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    Lil Slayer Lizard

    Intisar Reis
    Intisar Reis

    Regular VIP Status- VIP- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 48
    Guild : Pharaoh's Call
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Character Sheet
    First Skill: ☥ Holy Alkitab Almuqaddas
    Second Skill:
    Third Skill:

    Completed Lil Slayer Lizard

    Post by Intisar Reis 10th February 2016, 4:33 pm

    Magic

    Primary Magic: Earth Demon Slayer
    Secondary Magic: {Blank}
    Caster or Holder: Caster, Lost
    Description:
    Demon Slayer Info
    Not much is known about this form of Magic except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. It has also been suggested that Demon Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession have adverse effects on the user, causing them to become afflicted with black markings that spread across their entire body. The users who master this Magic are able to summon these markings at will, allowing them to become immune (to a limited degree) to the effects of Curses. This Magic also allows its users to obtain information about a Demon by just observing it for a second.

    Main Element
    Being that of the Earth Demon, the caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it. Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself.

    Specialized Subtype
    This Earth Demon is very unique cause its true power comes from using the raw power of Sand. This subtype of earth takes its form of Magic revolving around the use of sand, which is placed under the user's command for them to employ for various purposes. The user manipulates sand and shapes it into a variety of forms for different purposes, with the most prominent so far being for combat, with sand-made bullets being the most common attacks. Due to the sheer amount used in its casting, the sand itself is very powerful. Even those there are a lot of mages that use sand magic, they is something very untie about this one. Because of it being mixed with a demonic based energy it cases to the sand to take different colors and every color has its own set of properties.

    Strengths:
    Stealthy movement
    Status effects (mostly in the form of blindness, stunning, trapping, and stop movement)

    Weaknesses:
    Wind Magic (can blow the sand away)
    Friendly Fire (spells don't discriminate for its targets. Friends and foes alike will be affected. Sometimes even herself can be affected by her spells.)
    Ice Magic (can freeze the sand back into one piece and make it to heavey to use)

    Lineage: Aspect of Terra
    Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
    Gains a user-ranked Earth-based signature spell.  (S-rank Max)  It must be made in the magic app as normal in addition to spells made.

    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Unique Abilities:
    Sand Embodiment
    User is made up of or can transform their body completely into sand. Users transformed form can be either anatomically identical to their normal form, aside of being made of sand, in which case it contains all to organs and is somewhat vulnerable to attacks. But when physical attacks, made by a weapon or body hit, they will go straight through the user. This does not mean the attacks are negated, they just do less damage to him, 25% of rank and the body part or weapon that goes through the user, will take half of user's rank in physical damage. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other. While sand lacks the raw power and durability of stone and metal, it more than makes up with flexibility. User can manipulate their form with ease, being able to shift from solid to sand-cloud, form weapons or scatter themselves over wast areas.
    Endless Sand
    Within inside the scales of the user are sand generation cells that shores up sand in and around the scales. So that the user can generate sand particles to either as away to make sand in areas where they is normally none or have it around the scales to strengthen the defense of the users body by 25%.
    Seismic Sense
    The user is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive their surroundings as precisely as normal sight. Users are able to sense the structure and materials of solid substances, including the presence of caves, material changes, and structural weaknesses. The user gains the ability to sense/perceive vibrations in the sand as well.
    Psammokinetic Combat
    The user combines their manipulation of sand with their physical combat skills to create a deadly elemental force with the mobility of water and the impact of earth. Also gains 50% melee damage in the form of sand element damage.

    Spells:
    Template:
    Signature:
    D-rank:
    C-rank:

    Spell Fusions:
    Locked until B rank:


    Last edited by Sandile ♂ on 20th February 2016, 11:49 am; edited 3 times in total


    _____________________________________________________________________________________

    Lil Slayer Lizard LDHmTq0 Lil Slayer Lizard NyQ3trH Lil Slayer Lizard I1CDzAE Lil Slayer Lizard Uhnwgjo
    Lil Slayer Lizard NBmlDnM Lil Slayer Lizard OrO26ae Lil Slayer Lizard MeiSezy
    EXP: 350/1200
    Lil Slayer Lizard QDeo3x4
    #FBBBB9|#6960EC|#ccccff|#C0C0C0
    Lil Slayer Lizard S7XAApq
    Locked Till Badges:
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Completed Re: Lil Slayer Lizard

    Post by Ninetails Derpfox 12th February 2016, 10:05 pm

    Unique Abilities:
    - Endless Sand: You can increase the defense to 25%
    - Considering as you're on your C Rank exam, I'd like you to register a 4th Unique Ability


    Signature Spells:
     - When a player reaches C Rank, they gain 2x Signature spells.
          - The first Signature ranks up with them to S Rank
          - The Second Signature remains at D Rank at all times

    I'd like you to register both of these, and label which is which.


    Spells:


    C Rank Spells - I'd like you to register 3x C Rank spells. Since players normally upgrade old ones, or just make new ones; I'll grade the rest of your magic once you've completed these. As for why I'm having your do your C Rank stuff, I'll grade it all so when you turn in your exam you won't have to endure this lengthy registering process again.
    Intisar Reis
    Intisar Reis

    Regular VIP Status- VIP- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 48
    Guild : Pharaoh's Call
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Character Sheet
    First Skill: ☥ Holy Alkitab Almuqaddas
    Second Skill:
    Third Skill:

    Completed Re: Lil Slayer Lizard

    Post by Intisar Reis 15th February 2016, 10:15 am

    Bump


    _____________________________________________________________________________________

    Lil Slayer Lizard LDHmTq0 Lil Slayer Lizard NyQ3trH Lil Slayer Lizard I1CDzAE Lil Slayer Lizard Uhnwgjo
    Lil Slayer Lizard NBmlDnM Lil Slayer Lizard OrO26ae Lil Slayer Lizard MeiSezy
    EXP: 350/1200
    Lil Slayer Lizard QDeo3x4
    #FBBBB9|#6960EC|#ccccff|#C0C0C0
    Lil Slayer Lizard S7XAApq
    Locked Till Badges:
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Completed Re: Lil Slayer Lizard

    Post by Ninetails Derpfox 17th February 2016, 7:44 pm

    Got a few comments in the spoilers in this color, most of it is "during PvP" which is basically ONLY effecting Player Vs. Player combat. Most mods don't really care for what you do during jobs or against NPC's so long as it doesn't ruin the fun for your other RP partners. So if you plan to turn your sand slide into a nuclear bomb, clear it with any job buddies you got beforehand; just remember to stay true to the spell mechanic when fighting other player-characters.


    Sandile ♂ wrote:
    Magic

    Primary Magic: Earth Demon Slayer
    Secondary Magic: {Blank}
    Caster or Holder: Caster, Lost
    Description:
    Demon Slayer Info
    Not much is known about this form of Magic except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. It has also been suggested that Demon Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession have adverse effects on the user, causing them to become afflicted with black markings that spread across their entire body. The users who master this Magic are able to summon these markings at will, allowing them to become immune (to a limited degree) to the effects of Curses. This Magic also allows its users to obtain information about a Demon by just observing it for a second.

    Main Element
    Being that of the Earth Demon, the caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it. Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself.

    Specialized Subtype
    This Earth Demon is very unique cause its true power comes from using the raw power of Sand. This subtype of earth takes its form of Magic revolving around the use of sand, which is placed under the user's command for them to employ for various purposes. The user manipulates sand and shapes it into a variety of forms for different purposes, with the most prominent so far being for combat, with sand-made bullets being the most common attacks. Due to the sheer amount used in its casting, the sand itself is very powerful. Even those there are a lot of mages that use sand magic, they is something very untie about this one. Because of it being mixed with a demonic based energy it cases to the sand to take different colors and every color has its own set of properties.

    Strengths:
    Stealthy movement
    Status effects (mostly in the form of blindness, stunning, trapping, and stop movement)

    Weaknesses:
    Wind Magic (can blow the sand away)
    Friendly Fire (spells don't discriminate for its targets. Friends and foes alike will be affected. Sometimes even herself can be affected by her spells.)
    Ice Magic (can freeze the sand back into one piece and make it to heavey to use)

    Lineage: Aspect of Terra
    Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights:  Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
    Ability:  The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
    Gains a user-ranked Earth-based signature spell.  (S-rank Max)  It must be made in the magic app as normal in addition to spells made.

    Usage: Passive,  3 post cooldown on nullification. Can only be used three times per thread.

    Unique Abilities:
    Sand Embodiment
    User is made up of or can transform their body completely into sand. Users transformed form can be either anatomically identical to their normal form, aside of being made of sand, in which case it contains all to organs and is somewhat vulnerable to attacks. But when physical attacks, made by a weapon or body hit, they will go straight through the user. This does not mean the attacks are negated, they just do less damage to him, 25% of rank and the body part or weapon that goes through the user, will take half of user's rank in physical damage. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other. While sand lacks the raw power and durability of stone and metal, it more than makes up with flexibility. User can manipulate their form with ease, being able to shift from solid to sand-cloud, form weapons or scatter themselves over wast areas.
    Endless Sand
    Within inside the scales of the user are sand generation cells that shores up sand in and around the scales. So that the user can generate sand particles to either as away to make sand in areas where they is normally none or have it around the scales to strengthen the defense of the users body by 25%.
    Seismic Sense
    The user is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive their surroundings as precisely as normal sight. Users are able to sense the structure and materials of solid substances, including the presence of caves, material changes, and structural weaknesses. The user gains the ability to sense/perceive vibrations in the sand as well.
    Psammokinetic Combat
    The user combines their manipulation of sand with their physical combat skills to create a deadly elemental force with the mobility of water and the impact of earth. Also gains 30 elemental sand damage on melee strikes. I'd like you to change the damage gain to +50% melee damage (in the form of sand element damage). As you have it, +30 makes your melee almost as strong, if not slightly stronger, than your magic attacks.

    Spells:
    Template:
    Signature:
    D-rank:
    C-rank:

    Spell Fusions:
    Locked until B rank:
    Intisar Reis
    Intisar Reis

    Regular VIP Status- VIP- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : None
    Posts : 48
    Guild : Pharaoh's Call
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 350

    Character Sheet
    First Skill: ☥ Holy Alkitab Almuqaddas
    Second Skill:
    Third Skill:

    Completed Re: Lil Slayer Lizard

    Post by Intisar Reis 20th February 2016, 11:50 am

    Bump


    _____________________________________________________________________________________

    Lil Slayer Lizard LDHmTq0 Lil Slayer Lizard NyQ3trH Lil Slayer Lizard I1CDzAE Lil Slayer Lizard Uhnwgjo
    Lil Slayer Lizard NBmlDnM Lil Slayer Lizard OrO26ae Lil Slayer Lizard MeiSezy
    EXP: 350/1200
    Lil Slayer Lizard QDeo3x4
    #FBBBB9|#6960EC|#ccccff|#C0C0C0
    Lil Slayer Lizard S7XAApq
    Locked Till Badges:
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Completed Re: Lil Slayer Lizard

    Post by Ninetails Derpfox 21st February 2016, 12:04 pm

    I'm approving this magic, but you're not allowed to use your C Rank spells until after you've finished your exam, mmk?

    Lil Slayer Lizard MqXl8kK

      Current date/time is 5th November 2024, 4:33 am