Job Title: Heartland
Rank: D
Player Requirements:
* Completed "Discovery"
* 3 wizards max
* must be Lamia Scale
Job Requirements:
* 10 posts
* 150 words per post
* Must roll until you've got 20 clues
* Must fight the boss
Job Location:
Hargeon Town (start in)
Job Description:
That strange book you found contained a strange message that unveiled itself to you...
"...Long ages have foretold, of power beyond that of mortal comprehension, a power which can only be described as pure and unfiltered....
...Settled in the heartland ~unreadable for 2 paragraphs~ the center of the soul ~unreadable paragraph~ the mind of the world...
...unearth the destiny one must ~unreadable~ their will, and abolish the darkness...
Allow the light to seep through, and follow it...
...is the ultimate power, a power which all may obtain."
You decide to do as told, and go to the heartland.
Roll the Normal Dice, depending on the number rolled you must go there.
1 - Hargeon
2 - Magnolia
3 - Rose Garden
4 - Neutral Ground
5 - Crocus
6 - Talonia
Search the town you've rolled, and find some sort of clue. You need 20 clue points to finish this job.
Enemies:
Weak:Shadowy Wizard
The shadowy wizard is a strange man dressed in full black. He willingly gives you a single clue.
Normal:Stange Symbols
For some reason, you see symbols glowing on the wall. At first it's indiscernible and looks like scribblings. A second glance, and the letters read "Continue" and point you in a direction. +1 clues.
Strong:Small Child
The gender of the child is yours to describe, either way, you're not allowed to hit him/her. You'll gain +2 Clues for persuading the child to talk, but you only have 1 chance. Roll the Damage Dice, if it's a hit you win. If it's a miss, no points for you!
Boss:Shadow Knight
He's back, and very unhappy. This takes 10 hits of any rank to defeat, and is extremely agile. The Shadow Knight wields a shield and a sword, and is very, very, VERY skilled at using them. Upon killing the Shadow Knight, a blast of light erupts from its body and shoots off in a direction. It's too fast for even the fastest wizard to follow, but it gives you a good idea where to go. +5 Clues
After obtaining all 20 clues, you find a lacrima crystal inside of a rather normal tree, the age of this tree is... old... you decide to take the lacrima back to LS guild hall.
Reward:
* As a reward, you are given 10K(divided among all participants) Jewel for discovering the secret behind the tree's longevity.
* Unlock the quest "Tranquility"
* As this is a guild specific job, no guild bonus is applied.
Rank: D
Player Requirements:
* Completed "Discovery"
* 3 wizards max
* must be Lamia Scale
Job Requirements:
* 10 posts
* 150 words per post
* Must roll until you've got 20 clues
* Must fight the boss
Job Location:
Hargeon Town (start in)
Job Description:
That strange book you found contained a strange message that unveiled itself to you...
"...Long ages have foretold, of power beyond that of mortal comprehension, a power which can only be described as pure and unfiltered....
...Settled in the heartland ~unreadable for 2 paragraphs~ the center of the soul ~unreadable paragraph~ the mind of the world...
...unearth the destiny one must ~unreadable~ their will, and abolish the darkness...
Allow the light to seep through, and follow it...
...is the ultimate power, a power which all may obtain."
You decide to do as told, and go to the heartland.
Roll the Normal Dice, depending on the number rolled you must go there.
1 - Hargeon
2 - Magnolia
3 - Rose Garden
4 - Neutral Ground
5 - Crocus
6 - Talonia
Search the town you've rolled, and find some sort of clue. You need 20 clue points to finish this job.
Enemies:
Weak:Shadowy Wizard
The shadowy wizard is a strange man dressed in full black. He willingly gives you a single clue.
Normal:Stange Symbols
For some reason, you see symbols glowing on the wall. At first it's indiscernible and looks like scribblings. A second glance, and the letters read "Continue" and point you in a direction. +1 clues.
Strong:Small Child
The gender of the child is yours to describe, either way, you're not allowed to hit him/her. You'll gain +2 Clues for persuading the child to talk, but you only have 1 chance. Roll the Damage Dice, if it's a hit you win. If it's a miss, no points for you!
Boss:Shadow Knight
He's back, and very unhappy. This takes 10 hits of any rank to defeat, and is extremely agile. The Shadow Knight wields a shield and a sword, and is very, very, VERY skilled at using them. Upon killing the Shadow Knight, a blast of light erupts from its body and shoots off in a direction. It's too fast for even the fastest wizard to follow, but it gives you a good idea where to go. +5 Clues
After obtaining all 20 clues, you find a lacrima crystal inside of a rather normal tree, the age of this tree is... old... you decide to take the lacrima back to LS guild hall.
Reward:
* As a reward, you are given 10K(divided among all participants) Jewel for discovering the secret behind the tree's longevity.
* Unlock the quest "Tranquility"
* As this is a guild specific job, no guild bonus is applied.
Azurius Tade carried out 1 launched of one Normal Dice :
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