Alias I Red Alert, Witch Slayer, Lorenzo, Mikhail Levin
Gender I Male
Age I 26
Birthday I Unknown
Sexuality I Pansexual
Special Characteristics I His right arm bears the resemblance of a demon's, and eldritch markings and sigils scour his left arm. Several scars can be found around him, most notably a massive one stretching from his right shoulder down to his left abdomen. A circular sigil with unknown runes could be seen on his back, one sealing an ancient evil.
〔 Personality 〕
Although bereft of most of his memories from a previous ambush that left his mind scarred, Michael was still, for the most part, the same soldier of justice as he was before the catastrophic incident that befell on the militaristic organization he was part of. Little by little, though, he started to remember the person that he was before, yet this does not change him the slightest as, to him, the person that he was was gone as far as he knows. He is still the same overprotective sibling his twins and step-brothers knew, and isn’t one to sit idly by while the innocents are harmed and subjected to extreme injustice. He is well adjusted and mild tempered, who used to cause trouble by instigating fights from bullies, most especially those who bullied one of his twins, Olaf. Though now he doesn’t instigate them, for he finishes them with one bullet through the head or one slice through their throats; an assassin in the name of people’s justice. An extremist, perhaps, as he thought that those born of evil or made into evil have no place in this world. It was this line of thinking that elected him to take up the art of assassination in the Arch Vorbrundt organization.
Though now there’s hardly any more assassinations from his end. As a soldier with exceptional skill, he was well versed in multiple disciplines, which includes subterfuge, sabotage, artillery, and assault, with swordsmanship a recent addition to his repertoire following the incident in Felidae city. His training made him a hardy esper with lots of experience in field work, and a force to be reckoned with as he will spare no resources to see his enemies obliterated, or for the success of the mission, even at the cost of his own life or wellbeing. For the most part, he is a lone wolf, typical amongst assassins who prefer to finish the job alone as his peers have a chance of sabotaging their mission. A perfectionist in his work, much so like his prodigious twin, Francois, and one would be hard pressed to hire an exceptional soldier with resilience and perseverance as him.
As someone who houses the demon, Judas, and the elder god, C’thulhu, he is somewhat easily swayed by their whispers in their attempts to secure him as a vessel of their reincarnation. Such was the result of overexerting his powers to the point where he drew power from both entities inside him, unknowingly forming a tight pact between them. Bouts of intense rage could be incited when he bears witness to an injustice, or something that concerns the incident in his past, faced with the same murderers and traitors as the ones behind the attack.
He isn’t the most sociable person, evident from his preference on doing jobs solo and being generally unapproachable from his constant grouchy mood. His whereabouts would be unknown to most save for Giselle who is constantly with him as his magitech engineer. But he is reliable, both as an ally and an asset, and with a good heart who doesn’t take other’s concerns lightly save for insults lobbied against him, all of which would only fall on deaf ears.
As Lorenzo, he is perceived as ruthless and unforgiving among gangs and criminal organizations, yet cold and calculating whenever consulted for "strategies against these nobles". It is and was role played perfectly as a disguise to keep himself abreast of the goings on between these organization, and affords him necessary information for the job that may lie ahead. It's not only to keep them in check or for giving him the upper hand, but it was in his hopes that these organizations would divulge him of their connections among various powerful dark guilds - his ultimate plan. None suspect him for, after all, he plays the role of an "eldritch criminal wanted by various worlds".
LIKES
Solitude I It’s less of a preference and more as a way to keep his loved ones and peers away from danger as he considered himself as one following the consequence of using vast amounts of psionic energy, tapping on the pools of power from both the demon and the eldritch god. There’s no telling when he’ll turn, and though it’s a way to prevent anyone from being harmed by him, he does appreciate the solitude. In a way, it affords him a clear mind and conscience without distraction from external stimuli.Work I He is restless, and having no work for him to do makes him skittish, probably becoming a workaholic after countless mercenary works prior to his psionic reawakening. Being idle sits wrongly for him, and he will always try to find some work to do. One could claim he’s taking his mind off something, most likely the unfortunate incident he was involved in, and it has proven to be effective.
Theatre I He is, or was, a theatre kid through and through, being involved in plays along with his twin siblings while they were young. While he can’t attend one, he certainly appreciates it, even if he had no memories of his roles in plays he performed on before.
Photography I He had a newfound interest in capturing photos as a way of preserving his memories.
DISLIKES
Injustice I It was already a habit for him to exact retribution against victims of injustice, instigating fights against bullies during his childhood years, and even more so in his teens when his twin was being picked on. While mellowed out after training as a soldier, he is still the same man of justice, more or less the same as his prodigious twin, Francois.Inactivity I Unless he has to rest for his own well being and nothing is at stake, Michael absolutely hates having nothing to do in his downtime, probably a trait he got from working so much as a mercenary that he always thought there should be more work to be done. That, or it has become a habit because he had to accrue sufficient jewels or more to pay for mortgage on his apartment in the Neutral Grounds, fearing that it may be repossessed. That’s all in the past now.
Being Taken Advantage Of I Particularly those who're trying to omit the truth or outright lie to him for their own benefit. He believes that they are scum and must be rid of. He has his ways of knowing which ones are most questionable, from the most obvious traits down to subtle habits. He hates being cheated on by scammers and employers, who would take advantage of his momentary gullibility. He now knows how to deal with them, after all the times he’s been taken advantage of as a mercenary just so they can pay fewer coins to him - a lesson learnt the hard way during his time as a vagabond mercenary.
MOTIVATIONS
Vengeance I He and Francois strived to become soldiers of justice after their parents fell at the hands of dark mages, with his twin joining the Rune Knights as a wizard who wants to vanquish all dark guilds and, in turn, avenge their parents. He, too, wanted to avenge the death of their parents. But it's not only them who are victims of the dark guild’s activities, and so Michael, having a strong sense of justice, joined a militaristic organization called the Arch Vorbrundt Order in their mission of leading an army of peacekeepers rivaling that of the Rune Knights. Though he was bereft of his memories in the events after the order’s massacre, he still retains the same virtue of justice, although to the extremes.Peace I He wished for a world with peace and order, as ambitious as it sounds. To him, however, he must bear the burden of being an executioner - one not afraid to get blood on their hands to annihilate all threats to peace.
Profit I It’s already second nature for mercenaries to be hired for good coin. For him, profiting off of his employer’s dangerous jobs means securing his own future. That, or because he still has a mountain of debt, or mortgage, to pay off. He can’t afford to slack off, lest his due be late and interests become high.
FEARS
Being Betrayed Again, His Comrades Killed I He was betrayed once, or rather, the organization he was in was betrayed by their fellow comrades who, in secret, were plotting a massacre to bring back the demon they worshipped. He was the most suitable vessel for this ritual, but was stopped mid way, with the seal never broken. Never again must he suffer and bear witness to massacres unfolding in front of him. Though in the events after he recovered his memories, he was glad to do everything alone so that he may spare the despair of seeing his comrades and loved ones fall.Turning I He knows that the demon and the eldritch god within him is fighting for dominance over him, fighting over their dominance for this vessel, after unknowingly securing a pact between the two. He is afraid that he is the reason why everyone will die, the victor successfully reincarnating and unleashing chaos and destruction on the world. Thus does he strive to steel his mind, that their whispers will not sway him to do their bidding. Easier said than done, as his sense of justice has one weakness - rage, a fact exploited by both entities.
Losing His Memories I He has far too many experiences lost in the aftermath of the order’s massacre, memories cherished that made him who he was. In losing them again, there’s no telling what kind of person he’ll become. Will he be a force of justice, or a force of destruction, being exploited with his need of purpose and identity. How he will lose his memories this time is something only the entities know or are aware of, mayhaps his mind is wiped clean and replaced with memories of the demon’s or god’s. Never again shall he lose them after remembering what made him who he was today.
〔 General Appearance 〕
Height I 5'7"
Weight I 168 lbs
Hair I Neck length messy hair with raven black hair color
Eyes I Red
Skin Tone I Light skinned
Appearance I While not on duty, he simply wears a black tank top, a pair of camo pants secured around his waist by a brown leather belt with a golden buckle, the design resembling an eagle with its wings spread, and a pair of black leather boots of militaristic design. On cold climes, he'd wear his crimson colored hoodie to keep himself warm and protected against the elements, though now it's more of a habit with his demon arm granting him heat, in addition to training under harsher climes to withstand them. When out on jobs, he'd wear his Hex Paladin armor, bearing the resemblance of Pergrande's Paladin unit to a fashion. He wears his black coat adorned with golden designs on top of a white vest and red shirt zipped up to its collar, his right sleeve tailored off due to the demon arm. He'd sport white pants with a big red stripe at its side, separating the two colors with a golden trim. The pants are tucked underneath his leather boots with a different militaristic design.
〔 Guild/Council 〕
Guild I Sabertooth
Tattoo I The guild mark can be found on the right portion of his neck
Tattoo Color I Red
Faction I The Ironheart Pact
Faction Chapter I Pergrande
〔 Ascendant Abilities 〕
- X Rank - Gold Rush:
Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability I The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:- Increase your own jewel reward by 100%
- Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
- Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:- The user is able to sacrifice their EXP gained from jobs for additional jewels
- The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage I Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:- D-Rank: Nothing
- C-Rank: Strong
- B-Rank: Strong+
- A-Rank: Strong+
- S-Rank: Legendary
- SS-Rank: Legendary+
- 10Y: Legendary+
- 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:- 25 EXP: 1,000 (D-Rank)
- 50 EXP: 2,500 (C-Rank)
- 250 EXP: 7,500 (B-Rank)
- 1,250 EXP: 17,000 (A-Rank)
- 6,250 EXP: 30,000 (S-Rank)
- 18,750 EXP: 45,000 (SS-Rank)
- 56,250 EXP: 70,000 (10Y-Rank)
- 168,750 EXP: 100,000 (100Y-Rank)
- Increase your own jewel reward by 100%
Last edited by Knight Owl on 29th December 2022, 12:07 pm; edited 27 times in total