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    Multi-Part Weapon: Zarich

    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Skill: Avatar of Amaterasu (Heaven God Slayer)
    Second Skill: Fallen Angel Slayer Lacrima
    Third Skill:

    Multi-Part Weapon: Zarich Empty Multi-Part Weapon: Zarich

    Post by Heavens Empress Daiki 7th December 2015, 10:01 pm

    Legendary Weapon + Item Bought - Here
    Current Artifact Weapon - Here

    Name: Zarich
    Rank: Multi-Part Weapon (Using Artifact Weapon Slot, Second Legendary Weapon Slot, and Legendary Item Slot)
    Type: Rifle/Spear Armory
    Description: The catalyst for this weapon is a piercing right below Ai's left eye. The studs of the piercing happen to be stars. The rifles that are spawned by the catalyst are percussion-lock rifled muskets. The shots for the guns are concentrated shots of light. Anchor point is where Ai must remain fairly stationary, meaning that she can move, though not to a great extent. However, though, when Ai's item transforms her, the appearance of the guns turns into spears. When Ai has transformed, which causes her weapons to be spears, rather than guns, any melee attack with them does normal damage.

    Catalyst:
    Actual Weapon:

    Strengths:
    -Guns can be used as a Melee Weapon after shooting
    -The guns have access to two types of ammo: A single shot and a shot akin to buckshot.
    -While in anchor point, up to sixteen rifles/spears can be spawned at a time.

    Weaknesses:
    -By making an anchor point, Ai must remain fairly stationary, though she has some freedom in her movement.
    -Should a gun be used as a Melee Weapon, the damage is weaker by 50%.
    -Each gun can only fire one shot.
    -Rifles can be spawned two at a time outside of an anchor point, though by doing so is much slower than by making an anchor point.

    Passives:

    -Telepathic Control: Ai is able to use the guns or spears from a distance using her mind. The range of this control spreads out 40 meters (+20 for every rank past B-rank up to S).

    Abilities:

    Name: Goddess' Hidden Art: Photon Spear
    Rank: B
    Type: Weapon/Light | Offensive/Debuffing
    Duration: Instant
    Cooldown: 5 Posts
    Description: This technique can only be used when Ai's item has transformed her and her weapon. She takes one of her spears and throws it at her target with all her might. Should it hit anything, that object or person will have light emit from them in such a way that it seems the light surrounds them entirely to make it harder for them to see. Up to one spear can be thrown from this, dealing one B rank spell damage. The light that radiates off of the person or object moves out 10 meters from them in every direction. The spears, when thrown, travel roughly 40 meters per second.

    Spoiler:

    Strengths:
    -Can pierce through barriers.
    -This ability cannot have its damage cannot be reduced by any means.

    Weaknesses:
    -Ai cannot control the direction of the spear further than a meter in a direction once thrown.
    -Light that radiates off of what is hit can be eaten by Slayers.
    -Can only have one spear thrown no matter what.

    Name: Goddess' Protective Barrier
    Rank: C
    Type: Light/Weapon | Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Ai moves and sets the spears she had summoned in a formation of a circle with a diameter of sixteen feet, needing a minimum of six spears to use this ability. When this ability activates, tainted light moves from spear to spear to create a barrier from the ground to roughly ten feet into the air with a domed roof. This barrier can withstand 1.5 B Ranks worth of damage before breaking.


    Strengths:
    -Can attack using the spears that are outside of the barrier.
    -Can be used quickly.

    Weaknesses:
    -Blocks magic from being fired from within, of this abilities Rank and below.
    -Spells cannot be channeled through another location from within the barrier either.
    -Cannot be used stealthily.

    Name: Goddess' Moon Light
    Rank: C
    Type: Light/Weapon | Healing
    Duration: 2 Posts
    Cooldown: 5 Posts
    Description:  Ai throws one of the spears into the sky, be it day or night, causing beams of light to fall onto the battlefield. These beams of light heal Ai and her allies for one C rank damage for each post of duration.


    Strengths:
    -Can choose if it heals only her or allies as well.

    Weaknesses:
    -Could accidentally heal enemies if trying to heal allies as well.
    -Deals no damage.
    -Loses the spear(s) that are thrown.

    Name: Final Shot
    Rank: B
    Type: Light | Offensive
    Duration: Instant
    Cooldown: 4 Posts
    Description: This spell causes several guns to merge together, becoming more akin to a cannon than a gun. This large weapon is roughly seven feet long, and can come in a few different designs, though the designs have no effect on the actual firepower of this weapon. Just like the normal guns, this only has one shot. The minimum amount of muskets needed to create this is ten.


    Strengths:
    -The strength of the shot is B and a half damage.
    -The range of the shot is 30 meters.
    -The shot is a 4x4 foot 'bubble'.

    Weaknesses:
    -Only has one shot.
    -Cannot be used in an anchor point.
    -Slows Daiki down by -20%.
    -Daiki must wield the gun to fire this shot.


    Last edited by Daiki on 8th December 2015, 5:28 pm; edited 1 time in total


    _____________________________________________________________________________________

    Multi-Part Weapon: Zarich 8ZbrsUC
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Multi-Part Weapon: Zarich Empty Re: Multi-Part Weapon: Zarich

    Post by Mistress Venir 8th December 2015, 4:38 pm

    As per request this has fallen into my hands! ^o^ You know the drill! All edits requested are in my favorite color!


    Daiki wrote:Legendary Weapon + Item Bought - Here
    Current Artifact Weapon - Here

    Name: Zarich
    Rank: Multi-Part Weapon (Using Artifact Weapon Slot, Second Legendary Weapon Slot, and Legendary Item Slot)
    Type: Rifle/Spear Armory
    Description: The catalyst for this weapon is a piercing right below Ai's left eye. The studs of the piercing happen to be stars. The rifles that are spawned by the catalyst are percussion-lock rifled muskets. The shots for the guns are concentrated shots of light. Anchor point is where Ai must remain fairly stationary, meaning that she can move, though not to a great extent. However, though, when Ai's item transforms her, the appearance of the guns turns into spears. When Ai has transformed, which causes her weapons to be spears, rather than guns, any melee attack with them does normal damage.

    Catalyst:
    Actual Weapon:

    Strengths:
    -Guns can be used as a Melee Weapon after shooting
    -The guns have access to two types of ammo: A single shot and a shot akin to buckshot.
    -While in anchor point, up to sixteen rifles/spears can be spawned at a time.

    Weaknesses:
    -By making an anchor point, Ai must remain fairly stationary, though she has some freedom in her movement.
    -Should a gun be used as a Melee Weapon, the damage is weaker by 50%.
    -Each gun can only fire one shot.
    -Rifles can be spawned two at a time outside of an anchor point, though by doing so is much slower than by making an anchor point.

    Passives:

    -Telepathic Control: Ai is able to use the guns or spears from a distance using her mind. The range of this control spreads out 40 meters (+20 for every rank past B-rank up to S).

    Abilities:

    Name: Goddess' Hidden Art: Photon Spear
    Rank: B
    Type: Weapon/Light | Offensive/Debuffing
    Duration: Instant
    Cooldown: 6 Posts
    Description: This technique can only be used when Ai's item has transformed her and her weapon. She takes one of her spears and throws it at her target with all her might. Should it hit anything, that object or person will have light emit from them in such a way that it seems the light surrounds them entirely to make it harder for them to see. Up to two spears can be thrown from this, each dealing one B rank spell damage. The light that radiates off of the person or object moves out 10 meters from them in every direction. The spears, when thrown, travel roughly 40 meters per second.(Each dealing B-Rank damage? That would make it A-Rank damage on a B-Rank ability. B and a half divided between the spears or just put into one spear is fine and the CD could be lowered a bit to match so like 4 posts is fine.)

    Spoiler:

    Strengths:
    -Can pierce through barriers.
    -This ability cannot have its damage cannot be reduced by any means.

    Weaknesses:
    -Ai cannot control the direction of the spear further than a meter in a direction once thrown.
    -Light that radiates off of what is hit can be eaten by Slayers.
    -Can only have two spears thrown no matter what.

    Name: Goddess' Protective Barrier
    Rank: C
    Type: Light/Weapon | Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Ai moves and sets the spears she had summoned in a formation of a circle with a diameter of sixteen feet, needing a minimum of six spears to use this ability. When this ability activates, tainted light moves from spear to spear to create a barrier from the ground to roughly ten feet into the air with a domed roof. This barrier can withstand one more rank of its rank than normal before shattering.(Sorry I'm a bit of a dummy but do you mean 1 B-Rank damage? If so that's fine.)


    Strengths:
    -Can attack using the spears that are outside of the barrier.
    -Can be used quickly.

    Weaknesses:
    -Blocks magic from being fired from within.(Spells of this abilities rank)
    -Spells cannot be channelled through another location from within the barrier either.
    -Cannot be used stealthily.

    Name: Goddess' Moon Light
    Rank: C
    Type: Light/Weapon | Healing
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description:  Ai throws one of the spears into the sky, be it day or night, causing beams of light to fall onto the battlefield. These beams of light heal Ai and her allies for one C rank damage for each post of duration, and can be increased up to 1.5 C rank damage if she throws a second spear. (Once again there's some small issues with the amount being healed here. 3 posts with 1 C-Rank worth of damage healed, let alone 1.5? With just one C-Rank damage being healed per post you're healing 120 HP which is more than half of a C-Rank HP if you're doing 1.5 per post it's 180 HP which is more than half of a B-Rank HP. Here's what I propose: First post heals C-Rank damage, second post half rank damage heal, and 3rd post is gonna have to be 1/4 rank damage heal so: 5 HP basically.)


    Strengths:
    -Can choose if it heals only her or allies as well.

    Weaknesses:
    -Could accidentally heal enemies if trying to heal allies as well.
    -Deals no damage.
    -Loses the spear(s) that are thrown.

    Name: Final Shot
    Rank: B
    Type: Light | Offensive
    Duration: Instant
    Cooldown: 4 Posts
    Description: This spell causes several guns to merge together, becoming more akin to a cannon than a gun. This large weapon is roughly seven feet long, and can come in a few different designs, though the designs have no effect on the actual firepower of this weapon. Just like the normal guns, this only has one shot. The minimum amount of muskets needed to create this is ten.


    Strengths:
    -The strength of the shot is B and a half damage.
    -The range of the shot is 30 meters.
    -The shot is a 4x4 foot 'bubble'.

    Weaknesses:
    -Only has one shot.
    -Cannot be used in an anchor point.
    -Slows Daiki down by -20%.
    -Daiki must wield the gun to fire this shot.


    _____________________________________________________________________________________


    Multi-Part Weapon: Zarich Tumblr_mwffarIHCR1qbk364o3_500

    Multi-Part Weapon: Zarich Tumblr_mwffarIHCR1qbk364o4_500

    Multi-Part Weapon: Zarich Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Skill: 2nd Gen Flame Goddess Slayer
    Second Skill:
    Third Skill:

    Multi-Part Weapon: Zarich Empty Re: Multi-Part Weapon: Zarich

    Post by Mistress Venir 8th December 2015, 6:55 pm

    Multi-Part Weapon: Zarich HfOLxY4


    _____________________________________________________________________________________


    Multi-Part Weapon: Zarich Tumblr_mwffarIHCR1qbk364o3_500

    Multi-Part Weapon: Zarich Tumblr_mwffarIHCR1qbk364o4_500

    Multi-Part Weapon: Zarich Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Multi-Part Weapon: Zarich Empty Re: Multi-Part Weapon: Zarich

    Post by Anastasia Isayev 29th March 2016, 7:12 pm

    Legendary Weapon and Legendary Item components of this weapon have been sold off.
    This weapon has been disassembled and is going to be archived.


    _____________________________________________________________________________________

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