Username:
Chimamire Sakura
Secondary Magic:
Infinity Blade
Caster or Holder:
Holder
Training:
Here (training for Eldritch Vampire magic, bought magic swap here)
Description:
A chaotic amalgamation of many other fighting styles with sword and magic that utilize swords in battle, Infinity Blade is versatile and devastating magic that focus primarily and direct destruction. During fights, it can either use pure physical attacks boosted with magical energy or add various elements to the blade itself, enhancing it’s capabilities. It is said that this magic was created long ago by a lunatic swordsman who wished to learn every single fighting style and sword magic in the entirety of Earthland. Traversing the land and recording every piece of knowledge, he eventually returned home and gave birth to this chaotic style that was supposed to bury his foes with infinite slashes of all elements that one could think of. Instead, the imperfect and chaotic magic slashed him apart at the very spot he stood. He didn't leave any information about the magic behind, yet someone else was capable of learning it by means unknown.
Sakura is about as chaotic as the magic itself, meaning she doesn’t focus on any specific parts of the magic and uses them all to the best of her ability to form fast attacks that mercilessly tear enemies apart. Her focus is mainly on vital organs and important muscles that are required for limbs to move.
Strengths:
Weaknesses:
Unique Abilities:
Elemental priority – With control over the elements, Sakura’s blade never truly does only physical damage. It always reacts to the environment and adapts to it, taking in an element that can be found in the area the most. If there is multiple elements in equal amount, one will be picked at random. If there is no clearly defined element around, then the blade will default to air, being surrounded by sharp wind blades that aid in attack. Every single element adds bonus of 50% extra melee damage to Sakura, but only if the enemy is not resistant to it. Given the fact that she cannot choose which element to infuse, this might prove to be annoying problem from time to time.
Lightning infusion - There are many elements that are generally associated with speed, and lightning is one of those! With this permanent infusion going on inside of Sakura’s body, her regular running speed is 35 km/h, following the same rules as all other speed (walking being half while sprinting being double) and this increases by 50% per rank up instead of regular 25%.
Chimamire Sakura
Secondary Magic:
Infinity Blade
Caster or Holder:
Holder
Training:
Here (training for Eldritch Vampire magic, bought magic swap here)
Description:
A chaotic amalgamation of many other fighting styles with sword and magic that utilize swords in battle, Infinity Blade is versatile and devastating magic that focus primarily and direct destruction. During fights, it can either use pure physical attacks boosted with magical energy or add various elements to the blade itself, enhancing it’s capabilities. It is said that this magic was created long ago by a lunatic swordsman who wished to learn every single fighting style and sword magic in the entirety of Earthland. Traversing the land and recording every piece of knowledge, he eventually returned home and gave birth to this chaotic style that was supposed to bury his foes with infinite slashes of all elements that one could think of. Instead, the imperfect and chaotic magic slashed him apart at the very spot he stood. He didn't leave any information about the magic behind, yet someone else was capable of learning it by means unknown.
Sakura is about as chaotic as the magic itself, meaning she doesn’t focus on any specific parts of the magic and uses them all to the best of her ability to form fast attacks that mercilessly tear enemies apart. Her focus is mainly on vital organs and important muscles that are required for limbs to move.
Strengths:
- Magic enhances user’s physical body as well as their blade, making Sakura stronger as a person
- Focus on multiple elements makes this magic rather versatile and thus dangerous as well
- Control over nearly all existing elements means that user of this magic can almost always find an elemental advantage over his foe
Weaknesses:
- As holder magic, nearly all of the spells become useless if Sakura loses her weapon
- Most of the spells have small reach, making long-ranged battles rather difficult
- Control over nearly all elements also means that Sakura has nearly infinite amount of weaknesses, showing always only few at a time when she uses a specific element
- It’s impossible for this magic to combine two different elements in a single spell, making the user cast two different spells for two different elements
- Pure elements can be eaten by slayers
Unique Abilities:
Elemental priority – With control over the elements, Sakura’s blade never truly does only physical damage. It always reacts to the environment and adapts to it, taking in an element that can be found in the area the most. If there is multiple elements in equal amount, one will be picked at random. If there is no clearly defined element around, then the blade will default to air, being surrounded by sharp wind blades that aid in attack. Every single element adds bonus of 50% extra melee damage to Sakura, but only if the enemy is not resistant to it. Given the fact that she cannot choose which element to infuse, this might prove to be annoying problem from time to time.
Lightning infusion - There are many elements that are generally associated with speed, and lightning is one of those! With this permanent infusion going on inside of Sakura’s body, her regular running speed is 35 km/h, following the same rules as all other speed (walking being half while sprinting being double) and this increases by 50% per rank up instead of regular 25%.
- Spells:
- Name: Blade of elements
Rank: S
Type: Signature ; Offensive
Duration: Instant
Cooldown: Once per post
Description: As master of all elements that the infinity blade school is, Sakura can add any existing element to her blade and perform one attack with it, dealing full damage of her rank to the enemy plus additional elemental damage if the target is weak against used element. If not specified otherwise, damage will be increased by 50%. If the target is strong against used element, only 50% of damage will be dealt, however. Only one single element can be applied at a time and lasts only for a single attack before Sakura has to re-use this spell. If no elemental weakness is specified, but is generally known (e.g. water and fire) it will be used as well.
Strengths:- Very versatile, as any existing element can be used for attack
- Can deal extra damage against enemies with elemental weaknesses.
Weaknesses:- Cannot be used for defense in any way
- Applied element will disappear after a single attack and cannot be used again until the spell is re-used
- Only works with Sakura’s actual holder weapon, if she finds herself wielding something different, this spell will not be available
- Sakura has to know her enemy's weakness in order to use this spell to it’s fullest effect
Name: Earth infusion: Unmoving mountains
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: Infusing her weapon with the element of Earth that affects all those that it touches. The moment her sword connects, the enemy will be partially rooted to the Earth, forming a bond with it and their speed will be lowered by 20%. This lasts until the end of this spell's duration, no matter when the target was attacked.
Strengths:- Slows down any enemy that is attacked by Sakura while this spell is active
Weaknesses:- Doesn’t provide any real boost to defense, despite being earth element of defensive type that infuses the weapon
- Fairly small decrease to speed, not really affecting those who specialize in this field
Name: Water infusion: Serene mind
Rank: C
Type: Defensive
Duration: 5 posts
Cooldown: 6 posts
Description: Infusing her blade and further her mind with the serene element of water, Sakura becomes able to remain calm and collected even in the most infuriating and intense of scenarios. In this state of absolute concentration, she can also nearly see into the future, movement of her foes seemingly looking like waves of water on pitch-black canvas to her. Thanks to this, she becomes capable of dodging attacks much easier and also capable of hitting even the fastest enemies easily, by-passing their defensive maneuvers and attacking them in every single opening. All in all, this is spell that greatly enhances her close-quarters combat abilities, making her into a deadly machines that never misses with her sword, is able of blocking or dodging many melee attacks unless they are too fast, and capable of fending off multiple enemies at once. In common tongue, this could be understood as a great boost of 25% to reflexes for Sakura.
Strengths:- Grand overall boost to Sakura’s combat prowess, temporarily transforming her into nearly perfect warrior
Weaknesses:- Doesn’t provide any actual damage or defense boost for when she does land a hit, or one is landed on her
- Even if Sakura can predict and see movement of her enemy, it’s useless as long as they are faster than she is
Name: Wind infusion: Raging gale
Rank: B
Type: Movement support
Duration: 6 posts
Cooldown: 7 posts
Description: Infusing her blade with powerful wind element, a gale of wind envelops Sakura’s body and makes her movement much lighter and faster. When activated, her speed will increase by 50% both in and out of combat for the spell’s entire duration. The wind armor that seemingly protects her body is however completely cosmetic and if anything, it only let’s her foes know what element she’s using right now, opening her for possible counter-attacks of opposite element.
Strengths:- Boost that provides good amount of speed for Sakura to work with during both battle and outside of it
Weaknesses:- Only Sakura can be affected by the gale, it is impossible to increase speed of others
- The additional speed can sometimes get in the way, as it is not Sakura's normal state. Because of that, she can sometimes find hard to stop her movements when she needs to
Name: Fire infusion: Purgatory flame
Rank: A
Type: Offensive
Duration: 7 posts
Cooldown: 8 posts
Description: Infusing her weapon and further her spirit with the mighty element of fire, Sakura can greatly enhance her fighting spirit and damage output alike. Once active, her blade will always be engulfed in flames, giving her a strong 50% buff to attack damage for as long as she’s not facing a water-based enemy. Against those, her attack is increased only by 25%. While in this state, her body is also under constant stress and strange excitement, making her unable to be healed as long as this spell is active. This goes for both her own healing powers and external ones.
Strengths:- Powerful damage boost that allows Sakura to tear through her enemies
Weaknesses:- The damage boost is weaker against water-based enemies
- Sakura cannot be healed by any means for as long as this spell is active
- With her sword on fire, it’s rather easy for her enemies to tell what element she’s currently using, possibly using that information against her
Name: Sword of Four: Quadruple Giga
Rank: S
Type: Offensive
Duration: Instant + 1 post charging
Cooldown: 10 posts
Description: With the previous infusions, Sakura is capable of combining all four elements together and focusing them all into extremely powerful attack. In order to actually cast this spell, all four element infusion spells must be actually already active. Upon activation, she will have to gather the core of all four elements into her blade, being able to focus two elements per post. This means that there is always one post of preparation where Sakura has to be careful not to get hit. If she is successfully attacked while charging this spell up, it will fail and consume her MP without actually firing, entering cooldown as well. But if she isn’t, she can swing her sword to create a giant wave of 4 elements, destroying anything in it’s path up to 100 meters ahead of her. This does 175% of S-ranked damage plus Sakura’s melee damage.
Strengths:- Extremely high damage that consists of four different elements
- Unbelievable reach for a spell of magic that focuses on close-quarters combat
Weaknesses:- Requires all other spells of this magic to be already active before casting
- Has one post preparation where Sakura can get attacked, failing the whole spell in an instant
- Longer cooldown than average instant attack spells of this rank
- Very versatile, as any existing element can be used for attack
Last edited by Chimamire Sakura on 13th November 2016, 4:13 pm; edited 3 times in total