Weapons and Pets
Pet
Pet
- Fenrir 'Fluffy' Lycaon:
Species: Demon
Type: Legendary Combat pet
Description:
Fluffy has finally reached his full adult form, which is that of a giant white wolf capable of running at 200mph (Top speed) which takes him about a minute to achieve and can be maintained for long periods of time. At close range he is able to move quite fast to dodge strikes and strike at an opponent. His claws and fangs are equal to legendary weapons. He is about 8m tall and about twice that in length. His claws are slashing weapons and his fangs are piercing. He is able to break through legendary rank weapons and armor in one hit and legendary(+) in a few. Cannot break through artifact grade weapons. Can break through A rank and below barriers and cannot break through S or H rank barriers.- Spoiler:
Abilities:- Big Stomach:
Rank: A
Description: Big stomach is the ability of Fluffy's species. It allows objects to be stored within them regardless of their size. As Naraku does not need this for storing weapons he has used this to store younger versions of his race, which are special as when killed they respawn within his storage. When this ability is activated ten smaller clones of him emerge and attack the opponent. These will remain for four posts. If he is in his smaller form he can only send out a single clone.
These clones are slightly larger than his smaller form. His smaller form is 1.5ft tall and about twice this in length. They are about thice that being 4.5ft tall and 9ft in length. They are capable of speed up to 50mph and there claws are equal to strong rank weapons(i.e. if they hit they will do C rank damage).
There is one variation on this technique, but it takes a lot of time and is quite painful for Fenrir. It can only be done once per thread, and prevents him using Big Stomach at all for the remainder of the thread. After one post of focusing he is able to generate a clone that is an exact replica of himself in that it is as big as he is, can move as fast as he does and strike as strong as he does. However, this clone will only remain for two posts and cannot use abilities. It is a major gamble and Fenrir will only use it in dire circumstances. He is unable to use this in his smaller form.
Strengths:- Group attack
- Can scare opponents
- Once killed they return to storage (but cannot be summoned again till cooldown is over)
- Can, at some risk, create one giant clone for true power, but it is a big risk.
Weaknesses:- Clones are only considered strong rank creatures. (Unless the variation is used when it is considered legendary)
- If a clone is destroyed it cannot reemerge till the next summoning.
- Four post cooldown (Or the rest of the thread if the variation is used)
- Group attack
- Transform:
Rank: B
Description: This ability allows him to change from his full size form to a much smaller form and back again.
In his small form he appears to the be about 1.5ft high and 3ft long. He is most commonly in this smaller form.- Spoiler:
Whilst able to transform between these forms at will, whilst in his small state he does not have the super speed and strength of his larger form. In this smaller form he can't run more then 30mph and his claws and fangs are only equal to weak rank weapons. He is able to use his big stomach ability in this form, but it is far weaker, only able to send out a single clone.
Strengths:- Can catch opponents off guard by suddenly becoming the larger version
- Can make an opponent doubt his strength
- Allows him to enter spaces he'd be too big to normally
Weaknesses:- Three post cooldown
- Takes a few seconds to transform, which an opponent can take advantage of
- Opponents could attack him and beat him whilst in his weaker form.
- In his smaller form cannot pierce through weak(+) and above armor and takes a few hits to break weak rank
- Cannot break through C rank barriers and above
Armour
- Robe of the Hell Queen:
Type: Legendary(+) Armor
Description: Recently after the heavy damage she has received from missions Naraku requested that Fluffy returned to Hell in order to recover an item that had once belonged to her, but she had left behind. This item is a blood red haori with black markings on the sleeves. On the back is the Japanese symbols for Hell .
This haori is made of a special material that resizes to fit the user and is immensely strong making it able to not only resist spells, but physical weapons as well whilst appearing to be cloth.
Strengths:- Increases magic defense by 60%
- Can resist B rank Spells
- Can block legendary weapons
Weaknesses:- Cannot resist A rank or higher spells
- Cannot block artefact weapons
- Cannot block legendary(+) weapons
Abilities:- Envy:
Rank: A
Description: One of her mother's most useful abilities and one she imbued into this object for Naraku. This allows the user to change their appearance entirely to match that of another. Naraku must of seen the person in order to allow for this to work and she can only change into the attire she saw them in. This transformation is perfect and includes changing the voice, accent and walking method. The user is able to transform back at any time, but assuming another disguise takes time. This now also mimicks the scent and magic aura of the person making the disguise flawless.
Although the haori transforms to match that of another person's the area protected is still only that of the haori.
Strengths:- Allows the wearer to assume the appearance, voice, accent, walking style, aura, scent and attire of another
Weaknesses:- Only lasts six posts
- She is limited to using the aura and scent parts on people she has smelt and seen their magic.
- A strong enough impact (An S rank spell) can break the transformation
- Four post cooldown.
- Allows the wearer to assume the appearance, voice, accent, walking style, aura, scent and attire of another
- Hoard:
Rank: A
Description: The cloak contains a dimensional rift to an external dimension only accessible via the haori. Due to the magical powers being dependant on the user the cloak is only able to store ten items inside it and these have to be marked with a special magic seal in order to be stored. This seal is Naraku's personal seal. She can reach into the cloak and pull out objects as if from nowhere. Nara is the only one able to pull items out. She is able to put into the cloak an object that is less than 12ftx12ftx12ft including living organisms.- Allows weapons, people/animals and armour to be carried about without any effort.
- Allows weapons, people/animals and armour to be snuck into places easily.
- Allows heavy weapons and armour to be transported without wearing out the user
Weaknesses:- Can only store marked items
- Can only store ten items
- Can only store people/animals, weapons and armour that are smaller than 12ftx12ftx12ft
- Allows weapons, people/animals and armour to be carried about without any effort.
- Increases magic defense by 60%
- Choker of the Hell Queen:
Type: Armor
Rank: Strong
Description:
A grey choker worn around the neck that is set with a strange gem, called a demon stone, that is carved into the shape of a skull. It protects the neck from harm. The choker itself is carved from the fangs of the elder demon of envy when she is in her true form and not her human shape.
Strengths:- Boosts magic resistance by 40% (as do all weak weapons)
- Protects the neck
- Provides useful abilities.
Weaknesses:- Cannot protect from weapon blows of legendary and above
- Cannot protect from B rank spells and above
- Can be used to choke her.
Abilities:- Flight - This is a passive ability of the choker that gifts her with the power of flight. The stone glows slightly whilst this is active and she is able to move as fast she would on the ground
- Mimic:
Rank: C
Description: If an opponent hit her with spell on her that is C rank or lower Naraku is able to use this ability to create a Hell Demon Slayer replica of it. e.g. if someone through a fireball at her she'd be able to launch back a ball of fire, but it would be composed of darkness(despite looking exactly like the spell). It mimics the last spell she was hit with so if she planned to use a fireball, but was hit with a lightning bolt before she did then she'd use the lightning bolt.
Strengths:- Allows her to use spells she normally is not capable of
- Can surprise opponents
Weaknesses:- Cannot mimic B rank and Higher spells
- Naraku must be hit by the spell in order to copy
- Only mimics the last spell she was hit with
- Must be used within two post
- 3 post cooldown
- Allows her to use spells she normally is not capable of
- Boosts magic resistance by 40% (as do all weak weapons)
Stored in Robe
- Ripper:
Type: Scythe
Rank: Legendary(+)
Description:
A large scythe with a black blade with crimson trim. This scythe is as tall as Nara, so 5ft7, with a two ft blade. It has a handle about 1/6 of the way down the handle (starting at the top) for extra control. The handle is also black with crimson markings.- Spoiler:
- Slashing damage
- Boosts magic by 90% (as do all legendary(+) weapons)
- Gives her greater range for non-magical attacks
- Give her the potential to cut an opponent to pieces without magic
- Hard to predict
- Can cut through legendary armor and weapons
- If hit a few times can cut through legendary(+) armor and weapons
- Can cut through A rank barriers and below
Weaknesses:- Cumbersome to use
- Heavy
- Due to being hard to predict the user can easily hit their allies.
- Cannot cut through S rank and higher barriers
- Cannot cut through artifact and higher weapons and armor
Abilities:- Hell Demon's Slash:
Rank: A
Description: A swing of the blade that generates a slash of dark energy that cuts with slightly more power than the scythe itself. It has a range of 50ft. As the blade swings dark energy builds up on it before being launched off at the culmination of the swing. It travels its full distance in about 2 seconds. The slash is about 5ft in width.
Strengths:- Ranged attack
- Slashes with the strength of a legendary(+) rank weapon
- Can slice through barriers of A rank and below
- Can slice through armor and weapons of legendary(+) rank and below
Weaknesses:- Cannot be eaten by her
- Due to the build up time an opponent has time to dodge
- 2 post cooldown
- Cannot slice through barriers of S rank and above
- Cannot slice through armor and weapons of artifact rank and above
- Ranged attack
- Demon's Saw:
Rank:A
Description: The user spins the scythe around whilst charging the edge with dark energy. This basically turns the spinning scythe into a saw blade of dark energy with high cutting power. The user is able to have the edge charged without the spinning process. The charge lasts four posts.
Strengths:- Cut the opponent heavily
- Can cut through artifact and below rank armor and weapons
- Can cut through A rank and below barriers
Weaknesses:- Cannot slice through artifact(+) rank armor and weapons
- Cannot slice through H rank and above barriers
- Cannot be eaten by her
- Three post cooldown
- Cut the opponent heavily
- Sin:
Type: Sword
Rank: Artifact
Description:
Sin is a demonic sword with a demonic eye set into the hilt, that actually moves and can see. The hilt also features ornamentation of a strange face. The blade length is about 4ft, and is sharp on both edges and the point. It is a hand and a half sword meaning it can be wielded either with a single hand or both hands. This sword is actually sentient and capable of speech often warning Naraku of potential attacks as it can see through its one eye. Naraku favours her scythe over this mostly due to its versatility, but also due to the fact the sword can be quite irritating. The sword itself is supposed to only be wielded by the one to master the seven sins, but Naraku stole it and now wields its power. Unfortunately, because she didn't claim it the right way she only has access to part of its power, those of Lust and Wrath. Wrath because it often drives her and Lust because she was influenced by the demon of Lust. She was surprised it didn't give her the power of Envy, the demon she was raised by, but the sword said she already had plenty of that in her robe and choker.- Spoiler:
Strengths:- Slashing damage
- Boosts magic by 100% (as do all artifact weapons)
- Gives her greater range for non-magical attacks
- Give her the potential to cut an opponent to pieces without magic
- Hard to predict
- Can cut through legendary armor and weapons
- If hit a few times can cut through legendary(+) armor and weapons
- Can cut through A rank barriers and below
Weaknesses:- Cumbersome to use
- Heavy
- Cannot cut through H rank and higher barriers
- Cannot cut through artifact(+) and higher weapons and armor
Abilities:- Wrath:
Rank: S
Description: This spell is interesting. It starts off by giving the blade a thin coating of shadow, that is only equal to D rank. However, with each successive hit the power of the coating increases by one rank until it reaches S rank, but if the user misses the power drops by a rank until it reaches D rank. When it reaches S rank it surges with power and can launch off two S rank crescent shaped slash that is 6ft in diameter and travels at 120mph for 150ft. The duration of wrath is five posts.
Strengths:- Can trick an opponent into how strong the ability is
- Provides a way of boosting the sword's power
- Provides a ranged attack
Weaknesses:- Cannot be eaten by her
- A miss lowers the power
- Starts off weak
- 5 post cooldown
- Can trick an opponent into how strong the ability is
- Lust:
Rank:S
Description: Lust is an ability of attraction, but in this case it is an ability of attraction to both a target and an opponent. Essentially, for three posts a large eyeball of dark energy is formed, approximately 3ft across. This travels at about 80mph and must remain within 350ft of the sword or it immediately dissapears and the spell goes on cooldown . Once Naraku targets someone with this it will aim to strike them, but should an attack be launched against Naraku it will attempt to move back and block it. So it is an offensive and defensive technique.
Strengths:- Homing attack on opponent (2 dice rolls per attack, but can only attack one per post)
- Automated defense on Naraku
- Decent length duration
- Causes concussive damage on impact.
Weaknesses:- Must remain within 350ft of the sword
- Can be destroyed by a single S rank light spell
- Can be destroyed if hit by 2 S rank spells.
- Cannot be eaten by her
- Seven post cooldown
- Homing attack on opponent (2 dice rolls per attack, but can only attack one per post)
- Breaker:
Type: Hammer
Rank: Weak
Description:
A large double handed, spiked war hammer with a head almost as big as her torso. It is black in colour except for the spikes which are crimson.
Strengths:- Boosts magic by 25% (as do all weak weapons)
- Give her the potential to break bones without magic
Weaknesses:- Heavy
- Slow
- Easy to predict
Abilities:- Hell Demon's Quake:
Description: The user charges the head of the hammer with dark energy and strikes an object with improved force. The area hit is subject to a shockwave that extends 3ft in every direction from the hammer's impact. This is merely enough to upset balance.
Rank: D
Strengths:- Improved Hitting power
- Can break through weak(+) and below rank armor and weapons
- Can break through D rank and below barriers
Weaknesses:- Cannot slice through strong and above rank armor and weapons
- Cannot slice through C rank and above barriers
- Cannot be eaten by her
- Two post cooldown
- Improved Hitting power
- Boosts magic by 25% (as do all weak weapons)
- Biter:
Type: Axe
Rank: Weak
Description:
A large battle axe with a blade about as big as her torso. The blade is mostly black except for the edge which is crimson and there is a 0.5ft long spike at each end of the blade.
Strengths:- Boosts magic by 25% (as do all weak weapons)
- Give her the potential to cut flesh without a weapon
Weaknesses:- Heavy
- Slow
- Easy to predict
Abilities:- Hell Demon's Bite:
Description: The user charges the head of the axe with dark energy and strikes an object with improved force.
Rank: D
Strengths:- Improved Hitting power
- Can cut through weak(+) and below rank armor and weapons
- Can break through D rank and below barriers
Weaknesses:- Cannot slice through strong and above rank armor and weapons
- Cannot slice through C rank and above barriers
- Cannot be eaten by her
- Two post cooldown
- Improved Hitting power
- Boosts magic by 25% (as do all weak weapons)
On her person
- Stabber:
Type: Kyoketsu Shoge
Rank: Strong(+)
Description:
The stabber is a wrist mounted blade hidden up Nara's sleeve. This can be fired off by specific movements and then it is revealed it is connected to a long, thin, metal razor wire. This metal wire is 60ft long. The blade itself is only five inches long and about three inches wide. When it pierces an object a second blade, two inches long, comes out of the side effectively making it difficult to pull out. This can be retracted by another movement. The user is able to freely manipulate this weapon's trajectory with little movements.
Strengths:- Boosts magic by 65% (as do all strong weapons)
- Gives her greater range for non-magical attacks
- Give her the potential to pierce an opponent without magic
- Hard to pull out
- Can pierce C rank barriers
- Can pierce strong armors and weapons
- Can be freely manipulated
- Hidden
Weaknesses:- Not suited for close combat
- Not suited for defense
- If careless can fire off accidentally
- If careless can cut one's self
- Not enough power to pierce through strong(+) and higher armor and weapons
- Not enough power to pierce through B rank and higher barriers.
- Limited to six attacks
Abilities:- Shocker:
Rank: B
Description: Naraku ,as the Hell Demon Slayer, sends dark energy down the length of the capable which causes an effect similar to an electric shock. This is not actual electricity, but the effect is similar to touching a plug socket.
Strengths:- Shocks the opponent
- Causes numbness for 4 posts
- Causes shakes for 3 posts
Weaknesses:- Doesn't work well against earth based mages
- Doesn't work well against lightning based mages
- Two post cooldown
- Shocks the opponent
- Boosts magic by 65% (as do all strong weapons)