Stats Reguarding Buffs and bonuses.
Magic Bonus damage: Max of 50%, magic has the highest damage and thus has the lowest cap.
Melee Bonus damage: Max of 100% bonus allowed, this is because melee damage is signifiantly lower than magic damage.
Magic Resistance: Max of 25% allowed for general resistance Elemental resistancances may be higher as long as there is a counter element weakness, Max of 50%, Elemental weakness and general weakness DO NOT STACK!
Melee Resistance: Max of 50% allowed, Melee is a highly common way to attack with no cost to the user.
Movement Speed Bonuses: Max of 100% Bonus, this only accounts for how fast the char moves. Does not affect attack speed.
Magic Bonus damage: Max of 50%, magic has the highest damage and thus has the lowest cap.
Melee Bonus damage: Max of 100% bonus allowed, this is because melee damage is signifiantly lower than magic damage.
Magic Resistance: Max of 25% allowed for general resistance Elemental resistancances may be higher as long as there is a counter element weakness, Max of 50%, Elemental weakness and general weakness DO NOT STACK!
Melee Resistance: Max of 50% allowed, Melee is a highly common way to attack with no cost to the user.
Movement Speed Bonuses: Max of 100% Bonus, this only accounts for how fast the char moves. Does not affect attack speed.