Name: Fighters Edge
Rank: Artifact(+)
Type: Gun/Sword
Description:
-Mid Range blast: This weapon can fire blasts up to Four meters away effectively.
-Summoning: The weapon exists in a pocket realm and links with it's owner making it summonable to the wielder when called upon.
Weaknesses:
-Long Range blast: At any range past Four meters the blasts used decreases damage dealt by one rank per meter.
-Self Reload: The GunSword can only fire two rounds before a four post cool down is active on the blasts to magically restore power.
-Disarming: If the holder of the weapon drops the blade it returns to it's pocket realm and can't be called again for 3 posts.
Abilities:
Rank: Artifact(+)
Type: Gun/Sword
Description:
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http://i.dailymail.co.uk/i/pix/2012/12/06/article-2244080-1660C980000005DC-46_306x486.jpg
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-Mid Range blast: This weapon can fire blasts up to Four meters away effectively.
-Summoning: The weapon exists in a pocket realm and links with it's owner making it summonable to the wielder when called upon.
Weaknesses:
-Long Range blast: At any range past Four meters the blasts used decreases damage dealt by one rank per meter.
-Self Reload: The GunSword can only fire two rounds before a four post cool down is active on the blasts to magically restore power.
-Disarming: If the holder of the weapon drops the blade it returns to it's pocket realm and can't be called again for 3 posts.
Abilities:
- Ability:
Name: Fighters Senses
Rank: Users Rank (Maxes out at S)
Duration: Passive
Cooldown: Passive
Description: When holding the Fighters edge it's wielder gains a impressive boost to his ability to avoid contact in close range. (Three Meters) This allows for Mashyuu to be able to counter attack rapidly with his weapon and avoid contact.
Strengths:
-Close Range Speed Boost: This passive ability allows for a 10% speed boost per rank (Capping out at 50% at S rank.) during close range combat that stacks with his Dragon Slayer boost.
Weaknesses:
-Mid Range nothing: This passive has no effect at mid to long range meaning it can't help him evade spells or attacks with a range greater than three meters and doesn't give him a speed boost in that respect.
-Light grip: If Mashyuu is struck by something at close range there is a 90% chance he will drop the weapon and lose it's passive effect.
- Ability 2:
Name: Soldiers Longevity.
Rank: Users Rank (Maxes out at S)
Duration: Max per rank. (10 at S Rank)
Cooldown: Minimum plus three per rank. (14 at S rank)
Description: The blade of the weapon lights up with a dim red light and saps the energy from the object or person struck. If it has a life force the blade drains energy to heal Mashyuu.
Strengths:
-Healing Strike: When a foe is struck and this effect is active Mashyuu heals HP equal to one Spell rank lower than he is. ( B rank heals C rank spell damage, A heals B rank spell damage. Caps at S rank healing A rank damage.)
Weaknesses:
-Capping health: Mashyuu can't be healed more than half his total hit points from this effect.
-Limited power: This ability can only be used once per thread.