Name: Sapharadon [AKA: Snowball]
Rank: Mythic
Species: Dragon
Type: Combat Pet
Description: Sapharadon is the King of White Dragons, known by his own kind as The Bright King. He takes pride in being a Dragon, often boasting of their superiority and belittles all other races. Ancient and fiercely intelligent, Sapharadon possesses a wealth of knowledge and wisdom, that he tends to share only when it suits him. He is Prideful, confident, arrogant, cruel and sadistic... He is a Savage behemoth, who views humans as nothing more than food, though he's not beyond having a pleasant conversation with his food, or toying with his it before it's time to eat it, possessing a Sardonic sense of humor. He will however not tolerate being spoken down to by a lesser race, and is quite easily enraged when insulted.
Sapharadon is tremendously large, as most Dragon's are. A single fang is roughly half the size of a human being, and this fact alone makes him a fiercely difficult opponent to face as even the simplest movement becomes an AOE attack. Two rows of large spines run the length of his body all the way to his tail, the tip of which has a set of deadly spikes. His head is crowned with massive impenetrable horns, and upon his forehead is a shining Gold Lacrima, that passively absorbs sunlight, constantly feeding power to his Dragon sized magic reserves. his arms and legs, though short compared to the rest of him, possesses enormous talons tiwce as large as the average human. His wing span is large enough to shade an entire village and are decorated with two sets of two, massive spines like pillars.
Abilities:
- Flight: As a Dragon, with Wings, Sapharadon is passivley capable of flight provided his wings are not too badly damaged.
- Enormity: Sapharadon's size does not come without its benefits. The Dragon's physical might is capable of toppling castles and crushing armies. Simple flaps of its wings generate strong gusts of wind, and a bellowing roar echoes so loudly it shakes the ground. Sapharadon is however incapable of decreasing his size, and therefore cannot accompany Shuhei indoors, or any place that he cannot fit.
- Dragon of Light: As a Dragon of Light, the only Light spells capable of damaging him, are those cast by Light Dragon Slayers. Also, Sapharadon is capable of devouring nearly any source of Light, primarily that of the Sun, Moon and Stars or alternatively, He's capable of absoring light through the Lacrima embedded in his forehead. Lastly as a Dragon, He receives an additional 50% damage from all Dragon Slayers regardless of elemental affinity.
- D-Rank:
- Name: Flash Roar
Rank: D
Description: Sapharadon growls for a moment and then suddenly opens his ferocious maw and roars extremely loudly, while also producing a blinding flash of light, similarly to how he performs a Dragon's Roar. The flash of light blinds all those who look at it for an entire post, and all those who hear the deafening roar are also deafened for the duration of their next post. Those afflicted hear only a high pitched hum and see only white for an entire post.
Strengths:- This spell is greatly disorienting for his opponents.
- Flash Roar can be fired instantly, which can catch an opponent off guard.
- Highly defensive, but can also be used for offense in the right scenario.
Weaknesses:- Affects allies as well as foes.
- Sapharadon makes a specific growl before using, thus it can be predicted.
- Disorientation can be avoided by closing or covering ones eyes, and covering ones ears.
- Is 50% less effective beyond 50M, and is completely non-effective after 100M.
- 2 post cooldown.
- This spell is greatly disorienting for his opponents.
- C-Rank:
- Name: Great Gust
Rank: C
Description: Sapharadon flaps his wings with great force, generating a strong gale force wind that is capable of blowing away C or D-rank spells, as well as minor foes and projectiles. This spell is extremely disorienting and has the capacity to knock foes off balance and also has a minor effect on all things in the environment that is not anchored down in some way.
Strengths:- Capable of blowing away projectile spells that are C-Rank or lower.
- This spell is versatile and can be used in a number of situations.
- Possesses the capacity to blow away volleys of non-spell projectiles. (Projectiles fired from weapons of equal rank to the pet.)
Weaknesses:- This spell has no effect on spells B-Rank or higher.
- Is not effective against melee spells or attacks.
- Cannot be used with damaged wings.
- 3 post cool down.
- Capable of blowing away projectile spells that are C-Rank or lower.
- B-Rank:
- Name: White Dragon's Roar
Rank: B
Description: Sapharadon concentrates a tremendous amount of magical energy in to his mouth, and light begins to escape from the gaps in his teeth. Ferociously, Sapharadon will roar loudly and fire a concentrated beam of light towards his target. The beam is 15 Meters in diameter and travels up to 300M in a straight line and generates a small explosion upon impact roughly 30M in diameter.
Strengths:- This spell is 50% more effective against shadow/darkness based defenses.
- This spell can be fired instantly, to catch an opponent off guard at close range.
- Long Range.
Weaknesses:- This spell will clash with Shadow/Darkness based offensive spells of equal rank, which will cancel it out.
- Reflective surfaces of spells 1 rank below have the potential to reflect the beam, but will shatter upon impact.
- This spell travels in a perfectly straight line, and is more easily avoided at long range.
- 4 post cool down.
- This spell is 50% more effective against shadow/darkness based defenses.
- A-Rank:
- Name: Royal White Dragon's Spear Horn
Rank: A
Description: Sapharadon's entire body glows brilliantly with destructive light, that extends his wingspan by 10%. For the duration of the spell, his wings become highly destructive blades that shear cleanly through nearly anything and his Head becomes a penetrating spear head capable of drilling through mountains. Backed by his already enormous size, this spell possesses the capability of shearing through a great number of things (A-Rank or below) with a single deadly swoop.
Strengths:- Can slice through any A-Rank or lower spell.
- Can be used in combination with various flight patterns, making it a versatile and destructive spell that lasts for an entire post.
- 50% more effective against Shadow/Darkness defensive spells.
Weaknesses:- Must be used while flying and Saphardon must remain in motion for the spell to continue.
- Sapharadon cannot use any other spells while this spell is active.
- Offensive Shadow/Darkness spells of equal rank can negate this spell.
- 6 post cool down.
- Can slice through any A-Rank or lower spell.
- S-Rank:
- Name: Grand Ray
Rank: S
Description: Ray's of light penetrate through the gaps in Sapharadon's teeth as he charges up a tremendous amount of magical energy in his mouth. When ready, Sapharadon roar's loudly and fires a barrage of 12 arcing spheres of light that when fired, leave a long tail of light behind them. Each individual sphere generates an explosion with a ten meter AOE, with a gap of at least 10 meters between each explosion. The Ray's can be concentrated on a single target, to stack for an accumulated explosion radius of 70 meters.
Strengths:- This spell can be used to attack many opponents, or a single opponent.
- The spell covers an extremely large area and can strike multiple targets at once.
- This spell is 50% more effective against Shadow/Darkness based defensive spells.
Weaknesses:- Reflective Surfaces from spells 1 rank below this spell have the potential to reflect the spheres away, but will shatter upon impact.
- The AOE of this spell carries the risk of unwanted collateral damage, and poses a threat to allies as well as enemies in certain situations.
- Offensive B-Rank Shadow/Darkness spells are capable of clashing and canceling each individual sphere.
- 6 post cool down.
- This spell can be used to attack many opponents, or a single opponent.
- H-Rank:
- Name: The Bright King's Roar
Rank: H
Description: When the Wrath of the Bright King is incurred, all forms of light will be subjugated by the great King's jewel. It will glow brightly, as all ambient light becomes dim and only it shines through the Darkness as a horrifying omen of what's to come. Solid streams of light will begin to penetrate through the gaps in Sapharadon's teeth and pure Eternano will crackle like lightning around his jawline before he releases a Dragon's roar like only a King of Dragons is capable of, causing the earth to quake and wind to blow. The beam is roughly thirty feet wide and crackles with what seems to be electricity due to the sheer amount of magical power poured in to the beam, and travels indefinitely as it fires constantly for an entire post from the Dragon's gaping maw. The impact generates an explosion with a 300M Radius, making this a devastatingly destructive spell.
Strengths:- Purely destructive.
- 50% more effective against Shadow/Darkness based defensive spells.
- Anything caught within the blast radius is incinerated.
Weaknesses:- This spell will clash with Shadow/Darkness based offensive spells of equal rank and cancel out.
- Reflective Surfaces of an appropriate size from spells 1 rank below have the capacity to reflect this spell somewhere else.
- This spell travels in a perfectly straight line, and is therefore more easily avoided at longer distances.
- 10 post cooldown.
- Purely destructive.
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Name: Mithril Scales
Rank: Artifact
Type: Scale Armour
Description: A Dragon's scales are said to be harder than steel. Sapharadon's scales are on a whole other level. Over the many centuries of living, Sapharadon has generated a thick layer of scales separate from his body, that he wears like armor. This second layer of protection is unlike any other form of armor, since they were created by the Dragon's own magic. They posses the qualities of a Dragon of Light and can therefore bend light around them, making the wearer 50% more resistant to light based magic on top of a 50% boost to the wearer's base defense.
Strengths:
- Highly resistant to light-based magic.
- Increases the base defense of the wearer by 50%.
- Full Body Protection!
Weaknesses:
- No offensive properties.
- This armor does not grant additional protection against Shadow/Darkness based magic.
- This armor does not grant additional protection against Dragon Slayers.
Abilities:
- He who soars unseen: Sapharadon's scales are capable of bending light around his body, so that from a distance he becomes invisible. This ability is primarily a function so that he can accompany Shuhei and watch from afar until he is needed, while remaining unseen by the populace. When Sapharadon enters combat, this ability is negated.
- Natural Repair: When damaged, the armor will passively repair itself at a rate of 10% per post. This does not Heal Sapharadon of any damage, only restores all defensive values.
- S-Rank:
- Name: Impregnable
Rank: S-Rank
Duration: 1 post
Cooldown: 5 posts
Description: Sapharadon channels magic in to his suit of armor, which shines the scales and hardens them to the point where S-Rank spells are completely ineffective against him. This spell lasts for an entire post, in which Sapharadon can disregard taking damage and go on a rampage.
Strengths:- Extremely useful when facing multiple foes who are concentrating their attacks on him.
- Negates all physical damage from S-Rank spells or below.
- Negates all weapon damage from Artifact level weapons & pets and below.
Weaknesses:- S-Rank Shadow/Darkness spells are still capable of inflicting maximum damage.
- S-Rank Dragon Slayer spells are still capable of inflicting Maximum damage.
- Does not protect against buffs/debuffs
- Extremely useful when facing multiple foes who are concentrating their attacks on him.
- A-Rank:
- Name: Impenetrable
Rank: A-Rank
Duration: 1 Post
Cooldown: 4 Posts
Description: Sapharadon channels magic in to his suit of armor, which shines the scales and hardens them to the point where A-Rank spells are completely ineffective against him. This spell lasts for an entire post, in which Sapharadon can disregard taking damage and go on a rampage.
Strengths:- Extremely useful when facing multiple foes who are concentrating their attacks on him.
- Negates all physical damage from A-Rank spells or below.
- Negates all weapon damage from Artifact level weapons & pets and below.
Weaknesses:- A-Rank Shadow/Darkness spells are still capable of inflicting maximum damage.
- A-Rank Dragon Slayer spells are still capable of inflicting Maximum damage.
- Does not protect against buffs/debuffs
- Extremely useful when facing multiple foes who are concentrating their attacks on him.
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Name: The King's Jewel
Rank: Legendary
Type: Lacrima (Weapon)
Description:
- Spoiler:
Strengths:
- Passively absorbs light which is fed to his magic pool.
- Capable of negating Light-Slayer weaknesses to Night Time.
- The jewel is useful both during the day, and at Night.
Weaknesses:
- Light produced by the jewel cannot be eaten by Sapharadon.
- Opposing Light Slayers and mages can benefit from the jewel.
- This item does not stack with his ability to devour light.
Abilities:
- Radiant: The jewel embedded upon Sapharadon's head, is capable of emitting a tremendous amount of light over a long period of time. So much in fact, that it is capable of restoring daylight to the night, for as long as it is night time in a thread. Slayers are capable of eating the light produced by the Lacrima at the same rate as they would be able to devour sunlight during the day. While active during the day, Slayers gain an additional 5% magic on top of whatever they devour per post.
- The Bright King's Domain: The light is the domain of the Bright King. Any and all forms of light are capable of being absorbed and/or devoured by Sapharadon, including the light produced by God & Demon slayers.
- A-Rank:
- Name: White Dragon's Charge
Rank: A
Duration: Instant
Cooldown: 4 posts
Description: Light is rapidly consumed by the King's Jewel causing all ambient light in the area to dim slightly, highlighting the jewel's brightness as Sapharadon charges the target and head butts the target with tremendous force. Upon impact, the gathered light will release with destructive force, generating an explosion. Backed by the physical strength of Sapharadon, the explosion can cause a devastating amount of damage to the target, and can also be used to knock down enormous structures or defenses A-Rank and below.
Strengths:- A devastatingly powerful headbutt that can knock down Defenses A-Rank or below.
- The charge can also be used to push through A-Rank offensive spells.
- Sapharadon's size makes this a difficult ability to dodge.
Weaknesses:- It is a straight forward attack, that leaves Sapharadon vulnerable to a stronger counterattack.
- The use of the Jewel removes the option of absorbing light for the rest of the post.
- Can cause serious harm if attempted on a structure that is too strong for this spell to break.
- A devastatingly powerful headbutt that can knock down Defenses A-Rank or below.
- B-Rank:
- Name: Bright King's Will
Rank: B
Duration: Instant
Cooldown: 4 posts
Description: Sapharadon quickly draws in as much ambient light as he possibly can, causing all ambient light in the area to dim slightly. The surge of power Sapharadon gains from this act, reduces the cool down of a single select spell by 2 posts.
Strengths:- Reduced cool down for a select spell.
- Can bring a spell out of cool down status to get Sapharadon out of a sticky situation.
- Often surprises opponents.
Weaknesses:- Sapharadon cannot devour light in the same post this spell is cast for bonus MP.
- Must be a sufficient amount of natural light, not produced by the jewel.
- Can only be used on a single spell at a time.
- Cannot be used on a spell that is more than 2 posts away from being fully cooled down.
- Reduced cool down for a select spell.
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Name: Mark of the White Dragon King
Rank: Strong
Type: Tattoo (Item)
Description:
- Spoiler:
Strengths:
- Provides a means of long distance communication between Sapharadon, and a designated Ally.
- Provides a means of summoning Sapharadon.
- The Marked can also be summoned to Sapharadon.
Weaknesses:
- No offensive properties.
- No defensive properties.
- Only one person can be Marked with the Tattoo at any given time.
Abilities:
- Telepathic Link: The Mark provides a telepathic link between Sapharadon and the marked one, allowing them to have conversations with each other in their minds, no matter where they are on Earthland.
- B-Rank:
- Name: Summon Sapharadon
Rank: B-Rank
Duration: Instant
Cooldown: Once Per Thread
Description: Channeling Magic in to the tattoo, the marked one summons Sapharadon. How Sapharadon appears to the user of this spell varies depending on the area. In more confined areas, Sapharadon will appear surrounding the caster, while in vast open areas, he could descend from the sky in a ray of light.
Strengths:- Sapharadon can be summoned instantly, from anywhere in Fiore.
- Sapharadon can summon himself to the Marked one's side.
- Can be used to summon Sapharadon as a Shield.
Weaknesses:- Sapharadon cannot be summon in confined spaces.
- He can be summoned indoors, provided there is enough space, but this may restrict his movements and it can be hazardous to Sapharadon.
- Being summoned directly in to a combat scenario can be disorienting for Sapharadon.
- Sapharadon can be summoned instantly, from anywhere in Fiore.
- C-Rank:
- Name: Dragon Rider
Rank: C
Duration: Instant
Cooldown: 3 posts
Description: At will, The Marked one can be summoned to Sapharadon. The caster will vanish in a flash of light, and reappear in a similar manner upon Sapharadon's head, or Sapharadon's back.
Strengths:- Useful as an escape method.
- Can be used to avoid incoming attacks.
- Riding Sapharadon is an easy means of travel.
Weaknesses:- Sapharadon must be present in the thread for this spell to be cast.
- Must be outside.
- Only the Marked one may be summoned.
- Useful as an escape method.