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    New Raiza Set

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    New Raiza Set Empty New Raiza Set

    Post by Raiza 23rd August 2015, 10:49 am

    Name: Destruction Lacrima
    Rank: Strong(+)
    Type: Weapon
    Description: A special lacrima that was infused within Raiza to give him an alternate means to 'attack' an enemy besides his main Gun sword method, or spells. This Lacrima is completely useless aside from it's ability, which is it's main purpose
    Strengths:
    -Cannot be destroyed unless Raiza is killed
    -Works just as well as any normal weapon can, and is just as strong, but more concealed
    -Cannot be directly sensed, as it would be part of Raiza
    Weaknesses:
    -Cannot block, or do anything aside from the ability
    -Ability cannot be used as often as say a sword can be swung.
    -Cannot be amplified by any means, as it is set in stone
    -Despite not being allowed to be amplified, it can still be weakened
    Abilities:
    -Black orb: The black orb can be generated once every other post of the user's. This orb has a sticky malleable substance that upon will on the user will explode with B-rank spell power within a 10 foot area. The black orb can be shot or thrown from any part of Raiza's body, and stick to surfaces it touches.

    Name: The ring of Pain
    Rank: Legendary(+)
    Type: Ring
    Description: A simple solid black ring with red lettering of a lost text. It is said the wearer of this ring feels the pain of their allies, though true users know when to do this. In either case this has taught the wearer to hone a higher endurance in order to keep up. Though oddly that endurance is lost when the ring is broken.
    Strengths:
    -Helps allys
    -Increases your endurance to last longer
    -is a small compact item
    Weaknesses:
    -Cannot be used for offense
    -Cannot be used for defense.
    -Removing this item from the wearer hurts them. See Painful endurance ability(they take a 50% cut to current hp)
    -Pulses with a dark energy, allowing those who directly try to sense anything about the ring to know it has a dark magic tied to it.
    Abilities:
    Death Link(S):  An ancient lost ability to prevent the death of another. This ability may restore the life of any fallen ally by splitting the user's own life force with them. For the thread the user may only have 50% of their maximum health, and the revived ally may only have 50% of their maximum health(goes back to normal after thread end). However, this will cut the current health of the user by half, giving that half to the ally. Any wounds that would be normally fatal at the time are repaired/healed to the point the ally is no longer on death's bed. Locked until S-rank

    Painful endurance(B-rank): Grants the user +100% increased endurance, but can ALSO choose any ally(s), and when that ally or Allies takes damage then the user may pain split with the ally, allowing them to take either some or 'all' of the damage onto themselves. Damage reductions will apply as if the ally was hit, and any damage reductions the user has will not work unless they are based on their body (i.e a shield wont reduce damage, but a natural resistance will). An example of a pain split would be the following. Player A assaults Player B for 60 damage. Player B's defenses block 10 damage. Player C has this ability and takes 40 of the 50 damage onto themselves, and has a natural resistence to spells, and reduces 5 damage from it. The end result. Player B gets 10 damage taken, and player C takes 35. If the ring is ever removed in a thread, all endurance is lost(and any bonuses from it), and cannot return for the entire thread. The user will also suffer a 50% cut to their own current health

    Name: Necklace of warding
    Rank: Strong(+)
    Type: Necklace(item)
    Description: Simple chain necklace with engravings upon every chainlink in a demonic red color
    Strengths:
    -Fairly good Support item
    -good Defense support
    -Works all Thread, and never ends
    Weaknesses:
    -Cannot be used for offense
    -Necklace itself is unable to defend the user, only the ability
    -Ability 1 may only work three times a post
    -Ability 2 may only work twice a post
    Abilities:
    Damage Mitigation(B-rank):
    The necklace of warding, a praised item by some, hated by others. This is normally because of this ability itself, in which it will reduce all incoming damage by 15 from any source other than that in which is stronger than this ability. Which this ability will only reduce 10 damage from A-ranks, 5 damage from S-ranks, and be completely powerless against anything higher than S-rank.

    Status Warding(B-rank):. a protective status reducer, be it poison, sleep, paralysis,burns, immobilization and more. As so long as it can be deemed a status infliction this ability kicks in. It will completely negate any C-rank status infliction, while making B-rank 25% less effective, and if they have a duration, the duration is cut by 25%.  A-rank or higher are not effected.

    Name: Savage Cloth
    Rank: Strong(+)
    Type: Armor -body
    Description: A cloth armor, more like a 'robe' that works in a subliminal way by providing a small shielding, as well as a small ability tied to it. the cloak works even on parts of the body that are otherwise untouched.
    Strengths:
    -works everywhere on the body regardless if it is touching or not
    -Despite being cloth, it can block as well as metal simply because "magic did it"
    -The cloak(due to ability) cannot be sensed as magical

    Weaknesses:
    -Obvious when struck it is stronger than cloth
    -Piercing weaponry deal twice the damage to this armor
    -Sensory spells can still work despite the ability, however the ability will still kick in at half the strength
    -The robe is required to be worn for abilities to work.
    Abilities:
    -AMP(Anti-magic-pulse) *B-rank*: Otherwise known as the anti-sensory cloak. It is designed to aid the wearer from being sensed by normal means. This will make sensory down right harder to find and locate them. In terms of sensing the wearer of this armor, the wearer would be 4 ranks lower in terms of any sensory rules. However those that are under B-rank in power, cannot sense the user at all while they wear this.


    Last edited by Raiza on 23rd March 2016, 1:48 pm; edited 9 times in total


    _____________________________________________________________________________________

    New Raiza Set YdfXSKP
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    New Raiza Set Empty Re: New Raiza Set

    Post by Aliannah 23rd August 2015, 9:48 pm

    Hello~ Nice to see you again Raiza. Corrections will be in this colour.

    Raiza wrote:Name: Infecting Bites(x10)
    Rank: Weak
    Type: Throwing Kvices
    Description:
    Appearance:
    Typically 10 are carried into any situation. Lightweight, poison coated across the blades in a dried poison that interacts once blood touches it(so impossible to get poisoned via skin, must be cut by it).
    Strengths:
    -Very sharp able to drive itself into the wound, remaining stuck fairly easily, which means upon pulling out the victim receives damage to HP as if struck.
    -Convenient to use: Light and able to be thrown accurately, and when held, easy to hold to not harm one's self.
    -Poison coated: Has a strange poison that deals 1% per knife hit, and will dampen ALL healings by 2% each healing move (so each healing item recieves a -2% to the end healing i.e you have 3 items healing 5% each, they each will now heal 3% instead)
    Weaknesses:
    -No defensive ability as trying to use them to defend with would just have them break
    -Very light so deflection by higher ranks is easy
    -Relies on user's strength to throw these any decent distance.(35meters+(Strength buffs) = distance they can be accurate)
    -Poison lasts only 8posts as its fairly weak


    Name: Blade of Blood
    Rank: Strong
    Type: Sword
    Description:
    Appearance:

    Strengths:
    -Appears Demonic, giving the illusion it deals demonic damage(Siphon is considdered blood magic) Which can confuse those whom try to defend against demonic attacks
    -Blood magic is not 'cast' but rather forced, and thus can be used by Cain's Lineage while in demon form.
    -Deals high 'bleed damage' Which upon impact of the enemy which causes bleeding, the sword pulls blood out from the wound, creating a worse wound, forcing bleed damage for the next 3 posts. bleed damage = 1/10th the damage of the sword strike. Can stack upon multiple hits.
    Weaknesses:
    -Guard is flawed and can be taken advantage of if the user is careless
    -Due to the blade's sharpness and 'bleed damage' the user must be careful as they can easily harm themselves
    -Conducts heat, and thus upon impact with a fire spell, the user will receive 5% of the spell's damage in their hp for discomfort for holding the blade while hot.
    -Conducts electricity, and thus upon impact with an electric spell, the user will recieve 10% of the spell's damage as it channels from the blade into the user.
    Abilities:
    Ability:

    Name: Strengthened Ring of Vitality
    Rank: Strong
    Type: Ring
    Description: A simple solid black ring with red lettering of a lost text.
    Strengths:
    -Fairly good Support item
    -power able to be shared
    -Works all Thread, and never ends
    Weaknesses:
    -Cannot be used for offense
    -Cannot be used for defense. Period.
    -If shared, cannot be used to help self during that post
    -Consumes mana if power shared
    Abilities:
    Ability One: Split Pain Vitality.  Simple base line this recovers the wearer's hp by 3% per post. However if they choose to activate split pain, then they consume 2% mana in order to do such and link themselves with an ally(S) so that when they take damage, you take it instead of them. This will of course hit you as if the attack hit your defense spells first (such as an iron skin spell will subtract some of the damage, then the rest is applied to your hp %)The max HP any ability for a weapon can have is 5% per thread. Please change this

    Name: Necklace of warding
    Rank: Weak
    Type: Necklace
    Description: Simple chain necklace with engravings upon every chainlink in a demonic red color
    Strengths:
    -Fairly good Support item
    -good Defense support
    -Works all Thread, and never ends
    Weaknesses:
    -Cannot be used for offense
    -Necklace itself is unable to defend the user, only the ability
    -Can only help once a post
    -powerless against anything B-rank/Strong(+)
    Abilities:
    -Mitigation of damage: Simple, this reduces all damage by 5 points, regardless of the source except if source is more than 1 rank higher, in which it does nothing

    Name: Glove of the Gaint
    Rank: Weak
    Type: Glove(item not armor)
    Description: A simple glove that increases one's strength by a small faction amount in which is able to aid the wearer, however the glove is so fragile anything can break it.
    Strengths:
    -Fairly good Support item
    -Helps offensively
    -Works all Thread, and never ends
    Weaknesses:
    -Glove has 0hp and can be torn without any effort by the enemy.
    -Glove itself has no offensive strength, only aids the wearer's strength
    -No defensive potential
    -Only aids the arm's strength for the side that wears the glove.
    Abilities:
    -Strength buff: Increases strength by 50%Please change this to 15% as it is only a weak item. while wearing. This applies only to one arm.


    Name:Light Metal Armor
    Rank: Strong
    Type: Armor -body
    Description: Simply put this is a light armor that covers the torso,sides and back. As well as the shoulders, and forarms(Not upper arms). The Thighs, and shins with a simple adventerer styled rogue getup. Very light weight, high mobility.  Has 120Hp across the entire armor with 6hp damage reduction for C ranks/ and cuts D-rank damage in half.
    Strengths:
    -Very lightweight, and thus feels like almost wearing nothing at all
    -High mobility, and has no armor piece that restricts movement too much, allowing quick free movement
    -Slash resistent. Slash damage is further reduced by 2hp
    Weaknesses:
    -Despite Rules stating otherwise, This armor would have no defense buffs against B-ranks or higher.
    -Piercing damage ignores all damage reduction and in fact can still hurt the wearer, although it dampens the damage done to the wearer if it has to go through the armor(damage dampened =50%)
    -Magic piercing damage ignores all defense straight up, does 25% more to the armor's durability, and can hit the wearer fairly hard.
    -Electric magic can damage the armor by 25% more.
    Abilities:
    Magic Repair: The armor repairs itself for 5Hp per post. 3hp if it falls under 50hp

    Name:Light metal Shield
    Rank: weak
    Type: Armor - Shield
    Description: Quick effective buckler shield that can block some damage. Has a much lower hp but a higher damage reduction(see strengths/weaknesses).  45hp with 8hp reduction
    Strengths:
    -Very lightweight, and thus feels like almost wearing nothing at all
    -Gains an additional 5hp damage reduction (means it has 8hp reduction)
    - Resistent to Earthen damage, and gains 2Hp reduction more for earth magic.
    Weaknesses:
    -Half normal HP (means it has 45 hp)
    -Fire magic can damage the armor and recieve no hp reduction
    -Electric magic can damage the armor and recieve no hp reduction
    -Acid magic can damage the armor and recieve no hp reduction
    Abilities: None


    _____________________________________________________________________________________

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    New Raiza Set Empty Re: New Raiza Set

    Post by Raiza 23rd August 2015, 11:39 pm

    Edits that were made :
    -Demon sipon's CD changed to 2 posts.
    -Glove of Gaint's buff reduced to 15% (I'd like a link to a guide that shows exactly how high a % for any item/spell/ability can increase please since I've seen some fairly drastic powers around)

    Things that were not changed and would like to discuss:
    -Demon siphon's rank: I am C-rank
    -Strengthened Vitality ring:  I dont understand what you're saying. Are you saying i can only recover 5% within the entire thread? The rules state 5% per post is the max, and my item does just that, it only recovers 3% per post, nothing higher. The part you may be confused with is, this allows me to take my team mate's damage onto myself instead.




    Thanks for the review. If my vitality ring is still an issue I'll just drop the recovery and make it a pain splitter instead entirely, though I figured it would be one nice good ability.


    edit: Learned about certain damage rules, and thus edited my shield a bit.


    _____________________________________________________________________________________

    New Raiza Set YdfXSKP
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    New Raiza Set Empty Re: New Raiza Set

    Post by Aliannah 24th August 2015, 1:35 pm

    Things that were not changed and would like to discuss:
    -Demon siphon's rank: I am C-rank
    -Strengthened Vitality ring: I don't understand what you're saying. Are you saying i can only recover 5% within the entire thread? The rules state 5% per post is the max, and my item does just that, it only recovers 3% per post, nothing higher. The part you may be confused with is, this allows me to take my team mate's damage onto myself instead.

    Sorry about that, you weren't when I started grading. But you may leave it how it is now.

    As for the Ring, please look within the spoiler.
    Spoiler:


    _____________________________________________________________________________________

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    New Raiza Set Empty Re: New Raiza Set

    Post by Raiza 24th August 2015, 1:42 pm

    no I wasn't C when you started to grade, but I saw the rules, we can have abilitys on items higher than our rank but they're unusuable until we hit said rank (which is what I planned to do)

    @Ring. I am following that rule. It says a max of 5% Regen. Regen happens per post. My ring is regening 3% per post which folows that rule.


    _____________________________________________________________________________________

    New Raiza Set YdfXSKP
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    New Raiza Set Empty Re: New Raiza Set

    Post by Aliannah 24th August 2015, 7:35 pm

    The way that you are wording it is not following the rules. It says "Max". Not per post. Please reword it. ^^ You can have it heal 3% HP in one post, but it will max out at 15% HP regen in that thread.


    Last edited by Alyia on 25th August 2015, 9:06 am; edited 1 time in total


    _____________________________________________________________________________________

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    New Raiza Set Empty Re: New Raiza Set

    Post by Raiza 25th August 2015, 3:19 am

    I dont understand how I am wording it any differently. Rules state 5% not 5hp thats the first big difference in what you just posted, as you posted just now I can only heal 5hp or 15hp in an entire thread. Which if we went by that. A c-rank (200hp) that'd be 7.5% of the hp of a C-rank or hey lets go higher and state H-rank(700hp), that'd be 2% of their max for the entire thread if they were only healing 15hp their entire thread. So Thats why no doubt the rules say 5% and 15% to make the scale with the ranks show a different healing factor

    So in conclusion I have mine written :
    My post wrote:Simple base line this recovers the wearer's hp by 3% per post.

    here is direct quote to rules:

    Magic Rules Thread wrote:Health Regen: Health regen abilities can only cap out to 5% of HP regardless of rank or type. Health regen has to MAKE SENSE with your magic. Meaning that if you have healing magic, of course you're going to have regen. By stacking weapons/etc to your character for regen you are only allowed to max out at 15%.

    Regen is a per post. So what the rules clearly are saying is that it will max out at 15% if you're stacking weapons/ect. Which means using multiple weapons/spells/ect.. the most you'll ever regen per post is 15% tops. Which I'm following. It doesn't say 15% is the max you can regen and then you cannot regen anymore from that source, I'm fairly certain if it meant only 15% tops for the entire thread as in one couldn't regen past that, then the rules would have stated such.

    I'll even use my old app you approved before as an example :
    https://www.fairytail-rp.com/t16475-beginning-gear?nid=4#196413

    Old app wrote:Abilities:
    -Healing Factor: At the beginning of every post of the wearer, they gain 1% HP

    Which was allowed before, yet I'm trying to do this again, heal every single post by a set low % rate. This low % rate for my current item is 3% Which is the same, but an equipment grade higher. From weak to now it is strong level.


    This regens 3% per post, which follows the rules. Just like before I had a ring that did 1% per post for the entire thread. This is the strong version which does 3% per post for the entire thread. Which is exactly how I have it currently worded.

    I feel like we're either missing something or idk.


    _____________________________________________________________________________________

    New Raiza Set YdfXSKP
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    New Raiza Set Empty Re: New Raiza Set

    Post by Aliannah 25th August 2015, 9:13 am

    1. You said it gained 1% HP this means that your HP increased by 1%, this is a low enough number that you will rarely take a job that is over 15 posts for you.

    2. Regen can be every post, but it will max out at 15% HP. I have talked to other staff about this before and as a staff member I grade on what is seemed best. So please do not argue with me.


    _____________________________________________________________________________________

    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    New Raiza Set Empty Re: New Raiza Set

    Post by Raiza 25th August 2015, 9:32 am

    Edit: After a long extensive talk with mods, even though the 3% was fine. I feel it caused too much annoyance and pain on my part I have edited my ring to a different form.



    edit 2: made all strongs be strong(+) since I just bought that on shop.


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    Aliannah
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    Omen Angel


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    New Raiza Set Empty Re: New Raiza Set

    Post by Aliannah 26th August 2015, 12:02 pm

    New Raiza Set NCrTQNR


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    New Raiza Set Empty Re: New Raiza Set

    Post by Thorn 17th March 2016, 12:34 am

    Raiza wrote:Name: Infecting Bites(x10)
    Rank: Weak
    Type: Throwing Kvices
    Description:
    Appearance:
    Typically 10 are carried into any situation. Lightweight, poison coated across the blades in a dried poison that interacts once blood touches it(so impossible to get poisoned via skin, must be cut by it).
    Strengths:
    -Very sharp able to drive itself into the wound, remaining stuck fairly easily, which means upon pulling out the victim receives damage to HP as if struck.
    -Convenient to use: Light and able to be thrown accurately, and when held, easy to hold to not harm one's self.
    -Poison coated: Has a strange poison that deals 1% per knife hit, and will dampen ALL healings by 2% each healing move (so each healing item recieves a -2% to the end healing i.e you have 3 items healing 5% each, they each will now heal 3% instead)
    Weaknesses:
    -No defensive ability as trying to use them to defend with would just have them break
    -Very light so deflection by higher ranks is easy
    -Relies on user's strength to throw these any decent distance.(35meters+(Strength buffs) = distance they can be accurate)
    -Poison lasts only 8posts as its fairly weak


    Name: Blade of Blood
    Rank: Strong(+)
    Type: Sword
    Description:
    Appearance:

    Strengths:
    -Appears Demonic, giving the illusion it deals demonic damage(Siphon is considdered blood magic) Which can confuse those whom try to defend against demonic attacks
    -Blood magic is not 'cast' but rather forced, and thus can be used by Cain's Lineage while in demon form.
    -Deals high 'bleed damage' Which upon impact of the enemy which causes bleeding, the sword pulls blood out from the wound, creating a worse wound, forcing bleed damage for the next 3 posts. bleed damage = 1/10th the damage of the sword strike. Can stack upon multiple hits.
    Weaknesses:
    -Guard is flawed and can be taken advantage of if the user is careless
    -Due to the blade's sharpness and 'bleed damage' the user must be careful as they can easily harm themselves
    -Conducts heat, and thus upon impact with a fire spell, the user will receive 5% of the spell's damage in their hp for discomfort for holding the blade while hot.
    -Conducts electricity, and thus upon impact with an electric spell, the user will recieve 10% of the spell's damage as it channels from the blade into the user.
    Abilities:
    Ability:

    Name: The ring of Pain
    Rank: Strong(+)
    Type: Ring
    Description: A simple solid black ring with red lettering of a lost text. It is said the wearer of this ring feels the pain of their allies, though true users know when to do this. In either case this has taught the wearer to hone a higher endurance in order to keep up. Though oddly that endurance is lost when the ring is broken.
    Strengths:
    -Helps allys
    -Increases your endurance to last longer
    -is a small compact item
    Weaknesses:
    -Cannot be used for offense
    -Cannot be used for defense.
    -After choosing an ally they cannot be 'unchosen' for 3 posts, meaning if the ally is fairly easy to hit or easily damaged, then the user of this ring is kind of screwed for those 3 posts.
    -if removing the ring in battle, they not only go back to their normal endurance but they suffer in a new way. Their new MAX HP becomes 90% for the rest of the thread. Meaning their HP caps at 90% and cannot be healed beyond that.
    Abilities:
    Painful endurance: Grants the user 50% increased endurance, but can ALSO choose one ally, and when that ally takes damage the user may pain split with the ally, and receive 50%(minus any damage reductions) of the damage, saving the ally by reducing their damage done by 50%.  I.e: If I use this on (insert member here), (insert member here) takes a shot to the chest worth 20hp, I would take 10hp and he'd take 10Hp

    Name: Necklace of warding
    Rank: Weak
    Type: Necklace
    Description: Simple chain necklace with engravings upon every chainlink in a demonic red color
    Strengths:
    -Fairly good Support item
    -good Defense support
    -Works all Thread, and never ends
    Weaknesses:
    -Cannot be used for offense
    -Necklace itself is unable to defend the user, only the ability
    -Can only help once a post
    -powerless against anything B-rank/Strong(+)
    Abilities:
    -Mitigation of damage: Simple, this reduces all damage by 5 points, regardless of the source except if source is more than 1 rank higher, in which it does nothing

    Name: Glove of the Gaint
    Rank: Weak
    Type: Glove(item not armor)
    Description: A simple glove that increases one's strength by a small faction amount in which is able to aid the wearer, however the glove is so fragile anything can break it.
    Strengths:
    -Fairly good Support item
    -Helps offensively
    -Works all Thread, and never ends
    Weaknesses:
    -Glove has 0hp and can be torn without any effort by the enemy.
    -Glove itself has no offensive strength, only aids the wearer's strength
    -No defensive potential
    -Only aids the arm's strength for the side that wears the glove.
    Abilities:
    -Strength buff: Increases strength by 15% while wearing. This applies only to one arm.


    Name:Light Metal Armor
    Rank: Strong(+)
    Type: Armor -body
    Description: Simply put this is a light armor that covers the torso,sides and back. As well as the shoulders, and forarms(Not upper arms). The Thighs, and shins with a simple adventerer styled rogue getup. Very light weight, high mobility.  Has 120Hp across the entire armor with 6hp damage reduction for C ranks/ and cuts D-rank damage in half.
    Strengths:
    -Very lightweight, and thus feels like almost wearing nothing at all
    -High mobility, and has no armor piece that restricts movement too much, allowing quick free movement
    -Slash resistent. Slash damage is further reduced by 2hp
    Weaknesses:
    -Despite Rules stating otherwise, This armor would have no defense buffs against B-ranks or higher.
    -Piercing damage ignores all damage reduction and in fact can still hurt the wearer, although it dampens the damage done to the wearer if it has to go through the armor(damage dampened =50%)
    -Magic piercing damage ignores all defense straight up, does 25% more to the armor's durability, and can hit the wearer fairly hard.
    -Electric magic can damage the armor by 25% more.
    Abilities:
    Magic Repair: The armor repairs itself for 5Hp per post. 3hp if it falls under 50hp

    Name:Light metal Shield
    Rank: weak
    Type: Armor - Shield
    Description: Quick effective buckler shield that can block some damage. Has a much lower hp but a higher damage reduction(see strengths/weaknesses).  20hp with 13hp reduction
    Strengths:
    -Very lightweight, and thus feels like almost wearing nothing at all
    -Gains an additional 10hp damage reduction (means it has 13hp reduction)
    - Resistent to Earthen damage, and gains 5Hp reduction more for earth magic.
    Weaknesses:
    -Quarter normal HP (means it has 20 hp)
    -Fire magic can damage the armor and recieve no hp reduction
    -Electric magic can damage the armor and recieve no hp reduction
    -Acid magic can damage the armor and recieve no hp reduction
    Abilities: None

    Unlocked for update original aboth


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    New Raiza Set Empty Re: New Raiza Set

    Post by Raiza 17th March 2016, 6:31 am

    done


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    New Raiza Set YdfXSKP
    Thorn
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    New Raiza Set Empty Re: New Raiza Set

    Post by Thorn 23rd March 2016, 1:50 pm

    re approved edits discussed in skype


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    New Raiza Set S6Eaz9K

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