by weretiger5411 3rd April 2016, 11:55 pm
This topic is still going on? That's good, but yeah I agree you guys are starting to go off topic.
Ok so to leave off from my original point of the thread, I don't want the freedom there to be able to simpily copy and paste the abilities that make slayer magic what it is. This is because though I can see a lot going wrong with this freedom with how it works on the site. Why? Well let me give you an example of this.
So we will say two of the main points that makes slayers what they are is to consume the element of their magic and the ability to enter an extremely powerful form after consuming excess of it. So if I am a non-slayer that wants to be one but can't get the position I want, then by the freedom of the rules I can still achieve this. This would be done by putting the ability to freely consume a magic of one element(whatever it is) and it would get past since their's nothing against it in the rules right?
So then I move on to my secondary or my custom lineage, in which whatever it is I sneak in a force like mechanic to where I can over-store mana and enter a enhanced state similar to force. And since their is nothing against the rules in including this, I now have a cheaper version of a slayer magic since it contains both the two most defining abilities of it. Not to mention all the other things I could add with this.
Now I can understand, you would think the grading staff would prevent such copy and pasting of slayer abilities unless they included more specifications or requirements for the ability to happen. But the thing is not all the staff agree on this, why? Because I have heard and seen cases to where a mod would deny a UA on a magic because it was to slayer like...and other times by a different mod its passed on through. Now yes, every magic can be different and with the right balancing maybe a copy and paste of a slayer ability can be allowed. But in my opinion, in cases like this then the magic should not be as strong in comparison to a slayer of that element.
(Think of a fire elemental with a fire magic that is able to freely consume or actually absorb fire like a fire slayer can, but only because they also put in a weakness that not only are their spells weak to water, but also take more damage if hit with a water spell. While in contrast a fire slayer does not need to say they are weak to water magic as much as the fire elemental would be)
So I felt I started to get off topic with that last bit, but here's my main point of the thread. I want there to be a rule stating you cannot have a copy and paste of slayer abilities because of the risk of psuedo-slayers. Not because the consumption mechanic should be focused only on slayers because I think a consumption mechanic is ok so as long it's balanced on non-slayers(refer to my example of a rainbow magic on the first post of this thread).
Not because slayers are in dire need of a buff or nerf because their either too weak or too strong, actually how a slayer magic works in terms of fighting style, magic mechanics, strenghts and weaknesses is mostly up to the roleplayer(and again we have guidelines to how a slayer magic could work and should only be followed if in a PvP scenario only if the people involved agree to follow the guidelines).
But because their is nothing in the rules against someone making a slayer magic either by dividing up the abilities in primary, secondary magics, or lineages, OR have it so that by the combination of all three make that caster a slayer. Now yes, someone going through this effort would be considered weaker then a actual slayer because they have to put slots for a UA, but on a site to where you have to either apply for a slayer position or buy a larcima through one way or another, then I think it should be common sense then to prevent people from becoming slayers without actually going through the steps meant to gain a slayer.
Another thing is, if someone is able to make a slayer mage by means of sneaking the abilities through the apps and what-not, then they don't have to follow slayer guidelines. Sounds odd, but a slayer mage that is not considered a actual slayer means they don't have to say they require X amount of mana to enter force or follow the guide of consumption, or have to share a weakness because they are not considered a specific slayer. Meaning it could be possible that some could create a slayer magic that is not one at the same time, and yet trumps all other slayer magics.(This example is however a worst-case example, but the potential is still there for this to happen).
And finally, we have it here confessed even by people who are or have been slayers that their might be too much slayers on the site. Now I don't think we can ever curb the amount of people wanting to be slayers(because they want to rp that out and try to enjoy doing so), but what would you rather have? Would you rather have slayers running around that gained it by either earning a position, donated for VIP which helps keep the site running, a larcima given to them by someone else who no longer wished to be a slayer, or someone else who put down abilities in order to mimic a slayer?
Again, unless it relates to the original topic, then please don't post, since I rather discuss the whole "Immune to slayer consumption" on a different thread(whether I make it or someone else does).