Name: Destruction Lacrima
Rank: Strong(+)
Type: Weapon
Description: A special lacrima that was infused within Raiza to give him an alternate means to 'attack' an enemy besides his main Gun sword method, or spells. This Lacrima is completely useless aside from it's ability, which is it's main purpose
Strengths:
-Cannot be destroyed unless Raiza is killed
-Works just as well as any normal weapon can, and is just as strong, but more concealed
-Cannot be directly sensed, as it would be part of Raiza
Weaknesses:
-Cannot block, or do anything aside from the ability
-Ability cannot be used as often as say a sword can be swung.
-Cannot be amplified by any means, as it is set in stone
-Despite not being allowed to be amplified, it can still be weakened
Abilities:
-Black orb: The black orb can be generated once every other post of the user's. This orb has a sticky malleable substance that upon will on the user will explode with B-rank spell power within a 10 foot area. The black orb can be shot or thrown from any part of Raiza's body, and stick to surfaces it touches.
Name: The ring of Pain
Rank: Legendary(+)
Type: Ring
Description: A simple solid black ring with red lettering of a lost text. It is said the wearer of this ring feels the pain of their allies, though true users know when to do this. In either case this has taught the wearer to hone a higher endurance in order to keep up. Though oddly that endurance is lost when the ring is broken.
Strengths:
-Helps allys
-Increases your endurance to last longer
-is a small compact item
Weaknesses:
-Cannot be used for offense
-Cannot be used for defense.
-Removing this item from the wearer hurts them. See Painful endurance ability(they take a 50% cut to current hp)
-Pulses with a dark energy, allowing those who directly try to sense anything about the ring to know it has a dark magic tied to it.
Abilities:
Death Link(S): An ancient lost ability to prevent the death of another. This ability may restore the life of any fallen ally by splitting the user's own life force with them. For the thread the user may only have 50% of their maximum health, and the revived ally may only have 50% of their maximum health(goes back to normal after thread end). However, this will cut the current health of the user by half, giving that half to the ally. Any wounds that would be normally fatal at the time are repaired/healed to the point the ally is no longer on death's bed. Locked until S-rank
Painful endurance(B-rank): Grants the user +100% increased endurance, but can ALSO choose any ally(s), and when that ally or Allies takes damage then the user may pain split with the ally, allowing them to take either some or 'all' of the damage onto themselves. Damage reductions will apply as if the ally was hit, and any damage reductions the user has will not work unless they are based on their body (i.e a shield wont reduce damage, but a natural resistance will). An example of a pain split would be the following. Player A assaults Player B for 60 damage. Player B's defenses block 10 damage. Player C has this ability and takes 40 of the 50 damage onto themselves, and has a natural resistence to spells, and reduces 5 damage from it. The end result. Player B gets 10 damage taken, and player C takes 35. If the ring is ever removed in a thread, all endurance is lost(and any bonuses from it), and cannot return for the entire thread. The user will also suffer a 50% cut to their own current health
Name: Necklace of warding
Rank: Strong(+)
Type: Necklace(item)
Description: Simple chain necklace with engravings upon every chainlink in a demonic red color
Strengths:
-Fairly good Support item
-good Defense support
-Works all Thread, and never ends
Weaknesses:
-Cannot be used for offense
-Necklace itself is unable to defend the user, only the ability
-Ability 1 may only work three times a post
-Ability 2 may only work twice a post
Abilities:
Damage Mitigation(B-rank):
The necklace of warding, a praised item by some, hated by others. This is normally because of this ability itself, in which it will reduce all incoming damage by 15 from any source other than that in which is stronger than this ability. Which this ability will only reduce 10 damage from A-ranks, 5 damage from S-ranks, and be completely powerless against anything higher than S-rank.
Status Warding(B-rank):. a protective status reducer, be it poison, sleep, paralysis,burns, immobilization and more. As so long as it can be deemed a status infliction this ability kicks in. It will completely negate any C-rank status infliction, while making B-rank 25% less effective, and if they have a duration, the duration is cut by 25%. A-rank or higher are not effected.
Name: Savage Cloth
Rank: Strong(+)
Type: Armor -body
Description: A cloth armor, more like a 'robe' that works in a subliminal way by providing a small shielding, as well as a small ability tied to it. the cloak works even on parts of the body that are otherwise untouched.
Strengths:
-works everywhere on the body regardless if it is touching or not
-Despite being cloth, it can block as well as metal simply because "magic did it"
-The cloak(due to ability) cannot be sensed as magical
Weaknesses:
-Obvious when struck it is stronger than cloth
-Piercing weaponry deal twice the damage to this armor
-Sensory spells can still work despite the ability, however the ability will still kick in at half the strength
-The robe is required to be worn for abilities to work.
Abilities:
-AMP(Anti-magic-pulse) *B-rank*: Otherwise known as the anti-sensory cloak. It is designed to aid the wearer from being sensed by normal means. This will make sensory down right harder to find and locate them. In terms of sensing the wearer of this armor, the wearer would be 4 ranks lower in terms of any sensory rules. However those that are under B-rank in power, cannot sense the user at all while they wear this.
Rank: Strong(+)
Type: Weapon
Description: A special lacrima that was infused within Raiza to give him an alternate means to 'attack' an enemy besides his main Gun sword method, or spells. This Lacrima is completely useless aside from it's ability, which is it's main purpose
Strengths:
-Cannot be destroyed unless Raiza is killed
-Works just as well as any normal weapon can, and is just as strong, but more concealed
-Cannot be directly sensed, as it would be part of Raiza
Weaknesses:
-Cannot block, or do anything aside from the ability
-Ability cannot be used as often as say a sword can be swung.
-Cannot be amplified by any means, as it is set in stone
-Despite not being allowed to be amplified, it can still be weakened
Abilities:
-Black orb: The black orb can be generated once every other post of the user's. This orb has a sticky malleable substance that upon will on the user will explode with B-rank spell power within a 10 foot area. The black orb can be shot or thrown from any part of Raiza's body, and stick to surfaces it touches.
Name: The ring of Pain
Rank: Legendary(+)
Type: Ring
Description: A simple solid black ring with red lettering of a lost text. It is said the wearer of this ring feels the pain of their allies, though true users know when to do this. In either case this has taught the wearer to hone a higher endurance in order to keep up. Though oddly that endurance is lost when the ring is broken.
Strengths:
-Helps allys
-Increases your endurance to last longer
-is a small compact item
Weaknesses:
-Cannot be used for offense
-Cannot be used for defense.
-Removing this item from the wearer hurts them. See Painful endurance ability(they take a 50% cut to current hp)
-Pulses with a dark energy, allowing those who directly try to sense anything about the ring to know it has a dark magic tied to it.
Abilities:
Painful endurance(B-rank): Grants the user +100% increased endurance, but can ALSO choose any ally(s), and when that ally or Allies takes damage then the user may pain split with the ally, allowing them to take either some or 'all' of the damage onto themselves. Damage reductions will apply as if the ally was hit, and any damage reductions the user has will not work unless they are based on their body (i.e a shield wont reduce damage, but a natural resistance will). An example of a pain split would be the following. Player A assaults Player B for 60 damage. Player B's defenses block 10 damage. Player C has this ability and takes 40 of the 50 damage onto themselves, and has a natural resistence to spells, and reduces 5 damage from it. The end result. Player B gets 10 damage taken, and player C takes 35. If the ring is ever removed in a thread, all endurance is lost(and any bonuses from it), and cannot return for the entire thread. The user will also suffer a 50% cut to their own current health
Name: Necklace of warding
Rank: Strong(+)
Type: Necklace(item)
Description: Simple chain necklace with engravings upon every chainlink in a demonic red color
Strengths:
-Fairly good Support item
-good Defense support
-Works all Thread, and never ends
Weaknesses:
-Cannot be used for offense
-Necklace itself is unable to defend the user, only the ability
-Ability 1 may only work three times a post
-Ability 2 may only work twice a post
Abilities:
Damage Mitigation(B-rank):
The necklace of warding, a praised item by some, hated by others. This is normally because of this ability itself, in which it will reduce all incoming damage by 15 from any source other than that in which is stronger than this ability. Which this ability will only reduce 10 damage from A-ranks, 5 damage from S-ranks, and be completely powerless against anything higher than S-rank.
Status Warding(B-rank):. a protective status reducer, be it poison, sleep, paralysis,burns, immobilization and more. As so long as it can be deemed a status infliction this ability kicks in. It will completely negate any C-rank status infliction, while making B-rank 25% less effective, and if they have a duration, the duration is cut by 25%. A-rank or higher are not effected.
Name: Savage Cloth
Rank: Strong(+)
Type: Armor -body
Description: A cloth armor, more like a 'robe' that works in a subliminal way by providing a small shielding, as well as a small ability tied to it. the cloak works even on parts of the body that are otherwise untouched.
Strengths:
-works everywhere on the body regardless if it is touching or not
-Despite being cloth, it can block as well as metal simply because "magic did it"
-The cloak(due to ability) cannot be sensed as magical
Weaknesses:
-Obvious when struck it is stronger than cloth
-Piercing weaponry deal twice the damage to this armor
-Sensory spells can still work despite the ability, however the ability will still kick in at half the strength
-The robe is required to be worn for abilities to work.
Abilities:
-AMP(Anti-magic-pulse) *B-rank*: Otherwise known as the anti-sensory cloak. It is designed to aid the wearer from being sensed by normal means. This will make sensory down right harder to find and locate them. In terms of sensing the wearer of this armor, the wearer would be 4 ranks lower in terms of any sensory rules. However those that are under B-rank in power, cannot sense the user at all while they wear this.
Last edited by Raiza on 23rd March 2016, 1:48 pm; edited 9 times in total