~Name~
Hana Lich
~Age~
19 Years
~Height~
161.28cM (5' 4")
~Weight~
52.3Kg (115lbs)
~Rank~
Strong
~Species~
Human
~Type~
Combat
~Description~
One of the "Guardians of the Twelve Blades of Creation," a select group of highly powerful wizards specially selected to guard 12 weapons that are said to contain more power than any weapon in existence, Hana guards the "Blade of Flames (火の歌 - Hi no Uta)" which was bestowed on her when she was only ten. The blade itself normally takes the form of a staff (mentioned in equipment section) but can transform to its true, blade form. Hana had met Niyol only once in her life, when she was three months old, but was able to identify his spiritual presence instantly and has been tracking him down ever since he destroyed the Tribe of Frosts. Upon catching up with him, she had no choice but to follow the ancient rule set on all guardians that when two cross paths, they must enter a battle or a duel where the victor claims the loser's weapon. It's up to the victor if the loser keeps the weapon, but he/she must at least hold the weapon for a single second. Niyol had won the battle by a landslide, nearly killing Hana but out of respect for her, he let her live but took her weapon.
After the defeat, Hana sought out Niyol again, and once she'd found him she made a pact with him that she'd never leave his side so long as she was the one protecting the Blade of Flames. This of course, meant that Niyol would be trusting her to keep her word and not run off with it, and soon realized the depth of her loyalty where she'd never once go back on an order he gave her. While Hana willingly expresses her opinions, letting Niyol know whether or not he approves of his actions, she would follow through with any order he gave her without hesitance. Her loyalty extends to the point where if he asked for her purity, she would give it to him on the spot.
While not fighting, Hana enjoys reading books purely about magic in an attempt to learn all the spells in the world. She enjoys toying with Niyol by calling him 'master' even though she knows he absolutely hates being called that, as well as entertaining small children and the elderly. She enjoys listening to instrumental music, but is fine with slow songs, and only listens to songs with words if the message is acceptable. Being a bit of a hot head, Hana can be easily flustered or even sometimes angered when she isn't keeping track of her emotions. In Niyol's life, Hana seems to consider the normally cold man to be a source of comfort to her. This is likely due to the fact that he exhibits little emotions, but when confronted by someone in need, he seems to be powerless to help them. She views Niyol as a very good man despite the fact that he's known for killing off thousands upon thousands of people.
While in combat, Hana prefers to stay back and let Niyol do all the up front fighting. Her value is that she attacks from longer ranges, making it so those who are close range fighters don't have to move around her constantly to fight an enemy. Her personal magic, and that of her weapon are both Corrupt Fire magics that cannot be consumed by anything other than a Fire God Slayer. This is due to the unholy/corruption aspect of the flames causing a bad reaction in the bodies of Demon Slayers, who's magic is Holy/Purifying, which opposes Hana's magic. The power behind her magic is so great that if an individual were able to consume it, but they weren't a true slayer, they would find themselves overwhelmed by the spell and stupidly taking the spell head on. While her magic is primarily Black Fire, this being her element of mastery, she does know spells of other elements but since she lacks time to fully invest in those spells they became little more than non-combat use.
~Non-Combat Abilities~
Being a magus herself, Hana possesses quite a few spells that allows her to be of great use out of combat. Her level of knowledge of magic allows her to use a multitude of these spells, but none are known to such an extent where she can use it to cause harm. One could call this the jack of trades, where Hana truly is the master of none of these spells.
- Spoiler:
- ~Arcane Sentience~
Possessing great intelligence, Hana is able to read through one hundred college text books in ten minutes utilizing a spell that causes the books to raise in the air, spin around her, and turns the pages rapidly; permanently imprinting the words in her mind.
~Persuade~
Hana can wave her staff in front an NPC and implant a suggestion that he/she/it should perform a certain action. If the NPC is a weak willed individual, then it will follow that suggestion as though it were an absolute order. This can only work on players, regardless of rank, IF that player plans it OOC.
~Truth~
Hana can wave her staff in front an NPC to force them to speak nothing but the truth. This can only work on players, regardless of rank, IF that player plans it OOC.
~Grow~
Hana is able to make plants grow from seeds in seconds, into their fully grown form, as well as cause fruit trees to bear perfect fruit.
~Shrivel~
Hana is able to make non-spell plants wither and die. Good for keeping the garden weed free. Unless those weeds are magical mutant tentacle-weeds...
~Waterfall~
Hana is able to create beautiful cascades of water from thin air that flow so gently they could never deal damage. The amount of water in the waterfall is enough to bathe in, but not enough to be used for magical purposes beyond that.
~Ember~
Creating a small flame in her hand, or in the middle of her staff, Hana is able to cast a light out that can light up non-magical darkness. This can also be used to start campfires, or light a fireplace.
~Infatuate~
Altering the mental state of an NPC, Hana can make it fall madly in love with her. This can only work on players, regardless of rank, IF that player plans it OOC.
~Filter~
Hana can use this spell to filter non-magical toxins from a target. This could range from getting rid of alcohol effects, to purifying a glass of dirty water. It cannot be used in any way, shape, or form against toxins caused by magic.
~Resist~
Hana causes herself and those within ten meters of herself to become immune to naturally occurring environmental conditions. Be it extreme heat, extreme cold, thin air, etc...
~Telepathy~
Hana can communicate with Niyol by speaking into her staff.
~Knock-Out~
Hana can use this to instantly knock Niyol, and only Niyol, out cold. Other players can only be effected by it IF OOC it is planned, but this can never work on NPC's.
~Rain Barrier~
Hana can create a magical barrier that acts as an umbrella, but instantly is destroyed by offensive water attacks and DOES NOT absorb any damage at all.
~Water Walk~
Hana alters the surface tension of natural, non-magical water to make it so her and all within 5 meters of her can walk across it as though it were solid ground.
~Rebreathe~
Hana alters the oxygen in water to form a bubble around her and her allies that allows them to breathe under water, as well as continue swimming for up to 3 in character hours.
~Regenerate~
Hana is able to use this spell to instantly heal any non-magical wound. An example would be after a battle she could heal the cuts from swords. If a weapon/ability had an effect that caused bleeding or burns, Hana would be unable to effect it in the least. This spell does not grant any health, it merely heals the wound.
~Combat Abilities~
- Charge Flame:
~Charge Flame~
~Unholy-Fire/Support~
~Equal to Pet Rank~
~1 Post~
~3 Posts~
~Summary~
Hana pulls unholy energy and heat energy in through her body and staff, causing the next spell she casts to either have 1 of 2 effects depending on what the spell is.
Crowd Control/Debuff/Buff/Status Effect - These spells will have their rank increased by +1, as well as has it's range increased by 15 meters (+15 meters for each rank above D Rank Hana is) ending at 70 meters at A Rank(when I upgrade Hana).
Damaging Spell/Heal Spell - Has the damage increased by 1.5x ability rank, as well as has it's range increased by 15 meters (+15 meters for each rank above D Rank Hana is) ending at 70 meters at A Rank(when I upgrade Hana).
This spell can instead be used to enhance another spell, so long as that spell has no enhancements already placed on it. The spell enhanced can only be enhanced when it is cast and fired, not before or after.
Strengths:~ Can enhance spell effects
Weaknesses:~ Deals no damage on its own
~ Cannot be used to enhance spells that are already enhanced by another spell
~ Requires great timing to enhance a spell that Hana isn't casting.
- Unholy Explosion:
~Unholy Explosion~
~Unholy-Fire/Offense~
~One Rank Below Pet Rank~
~Instant~
~6 Posts~
~Summary~
Hana emits a bright light before forming an enormous magic circle. Th e magic circle then explodes over a range that increases with Hana's rank. This attack deals 1.5x Ability rank damage to all enemies, and 0.75x ability rank damage to Hana. Niyol may bay 5MP in order to erect a magical barrier over himself and all non-Hana allies which will be just enough so they aren't hurt in the explosion. All attacks other than this one will go straight through that barrier, and it only lasts long enough to stop this blast from hurting the allies.
Range (in yards):
D - 15
C - 30
B - 45
Strengths:~ <(O_\\\)> I like bombs.... and anything that goes boom.
Weaknesses:~ Since Hana is constantly in the middle of the blast radius, she always takes damage from this ability.
~ This ability will hurt all allies caught in the blast radius unless Niyol pays MP
~Equipment~
- Hi no Uta (火の歌):
~火の歌~
~Staff/Sword~
~Legendary(+)~
~Summary~
A 6 foot long staff with a crimson jewel at the top, it has a natural ability to convert between being a staff and being a flaming Katana. The flames of the Katana are cosmetic unless used with an ability that uses fire, in which case the flame will take on the properties of that ability until the duration of it is over, after which it returns to being cosmetic. The flames on the weapon can be any color Hana desires.- Katana Form:
Strengths:~ Can be used to deal damage
Weaknesses:~ Staff form deals 0 damage with actual hitting attacks (check 2nd ability)
~ Sword form cannot be used for activation of Hana's cosmetic spells- Ignite:
~Ignite~
~Unholy-Fire/Offense~
~Equal to Pet Rank Max A Rank~
~Summary~
Hana is able to convert this weapon into a flame at any point in time, and control the flame to attack for her. All attacks made by the flame are counted as Melee damage, and does not cause burning in PvP. For jobs/socials, the flame can incinerate enemies that have low HP (10% or less). The fire from this attack can be any color Hana desires.~ While the weapon is in this form, it can also be consumed by Fire God slayers despite it not being an actual spell. Doing this does not yield any benefits, but it will destroy the weapon.
~ The weapons's size, if compressed into a plasma state and held by magic to maintain its form, would be a 15 meter radius (+15 meters per rank above D) sphere around Hana.
~ This ability DOES NOT increase damage of the weapon, or grant ANY bonuses to Hana or Niyol. The weapon is simply changing forms, and is able to do so freely.
~ Blocking the weapon in this form is the same as blocking it in its sword form. An explanation would be that anime logic makes it so if you blocked with anything, flames wouldn't wrap around it, but rather shoot off in either direction, be deflected, or just stop if the object was large enough.
- Form Switch:
~Form Switch~
~Unholy-Fire/Offense~
~Equal to Pet Rank Max B Rank~
~Summary~
This weapon is able to freely switch from a Sword to a Staff, or vice versa. Both forms are able to substitute their melee attacks for a ranged melee attack and fire it freely in non-PvP, but are restricted to a maximum of 6 shots per post in PvP.
Staff Form - The staff form allows Hana to form 6 inch orbs that deal Armed Melee damage to those it hits directly, and explode for 3 meters (dealing unarmed melee damage) upon impacting a surface. Those hit by the orb and explosion do not take increased damage, but rather standard armed melee damage. These orbs can go a maximum range of 45 meters and must be fired line of sight. In staff form, Hi no Uta deals 0 damage if Hana whacks someone with the weapon itself.
Sword Form - The blade version is able to deal damage if it's used to hit an opponent, unlike the staff version, and it can also fire a crescent shaped wave of fire that deals B Rank armed Melee damage. This does not inflict any form of burns on those it hits. The distance it travels is a maximum of 30 meters, and has a maximum width of 10 meters. The crescent is 3 feet thick and is only able to hit more than 1 target IF multiple targets are hit with the wave at the exact same time/ within 0.002 seconds of each other. The flame fired can be any color Hana desires.
- Cape of Everlasting Embers:
~Cape of Everlasting Embers~
~Cloak~
~Legendary(+)~
~Summary~
A rather elegant cloak, it's also quite simple in its design.Max S Rank ~ The Cloak of Everlasting Embers grants her "Flame Guardian's Aura" a boost in damage equal to 50%, and the range of it by 5 meters (+5 per rank above D Rank). This ability is specifically for "Flame Guardian's Aura" and no other ability or spell can be linked with it through any means. If the Cape of Everlasting Embers is doused entirely in water, magical or not, regardless of rank, this ability is shut off for 3 posts.
Max A Rank ~ The Cape of Everlasting Embers allows Hana to store magical energy inside it. The cape can store a maximum of 100 magic power, but starts with 15 (the 5 MP that all '+' items are supposed 10 have, since Hana has 3 of them). It generates MP at a rate of 4% per post, but does not get the +10MP that happens every fifth post. This magic power can be transferred to Niyol for use on any spell that's partly Fire element. If the cloak is soaked, it loses 5 MP and will stop gaining MP for 3 posts.
Strengths:~ Increases range of Hana's armour passive
~ Increases damage of Hana's armour passive
~ Provides a method for Niyol to use fire magic without burning through energy
Weaknesses:~ Damage boost only applies to 1 single effect, not all abilities Hana has.
~ Range boost only applies to 1 single effect, not all abilities Hana has.
~ Range boost can be shut down entirely for 3 posts if Hana's cape is soaked with any form of water.
~ Damage boost can be shut down entirely for 3 posts if Hana's cape is soaked with any form of water.
~ Magic Power stored in the cape can only ever be used for the casting spells that are either fully, or partially Fire element.
~ The capes magic generating ability is shut down for 3 posts if the cape is soaked with any kind of water.
~ Cape loses 5 MP when Hana's cape is soaked with any form of water.
- Mark of the Tribe of Flames:
Mark of the Tribe of Flames
~Tattoo~
~Legendary(+)~
~Summary~
The tattoo by itself is of no concern to anyone at all. When the tattoo is nothing but a tattoo, it yields none of the defensive benefits armour is supposed to have. The way this armour works is that the abilities can be used when the tattoo is nothing but a tattoo, at the sacrifice of Hana taking 100% of the damage from attacks instead of 50% with a bit of damage reduction from the armour as stated in the physical body rules. Hitting the tattoo will still deal damage to it. Tattoo is located on Hana's upper left shoulder.
When the tattoo is active, an invisible barrier formed around Hana's entire being that acts the way armour should act.
Strengths:~ Hana has control over when her armour gets destroyed to an extent
Weaknesses:~ Even when the tattoo isn't in armour form, it can be destroyed.
~ When the tattoo isn't in armour form, Hana takes full damage from all attacks.- Flame Guardian's Aura:
~Flame Guardian's Aura~
~Unholy-Fire/Utility~
~Equal to Pet Rank Max A Rank~
~Summary~
Opponents who enter a 15 meter radius of Hana will immediately feel an immense heat that even other fire users aren't immune to. This heat reduces their speed by 15%, their defense by 20%, and their magic damage output by 25% when in this very small area. When attacks are made on Hana that involve physically touching her, the opponent is burned for 50% ability rank damage. Because of this ability, Hana isn't used to taking a lot of damage, and therefore takes 15% more damage from all physical attacks, and has a -25% speed debuff naturally.
- Recover:
~Recover~
~Support~
~Equal to Pet Rank Max B Rank~
~Instant~
~3 Posts~
~Summary~
Hana causes the tattoo to emit a warm, soothing energy that causes everyone within 20 meters of her to be healed for B Rank damage. Due to fire being incompatible with Water and Ice, this spell actually hurts Ice and Water mages for B Rank damage.
Strengths:~ Can heal allies if they're in range
Weaknesses:~ Will heal enemies if they're in range.
~ Does not work against Ice or Water mages, it actually deals damage to them...
Purchases:
1x Strong Pet: Direct Link
1x Legendary(+) Weapon: Direct Link
1x Legendary(+) Magic Item: Direct Link
1x Legendary(+) Armour: Direct Link