Name: Tater and Tot, the Two-Headed Turkey
Rank: Mythical
Species: Bird
Type: Combat Pet
Description: Tater and Tot is a two-headed turkey that is centuries old and imbued with magical powers. They say that just one of their feathers is magical enough to somehow keep you from starving. They say holding just one feather allows you to somehow miraculously taste gravy, mashed potatoes, cranberry sauce, corn, pumpkin pie, and various other weird tastes throughout a day. Tater is Tot’s older brother somehow by a mere second. They were birthed from a black hole that was perhaps a dimensional rift. Their majestic aura provides healing properties that could heal cuts, bruises, internal injuries, and save you from famine in mere seconds. They were once hailed as Gods on their world where magic did not exist. In fact, the world sustained solely on Tater and Tot’s feathers. They ended world hunger. However, one night a black hole was somehow summoned onto their world and brought them to Earthland. Tater and Tot were initially confused as they were met with a harsh welcome to Earthland, facing some mighty foes and hunters who were trying to eat them. However, Tater and Tot are simply out of this world beings that are on the level of Gods, no mere mortals could ever dream of ending Tater and Tot’s goal of ending world hunger. Tater and Tot are the heroes that Earthland needs but doesn’t deserve.
(Note: Tater and Tot allows you to customize four abilities, one from each rank through D to A. H and S has already been created)
Abilities:
Plot Abilities:
Rank: Mythical
Species: Bird
Type: Combat Pet
Description: Tater and Tot is a two-headed turkey that is centuries old and imbued with magical powers. They say that just one of their feathers is magical enough to somehow keep you from starving. They say holding just one feather allows you to somehow miraculously taste gravy, mashed potatoes, cranberry sauce, corn, pumpkin pie, and various other weird tastes throughout a day. Tater is Tot’s older brother somehow by a mere second. They were birthed from a black hole that was perhaps a dimensional rift. Their majestic aura provides healing properties that could heal cuts, bruises, internal injuries, and save you from famine in mere seconds. They were once hailed as Gods on their world where magic did not exist. In fact, the world sustained solely on Tater and Tot’s feathers. They ended world hunger. However, one night a black hole was somehow summoned onto their world and brought them to Earthland. Tater and Tot were initially confused as they were met with a harsh welcome to Earthland, facing some mighty foes and hunters who were trying to eat them. However, Tater and Tot are simply out of this world beings that are on the level of Gods, no mere mortals could ever dream of ending Tater and Tot’s goal of ending world hunger. Tater and Tot are the heroes that Earthland needs but doesn’t deserve.
(Note: Tater and Tot allows you to customize four abilities, one from each rank through D to A. H and S has already been created)
Abilities:
- ”Full Overload”:
Name: Full Overload
Rank: H-Rank
Type: Offensive
Duration: Permanently until away from Tater and Tot
Cooldown: Once per a thread
Description: Full Overload is a special ability that Tater and Tot can use. They can give you the sense of being bloated to the point where everyone immediately around you are incapacitated due to an overload of food. They are met with a food coma that puts them to sleep for hours. For vessels that are weak and cannot face Tater and Tot’s magical powers, they instantly explode. All monsters (except for bosses) are wiped out as if they had been disintegrated, when in fact they were exploded due to how full they are.
Strength:
-Covers 150 meters around Tater and Tot
-Is extremely powerful and can wipe out armies and large numbers quickly
Weaknesses:
-Doesn’t kill any player
-Must be around Tater and Tot
-Does no damage
- ”Turkey Army of Turmoil”:
Name: Full Overload
Rank: S-Rank
Type: Offensive/Defensive/Support
Duration: Until the end of the thread, or until all turkeys die.
Cooldown: Once per a thread
Description: Tater and Tot create turkeys from their feathers by flapping their wings in a mysterious yet epic manner. For a period of 60 seconds, Tater and Tot will be immobile while summoning their army of turkeys. During this time, feathers start glowing and falling to the ground. Every feather that falls to the ground turns into a very very very angry turkey that is ready to attack at a moment's notice. As you are the controller of Tater and Tot, you also control the army of turkeys. The maximum amount of turkeys you can control go up to 11,000.- Spoiler:
- Types of turkeys that can be summoned:
Dooms
Dorbs
Donats
Strength:
-Can be used offensively, defensively, and as a support ability due to the fact that an army of turkeys can be used in many different ways. You can practically build a bridge with all these turkeys.
-These turkeys are super angry
Weaknesses:
-Are relatively weak, one turkey's maximum potential is about the same as a D-rank monster
-Turkeys are angry and may not be nice to your allies
-It's a lot of work managing 11,000 turkeys
- ”Triyper Beam”:
Name: Triyper Beam
Rank: A-Rank
Type: Offensive
Duration: Instant
Cooldown: 6 Posts
Description: Tater and Tot gather energy from all remaining turkeys they had summoned and gathering the energy from above them. Once the energy is gathered, it forms three separate spheres, firing all three of the spheres as beams simultaneously, dealing rank and a half damage. The three spheres seem to be made of different elements without actually being of the element. One sphere makes one feel burned when hit, the second one makes one feel as if they've been shocked when hit by it, and the final one makes whoever gets hit by it feel as if they're freezing. These effects don't mean much in battle, though it's just described for each sphere.
Strength:
- Good beam, Great effect.
- Tons of Damage
Weaknesses:
- Only fires straight.
- Can hit allies.
- Cannot be used if there are no turkeys from Turkey Army of Turmoil.
- ”Flight of the Turkeys”:
Name: Flight of the Turkeys
Rank: B-Rank
Type: Offensive
Duration: 2 Posts
Cooldown: 5 Posts
Description: The turkeys summoned by Tater and Tot are commanded to fly into the air. While doing so, they take a bit of time to get to a proper height and after getting to said height, they dive towards their target, dealing rank and a half damage to the target.
Strength:
- Makes the area underneath where the turkeys are flying dark.
Weaknesses:
- Takes some time to actually hit the target.
- The darkness can hinder allies movements with how dark it can be underneath all of the turkeys.
- ”Cult of the Turkey”:
Name: Cult of the Turkey
Rank: C-Rank
Type: Offensive
Duration: 2 Posts
Cooldown: 8 Posts
Description: This ability causes turkeys that deal less than this spells rank in a 50 meter radius of Tater and Tot to deal 1.5x their rank of damage for the duration of this spell.
Strength:
- Increases the strength of any turkeys in the radius of Tater and Tot.
Weaknesses:
- Can effect wild turkeys that aren't sided with Tater and Tot.
- Affected turkeys can deal damage against Tater and Tot, as well as any Allies.
- ”Turkey-lize”:
Name: Turkey-lize
Rank: D-Rank
Type: Passive
Duration: -
Cooldown: -
Description: This ability that Tater and Tot have make it that there's no one immune to their other abilities, as well as using Tater and Tot's majestic aura to heal cuts, bruises, internal injuries, and save you from famine in mere seconds, though this healing may only be done in a non-hostile environment.
Plot Abilities:
- ”Summon:
Name: Summon: Clarence
Rank: B-Rank
Type: Offensive/Support/Summon
Description: Tater and Tot summon a single two headed turkey, like them, but to the size of a normal turkey. These two brothers are like night and day, with one of the heads looking normal and the other looking different. With an almost constantly open mouth and occasionally drooling, Clarence is the name of this one, though they both respond to the name which makes everyone think that both are named Clarence. Neither of these turkeys have the ability to do any sort of combat.