________________________________________________



    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Anastasia Isayev 8th August 2016, 2:00 pm

    Eden's Celestium BTSjguv


    _____________________________________________________________________________________

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    Empyreal Sword


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    First Skill: Renegades of Rebirth
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    Eden's Celestium Empty Re: Eden's Celestium

    Post by Terith 12th October 2016, 7:20 am

    Unlocked upon the user's request.
    Raiza
    Raiza

    The Red Player


    The Red Player

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    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Raiza 11th December 2016, 11:05 pm

    Greetings Leila Vergious, I'll be grading your application today My requests will be in this color

    Leila Vergious wrote:
    Username:
    VindStot
    Secondary Magic:
    Eden’s Celestium
    Evidence of Accomplishment:
    Stars above the garden


    Description:
    Special Celestial magic that is closely tied to the Gardens of Eden. Just like regular Celestial spirit summoning, special keys and contracts with the summon must exist. Once mage obtains a special key and summons the spirit that is tied to it for the very first time, a special bond can be formed that will allow the mage to summon said spirit during battle or in other situations. Summoning can take place only if the mage is holding appropriate key and has enough magic to keep the Celestial spirit in the Earthland. Unlike many other summoning magic, strong Celestial spirits are capable of denying the mage’s commands and sometimes even forcing their own gates open or shut.
    Eden’s Celestium is not very different from this pure form of Celestial summoning magic. However, instead of using common stellar keys, this magic uses special keys formed from the wood of trees that grow in the Gardens of Eden. With that, every single key is completely unique to the mage and cannot be obtained or found by anyone else. It also means that all summoned spirits are inhabitants of the Garden itself, usually completely human in appearance and mind.


    Strengths:


    • Every single spirit is unique, harboring special abilities and skills that they can utilize in battle.
    • Since the spirits fight for their master and try to protect them, mage is in greater safety than while using other kinds of magic. Or, when the mage decides to join the fight, can create a 2 vs 1 scenario.
    • Summoning with the keys is fast and effortless, as long as the mage knows how to do it properly.
    • Celestial spirits have mind of their own, allowing them to act independently. That frees the mage of having them to guide all of their actions and sometimes, they can have better ideas that the mage herself.


    Weaknesses:


    • Stronger spirits can rebel against the mage, not following their orders in the slightest.
    • Certain spirits, especially zodiac ones can forcefully close or open their gates, either leaving the fight or consuming the mage’s MP when there is no need to do so.
    • Magic is completely dependent on having the summoning keys, most of the spells cannot be used without them.
    • Every single spirit has different strengths and health, forcing the mage to decide what spirit is best suited for the task at hand.
    • If strong enough, celestial spirits can refuse to be summoned at all, leaving the mage in rather problematic situation.




    Abilities:
    Celestial connection – Bodies of celestial spirits are made mostly out of raw magical energy and thus react differently to being under destructive state than bodies made out of flesh. And with blessing from the broken goddess Leila, who’s body is of exactly the same origin, the spirits have learned how to utilize this and connect to their summoner in another way when summoned. Whenever the spirits are hit by an attack of lower or same rank than Leila’s, the damage will be cut in half. However, damage from any attacks that are of higher rank will deal regular damage. This ability also works only as long as there are at least two different spirits present on the battlefield.
    I'm afraid I can't allow a 50% damage reduction, generally we only allow 25% damage reduction to a single ability.

    Adaptation – Over the years of being summoned into different worlds by their masters, the spirits of Celestial world and Gardens of Eden managed to adapt to the different environments. This doesn’t mean they would be capable of simply existing after being summoned, but they are capable of staying in the other worlds longer by using portion of their own power. Thanks to this, cost of all limit transcendence used to keep the spirits on the battlefield longer is cut in half and rounded to the nearest lower number if necessary.


    Spells:


    _____________________________________________________________________________________

    Eden's Celestium YdfXSKP
    Noheme
    Noheme

    Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- God Slayer- Legal Guild Ace- S-Rank- A-Rank- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- Player 
    Lineage : Armoured Beast
    Position : None
    Posts : 1116
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 872,660

    Character Sheet
    First Skill: N/A
    Second Skill: N/A
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Noheme 12th December 2016, 6:35 am

    Edited


    _____________________________________________________________________________________



    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Eden's Celestium Empty Re: Eden's Celestium

    Post by Raiza 12th December 2016, 8:00 am

    Eden's Celestium JNLKxGw


    _____________________________________________________________________________________

    Eden's Celestium YdfXSKP

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