Cell Magic
Primary Magic: Cell Magic
Caster or Holder: Holder
Description: Cell magic is the ability to control cells. Basically, Michael can grow cells, destroy cells, and even tear cells apart. Though right now he can only heal, harden his skin as a defense, control cells, and control the mind. For the most part, Michael will use his powers in a positive way, though in a fight he can be rather ruthless and gruesome when using his power, even willing to commit body horror.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Name: Hard Shell
Rank: D
Type: Defensive
Description: Michael hardens his skin into an armor.
Duration: xx
Cooldown: xx
Strengths:
Weaknesses:
Name: Cell Control
Rank: D
Type: Offensive
Description: Michael can control his cells and the cells of others, and he can even control tissue of the deceased. And by cells he doesn't just mean human cells, he can also control any plant or animal cells too.
Duration: xx
Cooldown: xx
Strengths:
Weaknesses:
Name: Mind Control
Rank: D
Type: Offensive
Description: Michael control's people's brain cells and they become his willing slaves.
Duration: xx
Cooldown: xx
Strengths:
Weaknesses:
Name: Cell Tear
Rank: D
Type: Offensive
Duration: xx
Cooldown: xx
Description: xx( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: xx( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: xx( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Primary Magic: Cell Magic
Caster or Holder: Holder
Description: Cell magic is the ability to control cells. Basically, Michael can grow cells, destroy cells, and even tear cells apart. Though right now he can only heal, harden his skin as a defense, control cells, and control the mind. For the most part, Michael will use his powers in a positive way, though in a fight he can be rather ruthless and gruesome when using his power, even willing to commit body horror.
Strengths:
- hard shell
- cell control
- mind control
- cell tearing
Weaknesses:
- xx
- xx
- xx
- xx
- xx
Unique Abilities:
- barely feels pain
- healing
- shapeshifting
Spells:
Name: Hard Shell
Rank: D
Type: Defensive
Description: Michael hardens his skin into an armor.
Duration: xx
Cooldown: xx
Strengths:
- Significant defense against any damage inflicted.
Weaknesses:
- Only lasts for xx posts.
- xx
Name: Cell Control
Rank: D
Type: Offensive
Description: Michael can control his cells and the cells of others, and he can even control tissue of the deceased. And by cells he doesn't just mean human cells, he can also control any plant or animal cells too.
Duration: xx
Cooldown: xx
Strengths:
- Michael can control any cells, even the cells of the deceased and can make their bodies do whatever he wants. Those still living are fully aware while he is doing this.
Weaknesses:
- Full body control significantly drains Michael's stamina quicker than just part of it.
- Controlling cells for a significant period can also drain his stamina.
Name: Mind Control
Rank: D
Type: Offensive
Description: Michael control's people's brain cells and they become his willing slaves.
Duration: xx
Cooldown: xx
Strengths:
- Complete mind control.
Weaknesses:
- This only lasts for xx posts.
- If Michael tries to make them commit suicide, then survival instinct can kick in and they can resist it.
Name: Cell Tear
Rank: D
Type: Offensive
Duration: xx
Cooldown: xx
Description: xx( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: xx( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: xx( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)