Primary Magic: Darkness
Caster or Holder: Caster
Description: Rezider's right eye gives him the unique type of magic called "Darkness".
Darkness uses your own, surrounding or produced by you shadows for the cast of different spells. This type of magic is used to creat solid shadows and normal shadows. It can be used to root the target in place, do damage, evade attacks and many more. The caster can use it as a shield or weapon. He can create dark orbs of energy to damage his enemies with them.
Strengths:
- The magic is excelent for 1v1 combat.
- The magic is strong in melee combat.
- The magic is strong at single targeting and area of effect.
Weaknesses:
- The magic is weak against light which mean it is less effective in daylight. It can be stopped if someone uses light barriers or somethign like that.
- The magic is weak against fast opponents, because the shadows can't reach them.
- The magic is weaker at ranged combat since it mostly provides stuns and roots at that range.
Abilities/Powers:
Darkness Magic gives the caster a passive shadow around him which acts as a weapon and shield for him. Example: if the caster swings his arm to hit somebody the shadow synchronizes with his movements and hits the target as well, which does more damage than a normal attack.
- Shadow Projection
- Shadow Manipulation
- Shadow Replication
- Shadow Synchronization
Spells
D-Rank:
Caster or Holder: Caster
Description: Rezider's right eye gives him the unique type of magic called "Darkness".
Darkness uses your own, surrounding or produced by you shadows for the cast of different spells. This type of magic is used to creat solid shadows and normal shadows. It can be used to root the target in place, do damage, evade attacks and many more. The caster can use it as a shield or weapon. He can create dark orbs of energy to damage his enemies with them.
Strengths:
- The magic is excelent for 1v1 combat.
- The magic is strong in melee combat.
- The magic is strong at single targeting and area of effect.
Weaknesses:
- The magic is weak against light which mean it is less effective in daylight. It can be stopped if someone uses light barriers or somethign like that.
- The magic is weak against fast opponents, because the shadows can't reach them.
- The magic is weaker at ranged combat since it mostly provides stuns and roots at that range.
Abilities/Powers:
Darkness Magic gives the caster a passive shadow around him which acts as a weapon and shield for him. Example: if the caster swings his arm to hit somebody the shadow synchronizes with his movements and hits the target as well, which does more damage than a normal attack.
- Shadow Projection
- Shadow Manipulation
- Shadow Replication
- Shadow Synchronization
Spells
D-Rank:
- Spoiler:
Name: Shadow Vipers
Rank: D
Type: Shadow|Offensive
Description:
The caster crouches touching the ground with the right hand and the left hand over it. A dark purple magic seal/circle appears and 50 vipers come out of it. These vipers deal damage upon impact.
Appearance: Dark purple, shadow snakes come out of the ground.
Strengths:
- There are a lot of vipers coming out of the ground so it is not so easy to evade.
- The more vipers that hit the target the more damage they take.
- Light does not have effect over the vipers.
Weaknesses: Duration - 2 posts. Cooldown - 5 posts. Channel time - 1 post
- It is fairly easy to escape even though the large amount of vipers. They don't fly so fast.
- The caster is defenseless when casting this spell.
- The caster can injure allies.
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Name: Hate Spikes
Rank: D
Type: Shadow| Offensive
Description: The caster extends his arm with his finger spread out creating shadow spikes in a colum in the direction in which he extended his arm. The range of the spell is 2 meters.
Appearance: 5 dark purple, magic seals/circles appear on the ground infront of the mage then 5 dark, solid shadow rise quickly out of them damaging.
Strengths:
- It is strong in melee combat and ranged combat.
- The spikes come out quickly so there is almost no time to react.
- The spikes can stop somebody's movement. Example: someone is runing and if the caster casts Hate Spikes he can block the runner's way.
Weaknesses: Duration - 2 post. Cooldown - 4 posts. Channel time - 1 post.
- It can be easly dispelled by light magic users.
- It is weak against teleportation mages and fast mages.
- It is not very powerful.
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Name: Dark Shuriken
Rank: D
Type: Shadow|Offensive
Description: The caster puts his arm slightly aside and behind him with his fingers spread out. A purple seal/circle appears and a dark purple orb of energy starts gathering up shadows around it forming a big shuriken.
When thrown the shuriken hits the target then explodes on a 4 meter diameter into a big purple energy ball with smoke coming out of it.
The explosion deals half less damage than the shuriken itself.
Appearance: A dark, solid shadow shuriken with a dark purple orb of energy in the middle of it.
NOTE: I made this.
Strengths:
- It deals a lot of damage.
- Even if it misses the explosion could still reach the target.
- Easy to aim and hard to evade.
- Works against light magic.
Weaknesses: Duration - 2 posts. Cooldown - 5 posts. Channel time - 2 posts
- It can injure allies.
- It requires some time to gather.
- It can't be used in close corners.
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Name: Shadow Clone
Rank: D
Type: Shadow|Supportive
Description: The caster croses his hands infront of him then extends them to the side. 2 solid shadow clones which can copy the spell their caster does and the location the caster is casting the spell on(they will cast that same spell targeting that location). The spells are 3 times weaker. For example: Shadow Viper. Cast by the clones will be only 17 vipers and the damage will be 3 times less.
Shadow Shuriken: The blast radius will be only 1 meter and the damage will be 3 times lesser.
Hate Spikes. They can cast only one spike(right infront of them) and the damage will be 3 times lesser.
Appearance: 2 Solid shadows which look exactly like the caster except they are dark and they don't have colors.
Strengths:
- It makes the chances of hitting a target bigger.
- The damage output slightly rises
- The caster can hurt his allies.
Weaknesses: Duration - 3 posts. Cooldown - 7 posts. Channel time - 1 posts
- Light magic users can destroy these shadows.
- They can't move from their position.
- Daylight limits the caster to only 1 shadow clone.
Last edited by rezider on 19th December 2012, 1:07 pm; edited 5 times in total