- Spoiler:
- Job Title: Exploring the Catacombs
Rank: C
Player Requirements: Savage Skull members
Job Requirements:
-10 post minimum per players
-minimum word count of 250 words
-1st Player(poster) must roll monster dice 3 times a post after their third post until the boss is encountered.
Job Location: The Savage Skull Catacombs
Job Description: The guild’s notorious catacombs are vast. So vast (and dangerous) that they have never been fully mapped or explored. A new passage way has been discovered in the catacombs are you are going to explore it and find what’s on the other side. Since you’re doing this for your guild you will not be compensated but any treasure found within the catacombs is yours. Return with a map of the new area of the catacombs.
Enemies:
Weak:
-Zombie (D): Slow and disgusting, these creatures are to no surprise, the most common monster in the catacombs. They’re bodies are flimsy and weak from the years of decay so a good strike oughta destroy them. They’re also incredibly weak to fire and will disintegrate almost instantly if exposed to flames.
Normal:
Trap (C): The catacombs are loaded with traps. The first time you land on a trap it will be spikes shooting out of the floor. The second time it will be a giant boulder, and the third time you land on a trap it will be poison darts coming out of the wall. You can only encounter one trap at a time(per post) and any normal monster dice rolls made in the same roll turn into zombies(weak monsters). After that the third roll the cycle will repeat itself.
Strong:
Banshee(C): Tougher than a few zombies and much scarier. These guys look like zombies but have a terrifying shriek that can incapacitate those who are foolish enough to venture to close(15 ft). Upon incapacitating a victim they will wrap their arms around the victim and crush the life out of them. They also don’t carry the same fire weakness as the lesser zombies.
Boss:
Batman (B): This thing is the closest thing to a vampire that exists in these catacombs. They’re fast, strong, able to fly, and have heightened hearing and vision in the dark. With razor sharp claws and teeth they’ll rip you to shreds in a heartbeat. It has been feasting on the zombies in order to survive and the sight or real living flesh is very enticing. This thing was created by Sinali by fusing a human with a bat, which was able to escape captivity and fled into the catacombs. Lord knows how its survived this long.
Reward:
After defeating a boss roll the monster dice to determine your reward:
Weak monster: 2,000 jewel reward
Normal Monster: 6,000 Jewel reward
Strong monster: 12,000 jewel reward
Boss monster: 18,000 jewel reward
Back again, just when Raiza thought he was done with the place, but then again this area felt like a peaceful home. Inside the catacombs he felt the energy of all the fallen. Even those whom he felt had not fallen were within these walls. Lord Harrigan came to mind, a great leader that had left shortly after he had joined. Some accuse Raiza for not being able to experiance the loss of Harrigan, but he himself knew it was very much real to him.
"Guess when I explored the catacombs, they found a new pathway. So It'll be my job to go down and map it. No problem, and besides I'm pretty sure this will be noting but cake. Then again, last time it was a mental hell. This time... I'm more than prepared"
A snide chuckle escaped his lips as he instantly activated his calculations ability known as 'in the zone'. "I've got a long way to perfect this, but this'll give me a perfect representation of the limits of the ability, as well as the ability to perfectly map the entire pathway that I take, as it will take exact photographic memories." Eagerly taking his first steps down into the catacombs, the stench of death began to fill his nose.
"hey plants behind me, in case Thorn catches wind that I'm down here, advise her to stay out. I'll be fine, and I'm not going to be so mentally beaten as last time. Thank you", he felt silly for talking to the plants seeing as he could not understand them or hear the plant's words. However he knew they heard him, and as freakish as it was, he knew it worked, talking to the plants, they were like Thorn's kin. This was more than just an assumption that the plants nearby would forward his message if he absolutly asked for it.
once that was done, Raiza would shut the door behind him, the entrence vanishing from sight as the shrubbery moved over it to prevent random any passerby fining it.
post 1/10
words: 343
Hp: 300
temp hp:150
Mana: 97%(100-5+2%*from haste*)
IN Zone Dura: 10
- Spoiler:
Name: IN the Zone!
Rank: D
Type: Support
Duration:10
Cooldown: entire thread
Description: Your energy drink has been chugged. Your palms are sweaty. You're staring intensely at the screen, and you know exactly how to press the buttons, or key strokes on the exact moment in time. This support spell gives the user a slight precognition, called 'in the zone' It is a short one time burst that allows perfect calculations of dimensions, speed, anything. It doesn't give the user future sight, but rather, while one person may be able to calculate a few, maybe the special ones up to a hundred things within a few seconds, this spell amplifies the user's mind allowing them to calculate thousands of things within a single second and is never limited to simplicity, even going so far as to break past memories, and access a full photographic calculation down to the wire. Allowing full fights to be calculated within a second. Though this does not allow the user to auto-block/dodge, or metagame in any way. The upside to this is, anyone trying to fiddle with the user's mind while in this state can easily get lost.
Strengths:
-Can calculate nearly anything within reason, allowing near perfect physics, and chemistry reactions to be calculated
-longer than average duration
-undetectable
Weaknesses:
-Pretty much a fluff spell, and does nearly nothing unless its used against
-Once per thread, since this would typically happen only once per intense match.
-The user can retain all the calculations made when the spell ends, but can no longer calculate at the degree of the spell
-no offensive/defensive potential