Magic
Primary Magic: Gun Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: The magic that Kanrya uses the most is a gun magic. It is a holder type of magic that basically does what is implied. As far as Kanrya knows not many people use gun magic. In fact the most she knows of those using gun magic were Bisca and Alzack of Fairy Tail. However, she knows that she needs to work on bettering her gun magic before even comparing herself to them.
Her spells deal with ice and darkness bullets. She doesn't stay in one place as she fires like Bisca or Alzack does while using her magic. For her staying in one spot usually means giving an opponent an easy mark to hit and really doesn't want to seem weak. The darkness bullets are meant to blind and disorient her opponent while the ice bullets tend to freeze them in place.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Gun Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: The magic that Kanrya uses the most is a gun magic. It is a holder type of magic that basically does what is implied. As far as Kanrya knows not many people use gun magic. In fact the most she knows of those using gun magic were Bisca and Alzack of Fairy Tail. However, she knows that she needs to work on bettering her gun magic before even comparing herself to them.
Her spells deal with ice and darkness bullets. She doesn't stay in one place as she fires like Bisca or Alzack does while using her magic. For her staying in one spot usually means giving an opponent an easy mark to hit and really doesn't want to seem weak. The darkness bullets are meant to blind and disorient her opponent while the ice bullets tend to freeze them in place.
Strengths:
- Easy maneuverability in battle
- Ranged attacks against opponents
- single targeting if needed, area of effect also if needed
- instant effects
Weaknesses:
- Bigger spells require more magical energy, taking longer to channel.
- Ranged attack so she can't really participate in melee.
- If it is cast over an area, it'll not only affect enemies but allies as well.
- May miss target if speed of said target is too fast.
- The guns themselves need proper maintenance so she has to either do maintenance once a day or else the casting may not be proper.
- Lineage:
- Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses.
Unique Abilities:
- Skadi:
- Skadi - her left gun, was named after the Norse goddess of Ice, produces ice bullets that freezes an opponent temporarily in ice. This can only freeze a target of equal or lesser rank for a single post, a cooldown of 3 posts and she can only shoot one person per rank at a time. Has a range of 10 m.
- Skadi's Cloak:
- Skadi's Cloak - Skadi's Cloak gives her a 35% buff of resistance against any ice magic. Also puts her in an outfit like
- Skadi:
- Nyx:
- Nyx - her right gun, was named after the Egyptian/Grecian goddess of Night, produces dark bullets that will blind an opponent temporarily. This works at blinding those who are of equal rank and lesser, for one post, has a 2 post cooldown between usage. It can only blind one person per rank at a time and has a range of 10m.
Spells:
- Bullet Blizzard:
Name:Bullet Blizzard
Rank: D
Duration: 3 Posts
Cooldown: 4 Posts
Description: This spell fires off a series of shots that surrounds a ten meter area in a large circle. The circle then is filled with a chilling fog that reduces the speed of everyone inside it by 25% If the target is not effected by debuffs they suffer D rank cold Damage. 25% against D ranks, 15% against C ranks, 5% against b ranks and zero effect to A rank mages or above.
Strengths:- Slows everyone in the radius
- Deals D rank damage to those immune to the debuff effect
Weaknesses:- Effects allies and self
- Cannot deal both damage and slow down effect
- Limited range of effect.
- Slows everyone in the radius
- Tracking Shot:
Name: Tracking Shot
Rank: D
Type: Offensive
Duration: 3 Posts
Cool down: 5 Posts
Description: Aiming with either gun a small red dot appears on a single target. Once the target is locked the gun fires a single bullet that soars through the air up to fifteen meters and travels at seven point five meters per second. This shot can move around corners and other forms of cover to hit a target so long as there is an opening and it hasn't traveled its full range.
Strengths:- Can hit a target if they are around corners or other forms of cover if there is an opening.
- Can dodge anything within a 15 meter range to get to the target
Weaknesses:- only used on one target at a time
- target must be in range when shot is fired
- higher ranked mages can dodge last second/minute.
- Can hit a target if they are around corners or other forms of cover if there is an opening.
- Nyx's Shield:
- Name: Nyx's Shield
Rank: D
Type: Defensive, Support
Duration: 2 posts
Cooldown: 3 posts
Description: When Kanrya uses Nyx's Shield it allows her to use the powers of Night, so that when a hit is made instead of causing damage it turns to smoke. This can only negate/dispell one incoming spell that is of your spell's rank or lower. Think of Nurarihyon no Mago (Nura: Rise of the Yokai clan's Rikuo Nura and his Grandfather's ability).- Nyx's Shield:
Range: Self
Strengths:- Able to confuse enemy if it hits the shield spell.
- Works on idiots to be able to dodge or convince them into missing her in the first place.
Weaknesses:- Weak against higher ranked opponents.
- Light/Holy users have a better chance at dispelling it.
- Only usable on herself.
- Dark Clone:
- Name: Dark Clone
Rank: D
Type: Defensive, Support
Duration: 3 posts
Cooldown: 4 posts
Description: For now this spell creates a clone of Kanrya to mislead and confuse her opponent in battle. Furthermore, it dons not only her clone but her original self in an outfit reminiscent of the goddess Nyx.- Nyx outfit:
Number of clones: 1 (for now)
Strengths:- Darkness spell can confuse, troll, and harass her opponent.
- Options for melee group attack with clones.
- All sorts of mischevious fun.
Weaknesses:- Light/Holy spells can easily dispel this.
- Clone has spell rank health.
- If opponent is higher rank it has no problem dispelling the clone.
- Once clone is created, it follows simple commands and cannot use magic.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Kanrya on 25th March 2017, 9:28 pm; edited 8 times in total (Reason for editing : changes to be made and reworking the spells)