Name: Flame Pact
Rank: Artifact/Legendary/Legendary
Type: Emblem/Weapon/Abstract Concept
Description:
The Flame Pact can be considered a weapon, however, it is really more of an abstract concept given physical form through an Emblem that appears on the user's arm when they need it. Once the Flame Pact Emblem appears, simply touching it or concentrating causes its abilities to manifest. Once the Emblem is touched it will glow a bright red color and start flaming. The flames will spread and eventually concentrate on the user's palm, where the flames will turn into a melee weapon, misc. item, or gun of the user's choice. Brennan often uses a sword like this, but the Emblem can take any form the user would like, though this does not affect damage type in any way. While the user is wielding their weapon, they are automatically proficient in any weapon the Emblem transforms into. Naturally, like anything fire-related, the Flame Pact is capable of doing many fire-related things. If guns are used, the bullets (which are made purely of fire) have a speed of 40 miles per hour.
Strengths: ( List the all the strengths of the armor/item itself )
Weaknesses: ( List all of its weaknesses of the armor/item itself )
Abilities:
Rank: Artifact/Legendary/Legendary
Type: Emblem/Weapon/Abstract Concept
Description:
- Flame Pact Emblem:
The Flame Pact can be considered a weapon, however, it is really more of an abstract concept given physical form through an Emblem that appears on the user's arm when they need it. Once the Flame Pact Emblem appears, simply touching it or concentrating causes its abilities to manifest. Once the Emblem is touched it will glow a bright red color and start flaming. The flames will spread and eventually concentrate on the user's palm, where the flames will turn into a melee weapon, misc. item, or gun of the user's choice. Brennan often uses a sword like this, but the Emblem can take any form the user would like, though this does not affect damage type in any way. While the user is wielding their weapon, they are automatically proficient in any weapon the Emblem transforms into. Naturally, like anything fire-related, the Flame Pact is capable of doing many fire-related things. If guns are used, the bullets (which are made purely of fire) have a speed of 40 miles per hour.
Strengths: ( List the all the strengths of the armor/item itself )
Weaknesses: ( List all of its weaknesses of the armor/item itself )
Abilities:
- Passive Ability- Total Sync:
The wielder of the Flame Pact Emblem is in total sync with their Emblem, so they can cast their spells through their weapons, naturally increasing their effectiveness by 25%. Also, any abnormal properties of the user's flames transfer to the weapon, giving the weapon fire damage with the same properties as the user's magic. Also, since they are in total sync with their weapon, the user is able to perfectly wield any weapons that the Flame Pact transforms into. This makes any melee weapon attacks performed with the sword 25% more effective. The user can also channel unique abilities through the weapon, increasing their unique abilities by 25%.
- Searing Strike:
Name: Searing Strike
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Description: This ability gives the weapon that the user is currently wielding the standard Requip abilities--one passive ability and one active ability. To activate, the user must touch the Flame Pact Emblem and it will flare up, engulfing whatever weapon has manifested with flames. These flames provide the two abilities listed below.
Trail of Fire: All melee attacks performed with the weapon gain a 25% boost and instead of dealing User-Ranked Armed Melee damage, they deal Armed Melee Damage one rank above the user's rank.
Searing Blast:
Duration: One Post
Cooldown: Thread
Description: This ability can only be used once per thread, regardless of how many times the Searing Strike spell is used. When used, it absorbs 25% of the user's MP and 10% of their health. It also decreases all physical stats by 25% for the entire rest of the thread after it is used. However, in turn, the spell deals 175% A-Ranked fire damage, and has a range of 50 meters. It also travels at a speed of 25 meters per second.
Strengths:
Increases weapon damage.
Has an ability that can be used once, which deals immense damage.
Weaknesses:
Has no supportive uses.
Active ability can only be used once per thread.
Active ability has severe drawbacks.
- Flame Duplication:
Name: Flame Duplication
Rank: B
Duration: 6 posts
Cooldown: 7 posts
Description: (Describe the ability. As abilities will rank up with you (maxing out at the max spell rank for that weapon) please try to put scaling in e.g. at D rank it will go 5ft and this range will increase by 5ft each rank of the user up to max spell rank of weapon. This means you don't have to come back and edit it every time you rank up.)
Strengths: (List all of the ability's strengths.)
Weaknesses: (List all of the ability's weaknesses. Weaknesses must be at least 1 more than Strengths.)