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    Death Rider [Gravekeeper's Curse] (DONE)

    Amaia
    Amaia

    1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Death Rider [Gravekeeper's Curse] (DONE)  Empty Death Rider [Gravekeeper's Curse] (DONE)

    Post by Amaia 19th April 2016, 1:20 am

    Death Rider:
    Magic

    Primary Magic: Death Rider
    Secondary Magic: None at the moment
    Caster or Holder: Caster

    Description:

    This is a dark magic used by a long forgotten clan of exorcists called the Death Riders. This magic allows the user to take control of a legion of spirits both hostile and peaceful. The user is able to do this by using their body as gateway and a medium for the spirits so that the user can fully utilize the super natural abilities that each spirit possesses. As a result the users body is in the boarder line of the living and the dead. The users body is  constantly stuck in limbo between the realm of the living and the realm of the dead, the user is able to turn into a ghost allowing the user to phase through objects and even vanish from sight. When using this magic, even one spell or ability, the users flesh is consumed by a ghostly flame leaving only the users skeleton as it is engulfed by the ghostly flames. This magic does however puts the user in danger. The user of this magic runs the risk of being overwhelmed by the sheer numbers of  of spirits the user is trying to control, as a result the user may end up being possessed. Worst case scenario the legion of spirits can cause the users body to permanently cross over to the realm of the dead, meaning that the user may die... (note the death rider form, is the picture above. It's simply a form the user goes into when ever the user is using their magic. Yes, it's a state of being......all comments aside It's primarily for aesthetic purposes.)

    Strengths:

    - The user is able to use many spirits at his or her disposal, allowing him or her to channel a vast amount of supernatural abilities. One ability is that while the user is in his or her Death Rider form they can call upon a ghostly steed to aid them in battle. (Summoning a Death Riders steed is an ability that a higher level of Death Riders obtain. At Rank D the user does not have this ability, they gain it at rank C)

    - The user is able to command spirits to posses inanimate objects so that they can move to his or her bidding.

    - When the user is in his or her Death Rider Form they can temporarily turn into a ghost this allows them to phase through objects and even disappear.

    - While the user goes in his or her Death Rider form they are able to see the sins, regrets, and the fears a person has.

    - The ghostly flames of a Death Rider cannot be eaten by slayers, this is because the flames are of the spirit world, they do not exist in the realm of the living, however they can be seen due to the user using his or her body as a gateway and a medium to the legion of spirits. These ghostly flames are actually bellow subzero temperatures, they are so cold that anything they touch it is as if it burns...

    Weaknesses:

    - This magic causes extreme mental strain, often times it causes the user to have a multiple personality disorder.

    - The user must often meditate to commune the spirits, this is to sedate the inner turmoil between his soul and the legion of spirits that are trying to take over his or her body.

    - The user is always under the threat of being possessed and losing control of his body. When the user is possessed they will no longer see the difference between enemy and ally and thus the user will go on a rampage and try to destroying anything in his or her path.

    - The user runs the risk of crossing to far into the realm of the dead, this ultimately can cause the user to die.

    Due to the constant whispering of the legion of spirits, those who are Death Riders often have a hard time making human connections and showing their true feelings. This often causes them to be secluded and alone.

    - Although the user does not lose any health when they go into their Death Rider form, every time the transform into their Death Rider form they feel an extreme amount of pain. They feel their flesh being burned as they turn into a Death Rider.

    - When under the extreme emotional pressure, the user has a higher chance of losing control and being possessed.

    - Many times people mistake the user as a demon due to their demonic appearance when they are in their Death Rider form.

    Lineage:

    Armoured Beast:
    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
    Usage: Passive.

    Unique Abilities:

    Death Tokens: Every time a spell is activated (this includes both the opponent, pets, and the users spells) the user gains one Death Token. A Death Token is created by the left over magic power after a spell is used, it looks like a golden coin with a skull engraved on both sides. The user can only see how many Death Tokens he or she has. Death Tokens are used for various purposes, sacrificing a certain amount of Death Tokens allows the user to activate buffs, heals, paying costs and various other requirements for abilities and spells.(The amount of Death Tokens that need to be sacrificed varies with each spell and ability.)

    Death Riders Sight:  The user is able to see spirits around them, they are also able to target one person per post and see the sins that they have committed, their regrets, and most of all their greatest fears. If the target is a higher rank then the user must pay a certain amount of Death Tokens to see the targets, sins, regrets, and fears. (Refer to the chart bellow, not this ability can be used against npcs without paying a cost)

    Death Riders Sights cost:

    Death Riders Command: While The user is in his or her Death Rider form, they are able to look into the eyes of an npc and command a spirit to posses the body. When an npc is possessed the user has full command of the possessed npc. The Npc's body is then engulfed by the same ghostly flames leaving nothing but a fiery skeleton like appearance. The Npc is controlled for three posts and they are able to use their spell how ever all their spells are also engulfed by the same ghostly flames. This ability has NO EFFECT on pets or companions. This ability cannot posses Boss ranked npc's. This ability CAN ONLY be activated if the user has one or more death tokens. The user MUST pay the Death Token cost in order to posses a targeted npc. The user can on possess UP TOO three npcs. The npcs are possessed for three posts and at the end of the three posts the npc will die. The user can only take control of npcs if the user is doing a mission equal or lower than the users rank, this ability HAS NO EFFECT on npcs if the job is of a higher rank. This ability can also effect regular non npcs that are found in social threads or jobs that don't use the monster dice. (Refer to the chart bellow to see how many death tokens it takes to posses a certain npc. The npc's are the monsters spawned by the monster dice during missions.)

    Death Riders Command Cost:

    Name: Death Strider 
    Rank: D
    Type: Defensive
    Duration: Instant to 1 whole post
    Cooldown: Two posts
    Description: The user is able to momentarily able to turn into a ghost. The user then enters the spirit realm and vanishes leaving only a puff of ash and small flames. The user can phase through solid and liquid objects. While this spell is active the user cannot be seen.
    Strengths: 

    - They do not take any damage when the user uses this spell

    - The user can phase through solid, and liquid objects

    - The user cannot be seen by his or her opponents

    Weaknesses:

    - The user cannot deal any damage what so ever while this spell is active.

    - The user's allies cannot see the user while this spell is active.

    - If the user travels more than 5 meters while this spell is active, the spell automatically ends. If the user stays still then the spell can last the whole post it is activated. The user may sacrifice 1 Death Token the user may increase the spells distance by 1 meter or increase the spells duration by one additional post.

    - If the users opponent is faster than the user, they can still hit the user before the user activates this spell. 

    - If the users opponent is a higher rank they can sense the users magical power, though they cannot see the user they can still sense the general direction of the user. 

    Name: Spirit Barrier
    Rank:  D
    Type: Defensive
    Duration: Instant to one whole post
    Cooldown: 2 posts
    Description: The user simply snaps his or her fingers and a horde of malefic spirits will swirl around creating spherical barrier about 5 meters in width all around from top to bottom and side to side. The spirits swirl around so fast that the particles around them grind together creating a grinding like motion. The barrier is able to damage opponents and send attacks back flying back.  (The barrier can deflect a max of 2 D Rank attacks, or 1 C Rank)
    Strengths:

    - The barrier can deflect any D rank spells and any status afflictions they my have.

    - The user can sacrifice 2 Death Tokens to strengthen the barrier so that it can also deflect spells one rank higher.

    - The barrier deals D rank damage if it is touched. (The user is not effected by this damage)

    - The barrier can be summoned around the user or within 3 meters of the user

    Weaknesses:

    - Spells of a higher rank can easily get through the barrier.

    - The barrier vanishes if the user moves

    - If an ally touches the barrier they too will also be damaged.

    - In an ally is with in the barrier they will take damage instead of being protected.

    - The spirits constantly yell out blood curdling screams while the barrier is activated. This makes the spell very risky to be used during a stealth mission because the user can attract unwanted attention to him or herself.

    Name: Death Riders Touch
    Rank:  D
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user then commands a hostile spirit to posses an object, or weapon. The object is then engulfed by the same Ghostly Flame when the user is in his or Death Rider form. The possessed object is able to deal and guard against D damage. The user can also command the spirit to move the object or weapon around as he or she pleases just as long as the object is with 5 meters of the user.

    Strengths:

    - The chosen item or weapon will be able to deal D rank spell damage. The chosen item or weapon will be able to guard against D rank spells.

    - The chosen item and weapon can be moved around and controlled by the user as he or she pleases  just as long as the item or weapon is within 5 meters.

    - The user can sacrifice 1 death token to command the spirits to possess another item or weapon.

    Weaknesses:

    - Any spells higher then D rank can easily break the chosen weapons.

    - The user MUST touch the targeted object in order to activate this ability.

    - Allies cannot wield the chosen weapons, if they touch the weapons they will be dealt D rank Damage.

    - The Death Token ability of this spell can only be activated at the same turn this spell is activated. The user may only command up to three items or weapons.

    - The item or weapon will still have all of its weaknesses. (note if the user uses this spell on a weapon, that weapons durability will stay the same. If the user uses this spell on a rock or a random object found in the thread, it'll have the durability of a weak weapon.)

    Name: Death Riders Fist
    Rank:  D
    Type: Offensive
    Duration: 1 post
    Cooldown: 2 posts
    Description: The user calls upon a horde of hostile spirits to engulf his or her fists in a ghostly. When the users fists makes contact the flames will burst out causing a explosion the size of a volley ball. The flames and explosions will disturb the balance between a persons soul and body, thus causing minor damage to a persons body and soul. This spell deals D rank spell damage.

    Strengths:

    - The explosion caused by this spell will send back an opponent flying 3 meters away.

    - The user may sacrifice 2 Death Tokens to deal an additional D Rank damage.

    - This spell can shatter any D rank Barriers or Defensive spells so that any damage of this spell will go through. Any D rank defensive spells shattered by this spell is rendered useless and is immediately put into cool down.

    Weaknesses:

    -  After a single punch the ghostly fire will go away and the users fists will return to normal. Meaning if the user misses the spell was basically wasted.

    - This spell is close range so the user must be close his or her in order for this spell to hit.

    - This spell has no defensive capabilities, it cannot block or deflect any attacks.

    - After using this spell the user is momentarily open to an attack, if the user does not use a spell or to defend or evade the user will undoubtedly take damage of the next attack of the opponent.

    - This spell can only Destroy D rank Defensive spells, this spell completely nullified by any defensive spells of a higher rank.
    .


    Last edited by ♪ on 24th April 2016, 10:42 pm; edited 3 times in total
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    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Death Rider [Gravekeeper's Curse] (DONE)  Empty Re: Death Rider [Gravekeeper's Curse] (DONE)

    Post by King Elyx 19th April 2016, 2:04 pm

    ♪ wrote:Magic

    Primary Magic: Arc of Destruction (Arc of the Armageddon)
    Secondary Magic: Cannot Have a Secondary Magic
    Caster or Holder: Caster
    Description: Arc of Destruction is forbidden magic from the fallen gods. Bestowed upon chosen individuals. The user is given unparalleled power that can destroy anything be it physical or not. this magic was made to wipe away life and creation, a reset button for the Gods to use. This magic harnesses destruction to its purest form, anything destroyed by this magic is physically, spiritually, and mentally erased from the world. Destruction and sending things into oblivion is what this magic excels in. The magic does this by super charging the energy of an objects mass, causing it to overload and explode. Any left over debris of the object will then collapse within itself erasing its existence. This magic is also able to disrupt spiritual waves and destroy objects and beings in another dimensional plane. Due to this magics destructive capabilities, it can even shatter space and time itself. In short this magic can be considered as the absolute end. This magic is fueled by pain and blood lust, as a result the user is attracted to battle and war. The magic itself thirsts the destruction of the strong, as a result the user gets stronger the more the odds are stacked up against him or her. This magic progressively gets stronger the longer the battles drag on. However this magic does have its draw backs and crippling weaknesses. The user of this magic puts a heavy toll on the users body, as a result there will be many times that using spells and abilities of this magic can put the user in mortal danger.

    Strengths:

    - This magic has incredible potential of destruction, and is able to destroy and erase anything. (NOTE, THE USER WILL NOT BE ABLE TO ONE SHOT THINGS, THIS MAGIC STILL HAS ITS LIMIT)

    - This magic is very explosive, and its range can vary from close combat, long range, and even area of effect spells.

    - This magic progressively gets stronger the longer the battles drag on. (There will be specific unique abilities for this strength in the future.)

    - The user can not only destroy physical things, but the user can also destroy thoughts, ideas, memories, thus allowing the user to alter peoples memories and thought process. (NOTE, THERE WILL BE SPECIFIC SPELLS AND UNIQUE ABILITIES FOR THIS, AS A RESULT THE USER CANNOT JUST DESTROY AND ERASE MEMORIES, THOUGHTS, ETC WHENEVER THEY WANT.)


    Weaknesses:

    - This magic focuses on taking all the aggro, as a result the user often finds themselves in the center of fire and attacks.

    - Since this magic focuses on destruction, its area of effect can also put the users allies in danger as well.

    - The user cannot posses a secondary magic.

    - The user cannot use any supported spells.

    - The user cannot perform unison raids, if the user attempts a unison raid with another person that person may be put into mortal danger due to the magics pure destructive energy.  

    - The user cannot use Guild Spells.

    - The magic is has an incredibly difficult time on sparing targets, due to its destructive capabilities this magic attracts high casualty rates.

    -  This magic slowly kills the users cells, causing them to become undead.

    - The user cannot run away from battles, this is because this magic craves war and blood.

    - The user loses all sense of pain as a result, the user may obtain mortal injuries with out them even knowing during a fight.

    - This magic does not posses any healing spells that can be used to help comrades.

    - Casting certain spells, drains a portion of the users Soul.

    - This magic often times puts the user in danger, and close to death.

    - The user passively emits energy equal to an H rank mage and cannot hide it. As a result the user can be easily detected.

    - This magic is incredibly flashy, thus it is very difficult to use during stealth missions.

    Lineage:
    Armoured Beast:
    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
    Usage: Passive.

    Unique Abilities:

    Blood for Blood: All of the users spells deal full damage to opponents ignoring their natural ranked defense. For example, even if the opponent would be H rank a Drank spell from the user will still deal 20 damage (plus any added attack boost) to the users opponent I understand that you have sacrificed a lot of magic in order to create this magic set. Still though, to reach such extremes as ignoring H rank defenses at D rank, that is something that I can't see. Lets say this only works on mages of one ranking higher than your spells, but that's it. ^.^. HOWEVER this also applies to the user. For example, even if the user would be H rank enemy spells also deal damage ignoring the users ranked defense If you take my previous note into consideration, you may change this to not be so costly to you.. Meaning even if the user is of a higher rank, enemy lower tier spells will still be able to hit at their full potential damage. Meaning an opponent D rank spell will still deal 20 damage (plus any added attack boost) (NOTE, ALL DEFENSIVE/OFFENSIVE BUFFS FROM ABILITIES AND SPELLS STILL APPLY. THIS ABILITY ONLY APPLIES TO THE PASSIVE SCALED DEFENSE A PERSON GETS DUE TO THEIR RANK.)

    Unstoppable: The user may toggle this ability on or off. When this ability is toggled on, the user is not effected by any status effects, such as mp draining, decrease in defense, attack, or speed Lets say you are immune to status effects of equal ranking to your character or less. If you decide to take this note and edit accordingly, you may remove the weakness that this ability costs, which is the stun and speed reduction.. However any stun attacks will not stun the user but instead reduce the users speed by 15%. This ability CAN ONLY be toggled on if the user has three or more spells in cool down. (NOTE ANY STATUS EFFECT INFLICTED TO THE USER BEFORE THIS ABILITY IS TOGGLED ON STILL APPLIES)

    Soul Siphon: Aside form MP the user is able to use their soul to cast spells and pay requirements for certain abilities and perks. The Soul Gauge is the gauge in which how much soul the user retains in their body. The higher rank the user is, the stronger their soul becomes. This allows the user to use Soul Siphon more frequently with out any negative effects. If the users Soul Gauge reaches 0% the user will go berserk and attack anything in his or her path, may it be enemy or ally. During this frenzy the users attacks are increased by 25%. Instead of sacrificing soul the user will start to drain their HP equal to the cost of the spell or ability that is being cast. (this is incredibly dangerous for the users will start hurting themselves and those around them if their soul gauge reaches 0%). The user gains 10% soul after every second post. This seems to be some sort of replacement for MP, basically doubling it at D rank, and continuing to gain more as you rank up. I can't allow this sort of thing I'm afraid ^.^

    Soul Gauge Chart:

    Name: Calamity Bolt
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: The user channels black and red destructive energy thus shaping it into a thunderbolt. The user can then use it to stab or throw the bolt at a target. The bolt creates an explosion with a 5 meter diameter. This bolt can be thrown up to 5 meters, if it does not hit a target the bolt will immediately explode once it hits 5 meters. Anything destroyed by this spell will be erased from existence and from everyone's minds except the user This does not affect PC and their pets, their minds and existence should not be tampered with at D rank, with or without secondary, guild, and supporting spells..

    Strengths:

    - It can be used in short to mid range

    - When this spell destroys something it will erase that thing from existence and from everyone's mind except the users. Except PC Players and their NPC pets.

    - The user can pay 15% soul instead of mp to cast this spell. Well, if you saw the ability comment, you know what I would say here.

    - This spell gains +5% spell damage for every D rank spell in cool down.

    Weaknesses:

    - The blast can also hurt allies within the blast radius.

    - This spell can only erase things from existence and from peoples mind if it fully DESTROYS the target. If it damages the target this effect DOES NOT APPLY.

    - The user must pay 5% soul even if they are using MP to cast this spell.

    - This spell be countered by a spell equal too greater than this spell.

    - The user MUST pay an additional 5% soul in order to activate the spells fourth strength.

    Name Sacrificial Blade
    Rank:  D
    Type: Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user channels black and red energy and molds it into a energy saber that is 1.5 meters in length. The user can maintain this saber for three posts. If the blade is able to cut something, the target will instantly be engulfed in a sinister black and red energy that looks like flames. The target will then shatter and turn into dust and vanish provided the target has little to no magic power or health in them., thus erasing it from existence and from everyone's mind (except the user). This blades base damage is 20% D rank spell damage.
    Strengths:

    - This spell can cut through weak armor, weak weapons, weak items and objects around the user.

    - This spell can also cut through D rank spells.

    - This spell can also cut those in another dimensional plane, for example ghosts.

    - The user may put as many D rank spells as they desire in cool down, for every D rank spell put into cool down by this ability, this spell gains +10% spell damage.

    Weaknesses:

    - This spell cannot block or cut weapons, armor, or items that are stronger than weak weapons, armor, or items class.

    - Normal rank or higher weapons will just phase through the blade and go straight toward the user.

    - This spell cannot cut spells that are higher than D rank spells.

    - This spell is short ranged, so the user must close in the distance to utilize this spell effectively.

    - This spell can only erase an object from existence and from peoples minds if the spells destroys the target, if the spell only damages this effect does not apply.

    - The user must pay an additional 5% soul to activate this abilities fourth strength.

    - Putting multiple spells in cool down can be incredibly risky for the user, for they may run out of spells faster.

    Name Destructive Stride
    Rank: D
    Type: Defensive/Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user turns into an intangible mass of black and red energy that is a floating humanoid shape. All attacks phase right through the user. The user gains an increase in movement speed How much movement speed?, and is able to dash up to 3 meters per post. The user is able phase through solid or liquid objects. Anything that touches the user will be inflicted with 20% spell damage. All weak ranked weapons, armors, items that touch this spell will be destroyed and erased from existence and from everyone's mind (except the users).

    Strengths:

    - The user Can use this spell to evade attacks.

    - The user gains a speed boost equal to the amount of soul sacrificed.

    - Anything that touches the user while the user is in Destruction Stride, they will take 20% 20% more than the average D rank spell damage. spell damage.

    -Any objects that make contact with the user Destructive Stride will shatter and turn into dust and vanish. It will be erased from existence and people minds. (except the user)

    Weaknesses:

    - The energy emits a bright red so it can be easily seen in the darkness, this spell is not optimal in stealth missions.

    - After this spell resolves at enemy attacks will target the user instead, this lasts for 2 posts.

    - If the enemy is faster they will be able to hit the user before activating this spell.

    - The user must pay the desired amount of soul to activate this spells second strength. If the user does not pay any soul, the user does not gain any speed boost.

    - This spell can erase and object from existence and from peoples minds only if this spell is able to successfully destroy that object. This effect does not apply if the object is only damaged.

    - This spell can only be activated if the user has at least one spell in cool down.

    Name Destructive Area
    Rank: D
    Type: Area of Effect
    Duration: 1 posts
    Cooldown: 2 posts
    Description: The user is able to project a black and red energy around them to weaken  the ground, buildings, structures, and various physical objects around them. This area of effect is that of a sphere that is 5 meters in length and width all around. The target object with suddenly be clad in a energy that looks like black and red static electricity. The target object will then shatter, turn into dust, and vanish Provided their health or magic power quantity is of little or no amount.. The object will then be destroyed and erased from existence and from everyone's mind (except the users.)

    Strengths:

    - The user Can use this spell to set up pits and traps.

    - The user use this spell to destroy structures to create getaways.

    -Any objects that are caught in the area of effect will shatter and turn into dust and vanish. It will be erased from existence and people minds. (except the user)

    - The user is able to target weak ranked, weapons, items and armor with this spell.

    Weaknesses:

    - The energy emits a bright red sparks so it attracts attention, especially at night.

    - This spell does not deal any damage to the users opponents, it only effect the things around the user and weak ranked item, weapons and armor.

    - The user must pay 5% soul along with the standard MP cost.

    - After this spell resolves all enemy attacks will target the user, this lasts for 2 posts

    - This spell can erase and object from existence and from peoples minds only if this spell is able to successfully destroy that object. This effect does not apply if the object is only damaged.

    - This spell can only be activated if the user has at least 15% soul in their soul gauge.

    Hey there! Elyx here, and I'll grade you magic! Above are comments that I have made in this color. Please consider them and edit accordingly. If you have any questions, PM me and I'll respond ASAP. Thanks!
    Amaia
    Amaia

    1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Death Rider [Gravekeeper's Curse] (DONE)  Empty Re: Death Rider [Gravekeeper's Curse] (DONE)

    Post by Amaia 24th April 2016, 10:44 pm

    Bump, I changed my magic entirely. I'll just be using my old magic on my main account, it was already approved btw heres the link https://www.fairytail-rp.com/t18021-shinra-s-magic


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    Death Rider [Gravekeeper's Curse] (DONE)  QYSsPEY
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Death Rider [Gravekeeper's Curse] (DONE)  Empty Re: Death Rider [Gravekeeper's Curse] (DONE)

    Post by desirée 16th December 2017, 5:10 pm

    Death Rider [Gravekeeper's Curse] (DONE)  XEibTrW


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    Death Rider [Gravekeeper's Curse] (DONE)  IY2eFxu


      Current date/time is 5th November 2024, 8:23 am