if i'm a danger to myself Just think what I could do to you tagged |
- Size Matters:
- Job Title: Size Matters
Rank: C
Player Requirements: 20 Posts of 200 words or more. Maximum 3 mages.
Job Requirements: Defeat at least 5 enemies and defeat the magpie to get the ring.
Job Location: Clover Town
Job Description: Mrs. Cartigan, a retired bromance has lost her wedding ring in her garden and needs help finding it. Her garden is incredibly lush, and as such, searching from above will be neigh impossible. Because of this, Mrs. Cartigan will shrink you down to search for her ring. Beware, for as your size scales down, so does your power. Small creatures like rodents and insects are now very real threats. Characters are shrunken down to 2 centimeters in size.
Note: Due to the fact the mages are shrunk down for this job it is impossible for it to be invaded.
Enemies:
Weak:
Ant: A single and out looking for food for its colony. Not too threatening, but can still have a nasty bite. Takes 1-2 C rank hits to kill. Bites do C-rank damage.
Cricket: Crickets are large and can pack a powerful bite, but are not very predatory. Defeating them just means proving you are too much trouble to eat. Takes 1-2 C rank hits to scare off. Bites do C-rank damage
Normal:
Harvestman: Although their bite is less damaging than that of a cricket, the harvestman's long legs make it difficult to fight against. While they look like spiders, they aren't actually, and lack venom. Harvestmen take 3 C-rank hits to their body to kill, or the removal of all legs. Legs come off after taking 1 D rank hit and are much easier to hit than the body. Its relatively small jaws only do D-ranked damage.
Beetle: A predatory beetle with a sturdy exoskeleton and strong mandibles. Its bite deals C-ranked damage and it can take 4 C-ranked hits.
Strong:
Wasp: A predatory wasp with strong jaws and a stinger. Wasps are sturdy, hard to hit, and deadly. They can sting multiple times and will likely employ hit-and-run tactics. Their wings are the weakest point, and hitting them can force the wasp to land. Bite deals C-ranked damage and can pick up opponents to shake them for additional D-ranked damage. Sting deals D-ranked damage on hit and B-ranked damage over 3 posts. Wasps take 5 C-ranked hits to kill. 1 D ranked hit to the wings from fire, electricity, or water magic or 1 C ranked hit of anything else will force it to land.
Jumping Spider: Nimble and venomous, jumping spiders tend to ambush their prey. It is very likely that these deadly predators will take those seeking the ring by surprise. Their powerful bite deals C-ranked damage when it hits and B-ranked damage over 3 posts. Their incredible speed will make them hard for even the fastest of mages to hit, and their sturdy exoskeleton can withstand up to 5 C-ranked hits.
Boss:
Magpie: A magpie swoops overhead and lands nearby with none other than Mrs. Cartigan's wedding ring in its beak! It won't give up its new prize easily though, the magpie. With you at such a small size, this bird is a fearsome enemy. It can attack with its beak or lash out with its talons to deal B rank damage and flap its wings to knock enemies near it back, kicking up dirt and dust in the process. The magpie will take 15 C-ranked hits before it is defeated and flies away. The magpie will appear after 15 posts.
Reward: 10000 jewels and 12 homemade cookies (cookies do nothing, but are delicious).
-Credits to Leirynot for the job creation.
Clover Town had been one of the easier places to get to, though it did mean the use of a boat to reach its base land. Marschal didn't mind that so much; he had felt that he was getting better at handling the rocking motion of waters. No, he really wasn't. He could still be found hanging over the side of the boat, awaiting certain doom from seasickness. It was unfortunate, and Marschal didn't know why he couldn't handle riding on boats when his father had previously been a fisherman. Nor could his brain connect the dots that it was his father's violent death on the fishing ship that caused his inherent seasickness. For now, though, the young mage would believe himself getting better, and quietly get off the wobbling rowboat. He would turn around on the dock and help Corliss out of the boat if she hadn't already gotten out, then make their way into town.
"Okay... So, it says here that Mrs. Cartigan has lost her wedding ring in her garden, and she's requesting help from mages to find it. Unfortunately, it looks like we're going to be shrunken down to around two centimeters in height in order to find it," Marschal spoke up. He was reading over the job notice again, this time more clearly and precisely, so they knew what they were doing. "She said that when she shrinks us, our powers scale down as well; therefore, I'm guessing weaker is what she means." Marschy was hoping that wasn't true, and he would reach down to his hip and pat the gourd of alcohol attached to his belt. If it was to be true, just how weaker would their magic become, and how much bigger would the opponents be? The mage would fold the paper back up and stuff it into his pocket, running his fingers through his long, black-and-white hair.
Marschal cracked his knuckles shortly after, then followed the cracking of his neck and his back, as if he was preparing himself. "I hope your magic is as strong as you say it is," he would rumble out after having cracked every bone in his body. Not as if he doubted that Corliss would lie about her magic being strong; everyone was strong in their magic. His, of course, was the strangest of magics, that required him to drink alcohol in order to be able to access the spells. As unfortunate as that was, and how he had vowed never to drink again, this type of magic was quite strong. Plus, he had the upside of his weapon, which meant he didn't have to entirely rely on his magic to fight with.
[448 words; counts as 2 posts]