Magic
Primary Magic: Determination
Secondary Magic:
Caster or Holder: Caster
Description:
Determination is what fills the users body. It lets the person to lift anything up and throw it around. Similar to Physic powers it also generates bones that are covered in a blue flame. The flame is a posion fire that only takes affect if he is able to hit 10 times. This is a hard magic to control and anyone who uses it has a hard time to control it.
Sans was born with this power just like his father. Sans when angry his eye turns into a flame on his left side and anything with his left arm he can lift up and toss around. Without anger he can use the power to raise bones from the ground or generate them in the air and send them flying at the opponent of his choosing.
Strengths:
Weaknesses:
Lineage:
Spirit Link
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumored that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.
The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage. Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.
Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.
Unique Abilities:
Primary Magic: Determination
Secondary Magic:
Caster or Holder: Caster
Description:
Determination is what fills the users body. It lets the person to lift anything up and throw it around. Similar to Physic powers it also generates bones that are covered in a blue flame. The flame is a posion fire that only takes affect if he is able to hit 10 times. This is a hard magic to control and anyone who uses it has a hard time to control it.
Sans was born with this power just like his father. Sans when angry his eye turns into a flame on his left side and anything with his left arm he can lift up and toss around. Without anger he can use the power to raise bones from the ground or generate them in the air and send them flying at the opponent of his choosing.
Strengths:
- Bones- They can not only summon from the ground but the air as well
- Physic- Helps get friends out of the way of an attack
- Bones- covered in poison fire
Weaknesses:
- Able to hit allies with it
- Can't move while using it
- There is a gap in time when switching from person to bones
- Bones take time to generate
Lineage:
Spirit Link
Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumored that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.
The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage. Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.
Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.
Unique Abilities:
- Spells:
- Burning Bones:
- Name: Burning Bones
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description:
Sans looks into the air, for a place to summon them, or holds his left hand up. blue flames form he waits till he knows the amount he needs. Closing his hands the flames form bones to cover around. He then swings his arm down at the target shooting the bones covered in blue flames at the target. The flames are hot enough to burn clothing at touch and poison the body if it touches skin They are as fast as a bullet and reach about 40ft away from him, they can even dig into the ground to about 15ft.
Strengths:- Bones-Covered in a poison flame that can burn clothing and poison skin
- Can summon from anywhere
- the more time he has the more bones he can summon
Weaknesses:- Cant move to summon the bones
- Needs time to summon the bones
- Has to see in order to use this
- Can hit allies
- Bones-Covered in a poison flame that can burn clothing and poison skin
- Levitation:
- Name Levitation
Rank: D
Type: Offensive, Supportive
Duration: 2
Cooldown: 4 posts
Description:
Sans hand burns in a blue flame as he points it at a person or object. That object glows in the same blue flame. He can move his hand around throwing the object/person around with it. This attack tires him out the more he uses it.- Example:
Strengths:- Can lift anything with this (unless to heavy exp a mountain= cant while 3 people= yes
- Helps allies dodge attacks or dangers
- Can be used to block physical attacks
Weaknesses:- Cant move while using this
- Multiple uses tires him
- has to see his target
- Cant be used against elemental attacks
- Gaster Canon:
- Name Gaster Canon
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 5 posts
Description:
Sans closes his eyes opening one of them with a blue flame in his eye summoning two (higher rank gets more canons) skulls with flames in there eyes as well. he points his hand out with coats in a blue flame and the skulls open there mouths charging a beam shooting the blue flame at the target he is looking at.- Example (not all the cannons but just 2):
Strengths:- Summons instantly
- Uses his eye as a locator
- the skulls are untouchable to physical attacks like a ghost
Weaknesses:- Has to see the target
- Cant be used in small places
- Can hit allies
- The more he shoots the more magic energy he uses.