Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Infernal Necromancy

    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Infernal Necromancy Empty Infernal Necromancy

    Post by Eris 8th February 2016, 9:43 pm

    ______________________________________________________________________

    Infernal Necromancy HRzXLlF
    ï̈̊̃͑ͣ̆̃ ̆̅͊ͦͫ͊ͧ̉͆ͦͮ̋͋ͭ̆ͮ̃̑̚ṉ̆ͥ̎̄͊ͣ̓̄́ͦ̊͛ͯ ̆̅͗̏ͬ̍̍̈́͋ͩ̈̊ͬ̐̚ƒͧ̏̓͋ͤ͑ͣ̽ͤ ͋͊͒ͦ̿ͨͫ̾͊ͯ̽̿̑̿ͥ̌ε̊̔͛̉̓̾ͦ̐ ̉͌̿̈̍͊̽̈ͫ̊̄͒ͯ̈̿̚ɾ͆̉̾ͭ̎̄̏ͬ̉̈́̊͒̏ͮͨ ̆ͦ̂̾̊͑̓̀̇̿̅̍ͪͥ̌̒ṉ̈͋͐̅̅ͪ̚ ͂̆̉̔ͩ̉ͤ̌̂̉αͬ̿ͭ͐̿ ̀̉̒ͫͥ̎̓̎̓̎̉͗̃̌̒̊̈ͪl͑̌͐̿ͯͭͭͭ̍ͩ̓͋̽ͤ̋̉̎̔̆ ͭ̆ͯ͂ͦ̽̀̂̐́̂͑̓̽ ̄ͥ̾ͨͤ̄͒ͧ͐ͪ͆͑ͩͩ ṉ̈̅̑̈͆ͯ͋ ͤ̓̎̿ͦ̃͆̽ͭ͐͛́̀̃͛̉̈ͩε̎͂̾̈̅̊͑͋͆̏̓̃ͯ͂̂ ́͐̏͌ͣͬс̇͐̿ͤ ͣͤ͑͂͋̂͛ͭ̄͆ͯ͗ͯ͂͌͗̅̒͂ɾ͛̃ͦ̔̎̋̋̆̄͊̎ͤͩ̐͐ ͭ̏͋ͣ̿ͫ̽͗̾øͧ́ͫ̈ͬ̆̅̇ͭ̐͗͆̈̏̅ ̌ͣ͋̔͆̔̉́̃̔̽̆̚ṃͨ͗ͪͣ̎͒ͧ ͧ̄ͪ̄̈́̏ἁ̎̄̏̌͐̏̊̂ ̓ͪ̿ͥ̓ͣ̂̾͆̂̃̇̓̈ͭ͗͊͂̚ṉ͗̎̾̆̾ͬͯ̇̆ͤ̓ ̿͆̆̒͂͑̌ͨͬ̔̍͒ͥ͑с̽ͨ͗͒̚ ̄̏͑̿ͪ͌͆͛̆͂͑̊͂̽ÿ̌ͭͩ̎̃̌͗̊̀͋͋



    Primary Magic: Infernal Necromancy
    Secondary Magic: Burning Titan | Devil-Pact
    Caster or Holder: Caster / Lost / Curse
    Description:
    Infernal Necromancy is a dark power blending the demonic nature of hell with the power of necromancy.  It is the power Lady Red utilizes and is an intrinsic aspect of her own being,  with herself being just as much of an abomination as her summons are, or more so.  
    It revolves around the summoning of the Burning Endless,  the name given to the endless tormented beings held captive in their own personal purgatory dragged along by Lady Red as she crosses between worlds,  merging with new realms of hell unique to the individual realities often claiming new souls without resistance in places of little magic or supernatural aspects.  Other times overwhelming existing demons to claim those realms as their own and expanding territory,  forever joining the Burning Endless and adding to what the next world has to deal with.
    Dominating other hells is only what goes on behind the scenes,  as Lady Red claims new lives and scars the world of the living, ushering in the Endless among the mortal existences.  It's a mutually prosperous arrangement,  with Red as their queen they travel between different realities amassing more influence,  while Red taps into the Endless in her own efforts as an avatar of chaos and destruction.   While mutually beneficial,  the Endless are subservient to her.  Initially two separate entities,  the Endless and Red underwent a merger and now the very air, the searing bones that cover the landscape as though it were vegetation,  and the lifeless stone in the Endless has a part of her in it.
    Lady Red utilizes this magic as a means of relaying things too and from the Burning Endless and commanding the Endless with the strength of her own will,  wielding the Endless like an extension of herself.  Spires of bone,  walls of clawing limbs,  skeleton hoards,  the possibilities are far reaching similar to a normal elementalist magic.  In place of fire balls or lightning bolts however,  you get blazing spears or skulls of bone.  Instead of a giant nuke of a spell,  you get a hoard of the undead or a giant of bone and fire.
    Primarily you'd see her use this magic is to cause widespread chaos through the use of hoard summons,  the primary use for hoard summons being to cause panic and attack innocence and bystanders rather than take on individual mages that oppose her.   Complimenting the summons,  she'll create hazards such as bone walls and traps and through the use of fear related effects cause things such as paralysis,  hallucinations,  mental damage, or simply use fear to herd people into other effects or along routes she wants them to take.
    Against individuals, she is much more personal, favoring her own two hands to rend and crunch her opponents for the death blow,  assaulting them with gouts of fire or piercing bone at a range.  With sacrificial magic effects she might produce buff effects at the cost of some of her Endless or better yet some unfortunate civilian, cultist, or ally of her enemy.
    Strengths:
    • - The Cursed Power: Infernal Necromancy is Curse Power, and is not effected by traditional antimagic effects. By extension this means any summoned creatures are much harder to banish, other than destroying them the old fashioned way.  It otherwise functions just like any other magic really,  just using Curse Power instead of Magic Power, practically just a rename.  Since her secondary uses curse power as well,  there is no difference and only the one pool of "Curse Power" acting as normal MP.
    • - The Burning Endless: Infernal Necromancy is capable of hoard summons.  A single summon that produces multiple individual creatures. Instead of a single powerful creature, a hoard summon would produce, well, a hoard of lesser entities.
    • - The Burning Dead: Infernal Necromancy has two primary elements working together here.  Fire, and Bone.  With a heaping tablespoon of Dark magic, which is more of a flavor really.  Bone provides substance and physical form.  Bones are left behind whenever a spell is used, if a spell conjured a skull the skull will remain long after the fire has died just as any normal object.  Fire provides the heat and causes burns, delivering 50% of the attack's initial damage again over the span of 5 posts unless healed.

    • - The Rising Terror: Every time someone is subject to a fear effect or sees/is within 30 meters of an Infernal Necromancy spell they lose 5% of their mental health (+1.5% per rank less than her).  This causes a subtle headache is all,  a bit of pressure in their head.  A bit of unease,  a sense of wrongness.  For each chunk of mental health missing,  they are less and less resistant to fear effects and grow increasingly unstable (Player choice on how they act when "Unstable"). 
    Weaknesses:

    • - Hoard Summoning:  Hoard type summons are much weaker individually and in general than a Guardian type summon (Guardian type summoning being those which summon singular beings, like a celestial spirit).  They divide their rank between each extra summon,  but with additional  returns.   From an S-rank spell;  2 A, 5 B (4+1), 12 C(10+2), 27 D(24+3), or 58(54+4) Unranked (Fodder.)  This is because an equal distribution of the rank would not provide enough additional minions to be worth it, or impress anybody.
    • - The dead from hell: Infernal Necromancy is weak towards demon slaying, which applies to undead creatures and demons alike.  As such they take more damage according to the rules of that magic.
    • - Living Dead Girl: Infernal Necromancy isn't just some external learned magic.  Infernal Necromancy is personal, tied to Lady Red.  She IS an undead creature just as much as any of her summons. She counts as an undead for the purposes of spells that target such creatures (as well as counting as a demon, from her lineage).   She cannot be healed by traditional healing magic, and requires negative energy / dark / death magic to heal her.   Healing magic will instead harm her,  and resurrection spells will deal double the damage a normal spell of that rank would deal to her.
    • - Ritual Magic: Some types of spells here may be labeled as Ritual Magic,  in which case they require both a channeling time and some source of power other than her personal curse power. This can be a sacrifice of some sort,  or an artifact/item that is the focus or is the sacrifice itself to power the spell. 
    • - Fire brigade: God and Demon fire slayers are capable of consuming the Curse hellfire, but because the fire is only a flavor to the necromancy there isn't actually that much and the fire itself is strange and obscure,  primordial.  They only gain 1/4th normal MP for a spell of its rank,  but take damage as though subject to a spell of the rank in question as it sears them with their minds flooding with visions of horrors causing them to take mental health damage (5% as normal, see The Rising Terror).
    Lineage: Devil's Conquest (Personal lineage added an eternity ago but still hasn't replaced Roger's under my avatar/username yet)
    Unique Abilities:
    Spoiler:


    Last edited by Lady Red on 14th February 2016, 3:52 pm; edited 7 times in total


    _____________________________________________________________________________________

    Infernal Necromancy NvVyM98

    Infernal Necromancy CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Infernal Necromancy Empty Re: Infernal Necromancy

    Post by Eris 11th February 2016, 7:02 am


    Spells:

    Spoiler:


    _____________________________________________________________________________________

    Infernal Necromancy NvVyM98

    Infernal Necromancy CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Skill: Avatar of Amaterasu (Heaven God Slayer)
    Second Skill: Fallen Angel Slayer Lacrima
    Third Skill:

    Infernal Necromancy Empty Re: Infernal Necromancy

    Post by Heavens Empress Daiki 14th February 2016, 4:00 pm

    Infernal Necromancy Q4YahIx


    _____________________________________________________________________________________

    Infernal Necromancy 8ZbrsUC

      Current date/time is 21st November 2024, 6:35 pm