Magic
Primary Magic: Prayers of The Artisan
Secondary Magic: Nada
Caster or Holder: Holder
Description: Artisan is a form of holder magic that utilizes the mana of the user through the staff that is given to those who learn the magic. The weapon can be used as an actual weapon as it is modified to defend the user in case they run out of magic. The magic revolves around lightning as that is the element of the magic. With the staff the user is able to use a variety of lightning type magic’s that can be used to defend against spells and also cause damage using the spells. The magic is designed to be run with quick strikes of their spells and of the staff in tandem intending to overwhelm the enemy before they can make a solid defense against the tactics of the user. Not really a viable magic for last game type battles but runs better if the user is very aggressive from the beginning of the fight and can last through some of the mid-range of a fight depending on the opponent. The magic is white lightening because it is focused around raw damage and overwhelming strength as opposed to the typical stigma of lightening being speed based.
Strengths:
• Embodies the wild nature of lightning
• Spells and Staff work as one during combat
Weaknesses:
• User must focus
• Must have weapon to cast any spells of Artisan
• Spells are vibrant with light so sneaking is nigh impossible
Lineage: Curse of the White Witch-Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage:
Passive: 5% MP regeneration.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
Unique Abilities:
• Artisan Mastery: Alters the damage of the staff to passively deal lightening damage on contact. This ability just gives electrocutes the opponent instead of regular blunt damage
• Second Wind: Through the use of the magic the user is able to gain a second wind, casting the same spell once more before the cooldown is over. The spell has to be casted naturally first before this ability can be used. The ability comes from consistent use of the lightening in the magic altering the mind of user so that it is able to force the magic from their body through a conduit that is different from casting. 5 post cooldown. Max 3 times per thread.
Spells:
Primary Magic: Prayers of The Artisan
Secondary Magic: Nada
Caster or Holder: Holder
Description: Artisan is a form of holder magic that utilizes the mana of the user through the staff that is given to those who learn the magic. The weapon can be used as an actual weapon as it is modified to defend the user in case they run out of magic. The magic revolves around lightning as that is the element of the magic. With the staff the user is able to use a variety of lightning type magic’s that can be used to defend against spells and also cause damage using the spells. The magic is designed to be run with quick strikes of their spells and of the staff in tandem intending to overwhelm the enemy before they can make a solid defense against the tactics of the user. Not really a viable magic for last game type battles but runs better if the user is very aggressive from the beginning of the fight and can last through some of the mid-range of a fight depending on the opponent. The magic is white lightening because it is focused around raw damage and overwhelming strength as opposed to the typical stigma of lightening being speed based.
Strengths:
• Embodies the wild nature of lightning
• Spells and Staff work as one during combat
Weaknesses:
• User must focus
• Must have weapon to cast any spells of Artisan
• Spells are vibrant with light so sneaking is nigh impossible
Lineage: Curse of the White Witch-Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage:
Passive: 5% MP regeneration.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
Unique Abilities:
• Artisan Mastery: Alters the damage of the staff to passively deal lightening damage on contact. This ability just gives electrocutes the opponent instead of regular blunt damage
• Second Wind: Through the use of the magic the user is able to gain a second wind, casting the same spell once more before the cooldown is over. The spell has to be casted naturally first before this ability can be used. The ability comes from consistent use of the lightening in the magic altering the mind of user so that it is able to force the magic from their body through a conduit that is different from casting. 5 post cooldown. Max 3 times per thread.
- Blessing: This ability gives the user of the magic the ability to form into the lightening that they user. This allows him to pass through inanimate objects and spells of the same rank or the user. Can only pass through one spell per use. 4 post cooldown. Max 2 times per thread.
Spells:
- Signature Spell:
Name: Call of Ugin
Rank: D
Type: Chaos/ Offensive
Duration: 2 post
Cooldown: 2 post
Description: Quill harnesses chaos through the use of accessing his lineage manifesting it in a dome that is 7 meters above him and 3 in circumference around him. Does 20 damage if hit during manifestation and 15 to those caught just in it.
Strengths:
• Able to hit more than one opponent
• Has no element
Weaknesses:
• Opponents have to be in range
• Weaker against metals
• Easily avoidable
- D Ranks:
- Jolt:
Name: Artisan : Jolt
Rank: D
Type: Lightning/Offensive
Duration: Instant
Cooldown: 2
Description: Using the staff, Quill fires a bolt of white electricity at a single opponent. Bolt does 20hp worth of damage. Dimensions: 2 meters long and ½ meter wide
Strengths:
• Quick Casting
• Moves fast
Weaknesses:
• Small in size
• Easily blocked
• Only can hit one person
- Volt Well:
Name: Artisan: Volt Well
Rank: D
Type: Lightning/Defensive
Duration: Until Destroyed/3 post
Cooldown: 2 post
Description: Quill summons a around him. This circle crackles with white electricity that is able to block up to two D rank spells. Dimensions: 3 meters around. Can block up to 2 d rank or 1 c rank spell.
Strengths:
• Provides defense for the whole body
Weaknesses:
• Stationary defense
• Fairly Weak
- Spark:
Name: Artisan: Spark
Rank: D
Type: Lightening/Support
Duration: 2 post
Cooldown: 2 post
Description: Quill endows his body with electricity that stimulates the synapses within his brain and charges his body with extra reserves of energy to use. Boosts the speed of the user by 25%
Strengths:
• Good for getting away quickly
Weaknesses:
• Does not last very long
• Not indiscrete whatsoever
- Ray:
Name: Artisan: Ray
Rank: D
Type: Lightening/ Offensive
Duration: Instant
Cooldown: 2 post
Description: Quill uses the staff to fire a a ray of white electricity at a single opponent that does 20 hp worth of damage. Dimensions: 2 meters long and 2 meters wide. Can be dodged by dipping out of the way if out of proximity enough to do so. Can be jumped over as well.
Strengths:
• Good size
• Fast moving
Weaknesses:
• Very Bright
• Spell comes directly from the staff
• One Target
Last edited by Quill Hide on 7th January 2016, 8:19 am; edited 1 time in total