Fire Dragon's Bouncing Bullet:
Name: Fire Dragon's Bouncing Bullet
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 1 post
Description:
By calling out the name of the spell, verbally announciating it to his opponent, the user will be able to bring one hand to their mouth, with their fist tightened to the extent where there is a small hole leading from the closed fist to the mouth. They'll then breathe a small "bullet" of fire through the hole which will have different properties to that of the ordinary flame. The flame's properties would have changed so that with every surface that the flame comes into contact with, it will simply bounce off of it and travel in a different direction based on the trajectory at which it initially came at the object. This technique is tactile but at the same time rather useless. If the strike lands on the opponent, like a blunt force hitting them, they'll be struck back and depending on their size and stature, be blown off their feet. Like all flame attacks, this will leave burning damage should it connect. However, it's useless in the sense that the user cannot control where the flame is bouncing too so risks getting hit in the process. It should be made known that the bullet can only bounce three times before it evaporates into the air and no longer becomes volatile. As far as known measures of the technique go, the bullet is relatively small, no larger than Ibara's hand that travels at 20m/s for roughly 30 metres in distance.
Strengths:
• Ranged attack, disables the Ibara's initial disadvantageous attribute of relying on his physicality.
• Removes the factor that Earth can block and nullify all flame-based attacks as this will simply bounce off of it.
• Will leave burn damage upon connection which complies with the burn damage rules.
Weaknesses:
• Cannot control where the flame will bounce off too if it should be blocked.
• The spell delivers no physical damage since there's no physical connection.
• There is the risk of being hit by this spell as the bounce is uncontrolled nor is the trajectory.
• The name of the spell is verbally announced making it easier to anticipate.
Name: Fire Dragon's Bouncing Bullet
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 1 post
Description:
By calling out the name of the spell, verbally announciating it to his opponent, the user will be able to bring one hand to their mouth, with their fist tightened to the extent where there is a small hole leading from the closed fist to the mouth. They'll then breathe a small "bullet" of fire through the hole which will have different properties to that of the ordinary flame. The flame's properties would have changed so that with every surface that the flame comes into contact with, it will simply bounce off of it and travel in a different direction based on the trajectory at which it initially came at the object. This technique is tactile but at the same time rather useless. If the strike lands on the opponent, like a blunt force hitting them, they'll be struck back and depending on their size and stature, be blown off their feet. Like all flame attacks, this will leave burning damage should it connect. However, it's useless in the sense that the user cannot control where the flame is bouncing too so risks getting hit in the process. It should be made known that the bullet can only bounce three times before it evaporates into the air and no longer becomes volatile. As far as known measures of the technique go, the bullet is relatively small, no larger than Ibara's hand that travels at 20m/s for roughly 30 metres in distance.
Strengths:
• Ranged attack, disables the Ibara's initial disadvantageous attribute of relying on his physicality.
• Removes the factor that Earth can block and nullify all flame-based attacks as this will simply bounce off of it.
• Will leave burn damage upon connection which complies with the burn damage rules.
Weaknesses:
• Cannot control where the flame will bounce off too if it should be blocked.
• The spell delivers no physical damage since there's no physical connection.
• There is the risk of being hit by this spell as the bounce is uncontrolled nor is the trajectory.
• The name of the spell is verbally announced making it easier to anticipate.