Godlike Frederik- The Forsaken
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Lineage : Apex of Darkness
Position : None
Posts : 2972
Guild : Errings Rising
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 258,417
Character Sheet
First Skill: Plague Craft
Second Skill:
Third Skill:
by Godlike Frederik 24th June 2015, 12:15 am
Former Magics- Secondary: Words of Influence:
Secondary Magic:
Words of Influence
Caster or Holder:
Caster
Description:
By using the power of speech craft. The user can manipulate his enemies with his words. And therefore increasing the persons fear or rage. Making then unable to fight by fear or starting to distrust his own allies. Or he could calm an angered enemy by using soothing words. This form of magic basically works on anyone human, spirit or animal with a form of thinking for themselves. But let's say if your spirit or pet is more an animal and can't speak for itself. Then the words won't hold any meaning.
Strengths:
- powerful spells who can effect other players
- can other make attack for him
- toys with the mind
- If the spells hits during rolling, the spell is activated
Weaknesses:
- no physical attack abilities
- no physical defense abilities
- the user have the be heard talking
Abilities/Powers:
- The user himself can't be influenced by other spells with same sort effects
- Can influence other players
Name: Word of Alignment
Rank: S
Type: Speech-craft
Description: Changes the alignments of everyone who can hear him. Good becomes evil and evil becomes good. But it doesn't make them loyal to the user if the turn evil. They become evil, what they do next is not in the users control. However evil recognizes other and greater evil and is unlikely to attack those.
Duration: the entire thread or till the user is defeated
Cooldown: 1 thread
Strengths:
- Turns everyone who can hear his words
- Can change the outcome of a thread entirely
- People remain to their switched sides till the spell isn't in effect anymore
Weaknesses:
- Not very useful if you are out there with your own army of evil bandits or other scum.
- Can only be used once per thread
- Is most effective when fighting multiple enemies or in large groups
- Is mostly more for actual rp usage then battling one on one
Name: Words of True Being
Rank: A
Type: Speech-craft
Description:
By talking and using the Words of True Being, the user can call out his enemies true desires and true nature. By calling out someones true nature it will change the connection it has with the enemies external behavior. For instance, if one of the other gets influenced these words. And he truly longs for peace. He will act upon this, thinking that their allies are at fault for attacking the user. If the user wouldn't fight back. And there for starts protecting me.
It could also work the other way around. Like the opponent feels the need to protect his comrades. To such an extent that he would fight them. To stop them from attacking and hurt themselves. Or like a girl in love, and turn it in something obsessive. Making her so jealous and full of envy. That she would attack the ones who approaches the one she loves.
Duration: 4 posts (this actually counts for the enemies posts, if the enemy is a player)
Cool down: 11 posts
Strengths:
- Calls out the enemies true nature, and make them act on it.
- Makes the enemy unpredictable, and a possible danger for his own team.
- Works on three players at the time.
Weaknesses:
- User Rank Limiter, the spell doesn't work effectively on people with an higher rank then the user.
- Doesn't work on spirits, or other summonings. Cause they mainly live to protect their owners.
- Doesn't work on animals.
- Long cool down
Name: Words of Subjection
Rank: B
Type: Speech-craft
Description: The words of Subjection is an powerful spell that can take control of a group none and low magic user npc's making them fight for you. As feeling the need to protect the user of those words. But the number or people you can control depends on their abilities. You can only make two low magic user fight for you. But if the enemies are normal soldiers you could convince up to seven of them to fight for you
Duration: 3 posts
cool down: 11 posts
Strengths:
- Can make Npc's fight for you
- Works up to two low magic npc's
- Works up to seven non magic npc's
- Can sooth up to five npc enemies at the time
- Works on anything with the ability to think. Like celestial spirits, or other summons that can speak for them selves.
Weaknesses:
- User Rank Limiter, the spell can't be used effectively on people with an higher rank then the user.
- The effect wears off when you attack the enemy while docile.
- Work only on one player at the time
- Doesn't work on animals without the ability to think for themselves.
Name: Words of Anxiety
Rank: C
Type: Speech-craft
Description:
Toying with someones fears or anxieties could be a powerful weapon if used properly. That is way the Words of Anxiety could make your enemy tremble before you. These words could help you remember your greatest fears. Making you unable to defend or attack. You just keep thinking of it for the duration of the spell. Or they could start to fear the user more then they already did in the beginning. It could also effect you in an other way. If you for instance have trouble trusting other people due to some sort of situation you have been in your past. You could start to distrust your own team mates. Making you scared of them and attack them out fear that they could harm you if they wanted. The same goes for if someone has some sort of performance anxiety. And the Words would increase that feeling for them, making them think they can't do it anymore. That it is futile to even fight on anymore.
Duration: 3 posts (this actually counts for the enemies posts, if the enemy is a player)
Cool down: 8 posts
Strengths:
- Increasing the enemies fears. And making them unable to fight.
- Increases low self esteem. Making them unable to fight.
- Increases their distrust of others. Causing to attack the their allies.
- Works up to 6 npc's at a time
Weaknesses:
- User Rank Limiter, the spell doesn't work effectively on people with an higher rank then the user.
- Works only on two players at the time
- Doesn't work on animals without the ability to think for themselves.
- Long cool down
Name: Words of Soothing
Rank: D
Type: Speech-craft
Description:
By using this power the user can sooth his enemy in calming down. And stop them from attacking for a certain duration. Or just calm an angered person down making it more docile. But after a while the effect will wear off, and they would returned to the state they were in before. It can also be used as a form of defense, like if they come at you with a sword and your Words of Soothing made them calm down they could stop the middle of their attack. Or missing you on purpose by not seeing why you should attack him anymore.
Duration: 2 posts. (this actually counts for the enemies posts, if the enemy is a player'
Cool down: 5 posts
Strengths:
- Stop an enemy from attacking, so it can be used as an defense.
- Makes the enemy docile, and not want to attack you any more.
- Can sooth up to five npc enemies at the time
- Works on anything with the ability to think. Like celestial spirits, or other summons that can speak for them selves.
Weaknesses:
- User Rank Limiter, the spell doesn't work effectively on people with an higher rank then the user.
- The effect wears off when you attack the enemy while docile.
- Work only on one player at the time
- Doesn't work on animals without the ability to think for themselves.
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