So the fight had been going on with a few exchanges of blows. The Major had gotten quite silent, but more so, he hardly did any rash action, almost as if analyzing Raiza's moves, each move had been precise, well planned out, and hit their mark. Was he saving energy? or was he honestly trying to bring Raiza down peacefully still?
No... it couldn't be the latter. Raiza saw the sweat dripping from the major as the garm off in the distance were killing innocent civilians. The sounds of cries filled the air, blood was staining the ground.
Rather annoyed at the outcome, Raiza had activated a another spell.
"Fine, if 14 rounds did not end you, how about 42 rounds? ", at that moment, he had cast the spell gank em. Creating two clones armed with C-rank versions of his gun sword, however one thing Raiza knew was possible was they too could cast spells, and now his signature spell the duplication glitch had been chain cast to the point himself, and both clones all had two weapons. Six total weapons, seven bullets per. Time to unleash a bullet storm.
Deciding now to raise both guns up simutaniously with all clones, they would unleash the hail of bullets at the Major, who this time was actively blocking most with his shield, only Raiza needed to get this under heavy control, and fast. The explosive rounds he shot were chipping away at the requip armor, while the bullets the clones were sending only dinged the armor. Though seeing the Major coming, Raiza activated another spell called warp, to vanish and re-appear 80 feet behind the major, having sacrificed both warps for one giant leap.
post 11/15
words: 284
hp:300
mana: 82% (100% -10% -5 -5)
+2% per post from haste after all reductions
natural regen in 2posts
Twix's(pet) Hp: 368 (352 + 4% of max hp)
Twix is now using malice regen to heal hp.
Thorn damage CD: 4
Immortal object CD: 1
splash damage dura: 1
dup glitch cd: 0
unreal physics cd: 4
Gank em dura: 3
in zone dura : 10
warp cd: 2
- spells used:
Name: Gank Em
Rank: C
Type: Offensive
Duration: 3
Cooldown: 5
Description:An illusion? Perhaps, but this creates two duplicates of the user that have access to fake version of the gun sword holder item which deals damage as if it was the C-rank version. These are fully able to damage and harm the enemy, but the best part is the user may cast spells through these fakes. These fakes have a shadowy pure black body, and cannot talk, however has a hive mind with the user. It should be noted the user of this spell may not use any summoning techniques during this spell's duration.
Strengths:
-Portable squad
-Can use spells through these, allowing quick shifts of the tide of battle
-Completely controlled by the user, and due to hive mind, can see angles to approach situations differently
Weaknesses:
-Lower Duration than normal due to the use of this.
-Higher Cooldown than normal
-Weaker than the user
-Fakes are very obvious from the real
Name: IN the Zone!
Rank: D
Type: Support
Duration:10
Cooldown: entire thread
Description: Your energy drink has been chugged. Your palms are sweaty. You're staring intensely at the screen, and you know exactly how to press the buttons, or key strokes on the exact moment in time. This support spell gives the user a slight precognition, called 'in the zone' It is a short one time burst that allows perfect calculations of dimensions, speed, anything. It doesn't give the user future sight, but rather, while one person may be able to calculate a few, maybe the special ones up to a hundred things within a few seconds, this spell amplifies the user's mind allowing them to calculate thousands of things within a single second and is never limited to simplicity, even going so far as to break past memories, and access a full photographic calculation down to the wire. Allowing full fights to be calculated within a second. Though this does not allow the user to auto-block/dodge, or metagame in any way. The upside to this is, anyone trying to fiddle with the user's mind while in this state can easily get lost.
Strengths:
-Can calculate nearly anything within reason, allowing near perfect physics, and chemistry reactions to be calculated
-longer than average duration
-undetectable
Weaknesses:
-Pretty much a fluff spell, and does nearly nothing unless its used against
-Once per thread, since this would typically happen only once per intense match.
-The user can retain all the calculations made when the spell ends, but can no longer calculate at the degree of the spell
-no offensive/defensive potential
Name: Admin Command : Warp
Rank: D
Type: Defensive
Duration: 1
Cooldown: 2
Description: Warp is a general 'teleportation' spell, that works in 'short' distances of up to 40 feet, and may only warp twice per use of this spell. It allows effective, quick changes of location, may not be used to warp past defensive barriers, or otherwise impassible places, or warp to spots the user has not seen before. However the user may warp up to 100feet if they use both 'warps' in this one move.
Strengths:
-Very quick activation
-No sign of activation
-Near instantaneous warping
Weaknesses:
-Cannot warp within 20 feet of the enemy(requires ooc permission to not be considered enemy)
-If within 20 feet of an enemy, must warp 'away'(requires ooc permission to not be considered enemy)
-limited use
-small range
Name: Duplication Glitch
Rank: D
Type: Support
Duration: 6
Cooldown: 1
Description: You see that gunblade that the user holds? Now he has two!, this spell allows him to duplicate it completely so the wielder may duel wield the holder item. Though if the user tries to duplicate it after any spell effects the effects DO NOT TRANSFER, this is just the 'base weapon' period. Though this 'duplicate' isnt the true holder item, and thus is weaker to a larger degree. The duplication is weaker in the means it requires a second use of a spell to coat the new duplicated weapon in the amplified effects.
Strengths:
-Gives the user a second weapon to use effectively
-as any signature spell, this has a 'different CD/Dura' than most things spells, and does not properly follow the CD/Dura rules
-Requires no mana as par signature rules
Weaknesses:
-Has a durability unlike other holder items
-Can be stolen/taken unlike holder items as this makes a 'soft duplicate'
-Requires a second use of a spell if the user wishes to try and imbue this duplicate with any added effects
-Has a duration/CD