Extraplanar Force
Nekros - 2nd Gen God Slayer - Secondary Magic
Description
This peculiar lacrima doesn't seem quite normal, even from the first look at it a person would feel somewhat strange towards and unsettled by it. The lacrima appears as a polished piece of rock in the shape of a sphere, things seem to flicker on the surface if held in the light. This is thought to be metal, but others say it is some kind of mineral-like gems. It is now that cracks can be seen and some unknown sickly blackish-blue mist seems to fall from within.
History
The origins of this lacrima is a mystery in itself, no one knows where it came from originally, as it was found by a geologist at a meteor site in the heart of an undisclosed island. Many scientists, scholars, and researchers have tried to theorize about its origins, but, as everyone knows, without evidence to back up a theory ... nothing can be confirmed for certain. The name of the geologist and those that were in his team don't show up anywhere, in fact, it is said that the reports and research they did on the site has been destroyed by unnamed parties. Whether this is the truth or not ... well, no one really knows. Those who knew of the geologist and his team soon found out that each of them met a very untimely demise, as did anyone else that ever touched it. Some looked like accidents ... others didn't, and for some ... it almost looked like they had been assassinated to keep some sort of secret from getting out. It is due to all of the covering up that this lacrima isn't known to exist, including the misfortune that it brings to the one that holds it.
Benefits - Check rules for further benefits/explanations.
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability
- Resistance to their slayer element based on strength of spell/ability as follows:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
Slayer Elements
- Poison [Can Consume]
- Metal [Can Consume]
- Rock/Earth [Can Consume]
- Gems [Cannot Consume]
Lineage: The Sinful Horseman.
Other links: Link to the Lacrima purchase approval.
Unique Abilities & Passives
- Unique Ability - Extraplanar Dominion:
- The Extraplanar Dominion is a unique ability to those with this magic… or perhaps even with the physicality of the beings it came from. Essentially, this ability changes the very essence of the user into that of the Extraterrestrial Beings it came from. The new true appearance of the user is now that of a taller, very tall being. It’s “skin” is rough and bumpy to the touch. It has no nek really, it moves from the shoulders and up into the thin and straight “head”. It has a singular eyeball in the middle of its “face”, glowing red. It’s vision is the same as a being with two eyes however. Upon its hands and feet are only three digits a piece. For the hands, a thumb and two fingers and for the feet, a big toe, middle toe, and pinky toe. Personality wise, the user gains a weird trait where they don’t understand things. Like they will just sit or stand there, til their head and have a complete misunderstanding of something for a moment.
The main effect that this has on the users body is the ability to shift or phase into different elemental body types. Being in each body “unlocks” each element’s spells. So being in the poison body would allow the use of the primary magic’s spells and Poison spells. A gem body would unlock gem spells, and so forth. The user is always in one of these forms and likely covered by the FC’s until combat or the user chooses to show the forms. While spells and physical attacks do hit and cause damage, they do seem to pass right through the elemental body.
Effects- Elemental bodies [Poison, Metal, Gem, & Rock/Earth].
- +50% damage resistance to physical.
- Unlocks the elemental spells.
- Doesn’t get hurt by natural sources of the elements.
- True form is now that of the alien seen in the picture for the Lacrima. All others FCs are now disguises.
Poison is a dark purple tinted with black. It bubbles and slims it’s way down the poison body.
Metal is a black metal tinted bright orange as if it was a billet of steel straight out of the forge.
Earth/Rock is a deep Onyx Color.
Gems are is black like crystal but when light shines on the surface, it reflects several different colors such as a sapphire blue, ruby red, emerald green, and many more. - Elemental bodies [Poison, Metal, Gem, & Rock/Earth].
- Unique Ability - Abduction:
- The rumors of abduction are true! Beings not of this Earthland come and abduct the citizens of this planet. People go missing and return months later with memories of being “abducted” by either human like beings or something else one would think is out of this world. However, the truth is that they are merely being teleported away to foreign lands or possibly even dimensions. Now what happens to them once there is out of the “aliens” control. Most of the people tend to eventually return to their homes with these strange stories. However, the main use of this sort of ability is to teleport oneself, an ability that is extended to the user of the lacrima through his genetic changes, though it is limited as they were not born a true Extraplanar. Can only be done once per post.
Effects- Teleportation
- Range: Burst range of user rank.
- Cannot be used to teleport others.
- Teleportation
Spells
- Signature Spell - 4 Element Tentacle Probe:
- Four Element Tentacle Probe
Rank: B-S Rank
Type: Signature Area of Effect
Category: Offensive - Supportive
Damage:- B-rank: 40 DMG
- A-rank: 50 DMG
- S-rank: 60 DMG
Range:- B-rank: 100 meter diameter.
- A-rank: 150 meter Diameter.
- S-rank: 200 meter diameter.
Speed:- B-rank: 50 meters/sec.
- A-rank: 75 meters/sec.
- S-rank: 100 meters/sec.
Duration: 6 Posts
Description: The Four Element Tentacle Probe is the only spell that combines all four of the Extraplanar elemental controls and can be done outside of any specific form. The spell itself comes in the form of an area of effect base, as a magic circle very lightly appears upon the ground. Tentacles made of gems, poison, various metals, and stone emerge from the earth below. They flail and wiggle in the air before changing to a more aggressive pattern of slamming into foes, objects, or the ground. Does user rank based AoE damage.
A secondary effect that this spell comes with is that the tentacles/magic circle feels the area, probing for information on anyone within range. The air around the tentacles will appear with a strange, alien glyph system that the user can read. To the outside, it just looks like doodles or crop circles. This probing ability provides the user with information about the target or anyone inside the magic circle. The information given would be something you’d see perhaps in medical records or a [OOC character sheet for DnD]. So magic type, MP levels, HP status, buffs currently applied, ect. All information given/taken must have OOC permission from other players to work. - B-rank: 40 DMG
- Poison Spells:
- Advanced Spell - Field of Ricin:
- Field of Ricin
Rank: B-rank+
Type: Area of Effect, Damage over Time.
Category: Offensive
Damage: 30 DMG per post
Range: 150 meter diameter
Speed: 75 meters/sec
Duration: 5 posts
Description: The Field of Ricin spell is based off the deadly flower Ricinus Communis, a small flower found within the Sakuramori Forest. The flower itself is small and prickly. It contains a bulb from which small pink needle like structures protrude from. The poison itself, when/if made in society comes from extracting all the oil from the flower, leaving the Ricin fibers behind. The spell however, takes a little different turn. The magically produced poison flower spreads from the magic circle and releases the Ricin poison into the air as a thick pollinated cloud. It causes the cells within the body to start dying at a very quick pace. The spore cloud is a pinkish purple color with patches of black.
- VX Gumball:
- VX Gumball
Rank: B-rank
Type: Single-Target
Category: Offensive
Damage: 80 DMG
Range: 200 meters
Speed: 200 meters/sec
Duration: Instant
Description: The VX Gumball is a nerve agent based poison. The user makes a few chewing motions as if they had bubblegum in their mouth before blowing a bubble of poison. The poison itself is a thick, oil like black and purple ball. Once created, it’s size is roughly a foot and a half in diameter, it is launched from the mouth towards a target. Once contact is made, it splashes and covers the whole area of the target. It drips and sludges around as it’s immobilization effect and nerve damage takes hold. The target is immobilized for 1 turn.
- Maito Serpent:
- Maito Serpent
Rank: B-rank
Type: Burst, damage over time-ish
Category: Offensive
Range: 50 meters
Speed: 50 meters/sec
Duration: 5
Description: The Maito serpent, named for the Maitotoxin, is a large, poison “armament” like spell. The users poison form changes to that of a blackish ooze, highlighted with a yellow-green color [about a 65%/35% ratio]. From the back of the body, a large ooze serpent arises and fights as the user wants. In practicality, it acts similar to a striking viper. The toxin finds its way to the heart, causing heart attacks after a few posts. [Of course, not enough damage to kill unless planned out OOC.]
- Gem Spells:
- Shardgun:
- Shardgun
Rank: B-rank
Type: Single-target
Category: Offensive
Damage: 80 DMG
Range: 200 meters
Speed: 200 meters/sec
Duration: Instant
Description: The shardgun is a projectile based that fires an amethyst spike from a foot wide gap between two hands. The spike starts out small as it forms but will eventually get to the length of a javelin as it fires from its stasis like holding area.
- Metal Spells:
- Advanced Spell - Steel Spike Wrap:
- Steel Spike Wrap
Rank: B-rank+
Type: Single-target, Buff.
Category: Auxiliary
Buff Amount: 90% Strength
Range: Self
Speed: Self
Duration: 8 posts
Description: The steel Spike Wrap spell is a buff the user can apply to himself. It takes the form of steel spikes that force their way out of the users limbs. They form every which way out of the forearms, hands, and shins. While the spikes are very sharp and able to cut things like wood and flesh easily, the spells main effect is to apply a 90% buff to strength, giving melee damage a more impactful hit. The metals appearance is a dark, almost black, gray color.
- Molten Lead Bellow:
- Molten Lead Bellow
Rank: B-rank
Type: Burst, Damage over Time.
Category: Offensive
Damage: 40 DMG per post
Range: 50 meters
Speed: 50 meters/sec
Duration: 5 posts.
Description: Molten Lead Bellow is similar to a Dragon Slayers roar. The slayer of this magic gathers up the molten metal within its mouth and bellows or roars it out. What comes out is a stream or, what might feel like a river of molten lead. The lead is at the metals melting point of 621.5°F or 327.5°C. The liquid itself is mainly a very dark grey to black but it is highlighted with an orange and silvery glow of molten metal. While the liquified metal has a lot of force behind it to slam into an opponent, it is still capable of burning from the high temperatures.
- Tungsten Meteor:
- Tungsten Meteor
Rank: B-rank
Type: Multi-target
Category: Offensive
Damage: 60 DMG
Range: 150 meters
Speed: 110 meters/sec
Duration: Instant
Description: The Tungsten Meteor is a spell that “summons” or calls forth a meteor made of raw, unrefined tungsten. When the spell activates, two magic circles appear. There is one in the sky from where the meteor will come from and one on the ground where the meteor will hit. The meteor is tinted darker than a normal chunk of raw tungsten would be.
- Earth/Rock Spells:
- Terra Nom:
- Terra Nom
Rank: B-rank
Type: Single-target
Category: Offensive
Damage: 80 DMG
Range: 200 meters
Speed: 200 meters/sec
Duration: instant
Description: The Terra Nom spell is one in which the ground beneath a target opens up and attempts to eat or nom the person. The edges of the cracked earth are like sharp teeth, wanting to just chew the target up like it's evening meal.
- Claws of the Rockmind:
- Claws of the Rockmind
Rank: B-rank
Type: Multi-target
Category: Offensive
Damage: 60 DMG
Range: 150 meters
Speed: 110 meters/sec
Duration: Instant
Description: Similar to a Dragon Slayers claw move, the Claws of the Rockmind forms black, earthen claws around the users fingers. The user must then swipe out, starting the hands at the center and moving them outwards, and send a wave of the same earth substance out in a direction. The substance is a make up of dirt, rock, and mud.
Last edited by Nekros on 5th September 2019, 6:32 am; edited 6 times in total