You all know as well as me, there is the possibility to stack bonus. Well yes we have 1 rule on that. However... it is only 1 rule, and very slim
For damage hm? What about for speed? For endurance? For size? For range? For reflexes? For MP? for hp?
Well yeah you get the point. We have a LOT of ground that is not covered. Nothing stops Gary Sue & Mary sue from amping up using a lot of their powers.
Take over has a limit, its a 200% cap using partials to mix into a full. Why not run off of that aleady in place cap?
No stat may exceed 200%? So thats a +200% cap. The most I could buff my speed is Base + 200% The most I could buff my endurance is base hp + 200%. These are easily able to render some rather unfair combinations out. After all, say Mary sue buffs their speed by 200% using an item, an ability, and a lineage? Well we all know only 2 would be really needed cause more UA allow up to a 100% change, and a speed + an item thrown in just makes it all too easy. Not to mention take-over can amplify it further.
So why not go with the example Takeover magic set for us. No amplifying any statistic by more than 200% Or better yet, go the full route, and be it based by rank
C: 100%
B: 125%
A: 150%
S: 175%
H: 200%
which is what the take over is.
so no stat at C-rank can be put past +100% and so forth. This is combined with all means.
Power/damage however is to remain the same at it caps at +100% cause we really dont need a +200% H-rank spell now do we?
But Raiza... this is just encouraging PvP and putting limitations on players, you're not being any fun! what about my plot!
Well, remember... stats are a guidline for plot. I was once told that petty limitations of speed, range, strength ect... did not limit on plot So I recommend this. If you go beyond the cap fine! Have fun :) but if you plan to PVP someone, then I recommend at the most you're capped based on the rules. It'd be similiar to while under plot you're not limited, but once pvp or events come into play, you're limited to keep it fair!
Besides no one wants to see the character that is faster than the flash, stronger than super man, and more combat specialized than batman all in 1.
TL;DR? I simply recommend we have
D: +50%
C: +100%
B: +125%
A: +150%
S: +175%
H: +200%
as a cap to how how much any ONE stat may be boosted. By all means... if you find a way to boost 3 to 5 stats by +200% then thats on you & the mods. but this is my recommendation for at least stats.
As for a bonus to raw MP (the mp you start a thread with) I'd recommend 1/4th these numbers
These number do NOT apply to regen or mp rejuv. As those already have their own guidelines.
A single buff can never push someone of equal rank into the next rank’s bracket for damage
For damage hm? What about for speed? For endurance? For size? For range? For reflexes? For MP? for hp?
Well yeah you get the point. We have a LOT of ground that is not covered. Nothing stops Gary Sue & Mary sue from amping up using a lot of their powers.
Take over has a limit, its a 200% cap using partials to mix into a full. Why not run off of that aleady in place cap?
No stat may exceed 200%? So thats a +200% cap. The most I could buff my speed is Base + 200% The most I could buff my endurance is base hp + 200%. These are easily able to render some rather unfair combinations out. After all, say Mary sue buffs their speed by 200% using an item, an ability, and a lineage? Well we all know only 2 would be really needed cause more UA allow up to a 100% change, and a speed + an item thrown in just makes it all too easy. Not to mention take-over can amplify it further.
So why not go with the example Takeover magic set for us. No amplifying any statistic by more than 200% Or better yet, go the full route, and be it based by rank
C: 100%
B: 125%
A: 150%
S: 175%
H: 200%
which is what the take over is.
so no stat at C-rank can be put past +100% and so forth. This is combined with all means.
Power/damage however is to remain the same at it caps at +100% cause we really dont need a +200% H-rank spell now do we?
But Raiza... this is just encouraging PvP and putting limitations on players, you're not being any fun! what about my plot!
Well, remember... stats are a guidline for plot. I was once told that petty limitations of speed, range, strength ect... did not limit on plot So I recommend this. If you go beyond the cap fine! Have fun :) but if you plan to PVP someone, then I recommend at the most you're capped based on the rules. It'd be similiar to while under plot you're not limited, but once pvp or events come into play, you're limited to keep it fair!
Besides no one wants to see the character that is faster than the flash, stronger than super man, and more combat specialized than batman all in 1.
TL;DR? I simply recommend we have
D: +50%
C: +100%
B: +125%
A: +150%
S: +175%
H: +200%
as a cap to how how much any ONE stat may be boosted. By all means... if you find a way to boost 3 to 5 stats by +200% then thats on you & the mods. but this is my recommendation for at least stats.
As for a bonus to raw MP (the mp you start a thread with) I'd recommend 1/4th these numbers
These number do NOT apply to regen or mp rejuv. As those already have their own guidelines.