Magic
Primary Magic: Titan Takeover Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Uriel, despite named after the light of God, is the warden of the titans who fought against their offspring. Despite many of them being released by Zeus after the Titanomachy. Reclaiming the souls of many of the titans was a difficult job, but he began by reclaiming the souls of the titans who were not imprisoned, but instead forced into other punishments.
With this power, Uriel gains an incredible strength that would match the titans that he would be using for his powers. Enhanced condition, strength, agility, and magical abilities that would mimic the titans he has faced.
Strengths:
-Bolsters Uriel’s abilities to beyond what most mages can achieve.
-Most spells aren’t elemental, and can’t be absorbed.
-Very strong against demonic, and angelic forces.
Weaknesses:
-Weak to God Slayer Magic.
-Nearly useless when take over magic is on cool down.
-Duration will end if threshold s reached.
-Forms require very specific partial takeovers, and cannot use other parts to form them.
Unique Abilities:
Titanic wroth As the titans were wrathful gods, eating their children, and even going to war with them, Uriel finds that in battle he rages a lot. Battles that are against foes that he considers worthy opponents activate the wrath features in his magic, and reviving their lust for battle inside of him. This makes up a real big strength in his abilities as they are able to return when the tough starts to get going. Succeeding in making 1 hit of his rank will reduce his takeover cooldowns by 1 post. This will only work in his takeover abilities, and will not work on any other spell. This also only works when the abilities are on cooldown. This is because he is able to muster up the strength to bring them out again to use the takeover ability.
Tough as Titanium Named after the material named after the titans that are under his control, Uriel has a stacking defense of 5%(+5 per rank to S rank) against physical or magic attacks but not including illusions or attacks to the soul (however that happens).
Lords of the earth The titans put their body,mind, and souls into making sure the planet kept in balance (despite some of their intentions), and thus expect a feudal tax from the earth. Using a takeover ability grants Uriel 1% mp regen per post, with a full takeover granting (amount of partial takeovers used+1)% in total.
Primary Magic: Titan Takeover Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Uriel, despite named after the light of God, is the warden of the titans who fought against their offspring. Despite many of them being released by Zeus after the Titanomachy. Reclaiming the souls of many of the titans was a difficult job, but he began by reclaiming the souls of the titans who were not imprisoned, but instead forced into other punishments.
With this power, Uriel gains an incredible strength that would match the titans that he would be using for his powers. Enhanced condition, strength, agility, and magical abilities that would mimic the titans he has faced.
Strengths:
-Bolsters Uriel’s abilities to beyond what most mages can achieve.
-Most spells aren’t elemental, and can’t be absorbed.
-Very strong against demonic, and angelic forces.
Weaknesses:
-Weak to God Slayer Magic.
-Nearly useless when take over magic is on cool down.
-Duration will end if threshold s reached.
-Forms require very specific partial takeovers, and cannot use other parts to form them.
- ”Lineage:
Description: The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
Ability: The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a wind spell to nullify it(max S-rank).
Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
Titanic wroth As the titans were wrathful gods, eating their children, and even going to war with them, Uriel finds that in battle he rages a lot. Battles that are against foes that he considers worthy opponents activate the wrath features in his magic, and reviving their lust for battle inside of him. This makes up a real big strength in his abilities as they are able to return when the tough starts to get going. Succeeding in making 1 hit of his rank will reduce his takeover cooldowns by 1 post. This will only work in his takeover abilities, and will not work on any other spell. This also only works when the abilities are on cooldown. This is because he is able to muster up the strength to bring them out again to use the takeover ability.
Tough as Titanium Named after the material named after the titans that are under his control, Uriel has a stacking defense of 5%(+5 per rank to S rank) against physical or magic attacks but not including illusions or attacks to the soul (however that happens).
Lords of the earth The titans put their body,mind, and souls into making sure the planet kept in balance (despite some of their intentions), and thus expect a feudal tax from the earth. Using a takeover ability grants Uriel 1% mp regen per post, with a full takeover granting (amount of partial takeovers used+1)% in total.
- ”Spells”:
Name Cronus’ Sickle
Rank: D rank signature (From Aspect of Jupiter)
Type: Offensive Wind move
Description: Though not really a sickle, Uriel moves the wind as if it was a razor, cutting into people as if they were made of butter. The wind travels up to 15(+5 per rank)ms, at the speed of 10(+5 per rank) m/s.
Duration:Instant
Cooldown:2
Strengths:-A ranged attack.
-The wind can be used over and over.
-Hard to block wind.
Weaknesses:
-Can be eaten by god slayers of the wind element.
-It’s pretty thin to keep it razor sharp so it must be precise.
-More difficult to cast indoors.
-Doesn't work in the vacuum of space.
Name: Arms of atlas
Rank: D
Type: Partial Takeover- Offense
Duration: 3 posts, Spell is instant.
Cooldown: TO Form:4 posts, Spell: 3 posts
Description: Uriel’s arms begin to transform from their usual regular state, to a much larger mass. A glow, and flashing light appears before his arms fully transform into a muscular, and stone coloured form. With these he is able to do so much more regarding upper body strength. With these summoned, Uriel is able to actiave some more abilities related to upper body strength.
Commanding Presence (Passive)
Uriel’s strength outshines some of the greatest of hero and heroines, and would make mages quake in fear. From having this move active, Uriel’s presence reduces enemies strength buffs by 50% (going down by 25% per rank above him until nothing at B rank).
He also gains 20% durability, and 15% strength boost while in this form.
Fist of the second generation(active)
Uriel strikes at an opponent (despite it saying fists, a weapon may be in hand) to hit a target at 1.5*D rank damage of either blunt of piercing (depending on the weapon in hand) , and knocking them back 10 metres.
Strengths:-Intimidates foes.
-Has a really strong strike.
-Knocks people who are annoying away.
Weaknesses: –God Slayers do more damage when he’s in this form.
-Not so great against ranged foes.
-Not so strong against foes stronger than him.
-Has a threshold of 15%
Name:Torso of Atlas
Rank: D
Type: Defensive Takeover
Duration: 3 posts, spell is instant
Cooldown: TO 4 posts Spell 3 posts
Description: Uriel’s chest glows, and with a flash of light is replaced with a strong torso liking that of a god. With this he is able to take attacks with relative ease.
Iron skin (Passive) Uriel gains more defense with this spell, finding that his chest is actually is impenetrable. Attacks made at him, while may hit, do bounce off doing 10% of the damage that was meant to be made back at the opponent. This is before all damage reduction calculations, and also does not work on spells above D rank. He also gains 15% physical/magical durability, as well as 15% strength.
Immunity(Active) The next 2 attacks at D rank are blocked by his chest, and arms only.
Strengths: -A good way to defend against attacks.
-Strong against all kinds of fighters.
-Works on physical, and elemental attacks.
Weaknesses: –Doesn’t work so well on God slayers.
-Doesn’t work on illusion-based spells.
-Attacks include melee strikes; so two melee strikes will force it onto cool down.
-Has a threshold of 15%
Name:Atlas’s legs
Rank: D
Type: Support Takeover
Duration: 3 posts, Spell is instant
Cooldown: TO 4 posts spell 3 posts
Description: Uriel’s legs become well toned, bolstered by the might of Atlas who carried the world on his shoulders. By transforming his legs into that of the Titan’s, Uriel gains incredible strength.
World on his shoulders (passive)
Feeling the strength of his legs based on how long Atlas had to carry the world, Uriel’s speed gives him a lot more strength in his attacks. By moving a lot quicker due to how light Uriel is compared to holding the entire earth, each attack he makes does 20% more damage.
On top of his, he also has 15% more physical/magical durability, and 15% more speed.
Quake(active) Uriel stomps his foot on the floor, making a huge vibration in front of him. This hits up to 3 people, dealing 75% of d rank damage, and trips anyone of his rank and below.
Strengths: -Strong against multiple people.
-A good way to disrupt anyone who is moving, or about to attack.
-Boosts Uriel’s abilities in multiple ways.
Weaknesses:
-Not good against flying opponents.
-Doesn’t work well on people above his rank.
-Speed doesn’t work very well in fight spaces.
-Threshold is 15%
Name:Atlas’s Shoulders
Rank: D
Type: Defensive/Offensive Take Over
Duration: 3 posts, Spell is instant
Cooldown: TO 4 posts Spell 3 posts
Description: Uriel carries the brunt of the world with these shoulders, feeling the weight of the people of Earthland. Taking upon the weight, Uriel is thus stronger against any kind of debuff effect as he knows how to shirk off any strain.
Weight of the world(Passive)Uriel’s strength by gaining the shoulders that gives him resistance to effects that would otherwise cause stuns, burns,etc. When in this form, Uriel ignores 50% of the effects of debuffs, and 50% of the damage caused by damage over time, the debuff resistance goes down by 25% per rank above him, and DoT resistance only works on spells of his rank and below.
The form also grants him 15% physical/magical durability, and 15% strength.
World’s End(Active)
Uriel uses a suplex on an opponent, and drops them head first into the ground, causing them to take D*1.25 damage, and leaves them on the floor, and disoriented for a short while (1 post).
Strengths: –Makes him very resilient to all sorts of attacks
-Powerful move with a strong effect.
-Can cause opponents to lose some time getting back up.
Weaknesses:
-The debuff resistance isn’t effective on God slayers.
-Uriel has to be up close to suplex someone.
-Debuff resistance doesn’t work well on people above him in rank.
-Threshold is 15%
- ”List of Spell Fusions”:
- Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Uriel on 22nd February 2016, 3:05 pm; edited 2 times in total