Magic
Primary Magic: Desert of the Endless Sand
Secondary Magic: {Blank}
Caster or Holder: Caster
Description: This variation of earth Magic enables its users to generate sand, as well as to manipulate the sand around them at their will. This magic grants them stealth, movement, strength attacks with/without weapons, and unique combat style. Users of this magic are mid to close range fighters and uses the ability to blend in with the sand as a way to both confuse the enemy and to re-position them self's during or before a fight. By manipulating sand the users can made the dense solid-sand so that way its harder for the other people to see where they are or to make for more powerful attack or even strength ones defends.
Strengths:
♋ Large area affections
♋ Stealthy movement
♋ Status effects (mostly in the form of blindness, stunning, trapping, and stop movement)
Weaknesses:
♋ Wind Magic (can blow the sand away)
♋ Friendly Fire (spells don't discriminate for its targets. Friends and foes alike will be affected. Sometimes even herself can be affected by her spells.)
♋ Earth Slayers (can eat the sand to regen mp)
♋ Ice Magic (can freeze the sand back into one piece and make it to heavey to use)
Lineage: Aspect of Terra
Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights: Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
Ability: The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
Gains a user-ranked Earth-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Passive, 3 post cooldown on nullification. Can only be used three times per thread.
Unique Abilities:
Sand Embodiment
User is made up of or can transform their body completely into sand. Users transformed form can be either anatomically identical to their normal form, aside of being made of sand, in which case it contains all to organs and is somewhat vulnerable to attacks. But when physical attacks, made by a weapon or body hit, they will go straight through the user. This does not mean the attacks are negated, they just do less damage to him, 25% of rank and the body part or weapon that goes through the user, will take half of user's rank in physical damage. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other. While sand lacks the raw power and durability of stone and metal, it more than makes up with flexibility. User can manipulate their form with ease, being able to shift from solid to sand-cloud, form weapons or scatter themselves over wast areas.
Endless Sand
Within inside the scales of the user are sand generation cells that shores up sand in and around the scales. So that the user can generate sand particles to either as away to make sand in areas where they is normally none or have it around the scales to strengthen the defense of the users body by 10%.
Seismic Sense
The user is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive their surroundings as precisely as normal sight. Users are able to sense the structure and materials of solid substances, including the presence of caves, material changes, and structural weaknesses. The user gains the ability to sense/perceive vibrations in the sand as well.
Spells:
- Template:
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Signature:
♋Name: Stone Edge
Rank: D (S-rank Max)
Type: Earth, Offensive
Duration: Instant
Cooldown: Once per post
Description: Sandile's back starts to glow white and multiple orbs of white energy come off its back and float into the air. The orbs then take the shape of a circle and spin around in midair. The white orbs then form into gray stones and the stones then fire at the opponent, or Sandile's body becomes surrounded in white and a ring of white orbs of energy comes out of Sandile's back. The ring then becomes larger and the light fades, the orbs forming into gray pointed stones. Sandile then fires the stones at the opponent with a max range of 25 meters at a rate of 15 m/s. There are a total of four stones made. If one was stroke at 5 or less meters they would stunned from the impact of the stones. The stones cause D-rank normally, 1.5 D-rank damage at max range, and only does half D-rank damage at close range.
Strengths:
Can stun when hit at close range
Weaknesses:
The stones break one contact with the first person or animal they hit let it be opponent, friend, or teammate
Ice based spell of same rank or higher would cause the stones to freeze in place and fall straight to the ground
- D-rank:
♋Name: Sand Attack
Rank: D
Type: Earth, Defensive
Duration: Instant - 1 post
Cooldown: 2 posts
Description: Sandile sticks his tail into the sand fling the sand into the face of who ever is within a 5 or less meters range around him. Th sand gets into the opponent's eyes an blinds them for 1 post. Sand causes D-rank damage to all who are hit by the spell.
Strengths:
Can blind
Weaknesses:
Cant use if tail is stuck some where or being held onto
Can be dodged easily♋Name: Sand Tomb
Rank: D
Type: Earth, Offensive/Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Sandile crawls into the sand and creates a sink hole in the sand that sucks the opponent in. The sink hole act just like quicksand and the hole measures diameter 10 meters, and height 5 meters down. The sink hole keeps the opponent trapped in it for 2 posts and causes D-rank damage for every post while in side the sink hole.
Strengths:
Can trap multiple people
Weaknesses:
Needs to be below the sand to use this spell
Can trap allies if not careful♋Name: Sandstorm
Rank: D
Type: Earth, Offensive/Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: Sandile's whole tail starts to glow sparkling white. It then fires a shining golden beam from its tail at the ground, causing a giant twister of sand to spread out all over the battlefield. Sandstorm measures diameter 16 meters wide, and 10 meters high. It keeps both the opponent and him self trapped in it for 3 posts and causes D-rank damage to everything inside over the duration of the sandstorm.
Strengths:
Stop the opponent from running away
Weaknesses:
Can trap and hurt allies an self
Wind based spell of same rank or higher can disrupt the sandstorm♋Name: Sand Force
Rank: D
Type: Earth, Supportive
Duration: Instant
Cooldown: 2 posts
Description: Sandile's back starts to glow white and multiple orbs of white energy come off its back and float into the air. The orbs then take the shape of socks and comes back down an incases all four legs. The white socks then form into mini sandstorms that surrounded all four of Sandile's legs. The mini sandstorms apply D-rank damage on hit with close combat strikes.
Strengths:
Increases close range damage
Weaknesses:
Gives no extra range on melee attacks
Wind based spell of same rank or higher can disrupt each of the mini sandstorms around the users legs
Spell Fusions:
- Locked until B rank:
List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!
- Template:
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells: (What Spells Went into the Fusion and their Ranks?)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Last edited by Sandile ♂ on 7th February 2016, 9:37 pm; edited 1 time in total