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Rank: Artifact
Type: Double-headed Scythe
Description:
- The Plague Master:
- As a double-headed scythe, the wielder is capable of dealing repeated damage using both sides of the weapon by switching between them
- The additional blades at the end of the scythe allow for added damage when using either end of the scythe, such as the head or the butt
- Being forged from the depths of Hell and by the Grim Reaper, Itself, the wielder is given access to Death abilities
Weaknesses:
- Considering all of the blades that are located on the weapon, a slip of the hand can cause damage to the wielder
- In spite of all the blades that are located on the weapon, not all of the damage the weapon can deal may be dealt
- The decorations on the weapon are merely there for decoration and may get in the way when battling against opponents
- There are holes located in the scythe's blades, making it easy for small knives or daggers to slip through and injure the wielder
Abilities:
- A Rank:
- Name: Grasping Darkness
Rank: A
Duration: 7 posts
Cooldown: 8 posts
Description: Summoning the ability of this weapon, a thick, black substance of shadows breaks forth from the blades and wraps around the target. Now entrapped by the shadows, the target will find that they cannot move for one (1) post if they are equal to or lower in rank to the user. If the target is above the rank of the user, they will have a reduced speed of 36%, no matter the rank they are. This speed debuff is also given to those of equal to or lower in rank to the user once the stun has worn off on them. The shadows still allow for the target to see, giving them way to fight around their opponent, but also being dealt damage at the same time. When the shadows initially wrap around the targeted opponent, they will receive 50% of the total damage intended for them. Over the course of six (6) posts thereafter, the target will come to find themselves being dealt 25% of damage. At the end of this spell, the target will have been dealt 2x spell-rank damage over seven posts with an added speed debuff.
Strengths:- Targets that are equal to or lower in rank to the user will find themselves to be stunned for a single post, and those of higher rank will have a speed reduction of 36%
- The total damage of the spell equates to 2x the normal A-rank damage over a total of seven (7) posts
- Despite the long cooldown, the weapon ability costs zero mana, allowing for the wielder to use it as many times as they wish without fear of loosing mana
Weaknesses:- The shadows are neither magic nor non-magical; however, their darkness can still be repelled by light of equal to or higher ranking
- Higher ranking magi will not receive the stun like those of equal to or lower in rank to the user, they only receive a reduced speed buff
- Damage can be avoided by the ability if the target is smart enough to find a way to negate or reduce the ability's damage
- Considering the ability requires the weapon to hit the target, this means the ability only works if the wielder hits the opponent and is in close range to them
- Targets that are equal to or lower in rank to the user will find themselves to be stunned for a single post, and those of higher rank will have a speed reduction of 36%
- S Rank:
- Name: Livianus' Decay
Rank: S
Duration: 9 posts
Cooldown: 10 posts
Description: Upon being hit by the wielder's scythe, the target will come to find that their muscles begin to feel weak and unable to work properly. An invisible, ash-like substance has clung to their body, melding into their flesh and working its way into their muscles. The initial feeling of weakness indicates a 50% damage to the target and a speed reduction of 36% no matter their rank. For those that are equal to or lower in rank to the user, they will find themselves unable to move for two (2) posts. Over the next eight [8] posts, the target will feel their muscles getting weaker and weaker, implying a 25% damage to them. At the end of this ability, the target will have been dealt damage the equates to 2.5x ability-rank damage over nine (9) posts. Targets can find themselves still able to move to be able to fight against their opponent, but their speed now hinders them. When the ability fades, the target will begin to feel more rejuvenated and less ill than when the ability first began.
Strengths:- Targets that are equal to or lower in rank to the user will find themselves unable to move for two (2) posts of the ability's duration
- Targets, no matter their rank, will receive a 36% speed reduction for the duration of the ability
- Intended damage for targets can equate up to 2.5x S-rank damage over a course of nine (9) posts unless otherwise
Weaknesses:- Ability damage can be reduced by any smart magi that knows how to negate or reduce the damage of it
- Due to the ability requiring the scythe to hit the intended target, it may miss and must be in close range
- Higher ranking magi only receive the 36% speed reduction versus equal to or lower in rank magi also receiving a two (2) post stun
- The ability works similar to a status effect, so a healing spell can reverse the effects of weakness
- Targets that are equal to or lower in rank to the user will find themselves unable to move for two (2) posts of the ability's duration
Last edited by Marceline Anicetus on 13th November 2016, 12:03 pm; edited 5 times in total