Primary Magic:
Arc of Time | Reborn
Secondary Magic:
X
Caster or Holder:
Caster // Lost Magic
Description:
A very rare and uncommon magic, this particular power grants Atlas the ability to manipulate time, the time of himself, objects and anything else non-sentient. He is able to alter most or ever material in his existing timeline - such as fast-forwarding time for a tree that has not grown yet - or causing a tree to unravel back to but a tiny sprout in the surface of the earth. Although, he is unable to go to such limits as to precisely focus his spells on a particular sentient thing. Meaning he cannot directly manipulate the time of mages, animals or anything else that has a innate magical power.
Strengths:
◎ Can achieve a seemless number of effects by manipulating time.
◎ A natural advantage to elemental & make - magic.
◎ Completely invisible to the human eye.
◎ Vast amounts of experience, mentally & physically (through the years he has lived).
Weaknesses:
◎ Does not hold any directly offensive spells.
◎ Unable to influence the time of his opponents or anything living.
◎ Is unforunately slow to summon or use to his liking.
◎ Powerful gravity magic is able to manipulate his spells, rendering them useless.
◎ Void magic is the number one weakness, as it can literally consume his magic into nothingness.
Lineage: Aspect of Pluto
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a darkness spell to nullify it (max S-rank). Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
◎ Complete Philosophy - As one of the bearers of the Arc of Time, he has very high intelligence scan when it comes to just about anything. Mainly because, earlier on, he had to process this magic gradually into his mind, causing him to become peculiarly intellectual, despite his display of acting regularly careless and absent-minded. Atlas could be considered a genius to most people.
◎ Everlasting - This wouldn't really count as an ability used in battle, nor anything else used for offensive purposes, regarding the fact it is always active within him. With this, he is able to stretch out his timeline for as long as he wants - therefore making him immortal and additionally ageless. Of course, this does not mean he is immune to death, as he is just a regular human-being that has grasped one of the most complex abilities in this magic.
◎ Peril Back - By physically touching an object, non-living or living, he is able to portray glimpses of their past in his mind. Such as seeing where the certain object has traveled, or the past of somebody who does not even recall where they were raised, etc. Although most of the time he does not confidently use this, as negatively focused memories tend to hurt his mind (like a terrible headache), he sticks to the past memories of a non-living objects instead.
List of Spell Fusions:
X
Arc of Time | Reborn
Secondary Magic:
X
Caster or Holder:
Caster // Lost Magic
Description:
A very rare and uncommon magic, this particular power grants Atlas the ability to manipulate time, the time of himself, objects and anything else non-sentient. He is able to alter most or ever material in his existing timeline - such as fast-forwarding time for a tree that has not grown yet - or causing a tree to unravel back to but a tiny sprout in the surface of the earth. Although, he is unable to go to such limits as to precisely focus his spells on a particular sentient thing. Meaning he cannot directly manipulate the time of mages, animals or anything else that has a innate magical power.
Strengths:
◎ Can achieve a seemless number of effects by manipulating time.
◎ A natural advantage to elemental & make - magic.
◎ Completely invisible to the human eye.
◎ Vast amounts of experience, mentally & physically (through the years he has lived).
Weaknesses:
◎ Does not hold any directly offensive spells.
◎ Unable to influence the time of his opponents or anything living.
◎ Is unforunately slow to summon or use to his liking.
◎ Powerful gravity magic is able to manipulate his spells, rendering them useless.
◎ Void magic is the number one weakness, as it can literally consume his magic into nothingness.
Lineage: Aspect of Pluto
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a darkness spell to nullify it (max S-rank). Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
◎ Complete Philosophy - As one of the bearers of the Arc of Time, he has very high intelligence scan when it comes to just about anything. Mainly because, earlier on, he had to process this magic gradually into his mind, causing him to become peculiarly intellectual, despite his display of acting regularly careless and absent-minded. Atlas could be considered a genius to most people.
◎ Everlasting - This wouldn't really count as an ability used in battle, nor anything else used for offensive purposes, regarding the fact it is always active within him. With this, he is able to stretch out his timeline for as long as he wants - therefore making him immortal and additionally ageless. Of course, this does not mean he is immune to death, as he is just a regular human-being that has grasped one of the most complex abilities in this magic.
◎ Peril Back - By physically touching an object, non-living or living, he is able to portray glimpses of their past in his mind. Such as seeing where the certain object has traveled, or the past of somebody who does not even recall where they were raised, etc. Although most of the time he does not confidently use this, as negatively focused memories tend to hurt his mind (like a terrible headache), he sticks to the past memories of a non-living objects instead.
- D Rank Spells:
- Name: Flash Foward |
Rank: D
Type: Supportive
Duration: 1 post
Cooldown: 3 posts
Description: The beginning of his manipulation. As mentioned before, Atlas has the ability to enable non-sentient objects to his liking, while in this specific spell, he only has the magical capability to manipulate trees. Which, by controlling the growth of trees, he is able to do various things both offensively and supportively. Such as causing an acute branch to suddenly fly outward and strike an opponent, or perhaps cause but a sprout in the ground to suddenly shoot upward toward the opponent into a now grand sized tree. He can additionally use this to break things and even catch descending objects, or himself, to lessen the damage of falling. Can only manipulate trees, branches, vines, etc - to 15 meters in length, 5 in width.
Strengths:
◎ The growth happens incredibly fast, therefore unnerving and startling opponents.
◎ Has various ascepts in being supportive and also offensive.
◎ Can manipulate branches to shoot out of seeds if in range of 20 meters.
Weaknesses:
◎ Unforunately it is a very easy spell to avoid, despite its speed + because of the ranking it does not deal much damage.
◎ It is but a regular tree, manipulated by time magic. Fire will obviously have it's elemental advantage in this case.
◎ Void magic, as it has the ability to entirely consume his spells.
◎ Gravity magic, if with the right manipulation and ability can cause his spells to be much slower and in turn, really just useless.
Name: Extrusion |
Rank: D
Type: Supportive
Duration: 2 post
Cooldown: 4 posts
Description: Most would mistake it for teleportation, but, it is much more diverse than that. By manipulating time onto his own self, he is able to travel through the currents of time (into the future) for either means of combat or other personal purposes. Although, the range of power in this spell only spans forward by a few seconds into the future, and is mainly used for offensive yet supportive desires. Such as moving out of the way of some large falling object or heightening his speed in battle, there are various other things he can achieve with this spell. Is only able to move from place to place every 15 meters he ventures through time. He can travel from a certain point to about 200 m/ps to his desired location, within 15 meters of course.
Strengths:
◎ Completely invisible to the human-eye.
◎ Is a very quickly manipulated spell, boosting his speed immensely.
◎ Increases physical speed.
Weaknesses:
◎ Unforunately it is a very easy spell to be halted by just a mer punch to his stomach.
◎ Is slow to summon as his magic power needs to expand enough for him to freely travel through time.
◎ Void magic, as said before can entirely consume his spells.
◎ Gravity magic, as it has the ability to make his spells much slower, and in turn entirely useless.
Name: Consign To Oblivion |
Type: Supportive
Duration: 1 post
Cooldown: 3 posts
Description: A rather interesting spell, and somewhat peculiar in the way it baffles most who have been victimized by it. By reaching through his existing time, he is able to entirely nullify his image to those that are around him (within 15 meters), therefore basically deleting his appearance. This does not mean nobody remembers him of course. They know who he is, and his name, they just fully misplace his image until the spell is either detached from his capability or forcibly remembered. Meaning he can remain completely invisible.
Strengths:
◎ Can remain invisible, therefore unnerving his enemies.
◎ Will not break till his enemies remember his original image.
◎ Thankfully can exclude his allies from this spell.
Weaknesses:
◎ The spell will immediateley cease once he takes physical damage.
◎ Regardless of Xerxes vanishing, he can still be seen before he is wholly consumed into invisibility, meaning his opponents can still be cautious of their surroundings and the movements around them.
◎ Like any other sorcerer, they are able to sense the magical power emitting from Xerxes. Although, this only goes for those who are ranked higher.
◎ In this case only Void magic has it's absolute advantage over him, as it can entirely consume the spell.
Name: In Reverse |
Type: Supportive
Duration: 2 post
Cooldown: 4 posts
Description: Very similar to the first spell, only it drives on mer manipulation of bringing a non-sentient object back to it's fixed state with physical contact. Meaning, he can fix expensive broken valuables, or torn clothing. Anything that is not of such immense structure (like a castle or city + anything the size of a small car) that it will level higher than his current ranking. Because he has not fully reached his capability in this spell, it is at a state where it's power is nothing but a display of performance rather than genuine aid in battle. Can only fix objects of D-Rank power.
Strengths:
◎ Can restore objects that have been broken - like weaponry, etc.
◎ Is very simple to summon, regarding it cannot mend anything that is that large.
◎ No matter the object, he is always able to mend it back together again.
Weaknesses:
◎ The spell will immediateley cease once he takes physical damage.
◎ Gravity magic can immediately influcence this spell, rendering it pointless.
◎ Void magic is able to consume his spell entirely.
◎ Can affect his health after too much use (bringing him to an almost faint-like state after two uses).
List of Spell Fusions:
X