CALL OF THEWILD
Name: All World's Marking
Rank: Artifact
Type: Tattoo
Description:
Weaknesses:
Abilities:
Calling of the Earth
Through the "war paint," the user's connection to Earthland, the Upper World, and the Underworld are enhanced. By this, it means the user's hearing is enhanced 75% in a radius of 75 meters; however, there are many downsides to this. With the user being able to hear exceptionally well in such a large range, it makes sound spells 50% stronger against them damage-wise. Even with this type of hearing, it does not allow for the user to be able to read minds/hear the thoughts of others. This ability is constantly active, so the user will always be bugged with hearing the minuscule sounds of the world.
Rank: Artifact
Type: Tattoo
Description:
- Spoiler:
- Despite being called "war paint," these markings are actually ingrained into the skin of the user and cannot be removed by natural means
- This "war paint" connects the user closer to nature and its elements, allowing for the user to be strengthened by the world
- "War paint" on the user allows for a rather rad appearance, both intimidating and managing to make them look awesome
Weaknesses:
- The user is the only one who this "war paint" works on, causing strife among the user and allies when the allies need protection as well
- This "war paint" does not reduce the damage of any attack thrown at the user, but rather is used as a means of stealth
- If the user is in a state of bad health, this "war paint" may not be able to activate either of its two abilities
- It is possible for either of the two abilities of the user's "war paint" to be negated or reduced in usefulness by magical means
Abilities:
- Shroud
- This ability bends the reality of the world around the user, so as to make them invisible to the eye of the opponent. It allows for the user to work in stealth for a duration of three posts, where attacks are harder to target and avoidance of attacks are easier. However, the use of bending reality allows for illusion mages to be able to negate, reduce, or see through the ability's effect. Likewise, the wind blowing through the area can easily distort the bent waves in order to reveal the user. Opponents are also able to sense the user's magical presence still, though are not able to see them by this means. Avoidance of spells is increased by 20%, and melee damage is boosted by 50% when shrouded by the bent reality. Unfortunately, this ability only works in a 100 meter radius, and stepping out of that range would result it in going on cool down for four posts.
wordstagged