Magic
Primary Magic: Hexamagic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities:
Name: Hex-Aegis
Rank: D
Type: Defensive
Duration: Until it breaks
Cooldown: 2 posts
Description:
Red Alert creates a hexagonal barrier that blocks a single spell equivalent to his rank. The barrier can be moved freely as long as he has vision of it.
Strengths:
The strength of Hex-Aegis is that it can block any spell equivalent to his rank, and can be used two times in succession without spending additional mp. Seeing that it has a cooldown, and his supposed signature spell, he must use it when needed.
Weaknesses:
The only weakness of Hex-Aegis is its durability. The barrier is only capable of taking 1 spell equal to his own rank. Spells of higher rank will shatter the barrier instantaneously and deal 1 less ranked damage to him.
Name: Tri-copy
Rank: D
Type: Supplementary
Duration: Until the spell finishes its duration
Cooldown: 2 posts
Description:
Red Alert creates a triangle by positioning his fingers, and then breaking it apart, forming a triangle that inserts itself within any given spell. Tri-copy creates two copies of his defensive spell with similar parameters, or enhance his offensive spell.
Strengths:
The strength of Tri-copy is that it can be used in worst case scenarios, possible when he is outnumbered and that he needs more time to tire his opponent out.
Weaknesses:
The weakness of Tri-copy is that it cannot be used on allied spells and physical objects. Only his spells are affected by Tri-copy
Name: Hex-Punch
Rank: D
Type: Enhancement
Duration: 1 post
Cooldown: 4 posts
Description:
Red Alert empowers his next physical punch, dealing twice the physical damage he deals plus cutting the flow of magic power, rendering his opponent unable to use magic for 1 post.
Strengths:
When his opponent is almost tired, he can take the opportunity to use this spell to strike his devastating blow and then rendering them unable to use magic. This is extremely useful for when he will want to defeat his opponent.
Weaknesses:
The only weakness of Hex-Punch is it is not a projectile spell. It has to hit the body to apply the debuff against his opponent. He has only 2 posts to hit his enemy.
Name: Hex-elerate
Rank: D
Type: Enhancement
Duration: 1 post
Cooldown: 2 posts
Description:
Red Alert creates a hexagonal barrier that blocks a single spell equivalent to his rank. The barrier can be moved freely as long as he has vision of it.
Strengths:
The strength of Hex-Aegis is that it can block any spell equivalent to his rank, and can be used two times in succession without spending additional mp. Seeing that it has a cooldown, and his supposed signature spell, he must use it when needed.
Weaknesses:
The only weakness of Hex-Aegis is its durability. The barrier is only capable of taking 1 spell equal to his own rank. Spells of higher rank will shatter the barrier instantaneously and deal 1 less ranked damage to him.
Primary Magic: Hexamagic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. See these rules for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities:
- Hex-block - Red Alert can passively block physical attacks by creating a hexagonal shield on his arms.
- Hex-archive - Red Alert can record and store data, similar to Archive Magic. However, it lacks the capacity to download and upload data. The only use of Hex-archive is to record and store data. Nothing special.
- Hex-drive - Red Alert can move at a faster pace, leaving a trail of hexagons that turn smaller in size until they are nothing.
Name: Hex-Aegis
Rank: D
Type: Defensive
Duration: Until it breaks
Cooldown: 2 posts
Description:
Red Alert creates a hexagonal barrier that blocks a single spell equivalent to his rank. The barrier can be moved freely as long as he has vision of it.
Strengths:
The strength of Hex-Aegis is that it can block any spell equivalent to his rank, and can be used two times in succession without spending additional mp. Seeing that it has a cooldown, and his supposed signature spell, he must use it when needed.
Weaknesses:
The only weakness of Hex-Aegis is its durability. The barrier is only capable of taking 1 spell equal to his own rank. Spells of higher rank will shatter the barrier instantaneously and deal 1 less ranked damage to him.
Name: Tri-copy
Rank: D
Type: Supplementary
Duration: Until the spell finishes its duration
Cooldown: 2 posts
Description:
Red Alert creates a triangle by positioning his fingers, and then breaking it apart, forming a triangle that inserts itself within any given spell. Tri-copy creates two copies of his defensive spell with similar parameters, or enhance his offensive spell.
Strengths:
The strength of Tri-copy is that it can be used in worst case scenarios, possible when he is outnumbered and that he needs more time to tire his opponent out.
Weaknesses:
The weakness of Tri-copy is that it cannot be used on allied spells and physical objects. Only his spells are affected by Tri-copy
Name: Hex-Punch
Rank: D
Type: Enhancement
Duration: 1 post
Cooldown: 4 posts
Description:
Red Alert empowers his next physical punch, dealing twice the physical damage he deals plus cutting the flow of magic power, rendering his opponent unable to use magic for 1 post.
Strengths:
When his opponent is almost tired, he can take the opportunity to use this spell to strike his devastating blow and then rendering them unable to use magic. This is extremely useful for when he will want to defeat his opponent.
Weaknesses:
The only weakness of Hex-Punch is it is not a projectile spell. It has to hit the body to apply the debuff against his opponent. He has only 2 posts to hit his enemy.
Name: Hex-elerate
Rank: D
Type: Enhancement
Duration: 1 post
Cooldown: 2 posts
Description:
Red Alert creates a hexagonal barrier that blocks a single spell equivalent to his rank. The barrier can be moved freely as long as he has vision of it.
Strengths:
The strength of Hex-Aegis is that it can block any spell equivalent to his rank, and can be used two times in succession without spending additional mp. Seeing that it has a cooldown, and his supposed signature spell, he must use it when needed.
Weaknesses:
The only weakness of Hex-Aegis is its durability. The barrier is only capable of taking 1 spell equal to his own rank. Spells of higher rank will shatter the barrier instantaneously and deal 1 less ranked damage to him.