Magic
Primary Magic: Requip: The Holy Knight
Secondary Magic: N/A
Caster or Holder: Caster
Description: Requip magic allows a mage to store any type of item in a pocket dimension, and summon said items are any able moment. The amount of weapons that can be stored in the pocket dimension is massive, but still finite. Requip Magic can be used for combat, like switching between different types of weapons, or for simpler uses, like switching between different clothing.
Halibel exclusively uses armor, garments, and swords specifically made to counter unholy magic and demons. These armors all have a natural resistance to unholy magic and were once used by a legendary hero. There are 10 Holy Knight sets, each with it's own name and ability. The complete set is known as "The Holy Knight's 10 Commandments".
Strengths:
-Resistant to unholy magic and demons.
-God Slayers of the same rank or lower are unable to eat elements produced by these holy weapons.
-Different magic can be instantly switched between.
-Still able to store other non-holy knight items at her own discretion.
Weaknesses:
-There is a short gap when switching between armors where she is defenseless.
-Some armor abilities drain additional MP.
-Save God Slayer of equal or lower rank, Slayers are able to consume the respective elements produced from some weapons.
-Armor and Weapons are breakable
-Certain Elemental armors can make her more vulnerable to said element's weakness.
Primary Magic: Requip: The Holy Knight
Secondary Magic: N/A
Caster or Holder: Caster
Description: Requip magic allows a mage to store any type of item in a pocket dimension, and summon said items are any able moment. The amount of weapons that can be stored in the pocket dimension is massive, but still finite. Requip Magic can be used for combat, like switching between different types of weapons, or for simpler uses, like switching between different clothing.
Halibel exclusively uses armor, garments, and swords specifically made to counter unholy magic and demons. These armors all have a natural resistance to unholy magic and were once used by a legendary hero. There are 10 Holy Knight sets, each with it's own name and ability. The complete set is known as "The Holy Knight's 10 Commandments".
Strengths:
-Resistant to unholy magic and demons.
-God Slayers of the same rank or lower are unable to eat elements produced by these holy weapons.
-Different magic can be instantly switched between.
-Still able to store other non-holy knight items at her own discretion.
Weaknesses:
-There is a short gap when switching between armors where she is defenseless.
-Some armor abilities drain additional MP.
-Save God Slayer of equal or lower rank, Slayers are able to consume the respective elements produced from some weapons.
-Armor and Weapons are breakable
-Certain Elemental armors can make her more vulnerable to said element's weakness.
- Lineage:
- Magician's Spirit:
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil, elements, and general nature). Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
Spell: Flare of Solaria: Crash of the Majestic Sun- The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D), for 200% user-ranked spell damage. Range is 30 meters + 15 per rank above D away from the user.
- Unique Abilities:
Unholy Resistance: Due to the holy nature of these armors and garments, damage inflicted on the user by unholy magics and demon (of the same rank or lower) is reduced by 25%.
Telekinesis: The user is able to telekinetically/remotely control their weapons. This allows them to use a vast number of weapons at once or call their weapon to their hand from a distance.
Holy Set: Certain armors/garments are meant to be paired with certain swords. When both using both a weapon and armor of the same set are being uses at the same time, spell damage is increased by 25%. Armor and swords in the same set usually have the same name and rank.
- Signature Spells:
- Fifth Commandment, Runesave the Sealing Blade:
Name: Fifth Commandment: Runesave the Sealing Blade
Rank: Same as User
Type: Requip Weapon, Support
Duration: 3 Turns
Cooldown: 4 Turns
Description:- Spoiler:
-Can cut through and negate offensive and defensive spells within certain limits
-Can be used to break mind based spells like sleep spells and illusions.
Weaknesses:
-No armor to complement sword
-Blade becomes intangible when used to deal physical damage
-Unable to cancel out magic of a higher rank than the user
-Cannot negate AoE Spells- Active:
- Dispell: This is a spell that is enables the wielder of Runesave to cut through a spells. The moment the spell is cut through, it dispels, and all effects are negated. This works for defensive, offensive, and even some special spells (sleep and illusions). The weapon can cut through either 4 D-Rank spells,or 2 C-Rank Spells,or 1 B-Rank spell before going into cool down. This spell has a 4 turn cooldown.
- Third Commandment, Mel Force Flight Armor:
- Name: Third Commandment: Mel Force Flight Armor
Rank: D
Type: Support/Defensive, Requip Armor
Duration: 4 Turns
Cooldown: 5 Turns
Description:- Spoiler:
-Grant’s the user flight
-Resistant to Wind Magic
-Increases users speed and reflexes while in air
Weaknesses:
-Has no active abilities
-Does not cover abdominal area
-Flight it hindered in high gravity
-Wings can be damaged to impair or stop flight- Active:
- Flight: The user is able to freely fly. It last for 4 turns and has a cool down of 5.
- D Rank Spells:
- First Commandment, Eisenmeteor Rapier:
Name: First Commandment: Eisenmeteor Rapier
Rank: D
Type: Spell Weapon
Duration:4 Post
Cooldown:5 Post
Description:- Spoiler:
-Lightweight
-Easily paired with armor/garments of a different set
-No Elemental Weaknesses
Weaknesses:
-Basically a Normal Sword against non-demonic/unholy opponents
-No Elemental Advantage
-Limited Range
-No Active Abilities- Passive Abilities:
Due to this blades holy nature of this blade, when used to attack unholy beings or demons, damage inflicted is increased by 15%
- Active Abilities:
None
- First Commandment, Eisenmeteor Armor:
Name: First Commandment: Eisenmeteor Armor
Rank: D
Type: Spell Weapon
Duration:4 Post
Cooldown:5 Post
Description:- Spoiler:
-Lightweight
-Easily paired with swords of a different set
-Takes melee damage until broken
Weaknesses:
-Basically normal pieces of armor against non-demonic/unholy opponents
-No Elemental Defense boost
-Relatively weak armor
-No Active Abilities- Passive Abilities:
Due to the holy nature of this armor, damage dealt by unholy spells are reduced by one D-rank. D rank spells are reduced by 50% since there is no rank lower than D.
- Active Abilities:
None
- Second Commandment, Silfarion Needle Blade:
Name: Second Commandment: Silfarion Needle Blade
Rank: D
Type: Spell Weapon
Duration:4 Post
Cooldown:5 Post
Description:- Spoiler:
-Long blade attached to the end of the blade
-Sharpest Rapier in the 10 Commandments
-Can be thrown for long range attack and reeled back to the user. (Up to 15 Meters before wire runs out)
Weaknesses:
-No Active Abilities
-No Elemental Advantage
-Wire can be broken
-Minimal Defensive Capabilities- Passive Abilities:
Due to this blades holy nature of this blade, when used to attack unholy beings or demons, damage inflicted is increased by 15%
- Active Abilities:
None
- Second Commandment, Silfarion Armor:
Name: Second Commandment: Silfarion Armor
Rank: D
Type: Spell Weapon
Duration:4 Post
Cooldown:5 Post
Description:- Spoiler:
-Increases Speed
-Increases Reflexes
-Pairs well with weapons of a different set
Weaknesses:
-Doesn't cover much defensively
-No Elemental Advantage
-Limited Range
-No Active Abilities- Passive Abilities:
Speed Boost: The user is able to increase their speed and reflexes by 20%. Someone of a lower rank might see a blur moving at extreme speeds rather than a person.
- Active Abilities:
None
- C Rank Spells:
- Third Commandment, Mel Force Vacuum Blade:
Name: Third Commandment: Mel Force Vaccum Blade
Rank: C
Type: Wind, Offensive, Requip Weapon
Duration: 3 Turns
Cooldown: 4 Turns
Description:- Spoiler:
-Enables Wind Magic
-Spells casted from this blade are naturally stronger when put against lightning spells of the same rank.
Weaknesses:
-Spells casted from this blade are naturally weaker when put against fire and earth spells of the same rank.
-Spells can be eaten by Dragon or Devil Slayers.
-Spells are not useful in closed spaces- Passive:
- None
- Active:
- Wind Tunnel: The user points their blade at the target and fires a tornado like blast at the target. The tornado is about 3 meters in width and can travel as far as 7 meters. The spell has a 2 turn cool down.
- Fourth Commandment, Explosion Sword:
Name: Fourth Commandment: Explosion Sword
Rank: C
Type: Fire, Offensive, Requip Weapon
Duration: 3 Turns
Cooldown: 4 Turns
Description:- Spoiler:
-Enables Explosive Magic
-Melee Damage is explosive
-Spells casted from this blade are naturally stronger when put against wind, ice, and wood spells of the same rank.
Weaknesses:
-Spells casted from this blade are naturally weaker when put against water spells of the same rank.
-Spells can be eaten by Fire Dragon or Devil Slayers.
-The fire spells a rather explosive and can harm allies that are too close.
-Does not cut- Passive:
- Involuntary Detonation: This blade is incapable of actually cutting anything. When the blade comes in contact with a target, it causing a small explosion. This makes melee attacks 20% stronger, and knocks opponents up to 5 meters away.
- Active:
- Bomb Shot: The user fires a small orb of explosive magic. When the orb makes contact with an object/person or is remotely detonated by the user, it explodes with a blast radius of 7 meters causing damage and knocking back the target. The spell has a 2 turn cool down.
- Fourth Commandment, Explosion Armor:
Name: Fourth Commandment: Explosion Armor
Rank: C
Type: Fire, Defensive, Requip Armor
Duration: 3 Turns
Cooldown: 4 Turns
Description:- Spoiler:
-Resistant to Fire Magic
-Complements Explosion Sword
Weaknesses:
-Is basically ordinary armor when matched against non-fire magic
-It is impossible to swim in this armor
-Active ability can hurt allies- Passive:
- Fire Resistance: Fire damage is reduced by 30%.
- Active:
- Self-Explosion: The user can cause an outwards explosion within a 2 meter radius of their body. It appears as if the user has self-destructed but they take no damage. It is capable of pushing back the D and C-Rank mages within range up to 10 meters away. B-Rank mages are knocked back 5 meters and A-Rank mages and above are unaffected by knock-back. It also causes C rank spell damage. The ability is instant and has a 4 turn cooldown.
Last edited by HalibelAkuma on 27th December 2015, 4:25 am; edited 13 times in total