CALL OF THEWILD
Name: Eye of Corruption
Rank: Strong(+)
Type: Staff
Description:
Weaknesses:
Abilities:
Rank: Strong(+)
Type: Staff
Description:
- Eye of Corruption:
- The horns on the skull and the sharp end of the staff allow for impalement/piercing ability to fight at longer distances
- Two emeralds are located in the eye sockets of the skull, which are what contain Kanix's magic; a good placeholder for them
- Overall, the staff is lightweight, making it easy to carry around and not be as much of a burden on the user
Weaknesses:
- While the emeralds in the eye sockets cannot be broken by anything or anyone, the staff itself can be easily snapped
- Because of it being lightweight, someone could knock it out of Kanix's hand, rendering her weaponless
- The magic in the emeralds cannot be used by anyone other than Kanix, even if the person is holding onto the staff
- Can be countered by weapons that are stronger than it, such as a buster sword or a bludgeon-type of weapon
Abilities:
- Ability:
Name: Sanctity of the Stars
Rank: C rank (caps at B rank)
Duration: 4 posts
Cooldown: 5 posts
Description: This ability radiates a fifty-five meter aura around the user, as well as any ally that happens to be within the specified range. Those within this aura are healed 5% of their HP for a duration of six posts, and afterward, the aura is put on cool down for eight posts. As it heals the allies and the user, it halves the effects of spells that are of one or more ranks higher than the ally or user. For any side effect that is of equal or lower rank than the ally or user, the effect is negated and the user is fully healed. However, this ability can be temporarily placed on cool down by spells that are dark or unholy in nature. If the user or allies are already in full health, this ability cannot be cast, until their health is below 75%. Cannot use magic while activated.
Strengths:- Anyone within the 55 meter radius is healed for a duration of 4 posts
- Side effects of spells equal to or lower than the user or allies are negated and removed from the person
- Multiple people (three) can be healed at once, resulting a long-range healing ability once the effect is put in place
Weaknesses:- Has a cool down of 5 posts, resulting it in being only usable at least once in a thread
- Spells of dark or unholy nature can reverse or cancel out the healing effect of the ability
- Cannot be used if the caster and allies are at full health
- Time magic can reverse the effect of this ability
- Anyone within the 55 meter radius is healed for a duration of 4 posts
wordstagged
Last edited by Kanix Laspor on 11th March 2016, 9:09 am; edited 3 times in total