Primary Magic: Celestial spirit summoning
Secondary Magic: n/a
Caster or Holder: Holder
Description: When a mage gets a hold of a key, they must form a contract with the spirit that is linked with the key. The spirit is then bound to them and will try their hardest to aid to their masters request. The users rank determines how many spirits he or she can summon at once. The duration of each spirit is 3 posts.
Strengths: The master fights along side the spirit, their for giving them an advantage. The spirit can not be killed, only sent back to the spirit world.
Weaknesses: When a spirit is beaten, or if its energy is used up, they typically have long cool downs. The more powerful the spirit, the longer the cool down. The spirit is also not allowed to go within a 3 mile radius of its summoner
Abilities/Powers:
D-rank spells:
C-rank:
Secondary Magic: n/a
Caster or Holder: Holder
Description: When a mage gets a hold of a key, they must form a contract with the spirit that is linked with the key. The spirit is then bound to them and will try their hardest to aid to their masters request. The users rank determines how many spirits he or she can summon at once. The duration of each spirit is 3 posts.
Strengths: The master fights along side the spirit, their for giving them an advantage. The spirit can not be killed, only sent back to the spirit world.
Weaknesses: When a spirit is beaten, or if its energy is used up, they typically have long cool downs. The more powerful the spirit, the longer the cool down. The spirit is also not allowed to go within a 3 mile radius of its summoner
Abilities/Powers:
D-rank spells:
- Spoiler:
Name: Golden Gate of the Ram, Aries
Rank: D
Type: Light
Description: By opening this gate, you open one of the 12 zodiac gates, or a gold gate.- Spoiler:
Strengths:
- Aries is a very attractive, spirit, meaning she can distract her male opponent.
- is loyal
- does not argue
- both attack and support
Weaknesses:
- girls don’t care about her looks
- she has a weak physical defense
- weak damage- Spoiler:
- Name: (Passive) Wool magic
Rank: D
Type: Distract
Description: It is a type of Magic that enables the caster to release and manipulate pink-colored wool. The summoned wool can take a solid or even a gas-like form. Primarily for combat, it merely entangles the opponent in comfortable wool sending them to a more relaxed and comfortable state, distracting them temporarily and allowing the caster to go on a more offensive scale. The wool can entangle multiple opponents at once. For supplementary purposes, Wool Magic can act as a sort of airbag that catches a person from a great height, making their fall far less painful. Wool Magic is effective in any sort of environment, even in things such as water. The Relaxing is basically like easing the opponent up. It relaxes the muscles, and makes the opponent lazy. The wool lasts for 1 of the opponents posts and one of the users posts, not counting the post it was activated in. The wool is pretty tuff, tuff enough to keep a D and maybe a C-rank, but not tuff enough to hold a B or higher for very long.
Strengths:
-relaxes the opponent, making them unaware that you are about to attack
-work in almost any environment
-always in use
-can get the opponent(s) mind off of the battle
-can effect multiple opponents.
Weaknesses:
-no real damage effect
-the more uptight the opponent, the less relaxed he will become
-Relaxing could give the opponent time to think about a new battle strategy.
Name: (Technique) Wool bomb
Rank: D
Type: explosive
Description: Aries sends out her magic wool, relaxing the opponent and covering the opponent in it, then, at Aries masters command, the wool will explode. It is an air based explosion, meaning same amount of damage as fire, but no burns.
Strengths:
-relaxes the opponent
-damages the opponent
-can attack multiple enemies
-entangles opponent
-explosion
Weaknesses:
-though the wool explodes, the explosion does not impact anything out side of the wool
-wool can not go beyond a 20 foot radius of the center of the wool
-explosion can impact user
-wool is not hard to get out of
-5 post cool down
Name: Lacerta
Rank: D
Type: poison
Description: The caster must hold out the key and say "I open the gate of the giant serpent, Lacerta". The white snake Lacerta will then appear. He is the ize a Whale and Its skin is venomous, so if it touches you, the venom seeps into your pores.
Strengths: Its a giant snake that can strangle people. If the snake touches you, it secretes a D-rank poison that lessons the targets magical power for 3 posts.
Weaknesses: long cool down, and its a giant snake. This making it an easy target, not to mention it has soft skin, making it easy to be pierced. It is weak against wind or air attacks.- Spoiler:
- Name: (Passive) Poison skin
Rank: D
Type: poison
Description: if your skin touches the snake, you get poisoned.
Strengths: makes the opponent slugish
Weaknesses: doesn't get threw armor
Name: (Technique) Strangle
Rank: D
Type: Melee
Description: The snake launches towards the enemy, tryin to strangle them. strangle lasts for 1 post
Strengths: makes the opponent unable to move for 1 post.
Weaknesses: doesn't get threw armor. Cooldown, 3 turns.
Name: Andromia
Rank: D
Type: Melee
Description: By saying "I call apon the youthful princess, Adromida" a young, golden skinned women will apear. She will have a purple kimono and long red hair. She will have 2, five foot long katanas and can use them do melee combat with the opponent and protect her summoner.
Strengths: She is a quick on her feet and can protect er summoner thanks to her swords. She can also do hand to hand combat.
Weaknesses: she might be fast, but her attacks dont do much damage, she has D rank defence and d rank damage- Spoiler:
- Name: (Passive) Princess purfume
Rank: D
Type: support
Description: as long as she is summond, all allies have a speed boost of 5%.
Strengths: allies become faster..
Weaknesses: the enemy is not effected at all, only works withint a .5 mile radius of Adromeda
Name: (Technique)Petal dance
Rank: D
Type: Malee
Description: Her entire body turns into hundreds of little flower petals with blade like edge. They strike the enemy, each petal dies when it cutes the opponent. Adromida goes back to the spirit world when this attack is done. Each blade/petal is about 3 inches long. Cant be used again forthe rest of the thread. Lasts for 2.
Strengths: hundred of painful cuts on the opponent.
Weaknesses: each cut doesn't do much damage. Andromeda goes back to the spirit world when finished. They do D-rank damage.
Name: Boötis
Rank: D
Type: Drunk
Description: when holding out the key and stating "I call upon the heavy drinker, Boötis", a 7 foot tall man that weighs 340 pounds will appear. He will have a big gut but huge muscles. he is very strong but is drunk and will have a keg of beer with him.
Strengths: He is strong. He can lift up to 3 times his weightwhen he is drunk.
Weaknesses: He is drunk. He is slow and cant/ wont follow orders completely. He will get Lazy most of the time. He can easily be outsmarted.- Spoiler:
- Name: (Passive) Drunken sleep
Rank: D
Type: Drunk
Description: all enemys have a 5% speed decrease.
Strengths: enemys become slower
Weaknesses: enemys must be in a 6 meter radius of bootis, useless on ranged enemys.
Name: (Technique) Alcoholic Rage
Rank: D
Type: Drunk
Description: Bootis Finishes off his keg and then grows twice his size. He then goes on a rampage, charging twords his opponent with Almost C-rank strength. lasts 1 post.
Strengths: Bootis becomes 2 times stronger then he was originally.
Weaknesses: Very recless, becomes slower.
C-rank:
- Spoiler:
- Name: Gemini
Rank: C
Type: Copy
Description: By chanting "I call apon the gate of the twins, open, Gemini" 2 infant sized blue bugs will appear. They have the ability to combine and then transform into an identical copy of their target, which is given to them by their summoner.
Strengths: Gemini sounds, acts, and looks like their target. Gemini can even use that person or beings magic.
Weaknesses: They cant transform into someone who is a higher rank then their master. So if their master is C-rank, then can only turn into beings C-rank or lower. How ever, they will be able to turn into higher class beings once their master gains more power.- Spoiler:
- Name: Clone
Rank: C
Type: Copy
Description: Gemeni turns into an exact copy of their given target, being able to use their magic, and if facing a summoner, somen their spirits.
Strengths:
-exact replica of the original
-even cloths are repicated
-can Use a C-rank or Lowers Magic
-person does not have to be near by in order to clone them
Weaknesses:
-can only use spells that they have seen before
-clone lasts for 3 posts
-Gemini lasts for 3 posts
-can only clone 1 person each time it is summons (so summon, transform, call back, after cool down is over, resummon, clone someone, ect)
Name: Gate of the Fox, Vulpecula
Rank: C
Type: Fire
Description: You summon Vulpecula, the fox,- Spoiler:
Strengths:
-her body is constently on fire
-strong against forest and parasitic magic
-creates light weakening dark magic
Weaknesses:
-weak against water magic and ground magic
-lasts 3 posts- Spoiler:
- Name: (passive) Fire Fox
Rank: C
Type: Fire
Description: Volpeculas body is conctently on fire. If she goes Close combat, and lands a hit, the user can excpect 1st degree burns on there arms, how ever, the fire can be put out by water magic, if it is put out, the gate closes.
Strengths:
-can give opponent 1st degree burns
-doesn't end unless put out
Weaknesses:
-can be put out by water magic
-goes back to the spirit world if it is put out.
Name:(Technique) 7 brothers
Rank: C
Type: Fire
Description: Vulpecula calls forth the fire covered souls of her 7 dead brother, looks like 7 baby fox's, she then tells them to attack, throwing her 7 "brothers" towards the opponent. Each impact is the damage of weak weapon, but combined it the damage of a strong( ), and can also leave the opponent with 2nd degree burns.
Strengths:
-7 attacks
-7 impacts
-can leave opponent with 2nd degree burns
-she can choose to not send them at the opponent all at once
Weaknesses:
-water magic can easily put them out.
-can not go threw a rock shield
-after all 7 foxes are gone Volpecula returns to the spirit world.
-can be used once per summon
Name: Gate of the King, Cepheus
Rank: C
Type: Dark
Description: Cepheus is the father of Andromeda, and former Ruler (according to Lichford himself) of Savage Skulls. He is one of the black keys, a strong and powerful key color.- Spoiler:
Strengths:
-is physically strong
-He is a king, so he is good at battle strategy
-He and Andromeda are a good pair to summon at the same time.
Weaknesses:
-He tends to play around with his enemies, other then getting the job done
-dark magic, so weak against light
-will stop listening to his owner and do whatever he wants.- Spoiler:
- Name: (passive) Punishment
Rank: C
Type: Dark Chain
Description: Cepheus always has chains coursing through his body, getting ready to shoot them out whenever he needs to. THE chains are 30 feet long and can shrink if told to. they are usually used to latch on and bash people into walls, but the knives at the end of them can cut theopponenta bout 1 or 2 inches deep.
Strengths:
- can have up to 10 chains out at once
- chains can stretch out to 30 feet (10 meters)
- Chains have Strong weapon knives on the end of them.
- can wrap around the opponent.
Weaknesses:
- The chains are slow
- go to speeds up to 3 miles an hour
- if they cut the opponent they can not latch on
Name: (Technique) 100 Chain Massacre
Rank: C
Type: Dark Magic
Description: all 100 chains that are in Cepheus's body spring out, charging the opponent(s). These chains either latch on or cut the opponent. Each knife is converted into a weak weapon.
Strengths:
-can latch on to things
-can hit multiple opponents
-chains can not break
Weaknesses:
-most likely all the chains will not hit
-weak weapons
-chains can be deflected.
-Can be used once per battle.
-Cepheus goes back to the spirit world for 7 posts after this attack
Last edited by RogueDoll on 21st January 2013, 2:38 pm; edited 20 times in total