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    Prayers of The Artisan(Done)

    Quill Hide
    Quill Hide

    Player 
    Lineage : Curse of the White Witch
    Position : None
    Posts : 6
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Completed Prayers of The Artisan(Done)

    Post by Quill Hide 5th January 2016, 8:20 pm

    Magic

    Primary Magic: Prayers of The Artisan
    Secondary Magic: Nada
    Caster or Holder: Holder
    Description: Artisan is a form of holder magic that utilizes the mana of the user through the staff that is given to those who learn the magic. The weapon can be used as an actual weapon as it is modified to defend the user in case they run out of magic. The magic revolves around lightning as that is the element of the magic. With the staff the user is able to use a variety of lightning type magic’s that can be used to defend against spells and also cause damage using the spells. The magic is designed to be run with quick strikes of their spells and of the staff in tandem intending to overwhelm the enemy before they can make a solid defense against the tactics of the user. Not really a viable magic for last game type battles but runs better if the user is very aggressive from the beginning of the fight and can last through some of the mid-range of a fight depending on the opponent. The magic is white lightening because it is focused around raw damage and overwhelming strength as opposed to the typical stigma of lightening being speed based.
    Strengths:
    • Embodies the wild nature of lightning
    • Spells and Staff work as one during combat
    Weaknesses:
    • User must focus
    • Must have weapon to cast any spells of Artisan
    • Spells are vibrant with light so sneaking is nigh impossible
    Lineage: Curse of the White Witch-Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
    However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless.  With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
    Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
    Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental.  Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
    Usage:
    Passive: 5% MP regeneration.
    Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
    Unique Abilities:
    • Artisan Mastery: Alters the damage of the staff to passively deal lightening damage on contact. This ability just gives electrocutes the opponent instead of regular blunt damage
    • Second Wind: Through the use of the magic the user is able to gain a second wind, casting the same spell once more before the cooldown is over. The spell has to be casted naturally first before this ability can be used. The ability comes from consistent use of the lightening in the magic altering the mind of user so that it is able to force the magic from their body through a conduit that is different from casting. 5 post cooldown. Max 3 times per thread.

    • Blessing: This ability gives the user of the magic the ability to form into the lightening that they user. This allows him to pass through inanimate objects and spells of the same rank or the user. Can only pass through one spell per use. 4 post cooldown. Max 2 times per thread.


    Spells:
    Signature Spell:
    D Ranks:


    Last edited by Quill Hide on 7th January 2016, 8:19 am; edited 1 time in total
    Quill Hide
    Quill Hide

    Player 
    Lineage : Curse of the White Witch
    Position : None
    Posts : 6
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Completed Re: Prayers of The Artisan(Done)

    Post by Quill Hide 6th January 2016, 10:01 am

    Completetion bump
    avatar
    Guest
    Guest

    Completed Re: Prayers of The Artisan(Done)

    Post by Guest 6th January 2016, 6:46 pm

    Things that need to be fixed:
    - For your first unique ability, please reword it to be more specific as to what it does
    - For your second unique ability, please put a limit of how many times it can be used. I suggest 2 or 3 times per thread.
    - Artisan: Ray: please provide how an opponent can dodge the attack
    - Artisan: Volt Well: you can add that this spell can block 2 D rank spells or 1x C rank spell. Your choice.
    - Add one more unique ability, as D rank characters are allowed three
    Quill Hide
    Quill Hide

    Player 
    Lineage : Curse of the White Witch
    Position : None
    Posts : 6
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Completed Re: Prayers of The Artisan(Done)

    Post by Quill Hide 7th January 2016, 8:19 am

    bump
    avatar
    Guest
    Guest

    Completed Re: Prayers of The Artisan(Done)

    Post by Guest 7th January 2016, 8:30 am

    Quill Hide wrote:Magic

    Primary Magic: Prayers of The Artisan
    Secondary Magic: Nada
    Caster or Holder: Holder
    Description: Artisan is a form of holder magic that utilizes the mana of the user through the staff that is given to those who learn the magic. The weapon can be used as an actual weapon as it is modified to defend the user in case they run out of magic. The magic revolves around lightning as that is the element of the magic. With the staff the user is able to use a variety of lightning type magic’s that can be used to defend against spells and also cause damage using the spells. The magic is designed to be run with quick strikes of their spells and of the staff in tandem intending to overwhelm the enemy before they can make a solid defense against the tactics of the user. Not really a viable magic for last game type battles but runs better if the user is very aggressive from the beginning of the fight and can last through some of the mid-range of a fight depending on the opponent. The magic is white lightening because it is focused around raw damage and overwhelming strength as opposed to the typical stigma of lightening being speed based.
    Strengths:
    • Embodies the wild nature of lightning
    • Spells and Staff work as one during combat
    Weaknesses:
    • User must focus
    • Must have weapon to cast any spells of Artisan
    • Spells are vibrant with light so sneaking is nigh impossible
    Lineage: Curse of the White Witch-Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
    However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless.  With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
    Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
    Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental.  Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
    Usage:
    Passive: 5% MP regeneration.
    Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
    Unique Abilities:
    • Artisan Mastery: Alters the damage of the staff to passively deal lightening damage on contact. This ability just gives electrocutes the opponent instead of regular blunt damage
    • Second Wind: Through the use of the magic the user is able to gain a second wind, casting the same spell once more before the cooldown is over. The spell has to be casted naturally first before this ability can be used. The ability comes from consistent use of the lightening in the magic altering the mind of user so that it is able to force the magic from their body through a conduit that is different from casting. 5 post cooldown. Max 3 times per thread.

    • Blessing: This ability gives the user of the magic the ability to form into the lightening that they user. This allows him to pass through inanimate objects and spells of the same rank or the user. Can only pass through one spell per use. 4 post cooldown. Max 2 times per thread.


    Spells:
    Signature Spell:
    D Ranks:

    Approved.

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